For this Sinking City 2 guide, I'm going to be showing you the locations of all the Tales Of Arkham Radios.
This will help you in getting the Mycophile trophy, by listening to every Mushroom Jack broadcast in one playthrough.
For this Sinking City 2 guide, I'm going to be showing you the locations of all the Tales Of Arkham Radios.
This will help you in getting the Mycophile trophy, by listening to every Mushroom Jack broadcast in one playthrough.
In this area, there will be:
For this Radio, you will want to be making your way over to the second area where the Fuse Puzzle is located. Make your way through the save room, and into the house on the left, head all the way through this area, and right after you drop down from Apartment 6, make your way left through the door, back to the bottom of the stairs.
An enemy will burst out of Apartment 1, after taking him out, head into Apartment 1 and in the second room you will find the first Tales Of Arkham Radio, interact with all radios to listen and "collect" them.


In this area there will be:
The first radio isn't until the Church area in this section, so progress through the level until you make it here.
After obtaining the Church Key, make it inside and head over to the right, you will see a ladder at the back of the room, climbing this will lead you to your second Radio.


Advance to the next dock where the whale is in the water.
Follow the spider enemy into the saloon, and make your way into the save room at the back. Out of the other door to be behind the bar, directly ahead will be the next Tales Of Arkham Radio to listen to.

The next Radio in this section will be in the Devils Reef Hotel, so keep progressing the story until you make it here.
After dropping down into the bar area, make your way through the kitchen and into the save room. From here, make it to the front of the reception desk and here will be the next Tales Of Arkham Radio to listen to.

This is all of the Tales Of Arkham Radios to listen to in this section, keep on progressing with the story until you make it to the Asylum for A Sight For Sore Eyes.
In this area, there will be:
The first accessible Radio in this area will be the one outside under the Gazebo, so keep on advancing the story until you make it to here.
Under the Gazebo will be a storage expansion on the table and to the right will be the Tales Of Arkham Radio.


Keep advancing until you have access to the Pharmacy, once inside, you will find the Radio on the right as soon as you enter.


Keep advancing the story until almost the end of this section. After accessing the cellar area with the head surgeons key and after finishing the bigger enemy again, push the crate out of the way of the gap in the wall, and after squeezing through, you will see the next Tales Of Arkham Radio on the countertop on the left in Manipulations.


These are all of the Radios for A Sight For Sore Eyes, keep progressing with the game until you make it to Time And Tide.
In this area, there will be:
Progress through this area quite far, until you have access to the Guard Post room. Inside in the corner will be a Radio to listen to.


Keep progressing now until the end of this area, once you are exploring around the ship and cabin rooms.
As soon as you make it up the first lot of metal stairs, in the Crew Cabin room at the back will be the next Radio to listen to.


This is all of the Radios for Time And Tide, keep on progressing with the story until you make it to Cold Comfort for the final Radio.
In this area, you will find:
Advance with this level until you make it into the Portal Room. As soon as you enter the Portal Room, on the right will be the final Tales Of Arkham Radio to listen to, and the trophy should pop here for you!

Thankyou for making it to the end of my guide, I hope this helped. And definitely be sure to check out the full guide if there is anything else you are missing!