Core Mechanics
Damage
Flurry is a simple skill. We cast
Flurry and copy its damage with
Shadow Clone.
Deathmask of Nirmitruq makes it so we spend Life when our Energy is 0, we use
Moni +
Qax to purposely drain our Energy.
In the Mythic Variant we use
Assassin's Stride because
Improved Flurry converts our
Flurry into a Mobility skill. Having our
Flurry always apply
Shadow Imbuement is useful because of
Mixed Shadow Imbuement,
Eldritch Bounty and the ability to double down on Non-Phys scaling by including
Cold Imbuement into the build.
Runes
We use
Cir +
Vex because it increases the damage of both our
Flurry and our
Shadow Clone.
We use
Moni +
Thul to Freeze for
Frigid Finesse and
Control while gaining [x]15% Damage. Once we get
Deathmask of Nirmitruq we change this to
Moni +
Qax and we can Freeze with
Methodical Caltrops and later on
Cold Imbuement.
Amulet Affix Priority
Getting multiple great passives on an Amulet can be tricky or expensive here is a Tier List for all the Affixes you can get on your Amulet.
- S-Tier
Frigid Finesse
Weapon Mastery (Melee builds)
- A-Tier
Exploit
Malice
Deadly Venom (Poison Imbuement builds)
- B-Tier
Unstable Elixirs
- C-Tier
- Dexterity
- Maximum Resource (Basic Skill builds)
- D-Tier
- Attack Speed (when not capped)
- Critical Strike Chance (when not capped)
- Cooldown Reduction (when needed for a breakpoint)
- F-Tier
Masterworking and Greater Affixes Explained
To find everything you need to know about Masterworking and Greater Affixes make sure to check our Tempering and Masterworking Guide out.
Elixirs and Incenses
It's important to run Elixirs and Incenses at all times. Not only because they increase your Experience gain but also because they provide very strong combat boosts.
For Elixirs we will use Elixir of Advantage for Lucky Hit Chance and Attack Speed.
For Incenses we will use Spiral Morning for Dexterity, Song of the Mountain for Armor and Soothing Spices for All Resistances and more Armor.
Attack Speed Breakpoints
Because the game's server operates in frames (images), Skills can only be cast in a whole number of frames. This means, for example, that you can't cast a Skill in 10.2 frames. To extend this example further, that means that all Attack Speed values that lead to a cast time of 10.01 to 10.99 frames would mean you end up casting at 11 frames, effectively wasting all Attack Speed gains from 11 frames to 10.01.
In order to avoid wasting Attack Speed, you can calculate the Attack Speed Breakpoints for your skills using THIS SHEET.
You might be wondering how frames translate into actual Cast Speed. Because the server runs at 60 frames per second the way we translate frames into Cast Speed is with the formula: 60 / Frames = Casts per Second.
Masterworking and Greater Affixes Explained
Both Masterworking and Tempering have been completely reworked in Season 11, which are set to give players more control over their gearing progression.
If you want to learn more about Masterworking and Tempering, check out our Masterworking and Tempering Guide.
Frequently Asked Questions
Why are we Focusing so much on the Shadow Clone?
Because Shadow Clone scales off our damage on top of so many other multipliers it ends up doing 3x+ our actual damage.