Meteor is a big ass Pyromancy skill that has both the Mastery and Core tag. The Starfall Coronet Helmet just doesn't work with it this season, despite them trying to make it a Chaos Unique. It's whole Cooldown thing gets fucked up by Advanced Techniques and you basically need 75% CDR, 6 Ice Blades out, and Sub-Optimal Meteor ranks to make it work. It might work in full BIS, but getting there will be a nightmare. Avoid it.
The best part of this season besides the Chaos Armor are the Seasonal Powers; Mana Shield, Advanced Techniques, and Power Siphon.
Mana Shield makes you unkillable and gives you a ridiculous Mana pool as a combined life/resource pool.
Advanced Techniques scales all Core skill damage by 6-10x (rank dependent), but sends your Mana cost to the moon.
Power Siphon doubles your core skill damage, but siphons away your max mana by 20 each cast for 6 seconds. This is normally an issue, but not when you have 10,000+ mana.
Normally Starfall and choosing to scale Meteorites blows scaling a single Meteor out of the water. But there is this little perfect storm where you can actually scale ACTUAL CORE skills this season. So I'm doing it. I'm scaling 1 big ass Meteor. Go fuck some shit up chief.
1-60 Leveling Builds
Frost Build, no crit chance to worry about, massive area size, easy on mana
Blizzard ❄️ Pure DoT
Burn Build, no crit chance to worry about, massive area size, easy on mana
Firewall 🔥 Pure Burn
Incinerate, annoying because you gotta stand still, but if you have the aspects it absolutely hoses
Incinerate 🔥 Need Aspects
Runes
• Starting off I always use Gar for 25% crit chance and Ceh to make spiritwolves. These wolves apply vulnerable and freeze enemies. They also count as conjurations for primordial binding, giving us mana regen and movement speed. CEH is the GOAT.
• I usually start with Cir Ceh and Cem Gar, but replace Cem with Neo when i can.
Teleport Evade Guide
• In S10 you can get -4.0 sec per attack having Flickerstep Chaos Armor
• This allows you to perma TP even with very low cooldown reduction!
• There are breakpoints depending on which boots you use +TP skillranks
• Rule of thumb is you get around 4-5% cooldown on top per teleport rank
• This means you can multiply your TP Enchant CD times 0.82 with 5/5 TP
• For Flickersteps you want your Teleport Enchant to show max 3.4 sec
• For Legendary boots with 1.5 Implicit you want to reach 2.0 to be save
• If you only have the base point in Teleport, you want at least 2.7 or 1.7
Blizzards tooltip doesn't show cooldown reduction you get from ranks
Example:
• Tooltip says 2.3sec in town, you have 5 points in Teleport and you use Vex:
• Only added ranks count, therefore you have +7 in your Teleport skill, this means you get another 26% cooldown reduction on your enchantment:
• 2.3 multiplied by 0.74 (1-0.26) = 1.702
• This means even if you attack 5 times per second (every 200ms/12 Frames) you will have permanent Teleport
• Simply multiply your tooltips cooldown by the number shown below:
+1 Rank = 0.95 (5% CDR): TP Skillpoint
+2 Ranks = 0.90 (10% CDR): TP Skillpoints
+3 Ranks = 0.86 (14% CDR): TP Skillpoints/Vex
+4 Ranks = 0.82 (18% CDR): TP Skillpoints/Shako
+5 Ranks = 0.79 (21% CDR): TP Ranks on Chest
+6 Ranks = 0.76 (24% CDR): TP Ranks on Chest
+7 Ranks = 0.74 (26% CDR): TP Skillpoints+Vex
+8 Ranks = 0.72 (28% CDR): TP Skillpoints+Shako
+9 Ranks = 0.70 (30% CDR): TP Skillpoints+Shroud+Shako
+11 Ranks = 0.66 (34% CDR): TP Skillpoints+Shako+Vex
+12 Ranks = 0.65 (35% CDR): TP Skillpoints+Shako+Vex+Shroud
+15 Ranks = 0.62 (38% CDR): TP Skillpoints+Shako+Vex+TP Ranks Chest
+19 Ranks = 0.60 (40% CDR): (maximum)
Credit: Zaramos
Chaos Armor
Your Chaos Armor slots for this build are limited to your Chest and Pants. The Helm, Gloves, and Boots have Meteor ranks we just can't afford to give up.
Priority Order
1) Crown of Lucion - 90% damage and a Cooldown role that enables a 1 attack teleport evade without Harlequin Crest. Does not need to be GA cooldown, but sure helps
2) Locran's Talisman - 48% crit chance and 80% Crit Damage, hefty amount of Crit Damage additive (better than the all stats)
3) Fist of Fate - 80% damage on average, attack speed, crit chance, Lucky hit, Lucky hit chance to apply vuln. Damage ranges from 1% to 360% of normal damage. Good for Screenshots, bad for consistency
Seasonal Powers
Mana Shield gives us 10,000-15,000 max mana and that becomes our Life and Mana source. If we don't take any form of damage for 2 seconds, we activate 5000% mana regen. This happens really frequently, especially when using flame shield as you have a window to easily step away if you get low.
Advanced Techniques grants us increased core damage per rank we have in the skill, at the cost of costing way more mana to cast. Which is not a problem due to mana shield. Ranks to core/Meteor are EXTREMELY IMPORTANT
• Advanced Tech is why I didn't build this as a Starfall build, you had to stop with ranks at 26 ranks
Power Siphon grants us 2x core damage, at the cost of reducing our max mana by 20 per cast for 6 seconds. This max mana reduction effect stacks, but the entire stack doesn't refresh upon cast. It's like a rolling amount. Again, because of mana shield... we are moisturized and unbothered.
Flex Slot
Explosive Combinations - casting a basic increases all of our damage by 20% for 5 seconds, stacking up to 3 times for 60%
Every 5 seconds you will cast Firebolt 3 times and then go about your business until it expires. A slightly less annoying Hail of Verglas Ice Shard scenario. In farm content you can probably just ignore doing this.
Mana Regen option if needed Invigorating Attacks - every 5 seconds you can cast a basic and restore all of your mana
Elixir/Incense
Elixir - Advantage II for 15% attack speed
Incense 1 - Sages Whisper for 100 Intelligence. Use 60 All stats one if you need to hit paragon reqs
Incense 2 - Song of the Mountain for 300 armor
Incense 3 - Soothing Spices for all resistance, max all resistance, and some armor