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Genshin Character

Sandrone Build Guide (updated 7.0)

presentationSandrone
Featured
Updated on Aug 9, 2026
Aug 9, 2026

Character Profile

Sandrone, 7th of the Fatui Harbingers, is back from the dead and bringing with her our first taste of the upcoming Stellar Reactions. She is the first and presently only unit to enable the new Stellar-Conduct reaction, a heavily modified version of Super-Conduct. Sandrone is a very powerful Cryo carry with unique teams utilizing many of the newly buffed characters, such as Yae Miko and Qiqi, as well as upcoming options in 7.0 such as Odette. Sandrone deals primarily Stellar Glimmer damage through her talents, similarly to Lunar Talent damage dealt by Lunar units. This means she doesn't make good use of DMG Bonus buffs, but deals more damage according to her Elemental Mastery. Sandrone is a Charged Attack based on-field DPS, but her Elemental Burst is very strong compared to most modern DPS. She is one of the few that will actively want to build Energy Recharge for it.

After the release of 7.0, Sandrone will be able to enable and buff both Stellar Glimmer reactions, and she will deal either Stellar-Conduct or Stellar Swirl damage depending on the Radiance that is currently active and taking priority. This makes Sandrone much more flexible than before, having access to a second archetype and several different teammates compared, though her Stellar-Conduct teams are still the stronger of the two. With Patch 7.0 and the releases of Odette and Traveler (Cryo) her teammate flexibility has shot up by quite a lot, though Odette in particular will be a massive difference maker for her teams.

Build Overview

Weapon
BiSA Teaspoon of Transcendence
5 star alternativeA Thousand Blazing Suns
Standard 5 starWolf's Gravestone
Best free optionTidal Shadow
Artifact
Artifact SetDisenchantment in Deep Shadow
Artifact Stats
SandsATK %
GobletATK %
CircletCrit Rate/DMG
Substats
1Energy Recharge
2Crit Rate/DMG
3ATK %
4Elemental Mastery

Energy Recharge Requirements: 100 - 140%

  • Triple Cryo teams: 100 - 130% (lower if fed particles)
  • 2 Cryo + 2 Electro teams: 110 - 135%
  • 2 Cryo + 1 Electro + different Element Support: 140 - 150%

Favonius Weapons are very important for Sandrone teams. Sandrone will generally want to use her Burst every rotation if possible. She doesn't have to, but it is exceptionally powerful.

Sandrone's Stellar Glimmer damage scales on Elemental Mastery. Elemental Mastery directly converts to Stellar Glimmer DMG Bonus, just like it does with Lunar DMG.

Skill Overview

Talents
Basic AttackFormule Phenomenale: Self-Evident Proposition
SkillFormule Phenomenale: Differential Analysis
BurstFormule Phenomenale: Q.E.D.
MiscEmpty
Passives
Ascension 1Empty
Ascension 4A Lady's Code of Conduct
UtilityLight of Rationalisme
ResonanceA Caucus Prelude and a Long Tale

Best Teams

Stellar-Conduct

Sandrone- Odette - Yae Miko- Flex Slot

  • Yae Miko: The difference between Sandrone’s best teams with Yae Miko and her best teams without Yae Miko have a difference of 30-40% DPS, one of the biggest gaps in the game if including Miko’s ‘free’ C1. C6 Beidou and C6 Alyosha are generic alternatives, while Fischl is usable alongside Nicole. Kuki Shinobu holding a set like Instructor is an option.
  • Odette is similarly powerful to C1 Yae Miko here, offering a 30-40% team DPS boost compared to other options in the same slot. She can be replaced by any of the below flex options at a massive damage loss.
  • General flex slot: Options include another Cryo unit like Qiqi or Escoffier, which is best for Sandrone's Energy needs, though Sucrose is her highest damage ceiling option. C6 Beidou, C6 Alyosha, Nicole, Xilonen, Diona are strong alternatives. The best option for your account depends on artifact quality, vertical investment, and weapon availability. A C2 Nicole will be stronger than a C0 Escoffier, but a C0 Nicole will probably not be better.


With Qiqi and Escoffier, her ER requirements can go as low as 100%. With a team like Nicole and Escoffier, she will need up to 140%.

Team Notes

Stellar-Conduct and Sandrone’s conditionals mean Sandrone Stellar-Conduct will always require at least 1 Electro unit on her teams. Yae Miko is by far the best one.

Sandrone’s Burst deals very significant damage, and you generally want to always use it. You might need to build Energy Recharge and leverage Favonius weapons to do so something Sandrone's teams generally can afford to do. Qiqi is a particularly good unit to bring with Sandrone; she provides Sandrone with up to 6 Cryo Particles and a Favonius Proc.

Example Rotation:

  1. Yae Miko Skill Yakan Evocation: Sesshou Sakura x3
  2. Odette Skill + Enhanced Skill
  3. Qiqi Skill Adeptus Art: Herald of Frost
  4. Sandrone on-field combo:
    [hold Charged Attack + use Elemental Skill] x3 + Elemental Burst
  5. repeat

Stellar Swirl

Sandrone- Odette - Anemo Slot - Flex Slot

  • Odette is very difficult to replace here. Her power is similar as in Stellar-Conduct teams, but the replacements are largely worse, and there is no Stellar Swirl Yae Miko to make up for not having her. Your best bet is Traveler (Cryo), but they're best played alongside each other instead.
  • Anemo slot options for this team are fairly limited. Sucroseis typically the best one but has to swap in multiple times to maintain Radiance: Stellar Swirl, though this makes her buffs full uptime and thus very hard to top. Prune at C6 and Venti are solid alternatives.
  • The last slot will likely be either Qiqi or Traveler (Cryo), but a second Anemo slot can also work.

Example Rotation:

( Sandrone Skill + Sucrose N1 ( + Skill if SacFrags) first rotation)

  1. Odette Skill or Burst + Enhanced Skill
  2. Sucrose N1 + Burst or Skill
  3. Qiqi Skill
  4. Sandrone Charged Attack + Skill + Burst
  5. Sucrose N1 + Skill
  6. Sandrone Charged Attack + Skill

SandBina Lunar-Charged + Stellar-Conduct:

Sandrone-Columbina-Yae Miko- Ineffa

  • Columbina: Necessary to make the team what it is.
  • Yae Miko: remains by far the strongest 3rd slot for the team.
  • Ineffa: rounds out the team better than other Electro units between her Burst buff, Ascendant Gleam, and Electro application. Beidou is a decent alternative.

Team Notes

This team takes advantage of the long turret durations of its members to have Sandrone perform 4 Charged Attacks instead of the usual 3. This extra field time alongside Electro Resonance eases Sandrone's Energy requirements by a lot, letting her Burst every rotation even without a second Cryo unit.

Yae Miko is stronger than Ineffa in this team, so Ineffa should be first to be replaced by a different Electro slot. This team works significantly better with a second Electro slot than any other support. Electro application is required to maintain Lunar-Charged uptime, grants Polestar Field stacks, and gives Sandrone more Energy through Electro Resonance.

This team is a good alternative should you not happen to have any of the supports that result in a good Stellar-Conduct team, the content you want to bring Sandrone against requires Lunar reactions, or you simply want to play it for other reasons. Sandrone applies relatively tame amounts of Cryo, and when she does it will always react with the Electro part of the Lunar-Charged aura first. This allows you to maintain high uptime on Lunar-Charged procs while comfortably maintaining the Polestar Field.

Silken Moon's Serenade is an excellent teamwide buff, as every member scales well with EM. Ineffa can hold it if Columbina is using Tenacity of the Millelith, but without a decent ToM set for her, SMS on one member and Aubade of Morningstar and Moon on another works well too.

Example Rotation:

( Sandrone Skill when opening a fight )

  1. Yae Miko Skill x3
  2. Columbina Skill Eternal Tides
  3. Ineffa Skill Cleaning Mode: Carrier Frequency if you need the Shield it provides + Burst Supreme Instruction: Cyclonic Exterminator
  4. Sandrone on-field combo:
    [hold Charged Attack + use Elemental Skill] x4 + Elemental Burst
  5. repeat

Note: Columbina can hold TTDS and pass it to Sandrone every rotation. If so, she will go after Ineffa in the rotation. This is just as good as Columbina on a personal damage focused weapon besides Nocturne's Curtain Call

Best Weapons

BiS Option:A Teaspoon of Transcendence

Sandrone’s Signature is a roughly 27-29% personal damage upgrade over her best 4 star options, representing a team DPS increase of anywhere from 15 to 20%. It is essentially just a very strong stat stick providing Stellar DMG Bonus and ATK % with full uptime. The increase it provides is expected for modern Signature Weapons.

Limited 5 star alternative: A Thousand Blazing Suns

Mavuika’s Signature is the best option for Sandrone besides her own signature, providing her with high uptime buffs she can make proper use of in Crit DMG and ATK %. About an 8-12% team DPS upgrade over her best 4 star options.

Other Crit 5 stars are generally decent and roughly within range of each other. About half as much of an increase as A Thousand Blazing Suns.

Standard 5 star: Wolf's Gravestone

About as good as most Limited 5 star Crit Weapons, at roughly 5% more team DPS over Sandrone's best 4 star options. Refines on this weapon are alright, but not very impactful.

Best 4 star options:

Tidal Shadow: The Fontaine craftable is very decent option as long as it’s being used with a healer like Qiqi. Sandrone’s teams don’t have many ATK% buffs in them, making it quite a valuable stat.

"Ultimate Overlord's Mega Magic Sword": Can be a very worthwhile option on teams that require lots of ER on Sandrone. Whether it's better than the above options depends on your access to good Energy Recharge Artifacts. If you have to give up several offensive substats for Energy Recharge, this weapon is likely a good option for you.

Mailed Flower: Acquired through the 3.5 flagship event, it’s a strong free option but generally a bit worse than the above two. The buff is unconditional, meaning it can be used outside of teams with healers.

Blade of Atonement: The new Snezhnaya craftable has a passive that's typically difficult and unreliable for Sandrone to activate. It is only able to be used in Stellar-Conduct teams with 2 Cryo and 2 Electro units, and even there might not maintain full uptime.

Forged by the Golden Melody: The new BP weapon is mostly okay on Sandrone. It is not typically better than any of the above options, and the high Crit Rate secondary can be a bit of a pain for Sandrone to build around.

Best Artifacts & Stats

Stellar-Conduct

BiS Option: Disenchantment in Deep Shadow

By far Sandrone's best option in SC teams. Crit is invaluable as always, and the good chunk of Stellar DMG Bonus is quite nice. This set's 4-piece effect will always be active if an enemy is within a Polestar Field, so essentially always for Sandrone's teams. Always worth farming for, especially so with Yae Miko who also uses this set.

Alternative: 2p2p combos (ATK %, Elemental Mastery )

Both ATK% and EM are strong stats for Sandrone, and even ER can be valuable. Much worse than Disenchantment unless your Disenchantment set is presently very lacking in substats.

Stellar Swirl

BiS Option: 2p2p ATK % or 4pc A Day Carved From Rising Winds

Unfortunately, the SSW equivalent to Disenchantment in Scarlet Proof is unusable by Sandrone. Its passive requires the wielder to trigger a Stellar Swirl Reaction, which is impossible for Cryo units unless the enemy is infused with Anemo. 4pc Rising Winds provides a little more ATK% than 2p2p, but farming for it is entirely unnecessary.

Talent Priority

  1. Normal Attack
  2. Elemental Burst
  3. Elemental Skill

Both Normal Attack and Elemental Burst are very important, while Elemental Skill is impactful but less so. All of Sandrone's talents are worth leveling.

Constellations

C1Morrow After the Golden Dusk
C2An Heiress Gazed Into the Looking-Glass
C3Refuse the Wake of Dusk, the Moonlit Yoke
C4In Knowledge Lies the World's True Ground
C5Of All Beside, She Takes No Part
C6Narcissus Wakes, Her Eyes Upon the Dawn

Overview

Sandrone’s Constellations are generally very mediocre by modern DPS standards, particularly her C1 and C2. Her R1 will always be the strongest singular vertical upgrade present until the jump from C5 to C6, and it is exceptionally unlikely this changes in the future. Only pull for Constellations after acquiring A Teaspoon of Transcendence, and if looking to be optimal with your vertical investment, make sure to pull for Odette Constellations instead of saving for Sandrone Constellations.

Constellation Details & Approximate DPS Increase

  • C1 Morrow After the Golden Dusk: Modifies her Charged Attack significantly. Each Charged Attack can now last up to nearly twice the duration by accumulating Overheat at half the rate. This means a full duration Charged Attack will now be up to 18 Cryo hits and 6 Stellar-Conduct hits, and a full Sandrone rotation for most teams should only use up to 2 Charged Attacks. It might be optimal to cut one or both short for rotational time reasons. The teamwide Stellar-Conduct DMG% is alright; 30% is not a lot. Because it's only active during her Charged Attack it also doesn't have full uptime. Sandrone will have to use her Burst in-between Charged Attacks to get that 30% buff on her Burst.s Stellar hit. This Constellation is only about an 8-10% upgrade for Sandrone’s team DPS in most situations, either due to the small buff or the rotational extension. It can be a little higher in select scenarios, but 10% is the range to generally expect.
  • C2 An Heiress Gazed Into the Looking-Glass: The Crit DMG buff more or less averages out to roughly 90% Crit DMG for her Charged Attack. Because her Elemental Burst is such a large part of her damage, this Constellation comes out to a roughly 15% personal damage increase, generally 10-12% of team DPS.
  • C3 Refuse the Wake of Dusk, the Moonlit Yoke: Somehow Sandrone’s best early Constellation, coming out to a 16% personal damage upgrade. One of the better C3 upgrades in the game for an on-field DPS.
  • C4 In Knowledge Lies the World's True Ground: Decent by C4 standards, being similarly good to C2 at about of a 10% upgrade for team damage. Sandrone should expect roughly 4 of the extra hits provided by this Constellation per rotation.
  • C5 Of All Beside, She Takes No Part: None of Sandrone’s earlier Constellations buff her Burst, significantly diminishing the value of this Constellation by this point. Only about 2-4% more personal damage.
  • C6 Narcissus Wakes, Her Eyes Upon the Dawn: A generally pretty strong Constellation 6. However, due to the mediocrity of Sandrone's earlier Constellation, Sandrone's C0 to C6 jump ends up being one of the worst in modern Genshin DPS history. It represents an upgrade of about 40% for Sandrone's personal damage, which at this point comes out to approximately 30% team DPS. The elevation is most of this upgrade, but the extra Stellar-Conduct hits getting the C2 buff makes them fairly good too. Expect about 8 hits of this Constellation in total.

How to Play

Overview

Sandrone is an on-field DPS that utilizes her Charged Attack and Elemental Burst to deal Stellar DMG. Using her Charged Attack will generate 'Decoding Power' for Sandrone, an Overheat mechanic. At 100 Decoding Power, Sandrone's Charged Attack will power down. Sandrone can clear this Overheat by using her Elemental Skill, which will deal Stellar DMG in turn. This forms her basic gameplay loop.

Sandrone’s kit is built around Stellar Glimmer Reactions; Sandrone shouldn't be played outside of Stellar teams.

  • Stellar-Conduct is a modified version of the Super-Conduct reaction, which is performed by applying Cryo on an Electro aura or vice-versa. Normally, Superconduct deals a bit of damage scaling on EM and reduces the Physical RES of enemies affected by it. When Sandrone is on the team, this reaction becomes Stellar-Conduct, which deals no damage and instead spawns a ‘Polestar Field’.
  • Stellar Swirl is a modified version of the Cryo Swirl Reaction. When Stellar Swirl is triggered, it will deal Anemo DMG to nearby enemies, and summon a Stellar Vortex (or level it up if one already exists). This Vortex will explode after a certain amount of time and deal Cryo DMG to enemies within its radius. Stellar Swirls triggered while the Vortex is active will level it up and give it additional effects.

Charged Attack & Decoding Power

Sandrone’s Charged Attack is similar to Neuvillette’s: after a short wind-up, Sandrone will begin attacking enemies within her indicator. Like Neuvillette, Sandrone is freely able to move while in this state; unlike Neuvillette, you have to constantly hold the button down. Sandrone is able to use this Charged Attack at any time as long as she's not Overheated.

This Charged Attack will perform 3 smaller Cryo hits followed up by a larger hit, which is Cryo by default but becomes a Stellar Glimmer Cryo hit while Sandrone is under a Stellar Radiance. Sandrone is able to do this up to 3 times within the duration of a Charged Attack for a total of 9 Cryo hits and 3 Stellar Glimmer hits per full cast.

While Sandrone is performing her Charged Attack, she will accumulate 'Decoding Power'. When Sandrone reaches 100 Decoding Power, which she will after a fully cast Charged Attack, she will enter an Overheat state. During this state, she attacks much slower and deals reduced damage.

Reducing Overheat & Elemental Skill

Sandrone will reduce her Overheat automatically while not using her Charged Attack. This automatic reduction will be significantly faster while Sandrone is off-field. Sandrone can also reduce her Decoding Power through her Elemental Skill.

Sandrone’s Elemental Skill has her get on her hoverboard and immediately decrease her Overheat. On cast, Sandrone will reduce her Overheat by 70, and for every 0.1s she is on the hoverboard, she will additionally reduce it by 10. This means it will require a quick 0.3s flight to fully reduce Overheat. A Charged Attack + Elemental Skill loop will take approximately 4 seconds and change for Sandrone to perform. This Skill also has a cooldown of 4 seconds, making you able to use Sandrone’s Charged Attack → Elemental Skill sequence indefinitely.

On casting her Skill, Sandrone will deal 2 small hits of Cryo Damage if it doesn't reduce any Overheat. However, through her Ascension 1 Passive, if Sandrone has accumulated over 50 Decoding Power, it will instead perform a small Cryo hit and a decently strong Stellar Glimmer DMG hit.

Energy Generation & Elemental Burst

Sandrone will generate 1 Cryo Particle when she hits an enemy with either her Charged Attack or her Skill, on a 2.5s cooldown. You can expect 4-5 Cryo Particles at C0, and 5-6 Cryo Particles at C1.

Sandrone’s Elemental Burst costs 60 Energy on a 15 second cooldown. While not expensive, it does require some Energy Recharge to use on every rotation on most of her teams. Teammates like Escoffier and Qiqi significantly alleviate this, with Qiqi being Sandrone's premier battery teammate.

This Burst deals a smaller chunk of Cryo damage on cast, followed by a much greater chunk of damage after a bit of time post-cast. This second hit will become a Stellar Glimmer DMG Hit when Sandrone is under a Stellar Radiance.

Additionally, through her Ascension 1 Passive, whenever Sandrone reduces her Overheat by 10 points, she will gain a ‘Refined Tactics’ stack. These stacks last for 60 seconds, and there is a maximum of 10 Sandrone can hold at a given time. Sandrone will consume all stacks when using her Burst, and each stack consumed will increase this Burst's damage by 10%, for a maximum of 100%. This means Sandrone wants to perform at least 1 full Charged Attack before her Burst Cast. A fully stacked Burst cast will deal damage roughly equivalent to 5 Stellar-Conduct hits from her Charged Attack, making it very powerful.

General Gameplay Loop

Sandrone’s on-field combo will typically look like this:

  1. Charged Attack
  2. Elemental Skill until Decoding Power is 0
  3. Repeat the above steps 3 times in total for most teams; can be less or more depending on the rotation
  4. Use Elemental Burst either in-between Charged Attack uses or right after the final Elemental Skill. Keep in mind that Sandrone is able to act relatively fast after casting her Burst.

This will take roughly 14-14.5 seconds of field time when done optimally, and makes the best use of Sandrone’s various mechanics.

Sandrone’s damage is almost exclusively Cryo Stellar Glimmer damage. Stellar-Conduct damage can be either Cryo or Electro, but it does not scale with regular DMG%. Stellar Glimmer DMG scales on Elemental Mastery; EM directly converts to Stellar-Conduct DMG%. Because of how EM scales, it’s very powerful when at low EM values and loses potency the more of it you have. Sandrone gives herself 160 EM through her Ascension 4 Passive, making EM and ATK % fairly close in value. ATK% will typically be a little stronger if a decent amount of EM or Stellar DMG Bonus buffs are present.

Additional Info

Stellar-Conduct & Polestar Field Explained

The Polestar Field is a zone that spawns around an enemy when triggering Stellar-Conduct. It has a duration of 6 seconds, and will refresh itself when triggering Stellar-Conduct again within that duration. Enemies within the field will have their Physical RES reduced by 40%, but the Stellar-Conduct team archetype itself is not focused around Physical DMG; it deals Cryo, Electro, and Stellar-Conduct DMG instead.

Stellar-Conduct focused characters like Sandrone or Yae Miko will enter the “Radiance: Stellar-Conduct” state while within a Polestar field, which unlocks the Stellar-Conduct parts of their kits.

While the Polestar field is active, it will ‘record’ all Cryo and Electro Elemental Applications in intervals of 4 seconds. After the recording phase is over, it will immediately begin the next one, and for the next 4 seconds (same as the next recording duration) provide stacking buffs to the team as long as they're inside the field. This buff will scale with the number of Cryo and Electro applications recorded. It is worth noting that Stellar-Conduct DMG does not apply Element and so won’t count for the Polestar Field’s stack recording.

The buffing values are as follows:

At 0 stacks: there is no Stellar-Conduct multiplier buff, but the team gains 20 Electro and Cryo DMG%.

At 1 stack: All Stellar-Conduct DMG gains a 1.45x multiplier. This multiplier is entirely separate from other multipliers. At 1 stack, you deal 45% more Stellar-Conduct damage. Additionally, all characters within the field gain 29% Cryo and Electro DMG Bonus.

For each stack afterwards, these values are incremented; each subsequent stack gives 1% DMG Bonus and adds 0.05x to the multiplier. There is a maximum of 12 Polestar Field stacks, for a total of a 2x multiplier and 40% DMG Bonus. Sandrone’s teams should expect to average roughly 5-8 stacks, depending heavily on teammates. Sandrone and Yae Miko by themselves will generally account for 4-5 stacks.

With these values in mind, each stack will be worth about 1.5 - 3% of team damage in Sandrone’s current teams, giving units with decent Cryo / Electro application an advantage over other units, and lowering the value of supports that cannot apply Cryo or Electro.

Stellar Swirl

When a Cryo Swirl is triggered while Sandrone is in the team, it will instead become a Stellar Swirl. Stellar Swirls deal Anemo damage to the enemy just like a regular Cryo Swirl, but its damage instead scales on the stats of all teammates that participated in the reaction, similar to Lunar-Charged or Lunar Crystallize.

It will also spawn a Stellar Vortex, or level it up if one already exists. The Stellar Vortex will explode after 3 seconds, and deal Cryo DMG to enemies within its radius. It also scales on the stats of all participants, and deals a lot more damage than regular Stellar Swirls. If at least an extra 2 Stellar Swirls are triggered during its duration, it will deal increased damage: a level upped Stellar Vortex explosion will deal about as much damage as 4 Stellar Swirl triggers. Because it deals Cryo DMG and not Anemo DMG, it is also much easier to come by more RES Shred sources for it.

If an extra 5 Stellar Swirls are triggered during those 3 seconds, it will immediately explode and deal the same amount of damage. It will also knock enemies up into the air. This is generally difficult to achieve reliably, and since the damage is not increased by a lot, rarely worth pursuing.

Sandrone Charged Attack & Burst notes & Advanced mechanics

Sandrone’s Burst has a deceptively short cast time, particularly if Sandrone switches out after using it. Because of this, it is recommended Sandrone use it at the end of her rotation and immediately switch out if she doesn't lose on any Buffs while doing so. This can shave approxmately half a second off Sandrone’s field-time. Whether using it in-between Charged Attacks or before switching out, it is also recommended Sandrone use it to cancel an Elemental Skill, by using it immediately after casting a Skill. Be careful to not retain too much Overheat if using it in-between Charged Attacks.

Sandrone is able to let go of her Charged Attack before the animation for it finishes and still have the damage go off. This makes each Charged Attack loop takes slightly less time. Sandrone is also able to quickly cancel out of her Elemental Skill animation by using a Normal Attack. After doing this, if the player immediately holds Charged Attack, Sandrone will cancel out of her Normal Attack animation and go into her Charged Attack. Those 2 tricks combined can make Sandrone's loop even shorter than 4 seconds. However, Sandrone's Skill has a 4 second cooldown, making her often cooldown-gated.

Release Date

Sandrone was officially released as a playable character in Genshin Impact on July 1, 2026, during the Version 6.7 update.

Portrait

sandrone


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