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Gamebase Guide

The Sinking City 2 - All Collectibles - Full Walkthrough

Guides
Updated on Aug 17, 2026
Aug 17, 2026

Overview

For this Sinking City 2 guide, I'm going to be walking you through the locations of all of the collectibles throughout the entire game.

Included in this will be the whereabouts of all Lore Documents, all Evidence pages, all ERC Crates and where to find the Pens to open them, all Weapon Attachments, all Tales Of Arkham (Radios), and all of the Ex Oblivione Documents.

Please note; Ex Oblivione Documents can only be found whilst playing New Game plus, these will not be in your first playthrough.

Collectibles Walkthrough

A New Day

In this area, there will be:

  • 7 Lore Documents
  • 4 Evidence / Clues
  • 1 Ex Oblivione Document
  • 1 Tales Of Arkham (Radio)

Starting from the very beginning after the cutscene with Calvin sat beside Faye's body, we will find ourselves in the Living Room where there are 2 Lore Documents to find, the first (Excerpt From 'The Dream Realm') being immediately to the left on the desk, and the second (About The Mask) being to the right on the next desk along.

Making our way into the Kitchen from the Living Room, we will find our next Lore Document (Final Warning) pinned to the cabinet.

Now making our way into the Work Room, as soon as we enter on the desk on the left, we will find our next Lore Document (Restricted Section Inventory).

Now heading outside into the balcony area, head down the first ladder, and just ahead on a table with an upturned chair, will be the next Lore Document (Farewell, Arkham!).

From here, turn to the right and face the building again, you will find the next Lore Document (Please!) pinned to the window.

Keep advancing out of this area now, onto the boat and into the next area. After docking at the first stop and once you make it into the save room in the house, keep advancing down the stairs and into the Dining area. On the bar will be the first Evidence to collect (Gate Switchboard).

Keep advancing outside and make it over to the left and into the building with the white door. Head upstairs and into Apartment 5, in the kitchen here on the safe in the wall, will be the next Evidence (To Martin). (Safe code 1908)

Next, make your way into Apartment 6, before crushing the barrels and dropping down, head into the kitchen here and on the counter will be the first Ex Oblivione (The Loss Of Calvin Rafferty) to collect, a reminder, this will NOT be here if you aren't playing on New Game Plus.

After dropping down to the ground floor through Apartment 6, make your way towards the corridor of Apartment 2, on the small cabinet ahead will be the next Evidence (Gate Fuses and Wires).

From here, make your way left our of the door, back to the bottom of the stairs, as if you were making your way back out, an enemy will burst out of Apartment 1, after taking him out, head into Apartment 1 and in the second room you will find the first Tales Of Arkham Radio, interact with all radios to listen and "collect" them.

Make your way back to Apartment 2 and through the hole in the brick wall and into the Radio Shop. Heading to the left, along the back you will find the Fuses (Key Item), after the cutscene and taking out the enemy, on the counter to the right of the Fuses, will be the next Evidence (From A Sister).

Keep advancing out of here now, complete the Fuse Puzzle, make it back to the boat and to the next dock.

Once getting off the boat at the next dock, the final Lore Document (Lost Letters - Death Awaits) will be on a round briefcase before heading inside the house.

This is everything found for the A New Day segment, so keep progressing until we enter the University where we will begin The Wake Up Call.


The Wake Up Call

In this area there will be:

  • 20 Lore Documents
  • 16 Evidence / Clues
  • 4 ERC Crates
  • 2 Ex Oblivione Documents
  • 3 Tales Of Arkham (Radios)
  • 3 Weapon Attachments

After having the cutscene entering into the University, make it straight ahead into the Registry, to find the map on the wall, and the first ERC Crate, I will remind you to come back here later after we find the Pen to open the Crate.

Heading out into the Corridor, take a left as soon as you see the hanging body, on the bench at the back will be the next Lore Document (Lost Letters - Dominion).

Next, head into the Conference Room, and at the back is a blackboard, interact with this for your next Lore Document (Manifesto).

Keep advancing through the area, through the restroom and and classroom, and out into the Reading Hall. Make your way to the back of the Reading Hall towards the broken ceiling where we will be advancing up shortly, on the nearby desk will be the next Lore Document (Internal Memorandum).

Keep advancing up to the next level, just beside bookshelf 610 will be the next Ex Oblivione Document (The Joys Of Discomfort). Another reminder that you won't see this collectible if you are playing in normal mode, you must be playing New Game Plus to access these.

Keep advancing now until you make it into Study 1, after talking with the French man with worm eyes. In this room with him you will find another Lore Document (E.R.C User Manual) and also an ERC Pen to collect.

Now heading left through the save room and out of the door on the other side. After descending down into the Reading Hall take an immediate left and through the door ahead, to make it back towards the Registry to open the ERC chest we found earlier. Inside is a weapon attachment so worth collecting if you are going for this trophy.

Then keep advancing back up and out of the window and to the boat, to keep progressing to the next dock at the Church.

As soon as you exit the boat at the Church dock, on the ground to the right by the body is a Night Ore, collect this and as well there will be a Lore Document (A Balm for Flesh and Relic).

Keep advancing through the church yard, keeping to the left, as soon as you enter into the shallow water, take an immediate left to find, around the corner another Lore Document (Stained Note) next to an ammo box.

Turn around to keep advancing straight through the shallow water section, at the opposite end you will find a statue with a red plant wrapped all over it, at the base is the Church key (Key Item) to backtrack and unlock the white door to get into the Church.

As soon as you enter into the Church, head into the main room and to the right, up towards the alter, here you will find the next Evidence (A Call Upon Believers).

Making it down from the alter towards the back of the room, just to the left before the ladder is the next Evidence (Origins of the Redemption Church).

Next, make your way into the save room just to the right, and inside on the table on the right will be a Dream Essence and another Lore Document (Look For Dream Essence!)

Making it out of the back of the save room, back outside, head over to the far right where we will be opening the gate later on, on the table here will be the next Evidence (Floodgate Lock).

Back down from here, make it over to the left a little up the next lot of stairs, once you make it to the top of all the steps, looking at the church, make it to the right to find a little pedestal where the next Lore Document will be (Lost Letters - The Conduit).

Keeping the Church building on your right now, keep advancing until you come to the open window to climb back into the Church. Once inside, go left immediately and on the round table will be an ERC Pen and also another Evidence (Notes on the Path) to collect.

Now you can keep advancing through the door opposite the open window, and make it back into the main Church room. Head opposite and back out of the main door into the Church yard. Make your way around to the small building in the Church yard and open it with the Star Key, inside will be a number of collectibles.

There is an ERC Crate in here, you can open this immediately since you have the ERC Pen. Just to the left of the ERC Crate is another Evidence (The First Vision).

In the same room, just on the right of the ERC Crate is a Printing Plate to pick up, also another Evidence (Letter to Boss).

Head back into the main Church room and to the back of the room and up the ladder, at the top will be the next Tales Of Arkham Radio to listen to.

Now make it through the door at the top of the ladder area using the Star Key, inside will be a few things to pick up, including the Trident (Key Item) and to the right of the Trident on the counter top will be another Evidence (Report on the Bell).

Keep advancing the story now until you get on the boat again and make it to the next dock, where the whale is in the water.

At this dock, make it over to the generator on the right and interact with it and you will automatically collect another Lore Document (A Broken Crane).

Follow the spider enemy into the saloon, and on the bar directly ahead will be the next Evidence (Soggy Note) also the Graveyard Key, be sure to pick this up as well.

Now make your way into the save room at the back of the saloon, and out of the other door to be behind the bar, directly ahead will be the next Tales Of Arkham Radio to listen to.

Directly opposite the Radio in the back of the bar will also be the shotgun to collect if you haven't already.

Now make your way out of the saloon and over the street to the Fire Department. Inside the white doors of the Fire Department, make your way to the back left corner and up the stairs to the second floor, in the back of this area will be a small room containing another ERC Chest which we will come back to later.

Use the lever to switch the power off and make it back down to the lower level to collect the gasoline. Use this in the generator near the dock and make your way back into the boat to backtrack to the north Church area dock.

After docking, head to the left to use the Graveyard Key on the gates in the shallow water, keep progressing until you have the cutscene where you fall through the floor in the building.

From here making your way to the back right, you'll find another ERC Chest, again, I'll bring us back here later after collecting an ERC Pen.

Keep progressing again until you make it out of the Press Room, through the brick wall and outside where there will be more enemies. As soon as you exit the water on the stone steps, take a right into External Storage and ahead will be the next Lore Document (Adventure Awaits for Arkham's Academics).

Keep advancing up the metal stairs and into the first house though the open window. In the back room of the Empty House will be an enemy to take out, straight ahead will be another Printing Plate and another Evidence to collect (Incident During Study).

In the same room on the dressing table by the mirror is the next Lore Document (Lost Letters - Staying With You).

Keep advancing to make it back into the top room of the Printing House, the Main Office, directly ahead after entering in the open window will be the next Lore Document (Floodwaters Rise!).

From here, head to the right through the white door, inside will be the APH Key (Key Item). After collecting this, place the 2 Printing Press pieces into the red press in the secret room so they aren't taking up space in your inventory.

From here, make it back out of the window and down the ladder to the External Storage room again, in here you can use the APH key on the cell in the back, to find the ERC Pen inside.

Make your way back up the ladder and into the Main Office, unlock the door down to the Press Room and make your way to the Lino Type Room to find the ERC Chest to now unlock.

Keep advancing to unlock the next APH door to find the cog, make your way back out of this area by boat, and back to the generator by the whale, to use the crane to lift the whale out of the way.

After moving the whale, don't advance in the boat just yet, make your way back into the saloon and back outside towards the Fire Department, head over to the very right of the area, where the crane was before you attached it to the hook, and make your way up the ladder by the building.

Inside the first room around the bookshelf will be the final Printing Plate and another Evidence to collect (About the Custom "Red" Franklin).

From here, make your way out into the corridor and at the end on a small cabinet will be the final ERC Pen to collect.

Make your way back out of the window, down the ladder and back into the Fire Department. Head up the stairs in the back left and to the small room on the top floor to now unlock the ERC Chest.

Now you want to head back to the boat and before advancing under the now lifted whale, turn around again in the boat and make it back to the Graveyard. You are going to to want to head to the secret room to add the final Printing Plate to the press.

For this puzzle, I would recommend going for the gold side to print, as this will give you a weapon attachment. The silver side will grant you a Dream Essence.

Now you can keep on advancing in the boat, under the lifted whale and to the next dock. After exiting the boat at this dock, make it inside the open window and into the Kitchen area. Keep progressing into the Bedroom where on the bed on the right, will be the next Lore Document (Lost Letters - Meet Me At Dawn) to collect.

Keep progressing through the house, past the piano, and up the stairs, heading to the back of the house, near the next staircase up, there will be a dresser with a mirror and the next Lore Document (Gerda Lost Her Head) to collect.

Now you can keep on advancing through the next gate and on to the hotel. After having the cutscene with Lorelei, head through the door directly behind you and make your way into room 201. Inside on the body in the back corner on the chair will be the next Lore Document (Your Last Game).

Make your way through the door just to the right into room 203, and directly on the right on a cabinet will be the next Lore Document (Lost Letters - An Artifact).

Advance out of this room and over the corridor to room 204. Directly ahead inside will be the next Lore Document (Lorelei's Request) to collect.

Head into the bathroom of this room and out of the other side and drop down into the Bar below.

From here, head to the back right of the room and into a smaller room with red curtains in the windows, on the round gambling table at the back will be the next Evidence ('Baby, One More Tide' Lyrics).

Back out of this small room, head through the door opposite into the kitchen and straight out of here. Head through the door ahead again, so past the save room on your left, and then head down the stone steps towards the cellar. On the wall on the right will be a puzzle, after interacting with this for the first time, you will automatically collect the next Evidence (The Lorelei Lock).

Head back upstairs and into the save room. Make your way out of the other door and immediately left into the reception area, on the wall will be a map, and on the right on the counter will be the next Evidence (Hotel Ledger) to collect also.

From here, make it to the front of the reception desk and here will be the next Tales Of Arkham Radio to listen to.

Now make it up the stairs to the right of reception and to the right again. Then head up the next flight of stairs where the creepy silhouette is and then into room 301 in this floor, you will need to move a cabinet to get into this room.

In the back of this room on the floor is the next Lore Document (Run For Your Life) to collect, and to the left of here is another safe to crack, inside is another weapon attachment. (Safe Code 2137)

Head out of room 301 over the corridor and into room 304, in here will be a hanging man to interact with, after this cutscene, you will need to make it back down into the bar area to collect the key from his body.

After collecting the key, make your way back up the stairs to the floor with rooms 201, 202, 203 and 204. Head into the Staff Room next to room 202 now you have the key, and inside will be the Lorelei Tokens to collect (Key Item) and just behind on the bed will be the next Evidence (Lorelei Chests).

Make your way back into room 203 and collect the Lorelei chest in here, then head up to the top floor with rooms 301, 303 and 304. Unlock room 303 with the Staff Key, and inside in the back left will be the next Evidence (Safe Code Letter). There will be the next Lorelei Chest to unlock in here too, then make it back down to the bar to unlock the final Chest.

Now you can use all three Lorelei Locks on the cellar puzzle to advance down here.

In the first corridor just before the Trap Room on the wall will be the next Lore Document (Ventilation System Schematic).

Head through the door directly left of the last Lore Document, through the corridors and into the next open room just outside of the Generator Room, on the right on a counter top will be the next Lore Document (Carruthers The Crook) to collect.

Now make it into the Generator Room to complete the gas puzzle. There will also be the Submachine Gun just to the left of the Generator if you haven't picked this one up already, and just behind, opposite the Generator will be the final Lore Document (Mustard Gas) for this area.

From here, make your way back to where to you opened the door to get down here with the Lorelei Lock, instead of going up the stairs, go through the door opposite, through the corridor and into the wine room. From here there will be a gap in the all to squeeze through and immediately on the right in the Linen Room, will be the next Ex Oblivione Document (The Burden Of Knowledge) to collect.

This is all of the collectibles for The Wake Up Call, make sure you are piecing together all of your evidence and connecting the relevant clues together, doing this will reward you with Dream Essence, you will need this later to unlock all Dream Essence upgradables. Keep progressing through the game to make it to the next area, A Sight For Sore Eyes, at the Asylum.


A Sight For Sore Eyes

In this area, there will be:

  • 18 Lore Documents
  • 19 Evidence / Clues
  • 3 ERC Crates
  • 2 Ex Oblivione Documents
  • 3 Tales Of Arkham (Radios)
  • 2 Weapon Attachments

As soon as you exit the boat and begin making your way through the grassy area, up to the Asylum, take a left after the first corner, to find on a picnic table the next Ex Oblivione Document (The Pursuit of the Unknown).

Keep progressing up the hill and into the Reception of the Asylum. As soon as you enter the Asylum in the back right corner, on a corkboard will be the next Lore Document (Eye Technology).

Opposite the save room on the bench will be an ERC crate, I will bring us back here later when we have an ERC Pen.

Head through the door on the right from Reception and up the stairs straight ahead, there will be a cutscene, and from here make it out of the window and onto the balcony, keep advancing to make it to the next room, from here, head downstairs again. There will be a map on the right wall to collect, and to the left of the stairs a Locker Room. In here on a bench will be the next Lore Document (Letter From Intern Dexter).

Head straight out of here through the double doors and left into the Treatment Room at the back, in here will be the next Evidence (Station Manual + Occult Symbol) to collect on the desk straight ahead.

In the same room to the right of the Blue Prism Station, on the wall will be a Schematic to interact with and this will also be the next Evidence (Prism System Schematic).

Keep progressing into the Anatomical Theatre and in the small room in the back right, will be the next Evidence (Prism Station Reset Protocol) to collect.

After collecting the Prism and making it outside, after the cutscene, enter through the white door straight ahead, and inside on a small cabinet will be the next Lore Document (On Mirror Doors).

Keep progressing in this area until you make it into the Morgue. As soon as you enter the Morgue, on the desk behind the covered body on the table, will be the next Lore Document (Morgue Workers Memo).

Make your way into the next room where you will find an ERC Chest, I will bring us back here later when we have an ERC Pen to open it. From here open the very last cold storage drawer to find Nurse Kitty's face.

From here, make your way back out into the Lower Yard and back into the door we entered a few minutes ago, now we can use the face door on the right to progress.

Head up the stairs to find at the top glistening in the hanging picture, the next Evidence (Blue Symbol).

From here, turn around and enter the W.C, the first cubicle on the left will have an ERC Pen.

Make your way back downstairs and into the Morgue to open the ERC Chest in here.

Advance back up to the floor where we found the ERC Pen just a moment ago but instead make it up the stairs again into the Prosthetics Workshop to take the Anti-Rust Acid.

Head back down the stairs and straight ahead, outside to the Therapeutic Garden. Keep advancing down avoiding the bear traps, and by the wall in the back left of this area will be the next Evidence (Blue Symbol) on a table inside a bear trap.

From here, make it up the small stairs and in through the main door back inside, using the Acid to de-rust the door handle. Head left and through into the Treatment Room to complete the Blue Prism puzzle.

Heading back out of here and back into Reception, we can now use the door in Reception with Nurse Kitty's face to advance. Before heading upstairs, head into the room on the right, going around the bed and into the Examination Room, in here will be the next Lore Document (Memo: Repairing the Key).

Keep advancing into the next room along to collect half of Father Nathaniel's Face. Back out of here and make it up the stairs to the right, right at the top of the stairs is a map. Keep the windows to your left head to the back of this room, on a small cabinet will be the next Lore Document (Hasty Note).

From here, head outside and into the Observation Ward through the window, to find on the wall inside the next Evidence (Pink Symbol).

Unlock the door from the inside of the Observation Ward and go out and directly left into the Outpatient Room, in here will be the next Evidence (Note With Digit '3').

Heading around to the right and along the balcony through the door ahead, through the next door, along another balcony and back inside through the window, in here you can use Nurse Kitty's face for the final time.

Straight ahead on a corkboard will be the next Lore Document (Staff Memo: Incursions).

Directly opposite on a small table will be the next Lore Document (Folded Note).

Head out through the door on the left and collect the Caduceus Key. Now make it back out of the Nurse Kitty door, out of the window we entered in a few moments ago, back across both balconies to the floor where the Observation Ward and Outpatient rooms are located. Now we can use the Caduceus Key to open the door on the right.

Immediately after unlocking this door, head into the room on the left to find inside words written on the green wall, interact with this to automatically collect the next Lore Document (Lost Letters - The Coming Reign).

Back out of this room and enter into the room directly opposite over the corridor. Inside will be the next Ex Oblivione Document (The View from Outside).

Back out of here and make your way up the corridor and into the next room on the left, inside will be the next Evidence (Yellow Symbol).

Now keep advancing to the end of the corridor where you will drop down into the General Ward below, you will notice an ERC Chest immediately on your right, I will bring us back here later when we have a Pen to unlock it with.

After taking out the enemies in here, head over to the left, in-between two beds on a small cabinet, will be the next Lore Document (Torn Page from a Diary).

From here, head to the right a little and through the door that leads you outside. Once outside, turn right and on the table in front of you will be the next Evidence (Letter with Digit '1') to collect.

From here head back on yourself and taking the next right into the Gazebo area, under the Gazebo will be a storage expansion on the table and to the right will be the next Tales Of Arkham Radio.

Head back out of the Gazebo area the way you came in, but take a right to keep advancing, head right again and immediately through the next gate turn left to find the next Lore Document (Lost Letters - Goodbye Maria) on the ground.

Keep advancing on from here, take out the bigger enemy in the next area and make it back inside to Orthotic Consulting, to find the other half of Father Nathaniels face to collect. Make it back up to the Prosthetics Workshop to put his face back together.

In the same room, you can now use Father Nathaniels Face to enter the locked door. In the second room will be the next Evidence (Note with Digit '0').

To the left of the Evidence will be the Rifle to collect if you haven't picked this one up already.

Head back downstairs and through the door straight ahead to lead you back outside, here will be a voice on the intercom talking about The Wireless Room, Faye will also talk about it and this will automatically add an Evidence to your collection.

Head back into Reception and towards the Pharmacy, the Caduceus Key will unlock the Pharmacy, inside will be another Evidence (Pink Symbol) on the desk ahead.

You will notice directly ahead as well, is another Tales Of Arkham Radio to listen to.

Head back out of the Pharmacy and up the stairs to the left, make it out onto the balcony and into the Upper Hall, head around to the left in here and unlock the next Father Nathaniel door, into Medical records.

Straight ahead inside on the boxes will be the next Lore Document (For Akeley's Windows, Questions Linger) to collect.

Crawl under the drawers to the right in the next section of this room to find the next Evidence (Yellow Symbol) on the ground to the right.

Keep advancing out of here and round into the Wireless Room. On the desk on the left inside will be an ERC Pen.

For the Wireless Room Puzzle, you will need to listen to all three brains for a piece of Evidence from each, so there will be three Evidence collected here after listening to all of the brains.

(Testimony of 'Silas Dunwich', Testimony of 'Ambrose Pence' and Testimony of 'Cornelius Wright')

After solving the Wireless Puzzle, you will be rewarded with a Dream Essence from the console you inputted the numbers into.

Advance back to the Upper Hall and down the stairs, heading back into Reception to unlock the ERC Chest on the bench in here, inside is a weapon attachment.

Make your way through into the Waiting Area to use Father Nathaniels face for the last time, to open the door to the Chapel. After entering the Chapel, on the right with the bodies, will be the next Lore Document (Lost Letters - Deja Vu).

Make your way up to the main Alter at the front of the Chapel, here will be the next Evidence (Yellow Symbol).

From here, head to the left and into the Priest Room, directly ahead on the desk will be the next Lore Document (Unsent Letter).

Now to complete the Yellow Prism Puzzle. Afterwards, exit the Priest Room and follow The Head Surgeon into the room he entered. Straight ahead on the left brain shelves will be the next Lore Document (Local Residents).

Keep advancing in the Sacristy room, after squeezing through the shelves, the brain shelf on the right, opposite Thaddeus's face will be the next Lore Document (Exceptional Specimens).

Exit the Chapel after the cutscene, and advance up to the floor where the Observation Ward and Outpatient rooms are located, on this floor will be a door to unlock using Thaddeus's face.

After entering the Head Surgeon's Office, ahead on the desk will be the Vertebral Key (Key Item) to pick up, and just to the right on a smaller table will be the next Lore Document (Diary of Thaddeus Lowe).

On the other side of the room is a cabinet to move to access the Nurse's Station, after squeezing through the wall, directly ahead will be an ERC Pen.

To the left of here on the next desk will be the next Evidence (Memo with Digit '8').

Make your way out of here and take a right from the Head Surgeon's Office, head straight ahead to the door we unlocked earlier, keep advancing to the back of this corridor to drop down into the General Ward again, to the right is the ERC Chest to unlock with the pen we just collected.

From here, make it back outside towards the Gazebo area, take a right through the gate and back inside through the door straight ahead. As you're looking at the back of Reception door, head downstairs to find the final Lore Document (Access Restricted) pinned to the wall before unlocking the cell type door ahead.

As soon as you see the vision of the monster and this disappears, look to the ground to find the final Evidence (Pink Symbol).

Be sure to link up all of your Evidence on your Investigation panel again, to build up those Dream Essence.

After finishing the big enemy again, push the crate out of the way of the gap in the wall, and after squeezing through, you will see the next Tales Of Arkham Radio on the countertop on the left.

Exit out of the door next to the Radio, make a right and go through the double cell type door. Take a left into Storage, using the Anti-Rust Acid on the handle, inside will be a cell on the left to unlock (Padlock Code 1308), inside on the left will be another weapon attachment.

This is all of the collectibles for A Sight For Sore Eyes, keep progressing through the level until you make it to the next section Time And Tide.


Time And Tide

In this area, there will be:

  • 22 Lore Documents
  • 17 Evidence / Clues
  • 3 ERC Crates
  • 2 Ex Oblivione Documents
  • 2 Tales Of Arkham (Radios)
  • 2 Weapon Attachments

As you load into the new location, make your way across the truck in the ground, head around the building to the right and on one of the columns will be a poster to interact with, this is the first Lore Document (Become An Adventurer!) in this area.

Keep advancing forwards from here, to find on the crates to the right, the next Lore Document (Non-Existence of Arkham).

Keep advancing until you make it down the ladders from the roof, inside the building. As soon as you drop down from the second ladder and Calvin complains about his knees, straight ahead on the table is a picture frame to interact with, this will be the next Lore Document (The Filleter Crew).

In the same room on the desk in the middle of the room is the next Lore Document (A Message From The Depths).

Look to the left from here at the bookshelves and you will see the next Evidence (Regarding Leyden Jars) to collect.

Heading out of this room to the Fishing Shop, behind the counter to the right will be the next Evidence (From Ezekiel's Wife).

Make your way out of the Fishing Shop, and head left to find the next Lore Document (Miskatonic Findings) on the pallets.

Head back on yourself and progress over the bridge and into the main area. After seeing the cage fall across the doorway, enter into the room straight ahead, there will be a Starfish on the left, but looking at the table on the right will be the next Evidence (Use Jars Responsibly!).

Progress around to the right and collect the Leyden Jar, backtrack a little to place it into the Starfish we just came across. Make it through this door and drop down to the left.

After dropping down, head to the left corner to find the next Ex Oblivione Document (The Mother Of Invention) on the crate.

Progress through this area, taking a left at the door, heading into the Entrance Hall. Straight ahead on the bench will be the next Lore Document (Prepare For Phorcys).

In the same room by the East Wing door will be a map to collect. Now head out to the Market Floor, heading around to the right of the first right stall you see, on the countertop will be the next Lore Document (Lost Letters - Borrowed Smiles).

From here, head through the opposite doors of the Market Floor to find two Starfish covering a door on the right. On the left will be the Boltcutters, after collecting these, you will automatically get the next Evidence (Find More Jars!).

Now we can make it back out of here to the Entrance Hall, to unlock the East Wing door. Progress a little through the East Wing section and take a left to head down to Cold Storage.

Down here on the door, you will find the next Evidence (Key For The Cold Room) and to the right of the door will be the Fish Eye Key (Key Item) to collect.

From here, make your way back up and out of the East Wing, to now unlock the West Wing with the Fish Eye Key. As soon as you enter the West Wing on the benches to the left will be the next Lore Document (The Fish Market Eye).

Now progress through the white door to the West Staircase, head up, and at the top of the stairs on the left wall will be a map to pick up. The door just next to where the map was can now be unlocked with the boltcutters. Heading through here and to the right, we can re-collect the Leyden Jar from the Starfish.

Backtrack down the stairs to the West Staircase, an enemy will burst out of the Accounting Office. After taking him out, in the Accounting Office you will find the next Lore Document (Lost Letters - Cruel Joke) on the desk in the back right.

Head out of here and out through the main West Wing door. Ahead will be a Starfish to insert the Leyden Jar into, to access the Guard Post.

On the table ahead will be an inventory expansion, to the left of this will be the next Tales Of Arkham Radio to listen to.

To the left of the Radio, will also be the next Evidence (About Ezekiel) to collect.

Heading out of here, don't forget your Leyden Jar, make it back towards the Market Floor and take out the Fish Man. Progress through to the East Wing again and to the Starfish straight ahead to insert the Leyden Jar, to access the East Pier.

Head around to the left to open the doors with the boltcutters, inside the very back corner of the Packing Area will be the next ERC Crate, I will bring us back here later when we have a Pen to unlock it.

Progress through into the Cutting Area to find on the center countertop, the next Lore Document (See You in the Abyss).

Advancing all the way around the Cutting Area, through the next door at the top of the stairs to the back access to Cold Storage, in this stairs area next to the Valve, will be the next Evidence (Handwheel in the Cold Room).

From here, head up the ladder on the back wall and make it into the Pub. As soon as you enter into the Pub, look to the right on the wall for the next Evidence, interacting with the gold name board will automatically give you the Evidence (The 16 Punishments of the Sailor).

On the bar in the Pub will be the next Evidence (Eulogy for Old Freddie) to collect.

Progressing into the Auction Hall, there will be another Fishman to take out. After he is done, in the back left of this room will be the Snowflake Key (Key Item) to collect.

Use the boltcutters in the same room to access the save room, and progress directly ahead to return to the Fishing Shop. Making your way all the way to the end of the shop, enter into Ezekiels room to find an ERC Pen.

In the same room, the cabinet to the left will have a body and a puzzle inside. Opening the lock will have a weapon attachment inside. (Lock combination; Lighthouse, Ropes, Starfish, Octopus)

Make your way back out of the Fishing Shop towards the save room again, there will be a Fish Man on the way to take down, head through the save room, back through the pub, down the ladder, back through the Cutting Area, into the Packing Area to open the ERC Crate.

Making it back into the Cutting Room and exiting through the locked door on the left, back out into the East Wing. Collect your Leyden Jar from the Starfish, and then backtrack a little to head down to Cold Storage in this area. Use the Snowflake Key to unlock the door down here.

Inside immediately on the left in a small room will be an ERC Chest, I will bring us back here later to unlock it.

Progress through into the next room in Cold Storage to find the Frozen Statue in a cabinet, interact with her to automatically collect the next Evidence (Frozen Statue).

Keep advancing through the Cold Storage area to collect the Handwheel and make it out of the other side. After exiting the Cold Storage on the other side, to the left will be a mural on the wall, looking at the mural will automatically give you an Evidence (Old Freddie - Ex Voto) and this mural in itself is a puzzle to complete.

After doing so and collecting Freddie's Urn (Key Item) from the puzzle, make it up the ramp to use the Handwheel on the Valve where we were stood earlier.

After turning off the steam, make your way into the East Staircase, in the back left of this area, on a barrel will be the next Lore Document (Lost Letters - Sisters Of Fate).

From here, make it into the Locker Room, inside will be an ERC Pen in the right most lockers, and on the table by the safe will be the next Evidence (Sacrifice (and Safe!)).

Unlocking the safe here will give you another weapon attachment. (Safe code 1496)

Backtracking a little, head down to the Salt Storage door, unlocking this one (Code I, IV, IX, XVI) and inside will be the next Evidence (Surprise in the Safe?), to the right is another weapon attachment, and if you stamp on the green body to the left, you will get the The Damned trophy and also some Dream Essence.

Advancing on again to the East Staircase, make your way up these stairs past the Locker Room, at the top of the stairs on the left cabinet will be the next Evidence (Instructions To Sybil).

Advancing on into the Abandoned Office, interacting with the glisten on the door will automatically give you the next Evidence (Old Shop Ward).

After making into Ma's shop, take the Leyden Jar on her counter and make it out onto the East Gallery balcony. Out here on the stall counter all the way to the left is the next Lore Document (Miskatonic University Flood).

Drop down to the Market Floor below, and through the north double doors. Place the Leyden Jars inside both Starfish, and directly inside on the shelving will be the Grenade Launcher to pick up. Circle all the way through unlocking 2 bolted doors, back into the Market Floor, to head back to collect the 2 Leyden Jars in the 2 Starfish.

Make your way back through the south doors of the Market Floor and over to the West Wing, the Starfish on the right can now be opened with the following Starfish, also having a Leyden Jar to open.

Inside the Jewelry Workshop on the central countertop will be the next Lore Document (Jewelers Be Warned!), interacting with the large tooth will give you this Lore Document.

In the same room is a smaller side room, make your way in here to find and ERC Chest that we can unlock right away.

In this same little room, on the way out on the sink is the next Evidence (Warning For Sybil).

Now head to the west corridor of this area and out through the cell like door, head back in to collect the second placed Leyden Jar, then back out to collect the first placed Leyden Jar, now head back into this area through the cell type door on the left that you just unlocked.

Make your way around the corner to see 1 Starfish blocking a small prison cell, use a Leyden Jar to open it, inside will be the next Lore Document (Jeweler Job Offer) on the crate to the left.

Back out of the cell, take back the Leyden Jar, and head to the top of the area where 2 Starfish are covering the door, make your way inside and in the back left of the room is the next Lore Document (Literature Review - Antikythera).

Collect also the Antikythera (Key Item) and make your way out of here, collecting your Leyden Jars before fully exiting the West Wing.

Make your way all the way back up to Ma's Shop, and go to collect the shining Leyden Jar on the countertop, make your way back into the Abandoned Office.

Interact with the Leyden Jar inside the safe (Safe Code 6294) after the glisten has all gone, and on the main desk will be the next Lore Document (Jessamine's Lament).

Inside the safe will be the next Evidence (Cryptic Riddle) and of course the heart for the Statue Puzzle. After completing the Statue puzzle, take the Heart Of Ice and this will automatically give you the next Lore Document (An Icy Heart).

Now make your way back out of the other door in the Abandoned Office, and head downstairs, all the way through down to Cold Storage. Use the Heart Of Ice on the statue down here and take the Leyden Jar.

To the right of this Statue will now be an ERC Pen, take this and head back into the previous room to open the ERC Chest.

Exit out of Cold Storage and make it all the way back over to the West Wing. Head upstairs to the Construction Site to charge the third Leyden Jar. After doing so, make your way back out and to the 3 Starfish, insert all Leyden Jars to keep advancing in the ship.

As soon as you make it up the first metal stairs, make an immediate right in towards the Cabin Crew. In the Cabin Crew room you will find a Lore Document (Lost Letters - A Twig In A River).

In the same room to the left is the next Tales Of Arkham Radio to listen to.

Make your way out of here towards the next outside area, on this platform is the next map to pick up.

After dropping down into the shallow water, immediately ahead in a cage on a crate is the next Lore Document (Stained Scrap of Paper).

Keep advancing through this area until you make it up the next lot of metal stairs. As you enter back into the ship, head towards the fallen lockers to find the next Ex Oblivione Document (The Beauty of Survival).

Head through the electricity room, and out the other side to come to some more stairs. Before going down, make your way to the back of the stairs where on a fallen locker, will be the next Lore Document (The Slaughter).

Now make your way down the stairs and straight ahead into the save room, on the bed on the right will be the next Lore Document (Departure).

This is all of the collectibles done for the Time And Tides section. Be sure to link up all of your Evidence in the Investigation panel to gain those Dream Essence points for the trophy later. Keep progressing through the story until you make it into Cold Comfort.


Cold Comfort

In this area, you will find:

  • 11 Lore Documents
  • 3 ERC Crates
  • 1 Ex Oblivione Document
  • 1 Tales Of Arkham (Radio)
  • 2 Weapon Attachments

Once you make it out into the snowy glaciers of the final section of the game, to the left in the rocky area will be an ERC Chest, I will bring us back here later once we have the ERC Pen.

Keep progressing through the area until you come across the first large door. To the left of this door will be the first Lore Document (Telegram Text - May 6, 1929) of this section.

Keep progressing to the left under the snowy rock, after emerging, keep the rocks to your right, hugging the side, coming to the next large door, beside the door is the next Lore Document (Journal - August 1929) and a Sturdy Key (Key Item).

Keeping the rocks to the right, advance on until you make it to the back of the tent, on the crates back here will be the next Lore Document (Endless Curiosity - July 15, 1929).

Make your way around the side of the tent and inside. Immediately on the left will be an ERC Chest, we will come back here later with a Pen to unlock it. There will also be a map infront of us after the cutscene so pick this up if you wish. Left from here will be the crate to use the Sturdy Key, and inside will be the Sagittate Stone to open the big door outside.

On the way out of the tent to the right will be the next Lore Document (To The Crew - April 1, 1929) to collect.

Heading back outside, make your way straight ahead to the back left area where there will be a small cave, inside will be the next Lore Document (Regarding Science - April 25, 1929).

Now, make your way over to the right again in this area, to open the door with the Stone, next to where we found the Sturdy Key a few moments ago.

Make your way inside, and in the back right of the room on a crate will be the next Lore Document (Field Notes - April 9, 1929).

Make your way out into the Portal Room, on the left is the lever to activate the power. Keeping to the left in the same room, on some crates in the back will be an ERC Pen to collect, also the final Ex Oblivione Document (The Son of Cthylla). The Trophy for collecting all Ex Oblivone Documents should appear for you now too.

Still in the Portal Room, making your way past the portal itself, ahead will be the next Lore Document (Symbols and Pods - April 19, 1929).

Opposite from this Lore Document against the wall will be the final Tales Of Arkham Radio as well, this should also trigger a Trophy if this is your last ont to add to the collection.

Now make your way through the door to the right of the generator, up the stairs and through another door. On the left on some crates will be an ERC Chest that can be opened right away with the Pen we got a moment ago, inside will be a weapon attachment.

To the right of the ERC will be the next Lore Document (Stock Boy's Letter - April 25, 1929) to collect.

Keep advancing into the Crypt, after taking out the waves of enemies, make it into the next area, over the bridge and into Upper Storage.

Ahead on the crates will be the next Lore Document (Last Letter - September 3, 1929).

After collecting the Engraved Pod, to the right of this on the wall is the next ERC Pen to collect.

Advance down through to the Gallery. As soon as you enter the Gallery, on the left on the crates will be the next Lore Document (Motivational Note - July 14, 1929).

After the cutscene in here, head to the left before the main door and collect the ERC Pen.

Turn back on yourself and head into the save room behind, inside will be the final Lore Document (Lost Letters - Destroy It) to collect, the trophy should pop if not before now, for all Lore Documents.

To make our way back to the ERC Chests, head out of the main door from the Gallery, head left into the rocks and left again, scoop back around to the right to find the ERC Chest on the ground.

Head back through the rocks, past the Gallery door and under the snowy rock again to the open outside area. Head to the right towards the tent to unlock the ERC Chest, this is the final ERC Chest so the trophy for collecting these should also pop now, and there is the final weapon attachment inside, so there is that trophy also.

For the final bonus trophy if you haven't unlocked the platinum yet, you will need to head to an upgrading table and purchase every Dream Essence to achieve the What Dreams Are Made Of Trophy.

Thankyou for making it to the end of my guide, I hope this helped!

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