Gloves of the Illuminator are really the only piece you want to get this build online. They triple your Fireball damage by enabling it to bounce along the ground. Illuminators make Fireball bounce in a straight line and explode 3 times on the ground. There is overlap, so dependent on the enemy hitbox you can get 2-3 explosions to hit one enemy.
Staff of Endless Rage is the cherry on top, providing up to 16 ranks to Fireball and triple cast that deals. Every third cast of Fireball will cast 3 fireballs and deal 90% more damage. In Season 10, Endless Rage can potentially drop as a Chaos Unique, which means you can get it on an armor slot. The affixes are halved, but the unique effect becomes 20% stronger! This frees up your weapon slots for damage aspects which helps a lot.
The seasonal power advanced techniques adds a lot of damage to Fireball at the cost of increasing Fireballs mana cost by a lot. Per rank in Fireball it gets 20% damage and 10% increased mana cost. Luckily Fireball is free to cast when Inferno is active.
The seasonal power mana shield gives us a 10,000+ mana pool that becomes our resource and life. This mana pool scales up with Intelligence, while dropping our actual life to like 20. This mana pool will give us some cushion in cases where we don't have full Inferno uptime. Mana Shield provides 5000% mana regen if we do not take damage for 2 seconds, until we take damage again.
Pit Push
Drops Starless Skies and Inferno to get mana cost up to 275 to utilize Banished Lords and Lucion Combo to overpower every cast. Loses boots for more damage. Orange
Leveling 1-60
Frost Build, no crit chance to worry about, massive area size, easy on mana
Blizzard ❄️ Pure DoT
Burn Build, no crit chance to worry about, massive area size, easy on mana
Firewall 🔥 Pure Burn
Incinerate, annoying because you gotta stand still, but if you have the aspects it absolutely hoses
Incinerate 🔥 Need Aspects
Teleport Evade Guide
• In S10 you can get -4.0 sec per attack having Flickerstep Chaos Armor
• This allows you to perma TP even with very low cooldown reduction!
• There are breakpoints depending on which boots you use +TP skillranks
• Rule of thumb is you get around 4-5% cooldown on top per teleport rank
• This means you can multiply your TP Enchant CD times 0.82 with 5/5 TP
• For Flickersteps you want your Teleport Enchant to show max 3.4 sec
• For Legendary boots with 1.5 Implicit you want to reach 2.0 to be save
• If you only have the base point in Teleport, you want at least 2.7 or 1.7
Blizzards tooltip doesn't show cooldown reduction you get from ranks
Example:
• Tooltip says 2.3sec in town, you have 5 points in Teleport and you use Vex:
• Only added ranks count, therefore you have +7 in your Teleport skill, this means you get another 26% cooldown reduction on your enchantment:
• 2.3 multiplied by 0.74 (1-0.26) = 1.702
• This means even if you attack 5 times per second (every 200ms/12 Frames) you will have permanent Teleport
• Simply multiply your tooltips cooldown by the number shown below:
+1 Rank = 0.95 (5% CDR): TP Skillpoint
+2 Ranks = 0.90 (10% CDR): TP Skillpoints
+3 Ranks = 0.86 (14% CDR): TP Skillpoints/Vex
+4 Ranks = 0.82 (18% CDR): TP Skillpoints/Shako
+5 Ranks = 0.79 (21% CDR): TP Ranks on Chest
+6 Ranks = 0.76 (24% CDR): TP Ranks on Chest
+7 Ranks = 0.74 (26% CDR): TP Skillpoints+Vex
+8 Ranks = 0.72 (28% CDR): TP Skillpoints+Shako
+9 Ranks = 0.70 (30% CDR): TP Skillpoints+Shroud+Shako
+11 Ranks = 0.66 (34% CDR): TP Skillpoints+Shako+Vex
+12 Ranks = 0.65 (35% CDR): TP Skillpoints+Shako+Vex+Shroud
+15 Ranks = 0.62 (38% CDR): TP Skillpoints+Shako+Vex+TP Ranks Chest
+19 Ranks = 0.60 (40% CDR): (maximum)
Credit: Zaramos
Season 10 Bug Fix is offset entirely + more by buffs & seasonal powers
Fireball had an age old bug where it's destructive fireball node was granting giga damage on the 2nd and 3rd bounces when it was allowed to fully bounce and not get eaten by walls. This led to massive nukes in wide open spaces.
Unfortunately this has been fixed, which knocks Fireball overall down a tier. However, it's really not of concern. The damage only occurred in open spaces such as hordes or bossing, in which the damage was utter overkill. It never occurred in tight corridors such as pit, when you needed it. So all I see is Compensatory buffs that bring fireball back to pre-bug damage in open spaces, and bolsters it's Pit damage by a large amount. Literally Dubs all around
The good news is, Fireball received a 2x skill damage buff, and about 15-20x damage potentially from seasonal powers alone (advanced techniques and power siphon), 60% from explosive combinations, then even MORE from getting the Endless Rage staff as a Chaos unique on a pair of pants!
Fireball came out on TOP. Higher damage. More Consistent.
Chaos Armor
Chaos Armor is a special seasonal drop, mainly from the new Infernal Horde boss Bartuc.
They can also be found from other world sources, such as boss kills or gambling obols, but at a much lower frequency.
Chaos armor drops a specific set of unique's in different slots than normal. They can drop as Helm, Chest, Gloves, Pants, Boots.
https://news.blizzard.com/en-us/article/24226702/rally-against-hell-in-season-of-infernal-chaos
This build has 2 slots for Chaos armor, chest and pants. Your boot slot is off limits as you want Orange Herald and the Evade CDR. One thing to note is that if you get a God Roll Chaos Boot, you CAN use Chaos Flickersteps in another slot. You sort of play at range so I avoid Flickers, but they are viable.
Chaos Endless Rage Staff is priority Number 1. Ideally this is on Chest or Pants.
Then you have 3 options
1) Crown of Lucion - 90% damage and a Cooldown role that enables a 1 attack teleport evade without Harlequin Crest. Does not need to be GA cooldown
2) Locran's Talisman - 48% crit chance and 80% Crit Damage
3) Fist of Fate - 80% damage on average, attack speed, crit chance, Lucky hit, Lucky hit chance to apply vuln. Damage ranges from 1% to 360% of normal damage.
Seasonal Powers
Mana Shield gives us 10,000-15,000 max mana and that becomes our Life and Mana source. If we don't take any form of damage for 2 seconds, we activate 5000% mana regen.
Advanced Techniques grants us increased core damage per rank we have in the skill, at the cost of costing way more mana to cast. Which is not a problem due to mana shield/Inferno. Ranks to core/Fireball are EXTREMELY IMPORTANT. Can Provide 8x damage.
Power Siphon grants us 2x core damage, at the cost of reducing our max mana by 20 per cast for 6 seconds. This max mana reduction effect stacks, but the entire stack doesn't refresh upon cast. It's like a rolling amount. Again, because of mana shield... we are moisturized and unbothered.
Explosive Combinations - casting a basic increases all of our damage by 20% for 5 seconds, stacking up to 3 times for 60%
Every 5 seconds you will cast Firebolt 3 times and then go about your business until it expires.
• In farm content you can probably just ignore doing this.
Elixir/Incense
Elixir - Advantage II for 15% attack speed
Incense 1 - Sages Whisper for 100 Intelligence. Use 60 All stats one if you need to hit paragon reqs
Incense 2 - Song of the Mountain for 300 armor
Incense 3 - Soothing Spices for all resistance, max all resistance, and some armor