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Diablo 4 Build

Chain Lightning - Emperor Palpatine

presentationSorcerer
Season 10
Verified
Updated on Nov 19, 2025
Nov 19, 2025

Build Overview

Chain Lightning is looking middle of the pack for Season 10. It's finally free from being an Azurewrath Lucky Hit vehicle though, so purists can rejoice. Axial Conduit will be 20% stronger as a Chaos Unique, but it's moving from a defensive slot... to another defensive slot to get that 20%. In addition, Axial Conduit's Explosion Damage that compromises most of the builds damage does not benefit from Advanced Techniques.

With all of this being said... Chain Lightning is still a pretty strong build and should have no issue stomping the life out of Torment 4, soloing Belial, and absolutely ripping through Infernal Hordes. If you like Chain Lightning, this isn't a bad season to give it a whirl. It has some legs to it.

Strengths and Weaknesses

  • Speedfarming
  • Lightning Fantasy
  • Tickle Fingers
  • Axial Conduit does not benefit from Advanced Techniques
  • High Ground
  • Sand

Build Variants

Can be ran the instant you get your hands on a pair of Axial Conduit Pants. This setup assumes starter 750 item power gear.

Most of these armor pieces are temporary, the stats and tempers usually don't match what you want in the end.

Before we get azurewrath, we full spec into lightning. Lightning damage, lucky hit lightning tempers.

Assigned Skills

Primary
5
1
Secondary
5
1
1
1
Enchantments

• Chain Lightning - Main Skill (Core Skill)
• Spark - Casted 3 times every 5 seconds to activated Explosive Combinations Seasonal power for 60% damage (If you need the damage)
• Unstable Currents - Steroid. 25% attack speed. Creates a bazillion shock skills. Conjurations created are good for mana regen/movement speed
• Wizard's Blizzard - Casted every 8 seconds or on packs, grants 1 mana regen for every 20 max mana. 500+ mana per second with Mana Shield Seasonal power
• Ice Blades - 30% attack speed
• Lightning Spear - Just there to fill shock bar space for Elemental Synergies

• Teleport Enchant - Main source of movement. Teleport evade. Cast skills, proc attacks reduce evade on boots. Teleport evade.
• Chain Lightning - Kind of a shit enchant, but there is nothing better

Aspect & Uniques

HelmAspect of Disobedience
Chest armorAspect of Concentration
GlovesLightning Rod Aspect
PantsSnowguard's Aspect
BootsAspect of the Orange Herald
AmuletAspect Of Tenuous Destruction
Ring 1Aspect Of Elemental Acuity
Ring 2Elementalist's Aspect
WeaponAspect of Shredding Blades
OffhandAspect of Inner Calm

Use a 1H Sword. Wand is Ok.
With Mana Shield Seasonal Power we do not care about Max Life.

Chaos Perks

Unique PerkEmpty
Chaos PerkEmpty
Chaos PerkEmpty
Chaos PerkEmpty

Skill Tree

Available0 (0)
Spent59 (12)

Paragon Board

Points Spent0

No Glyphs Installed

Stats

  • Str:99
  • Int:99
  • Dex:99
  • Will:99
  • Mercenary

    How it Plays

    1) Cast your basic skill 3 times every 5 seconds to maintain a 60% damage buff (In content where the damage is demanded)
    • You can also weave it by casting every 1.66 seconds
    2) Cast Wizard's Blizzard (at least every 8 seconds) to freeze packs and to maintain it's passive mana regen for Mana Shield Seasonal Power

    Those are the two Major things to be aware of. The rest of the loop is relatively simple
    3) Spam Cast the shit out of Chain Lightning onto enemies
    4) Evade around for movement.
    • Raiment Versions will clump enemies this way
    • Non-Raiment versions typically have the KRY rune go off every 5 seconds for grouping enemies
    5) Cast Unstable Currents, Ice Blades, and Lightning Spear whenever they come off of Cooldown

    How it Works

    Chain Lightning is now built to deal it's own damage. The whole Lucky hit chance to deal Lightning damage and Azurewrath sword are gone after they bug fixed some hidden attack speed scaling. The build is essentially the same just with less pressure on Lucky Hit. Spam Chain Lightning, Axial conduit procs go off, blow shit up.

    The differences this season with why the skill bar looks dumb is the seasonal powers. Mana Shield is our main power. It sets out max life to like 20, and grants us around 10,000+ max mana that acts as our new life pool. This lets us use Power Siphon and Advanced Techniques to scale up our Chain Lightning Damage, and mostly negates their intense negative trade offs on resource cost and max mana. In the Public Test Realm we just used static surge to regen all the mana, but it was too free so the devs nerfed the crap out of it.

    To solve the inevitable mana drain, we use Wizard Blizzard which survived the post PTR changes. When a blizzard is active, for every 20 max mana we get 1 mana regen. At 10,000 mana this is 500 mana per second. As long as you keep a blizzard down you should be fine. If things get really hairy, Mana shield has a built in safeguard where if you don't take any damage for 2 seconds, you get 5000% mana regen. What this means is you can disengage and regen back up your life if shit hits the fan.

    If things are just NOT working out, you can swap Explosive Combinations for Invigorating attacks, which restores your mana to full when you cast a basic (5 second cooldown). You could also swap Lightning Spear off the skill bars for Flame shield to give you a nice little window to proc it whenever you want to. Tenuous Destruction would just need to come off the build. The next best thing we can use is either edgemaster, elements, or maybe unbroken tether. All kind of suck though, so you would want to move Lightning rod to the amulet, or Shredding Blades if you are on a splintering lightning spear speed farm hybrid.

    1-60 Leveling Builds

    Frost Build, no crit chance to worry about, massive area size, easy on mana
    Blizzard ❄️ Pure DoT

    Burn Build, no crit chance to worry about, massive area size, easy on mana
    Firewall 🔥 Pure Burn

    Incinerate, annoying because you gotta stand still, but if you have the aspects it absolutely hoses
    Incinerate 🔥 Need Aspects

    Teleport Evade Guide

    • In S10 you can get -4.0 sec per attack having Flickerstep Chaos Armor
    • This allows you to perma TP even with very low cooldown reduction!
    • There are breakpoints depending on which boots you use +TP skillranks
    • Rule of thumb is you get around 4-5% cooldown on top per teleport rank
    • This means you can multiply your TP Enchant CD times 0.82 with 5/5 TP
    • For Flickersteps you want your Teleport Enchant to show max 3.4 sec
    • For Legendary boots with 1.5 Implicit you want to reach 2.0 to be save
    • If you only have the base point in Teleport, you want at least 2.7 or 1.7

    Blizzards tooltip doesn't show cooldown reduction you get from ranks

    Example:
    • Tooltip says 2.3sec in town, you have 5 points in Teleport and you use Vex:
    • Only added ranks count, therefore you have +7 in your Teleport skill, this means you get another 26% cooldown reduction on your enchantment:
    • 2.3 multiplied by 0.74 (1-0.26) = 1.702
    • This means even if you attack 5 times per second (every 200ms/12 Frames) you will have permanent Teleport
    • Simply multiply your tooltips cooldown by the number shown below:

    +1 Rank = 0.95 (5% CDR): TP Skillpoint
    +2 Ranks = 0.90 (10% CDR): TP Skillpoints
    +3 Ranks = 0.86 (14% CDR): TP Skillpoints/Vex
    +4 Ranks = 0.82 (18% CDR): TP Skillpoints/Shako
    +5 Ranks = 0.79 (21% CDR): TP Ranks on Chest
    +6 Ranks = 0.76 (24% CDR): TP Ranks on Chest
    +7 Ranks = 0.74 (26% CDR): TP Skillpoints+Vex
    +8 Ranks = 0.72 (28% CDR): TP Skillpoints+Shako
    +9 Ranks = 0.70 (30% CDR): TP Skillpoints+Shroud+Shako
    +11 Ranks = 0.66 (34% CDR): TP Skillpoints+Shako+Vex
    +12 Ranks = 0.65 (35% CDR): TP Skillpoints+Shako+Vex+Shroud
    +15 Ranks = 0.62 (38% CDR): TP Skillpoints+Shako+Vex+TP Ranks Chest
    +19 Ranks = 0.60 (40% CDR): (maximum)

    Credit: Zaramos

    Chaos Armor

    Priority Number 1 is Chaos Axial Conduit on Chest
    • If you get Axial on Boots, just run Chaos Flickersteps in Chest or Pants to cover the loss of Orange Herald Boots

    Chaos Armor is a special seasonal drop, mainly from the new Infernal Horde boss Bartuc.
    They can also be found from other world sources, such as boss kills or gambling obols, but at a much lower frequency.
    Chaos armor drops a specific set of unique's in different slots than normal. They can drop as Helm, Chest, Gloves, Pants, Boots.
    https://news.blizzard.com/en-us/article/24226702/rally-against-hell-in-season-of-infernal-chaos

    This build has 2 slots for Chaos armor, chest and pants. If you get Chaos Flickersteps in chest or pants, you can slot something for Chaos Boots. Flickersteps are an alternative to your Orange Herald Boots.

    Priority Number 1 is Chaos Axial Conduit on Chest
    • If you get Axial on Boots, just run Chaos Flickersteps in Chest or Pants to cover the loss of Orange Herald Boots

    Here are your three other options to use for the last slot (Chest or Pants), in order of preference.

    1) Crown of Lucion - 90% damage and a Cooldown roll that enables a 1 attack teleport evade with perdition

    2) Locran's Talismen - 48% crit chance and 80% damage when the Mana Shield seasonal power is equipped.

    3) Fist of Fate - 80% damage on average, attack speed, lucky hit chance, and crit chance. Damage is just very spiky.

    Seasonal Powers

    Mana Shield gives us 10,000-15,000 max mana and that becomes our Life and Mana source. If we don't take any form of damage for 2 seconds, we activate 5000% mana regen. We use flame shield to give us an opportunity for this to occur when we need it.
    • You are basically unkillable with this as long as you had good mana regen (Why we have Wizard Blizzard for 500+ a second)

    Advanced Techniques grants us increased core damage per rank we have in the skill, at the cost of costing way more mana to cast. Which is not a problem due to mana shield. Ranks to core/Chain Lightning are EXTREMELY IMPORTANT
    • Advanced Techniques does not affect the damage of Axial Conduit, but it still scales up our actual Chain Lightning damage

    Power Siphon grants us 2x core damage, at the cost of reducing our max mana by 20 per cast for 6 seconds. This max mana reduction effect stacks, but the entire stack doesn't refresh upon cast. It's like a rolling amount. Again, because of mana shield... we are moisturized and unbothered.
    • This affects Chain Lightning itself, AND Axial (Idk man spaghetti hard code)

    Explosive Combinations - casting a basic increases all of our damage by 20% for 5 seconds, stacking up to 3 times for 60%
    Every 5 seconds you will cast your basic skill 3 times and then go about your business until it expires. In farm content you can probably just ignore doing this.

    Elixir/Incense

    Elixir - Advantage II for 15% attack speed
    Incense 1 - Sages Whisper for 100 Intelligence. Use 60 All stats one if you need to hit paragon reqs
    Incense 2 - Song of the Mountain for 300 armor
    Incense 3 - Soothing Spices for all resistance, max all resistance, and some armor

    Changelog

    9/18/25 - Build Created for S10

    Video

    Table of Contents

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