Everything you need to know
How to get enough Movement Speed to not run out of Charges
Your Skill Tree provides you with enough Movement through various passives and bonuses.
- Dance of Knives itself provides you with +20% while spinning
- Stutter Step is another +15% after scoring a critical hit
- Dark Shroud gives you +5% per shroud, so +25% total
- Haste grants you another +15%
- Momentum grants you +30% at maximum stack
- Concealment gives you a +30% movement speed boost when you cast it.
- As you can see, even without Concealment and no Movement Speed on boots, you are already at 205% Movement Speed, which is even 5% more than the cap of 200% would allow. Additional sources of Movement Speed in the guide are simply there to make up the lack of them during earlier stages of the leveling process.
FAQ
Which Elixirs and Incense should I use?
- For Elixirs you want to use Elixir of Advantage and later Elixir of Advantage II for Lucky Hit Chance and Attack Speed.
- For Incenses we use Spiral Morning for Dexterity, Song of the Mountain for Armor and Soothing Spices for All Resistances and more Armor.
Why are we playing Inner Sight?
Inner Sight allows you to have more Critical Strike Chance and is generally quite useful to refresh your Dance of Knives Charges if you happen to have to re-cast it often.
How far is 34 Meters to regain DoK Charges?
34 Meters is approximately one and a half screen worth of distance.
Why do we stack +Core Skill Ranks and Synergies?
Poison Trap becomes a Core Skill with Scoundrels Leathers and is our main damage dealer in this build.
Chaos Uniques and Chaos Perks
Chaos Uniques
- Fists of Fate is excellent due to its crazy Lucky Hit Chance.
- These are hard to replace if you do not have them as Chaos Unique, due to Bands of Ichorous Rose locking the Gloves slot.
- Imprinting Busting Venoms on your Amulet instead is a decent way to get around this, sacrificing a bit of damage for consistency.
- Scoundrels Leathers is mandatory to activate the Core Skill Synergies for **Poison Trap.
- If you do not have it as Chaos Unique, slot it regularly until you drop it.
Chaos Perks
- Hit and Run is best in slot due to how much we move naturally with Dance of Knives.
- Eneverated Strikes and Power Siphon are very potent boosts to our Core Skill Poison Trap.
- Accelerated Chaos is useful because we do not stack much Cooldown Reduction anyway.
Leveling
If you have not reached Level 60 and Torment 1 yet, stick to the Leveling Build instead.
Dance of Knives Attack Speed Scaling
- Attack Speed does not increase the rate at which Knives are thrown.
- Instead, Attack Speed scales the Base Damage of Dance of Knives linearly.
- If Dance of Knives Base Damage is 100% Weapon Damage, adding 50% Attack Speed increases it to 150%. This results in a relative increase of 50%.
- If Dance of Knives Base Damage is 200% Weapon Damage, adding 50% Attack Speed increases it to 300%. So, a relative increase of 50% again.
- To conclude, Attack Speed is its own separate multiplier for Dance of Knives.
Dark Shroud Damage Reduction Scaling
Dark Shroud
Dark Shroud is used passively through the Umbrous Aspect and therefore does not need to be placed on our Skill Bar. Dark Shroud is an insanely powerful defensive skill because of its parabolic scaling. This means that it gets stronger the more we invest in it.
- Level 1 Dark Shroud provides 40% DR at 5 stacks.
- Level 5 Dark Shroud provides 48% DR at 5 stacks. 1 - (1-48%)/(1-40%) = 13.33% effective DR increase.
- Level 15 Dark Shroud provides 68% DR at 5 stacks. 1 - (1-68%)/(1-48%) = 39.5% effective DR increase.
- Level 19 Dark Shroud provides 76% DR at 5 stacks. 1 - (1-76%)/(1-68%) = 25% effective DR increase.