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Diablo 4 Build

Ball Lightning - Zeus

presentationSorcerer
Season 11
Infernal Hordes
Speed Farm
Off-Meta
Dungeon Push
End Game
Verified
Lurkin
Updated on Dec 11, 2025
Dec 11, 2025

Build Overview

The Ball Lightning Zeus build guide should be a quick farmer capable of doing Torment 4 content.

In season 10 Ball Lightning was an absolute powerhouse with Banished Lord's Talisman.
However, in season 11 Ball Lightning has fallen back down to earth and once again lacks the raw damage for the skill itself to really stand out.

I know a lot of folks are big fans of Okun's Catalyst and how smooth it plays, so despite Ball Lightning dropping to B tier, I still cooked something up.

If you want to Pit or Tower push, I recommend Crackling Energy which plays similar to Ball Lightning, but deals damage in a different way.

Strengths and Weaknesses

  • Very high cast speed
  • Okun's Catalyst is smooth and fast
  • Strike of Stormhorn has solid damage
  • Less damage than Season 10

Build Variants

Strike of Stormhorn, Heir of Perdition for damage.
Shroud of False Death for damage and survivability.
Ring of Starless Skies for damage and mana reduction.

Assigned Skills

Primary
5
1
Secondary
1
1
1
1
Enchantments

Enchantments

Ball Lightning for... Drum roll... More Ball Lightning's
Destructive Charged Bolts for damage reduction
• Note: Spark is never casted, it's just a bar space filler for Elemental Synergies

Equipment

HelmHeir of Perdition
Chest armorShroud of False Death
GlovesConceited Aspect
PantsGravitational Aspect
BootsAspect of the Orange Herald
AmuletAspect of Shredding Blades
Ring 1Ring of Starless Skies
Ring 2Galvanic Azurite
WeaponOrsivane
OffhandStrike of Stormhorn

Raiment of the Infinite will only group enemies when you cast Teleport off the skill bar

Ahu + Que or Mot for survivability
Nagu + Ohm for 15% damage

Orsivane gives Shimmering Teleport, Mystical Ice Armor, Flame Shield, and Mystical Frost Nova enchant for free

Skill Tree

Available0 (0)
Spent59 (12)

Paragon Board

Points Spent0

No Glyphs Installed

Stats

  • Str:99
  • Int:99
  • Dex:99
  • Will:99
  • Divine Gifts

    Andariel
    CorruptedEssence of Anguish
    PurrifiedEssence of Screams
    Azmodan
    CorruptedEssence of Hellfire
    PurrifiedEssence of Sin
    Belial
    CorruptedEssence of Lies
    PurrifiedEssence of Shadows
    Duriel
    CorruptedEssence of Pain
    PurrifiedEssence of Squalor

    Mercenary

    How it Plays

    Ball Lightning main caster and damage
    Unstable Currents attack speed steroid
    Teleport on the skill bar for Raiment of the Infinite pulls and movement
    - Teleport enchant for more movement
    Summoned Ice Blades for cooldown reduction
    Invoked Lightning Spear mainly as a bar space filler and for barriers
    Invoked Familiar 10% damage and mainly as a bar space filler for barriers

    How it Works

    General Overview

    Ball Lightning with Okun's Catalyst is a pretty fast and smooth build. I put Teleport on the skill bar with Raiment of the Infinite for speed. In addition Okun's Catalyst lets you cast while moving and grants a large amount of attack speed. If you want higher damage you can equip Strike of Stormhorn or just playing crackling energy lol.

    The new shiny unique mace Orsivane

    This season introduces a new Unique 1H Mace, Orsivane which grants us 40% damage per missing defensive skill on the skill bar and the enchantment of those missing defensive skills. Unfortunately we still want Teleport on the skill bar, so we don't get that enchant for free and we only get 120% damage from Orsivane, which is still a lot.

    Free Enchantments from Orsivane

    Pit Setup Only
    Mystical Frost Nova enchant that procs off any Lucky hit for 15% damage
    Mystical Ice Armor grants us a barrier when we press a potion and increases our damage to frozen enemies
    Mystical Teleport enchant grants us a teleport evade on a 3.5 second cooldown
    Flame Shield enchant gives you some immunity frames when you take too much damage, which then goes on a 30 second cooldown.

    These Free Enchantments do NOT grant additional damage for Enchantment Master.

    • Masterworking an item adds 2-5 Quality per upgrade, up to a max of +25 quality
    • Each quality point increases all affix values by 1%, so +25 quality = a 25% bump to all affixes
    • Fully Masterworking an item to +25 quality now gives a 50% upgrade to a random affix or temper
    • Masterworking will cost anywhere from 200-500 ish obducite to get to +25 quality

    Tempering

    • Tempering is done at the blacksmith and you manually add a single extra affix to an item from a list of temper manuals you obtain by killing monsters, completing activities, opening chests, or collecting whisper caches
    • Temper manuals have different classifications; offensive, weapon, defensive, resource, utility, and mobility and different item slots can only apply certain temper classifications. Ex. Weapons can only have Weapon tempers or Offensive tempers
    • The temper manuals themselves have a quality range from magic to rare to legendary, but it's not too difficult to acquire the max legendary manuals
    • Each temper manual has 3-4 affix choices, but you get to choose the exact one you want (ex. Chance for Frozen Orb to cast twice)
    • The temper affixes have a value range of say 25-30% Chance for Frozen Orb to cast twice for a legendary manual. The magic and rare manuals will have a lower value
    • When you temper it will randomly apply a value within the given range, and if you don't like the value you can re-temper the item to try and get a higher roll
    • If you apply a magic temper manual, when you get a rare or legendary manual you can re-apply the higher quality manual for a higher value
    • If you change your mind about a temper you can re-temper to a different affix from any available to that item, even if it's a different classification, such as swapping your Amulet from Offensive: Cold Damage, to Resource: Unstable Currents Cooldown Reduction
    • Tempering has a chance to apply as a greater affix which sets the value to the max in the range, then bumps that max value by 50%
    • An item gets 6 chances to temper, which is increased by 1 for each greater affix on the item. Additionally once you are out of chances, you can reset the chances back to max one time using a Scroll of Restoration acquired from a variety of sources, with the most consistent being opening the Item Chest in Infernal Hordes

    Seasonal Sanctification

    Process: Sanctification is a process where after your item if fully complete, you can slam it into a slot machine that transforms the item by adding something random to it.

    Finality: Once you sanctify, the item cannot be changed. You cannot imprint a new aspect, add additional sockets, re-temper, etc. The only thing you CAN do is change out the gems or runes.
    But remember, if you forgot to add the gem/rune sockets to the item, you are screwed.

    Example Outcomes:
    • Adds 5-25 Quality Ranks (5%-25% bump to all affixes (Most frequent)
    • Replaces an affix with a curated list of affixes (Legendary Items only)
    • Adds an extra affix such as Lightning Damage[x] or Intelligence[%]
    • Adds a random Legendary Aspect from the list of available aspects the item can have such as addingAspect of Shredding Blades to Orsivane (Low chance to occur)

    Elixir/Incense

    Elixir - Advantage II for 15% attack speed
    Incense 1 - Sages Whisper for 100 Intelligence. Use 60 All stats one if you need to hit paragon reqs
    Incense 2 - Reddamine Buzz for +750 max life or Song of the Mountain for +300 armor
    Incense 3 - Soothing Spices for all resistance, max all resistance, and some armor

    Changelog

    12/5/25 - build updated for S11

    Video