How it works
Incinerate is a channeled Pyromancy (Fire) Core Skill that deals damage over time in the form of burning damage. It has some very good aspects at it's disposal that help ramp up the damage, notably Flamethrower, Conflagration, and Overheating. When casting you are rooted in place and it takes 2 seconds to ramp up to full damage.
Damage over time cannot critically strike. Incinerate does not benefit whatsoever from attack speed, unlike other channeled skill that Barb and Druid use. It is sort of nice that you don't have to worry about attack speed or critical strike chance.
Burning damage has access to some very good multipliers. Strong Aspects, Skill tree passives, and Paragon Nodes. Because Burn builds cannot crit and their damage takes time to ramp, their multipliers were made higher by the devs.
This season has strong seasonal powers as well, especially for core skills. Mana shield gives us 10,000+ mana as our new max life/mana pool. Advanced techniques basically 10x's our damage. Power siphon doubles it. Another 60% from explosive combinations. As you keep getting better gear and masterworks, the damage will flow.
Incin is a little clunky, but it's mainly for the Incinerate enjoyer. Classy MF's who like to sit in the center of an Infernal Horde and day dream while spinning.
Leveling 1-60
Frost Build, no crit chance to worry about, massive area size, easy on mana
Blizzard ❄️ Pure DoT
Burn Build, no crit chance to worry about, massive area size, easy on mana
Firewall 🔥 Pure Burn
Incinerate, annoying because you gotta stand still, but if you have the aspects it absolutely hoses
Incinerate 🔥 Need Aspects
Teleport Evade Guide
This is not a teleport evade spam build, but here is some information
• In S10 you can get -4.0 sec per attack having Flickerstep Chaos Armor
• This allows you to perma TP even with very low cooldown reduction!
• There are breakpoints depending on which boots you use +TP skillranks
• Rule of thumb is you get around 4-5% cooldown on top per teleport rank
• This means you can multiply your TP Enchant CD times 0.82 with 5/5 TP
• For Flickersteps you want your Teleport Enchant to show max 3.4 sec
• For Legendary boots with 1.5 Implicit you want to reach 2.0 to be save
• If you only have the base point in Teleport, you want at least 2.7 or 1.7
Blizzards tooltip doesn't show cooldown reduction you get from ranks
Example:
• Tooltip says 2.3sec in town, you have 5 points in Teleport and you use Vex:
• Only added ranks count, therefore you have +7 in your Teleport skill, this means you get another 26% cooldown reduction on your enchantment:
• 2.3 multiplied by 0.74 (1-0.26) = 1.702
• This means even if you attack 5 times per second (every 200ms/12 Frames) you will have permanent Teleport
• Simply multiply your tooltips cooldown by the number shown below:
+1 Rank = 0.95 (5% CDR): TP Skillpoint
+2 Ranks = 0.90 (10% CDR): TP Skillpoints
+3 Ranks = 0.86 (14% CDR): TP Skillpoints/Vex
+4 Ranks = 0.82 (18% CDR): TP Skillpoints/Shako
+5 Ranks = 0.79 (21% CDR): TP Ranks on Chest
+6 Ranks = 0.76 (24% CDR): TP Ranks on Chest
+7 Ranks = 0.74 (26% CDR): TP Skillpoints+Vex
+8 Ranks = 0.72 (28% CDR): TP Skillpoints+Shako
+9 Ranks = 0.70 (30% CDR): TP Skillpoints+Shroud+Shako
+11 Ranks = 0.66 (34% CDR): TP Skillpoints+Shako+Vex
+12 Ranks = 0.65 (35% CDR): TP Skillpoints+Shako+Vex+Shroud
+15 Ranks = 0.62 (38% CDR): TP Skillpoints+Shako+Vex+TP Ranks Chest
+19 Ranks = 0.60 (40% CDR): (maximum)
Credit: Zaramos
Chaos Armor
The best Chaos Armors for Incinerate are Flamescar and Crown of Lucion. That's about it.
Chaos Flamescar is prio #1 as it can can get ranks to incinerate and chance for incinerate to deal double damage. The ranks scale up your advanced techniques seasonal power to boost core damage. This is very potent on a pair of pants. Normally Flamescar is giga garbage on a wand. The unique effect is useless, and Incinerate doesn't scale with attack speed, so you always want to be using a Big Dick Staff (TM).
Chaos Lucion is just solid. Shroud of false death is good, but since we don't need the life it just becomes a chest with all stats and +1 to all passives. All stats is great for paragon reqs and damage overall, and the +1 to passives is great for burn builds, ballpark 40-45% damage. But Lucion is 90% and has a cooldown roll. So sorry Shroud, move aside.
The max damage setup isn't that bad on incinerate, because the build is already slow and clunky. But essentially you give up your boots for Lucion and slap Shroud back on for the passives. You lose teleport enchant for firebolt enchant, which helps grant 25% more burning damage more often. The 2nd fire enchant also boosts up the damage bonus from the Enchantment Master Legendary node. Personally I would probably skip the max dmg setup. If you want to push pit. Play Ball Lightning with Chaos Banished Lords and Lucion.
Seasonal Powers
Mana Shield gives us 10,000-15,000 max mana and that becomes our Life and Mana source. If we don't take any form of damage for 2 seconds, we activate 5000% mana regen.
• You are basically unkillable with this as long as you had good mana regen (Why we have Wizard Blizzard for 500+ a second)
Advanced Techniques grants us increased core damage per rank we have in the skill, at the cost of costing way more mana to cast. Which is not a problem due to mana shield/Inferno. Ranks to core/Incinerate are EXTREMELY IMPORTANT. Can Provide 8-10x damage.
Power Siphon grants us 2x core damage, at the cost of reducing our max mana by 20 per cast for 6 seconds. This max mana reduction effect stacks, but the entire stack doesn't refresh upon cast. It's like a rolling amount. Again, because of mana shield... we are moisturized and unbothered.
Explosive Combinations - casting a basic increases all of our damage by 20% for 5 seconds, stacking up to 3 times for 60%
Every 5 seconds you will cast Firebolt 3 times and then go about your business until it expires. In farm content you can probably just ignore doing this.
Elixir/Incense
Elixir - Not much of value, so Resourcefulness II for mana cost reduction
Incense 1 - Sages Whisper for 100 Intelligence. Use 60 All stats one if you need to hit paragon reqs
Incense 2 - Song of the Mountain for 300 armor
Incense 3 - Soothing Spices for all resistance, max all resistance, and some armor