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Diablo 4 Build

Flurry

presentationRogue
Verified
Sanctum
End Game
Season 12
Speed Farm
Infernal Hordes
Pit Pusher
Boss Killer
The Tower
Updated on Mar 11, 2026
Mar 11, 2026

Build Overview

The Flurry Rogue Build Guide teaches you about Gear, Skills, Paragon, Playstyle & Seasonal Mechanics in Diablo 4 Season 12.

Flurry is a great Melee Skill with large AoE and the ability to use Shadow Clone effectively. It converts into a true powerhouse that lives the Melee dream once you acquire Deathmask of Nirmitruq.

If you are not level 60 yet, make sure to check out the Rogue Leveling Guides from our Tier List instead.

Strengths and Weaknesses

  • Great DPS
  • Very Fast
  • Melee
  • Has a hard time grouping monsters
  • Squishy with Deathmask of Nirmitruq
  • Melee

Build Variants

This is the Variant with Shroud of False Death and Ring of Starless Skies

Assigned Skills

Primary
5
5
Secondary
1
1
1
1
Specialization

Aspect & Uniques

HelmDeathmask of Nirmitruq
Chest armorShroud of False Death
GlovesGrasp of Shadow
PantsUmbrous Aspect
BootsAssassin's Stride
AmuletAspect of Encircling Blades
Ring 1Vehement Brawler's Aspect
Ring 2Ring of Starless Skies
Dual wield weapon 1Aspect of Imitated Imbuement
Dual wield weapon 2Aspect of Stolen Vigor
Ranged weaponBreakneck Bandit's Aspect

Core Items and Requirements

None of the Uniques are necessary but Deathmask of Nirmitruq really levels up this build.

For the Mythic Variant we need:

  • Assassin's Stride
  • Cold Imbue lasts for 9 Casts

To know where to farm all the Uniques you need for the build make sure to check out the Boss Loot Tables Guide.

Bloodied Affixes to chase:

  • S-Tier:
    • Primary Core Stat per KIll Streak (Armor and Shield)
    • Every 25 Kills, gain Berserking for 4 seconds (Weapon)
  • A-Tier:
    • Cooldown Reduction per Killstreak Tier (Armor and Shield)
    • Attack Speed per Killstreak Tier (Armor and Shield) until Attack Speed cap
    • Critical Strike Chance per Killstreak Tier (Armor and Shield) until Critical Strike Chance cap
  • B-Tier:
    • Life on Hit per Killstreak Tier (Armor and Shield)
    • Maximum Life per Killstreak Tier (Armor and Shield)
  • C-Tier:
    • Every 15 Kills, Restore 25% of your Maximum Primary Resource (Weapon)

If you are unfamiliar with Blood Affixes, check out our Season 12 Overview for more information.

Skill Tree

Available0 (0)
Spent59 (12)

Paragon Board

Mercenary

We use Raheir because he provides Fortify and damage.

Varyana with Ancient Harpoons pulls enemies in.

How it Plays

  • Dash for mobility.
  • Shadow Step for Unstoppable and mobility.
  • Caltrops for damage.
  • Smoke Grenade for damage and to apply Alchemical Advantage with Subverting Smoke Grenade.
  • Shadow Clone to massively increase your damage and get Unstoppable.
  • Spam Flurry
  • Cold Imbuement in the Mythic Variant for damage and to enable Aspect of Imitated Imbuement.

How it Works

Core Mechanics

Damage

Flurry is a simple skill. We cast Flurry and copy its damage with Shadow Clone. Deathmask of Nirmitruq makes it so we spend Life when our Energy is 0, we use Moni + Qax to purposely drain our Energy.

In the Mythic Variant we use Assassin's Stride because Improved Flurry converts our Flurry into a Mobility skill. Having our Flurry always apply Shadow Imbuement is useful because of Mixed Shadow Imbuement, Eldritch Bounty and the ability to double down on Non-Phys scaling by including Cold Imbuement into the build.

Runes

We use Cir + Vex because it increases the damage of both our Flurry and our Shadow Clone.

We use

Moni + Thul to Freeze for Frigid Finesse and Control while gaining [x]15% Damage. Once we get Deathmask of Nirmitruq we change this to Moni + Qax and we can Freeze with Methodical Caltrops and later on Cold Imbuement.

Amulet Affix Priority

Getting multiple great passives on an Amulet can be tricky or expensive here is a Tier List for all the Affixes you can get on your Amulet.

  • S-Tier
    • Frigid Finesse
    • Weapon Mastery (Melee builds)
  • A-Tier
    • Exploit
    • Malice
    • Deadly Venom (Poison Imbuement builds)
  • B-Tier
    • Unstable Elixirs
  • C-Tier
    • Dexterity
    • Maximum Resource (Basic Skill builds)
  • D-Tier
    • Attack Speed (when not capped)
    • Critical Strike Chance (when not capped)
    • Cooldown Reduction (when needed for a breakpoint)
  • F-Tier
    • The Rest

Masterworking and Greater Affixes Explained

To find everything you need to know about Masterworking and Greater Affixes make sure to check our Tempering and Masterworking Guide out.

Elixirs and Incenses

It's important to run Elixirs and Incenses at all times. Not only because they increase your Experience gain but also because they provide very strong combat boosts.

For Elixirs we will use Elixir of Advantage for Lucky Hit Chance and Attack Speed.

For Incenses we will use Spiral Morning for Dexterity, Song of the Mountain for Armor and Soothing Spices for All Resistances and more Armor.

Attack Speed Breakpoints

Because the game's server operates in frames (images), Skills can only be cast in a whole number of frames. This means, for example, that you can't cast a Skill in 10.2 frames. To extend this example further, that means that all Attack Speed values that lead to a cast time of 10.01 to 10.99 frames would mean you end up casting at 11 frames, effectively wasting all Attack Speed gains from 11 frames to 10.01.

In order to avoid wasting Attack Speed, you can calculate the Attack Speed Breakpoints for your skills using THIS SHEET.

You might be wondering how frames translate into actual Cast Speed. Because the server runs at 60 frames per second the way we translate frames into Cast Speed is with the formula: 60 / Frames = Casts per Second.

Masterworking and Greater Affixes Explained

Both Masterworking and Tempering have been completely reworked in Season 11, which are set to give players more control over their gearing progression.

If you want to learn more about Masterworking and Tempering, check out our Masterworking and Tempering Guide.

Frequently Asked Questions

Why are we Focusing so much on the Shadow Clone?

Because Shadow Clone scales off our damage on top of so many other multipliers it ends up doing 3x+ our actual damage.

Changelog

9th of March 2026

  • Build updated for Season 12

11th of December 2025

  • Updated for Season 11 - Patch 2.5.0

8th of October 2025

  • Updated for Patch 2.4.1

21st of September 2025

  • Updated for Season 10 - Patch 2.4.0

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