Overview
Sandrone is an on-field DPS that utilizes her Charged Attack and Elemental Burst to deal Stellar DMG. Using her Charged Attack will generate 'Decoding Power' for Sandrone, an Overheat mechanic. At 100 Decoding Power, Sandrone's Charged Attack will power down. Sandrone can clear this Overheat by using her Elemental Skill, which will deal Stellar DMG in turn. This forms her basic gameplay loop.
Sandrone’s kit is built around Stellar Glimmer Reactions; Sandrone shouldn't be played outside of Stellar teams.
- Stellar-Conduct is a modified version of the Super-Conduct reaction, which is performed by applying Cryo on an Electro aura or vice-versa. Normally, Superconduct deals a bit of damage scaling on EM and reduces the Physical RES of enemies affected by it. When Sandrone is on the team, this reaction becomes Stellar-Conduct, which deals no damage and instead spawns a ‘Polestar Field’.
- Stellar Swirl is a modified version of the Cryo Swirl Reaction. When Stellar Swirl is triggered, it will deal Anemo DMG to nearby enemies, and summon a Stellar Vortex (or level it up if one already exists). This Vortex will explode after a certain amount of time and deal Cryo DMG to enemies within its radius. Stellar Swirls triggered while the Vortex is active will level it up and give it additional effects.
Charged Attack & Decoding Power
Sandrone’s Charged Attack is similar to
Neuvillette’s: after a short wind-up, Sandrone will begin attacking enemies within her indicator. Like Neuvillette, Sandrone is freely able to move while in this state; unlike Neuvillette, you have to constantly hold the button down. Sandrone is able to use this Charged Attack at any time as long as she's not Overheated.
This Charged Attack will perform 3 smaller Cryo hits followed up by a larger hit, which is Cryo by default but becomes a Stellar Glimmer Cryo hit while Sandrone is under a Stellar Radiance. Sandrone is able to do this up to 3 times within the duration of a Charged Attack for a total of 9 Cryo hits and 3 Stellar Glimmer hits per full cast.
While Sandrone is performing her Charged Attack, she will accumulate 'Decoding Power'. When Sandrone reaches 100 Decoding Power, which she will after a fully cast Charged Attack, she will enter an Overheat state. During this state, she attacks much slower and deals reduced damage.
Reducing Overheat & Elemental Skill
Sandrone will reduce her Overheat automatically while not using her Charged Attack. This automatic reduction will be significantly faster while Sandrone is off-field. Sandrone can also reduce her Decoding Power through her Elemental Skill.
Sandrone’s Elemental Skill has her get on her hoverboard and immediately decrease her Overheat. On cast, Sandrone will reduce her Overheat by 70, and for every 0.1s she is on the hoverboard, she will additionally reduce it by 10. This means it will require a quick 0.3s flight to fully reduce Overheat. A Charged Attack + Elemental Skill loop will take approximately 4 seconds and change for Sandrone to perform. This Skill also has a cooldown of 4 seconds, making you able to use Sandrone’s Charged Attack → Elemental Skill sequence indefinitely.
On casting her Skill, Sandrone will deal 2 small hits of Cryo Damage if it doesn't reduce any Overheat. However, through her Ascension 1 Passive, if Sandrone has accumulated over 50 Decoding Power, it will instead perform a small Cryo hit and a decently strong Stellar Glimmer DMG hit.
Energy Generation & Elemental Burst
Sandrone will generate 1 Cryo Particle when she hits an enemy with either her Charged Attack or her Skill, on a 2.5s cooldown. You can expect 4-5 Cryo Particles at C0, and 5-6 Cryo Particles at C1.
Sandrone’s Elemental Burst costs 60 Energy on a 15 second cooldown. While not expensive, it does require some Energy Recharge to use on every rotation on most of her teams. Teammates like Escoffier and Qiqi significantly alleviate this, with Qiqi being Sandrone's premier battery teammate.
This Burst deals a smaller chunk of Cryo damage on cast, followed by a much greater chunk of damage after a bit of time post-cast. This second hit will become a Stellar Glimmer DMG Hit when Sandrone is under a Stellar Radiance.
Additionally, through her Ascension 1 Passive, whenever Sandrone reduces her Overheat by 10 points, she will gain a ‘Refined Tactics’ stack. These stacks last for 60 seconds, and there is a maximum of 10 Sandrone can hold at a given time. Sandrone will consume all stacks when using her Burst, and each stack consumed will increase this Burst's damage by 10%, for a maximum of 100%. This means Sandrone wants to perform at least 1 full Charged Attack before her Burst Cast. A fully stacked Burst cast will deal damage roughly equivalent to 5 Stellar-Conduct hits from her Charged Attack, making it very powerful.
General Gameplay Loop
Sandrone’s on-field combo will typically look like this:
- Charged Attack
- Elemental Skill until Decoding Power is 0
- Repeat the above steps 3 times in total for most teams; can be less or more depending on the rotation
- Use Elemental Burst either in-between Charged Attack uses or right after the final Elemental Skill. Keep in mind that Sandrone is able to act relatively fast after casting her Burst.
This will take roughly 14-14.5 seconds of field time when done optimally, and makes the best use of Sandrone’s various mechanics.
Sandrone’s damage is almost exclusively Cryo Stellar Glimmer damage. Stellar-Conduct damage can be either Cryo or Electro, but it does not scale with regular DMG%. Stellar Glimmer DMG scales on
Elemental Mastery; EM directly converts to Stellar-Conduct DMG%. Because of how EM scales, it’s very powerful when at low EM values and loses potency the more of it you have. Sandrone gives herself 160 EM through her Ascension 4 Passive, making EM and
ATK % fairly close in value. ATK% will typically be a little stronger if a decent amount of EM or Stellar DMG Bonus buffs are present.