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Diablo 4 Build

Flurry

presentationRogue
Season 10
Verified
Updated on Nov 19, 2025
Nov 19, 2025

Build Overview

The Flurry Rogue Build Guide teaches you about Gear, Skills, Paragon, Playstyle & Seasonal Mechanics in Diablo 4 in Season 10.

Flurry is a great Melee Skill with large AoE and the ability to use Shadow Clone effectively.

Strengths and Weaknesses

  • Great Dps
  • Very Tanky
  • Melee
  • Melee

Build Variants

Assigned Skills

Primary
5
5
Secondary
1
5
1
1
Specialization

Aspect & Uniques

HelmCheat's Aspect
Chest armorEnshrouding Aspect
GlovesAspect of Inner Calm
PantsUmbrous Aspect
BootsMired Sharpshooter's Aspect
AmuletAspect of the Dark Dance
Ring 1Aspect of Apogeic Furor
Ring 2Conceited Aspect
Dual wield weapon 1Breakneck Bandit's Aspect
Dual wield weapon 2Vehement Brawler's Aspect
Ranged weaponAspect of Encircling Blades

Chaos Perks

Unique PerkEmpty
Chaos PerkEmpty
Chaos PerkEmpty
Chaos PerkEmpty

Skill Tree

Available2 (0)
Spent59 (10)

Paragon Board

Points Spent0

No Glyphs Installed

Stats

  • Str:99
  • Int:99
  • Dex:99
  • Will:99
  • Mercenary

    How it Plays

    • You will use Dash for Mobility.
    • You will use Caltrops and Smoke Grenade for more damage against Bosses and Elites.
    • - If you overlap a new Caltrops over an old one before it expires, it will inherit the maximum 45% Damage Multiplier.
    • Cast Shadow Clone whenever possible.
    • It is a large amount of your damage and a source of Unstoppable.
    • Cast Dark Shroud for Survivability.
    • Spam Flurry.

    How it Works

    Flurry is a very straightforward build. We will spam Flurry and Shadow Clone will replicate that damage.

    Season 10 has brought amazing buffs to Flurry:

    • Deathmask of Nirmitruq being a Chaotic Unique allows the usage of Heir of Perdition.
    • Grasp of Shadows also being a Chaotic Unique means we can now use Legendary Gloves with Core Skill Ranks.
    • Enervated Strikes is a huge multiplier for Core Skills.

    Leveling

    You can find the Dance of Knives leveling guide HERE.

    Mercenaries

    We will use Subo with Wire Tap for more Movement Speed and Cover Fire for more Critical Strike Damage.

    Raheir is also an option if we lack tankiness, as he can provide Armor and Fortify.

    For our reinforcement Mercenary, we will use Varyana with Ancient Harpoon to pull in.

    Chaos Perks

    For our Chaos Perks, we use A Beast Cornered, in combination with Marred Guard for a lot of damage and survivability.

    We also use Enervating Strikes for [x]150% more damage.

    Lastly, we use Accelerating Chaos to help reset our Shadow Clone Cooldown. For Pit Pushing we use Power Siphon.

    Runes

    Initially, we use Cir + Qax for damage and Poc + Thul for damage and Freeze.

    Later on, we replace Cir with Ahu and move it to Poc's slot.

    Elixirs and Incenses

    It's important to run Elixirs and Incenses at all times. Not only because they increase your Experience gain but also because they provide very strong combat boosts.

    For Elixirs we will use Elixir of Advantage for Lucky Hit Chance and Attack Speed.

    For Incenses we will use Spiral Morning for Dexterity, Song of the Mountain for Armor and Soothing Spices for All Resistances and more Armor.

    Attack Speed Breakpoints

    Because the game's server operates in frames (images), Skills can only be cast in a whole number of frames. This means, for example, that you can't cast a Skill in 10.2 frames. To extend this example further, that means that all Attack Speed values that lead to a cast time of 10.01 to 10.99 frames would mean you end up casting at 11 frames, effectively wasting all Attack Speed gains from 11 frames to 10.01.

    In order to avoid wasting Attack Speed, you can calculate the Attack Speed Breakpoints for your skills using THIS SHEET.

    You might be wondering how frames translate into actual Cast Speed. Because the server runs at 60 frames per second the way we translate frames into Cast Speed is with the formula: 60 / Frames = Casts per Second.

    Masterworking and Greater Affixes Explained

    Masterworking

    Masterworking (MW) enhances an item's stats. Each MW rank boosts all affixes by 5%. Ranks 4,8,12 give a 25% bonus to a random affix (MW Crit).

    In this planner, the color blue on an item denotes that the affix got one MW Crit, the color yellow denotes that the item got two MW crits and the color orange denotes that the item got three MW crits.

    For future reference the amount of MW Crits on an affix will be denoted by 1MW, 2MW, 3MW.

    Greater Affixes

    Greater Affixes (GA) on an item force the affix to roll at the top of it's range of possible values and then applies a 50% increase to its value. GA increases are additive with Masterworking increases.

    In this planner, the yellow star to the left of an affix denotes that is a GA.

    Example

    To put it all in to practice, let's calculate what stat increase a GA Affix on a 12/12 Masterworked item with 2 MW Crits gets:

    Ranks 1-3, 5-7, 9-11 all give 5% -> 9 * 5% = 45%

    Two MW Crits -> 2 * 25% = 50%

    GA = 50%

    Total = 45% + 50% + 50% = 145%

    Masterworking and Greater Affix Priority

    Unless a certain amount of a stat is required and no more, like in the case of Attack Speed Breakpoints, Armor and Resistances, GA and MW priority should be easy to follow.

    Guides, which follow a Starter -> Midgame -> Endgame progression, are structured such that the difficulty of the MWing outcome and amount of GAs on items also progresses as expected.

    For example, a Starter variant will generally have 1GA items with three 1MW affixes. A Midgame variant will generally have 2GA items with a 2MW Affix and a 1MW affix. An Endgame variant will generally have 2GA/3GA items with a 3MW affix.

    From this you can derive that the GA on the starter version is the most important, the second GA added is the second most important and the third GA added is the third most important affix.

    In the case of Masterworking, 3MW = most important affix, the 1MW in the Midgame variant is the second most important affix and from the Starter variant with three 1 MW affixes you can know which is the third most important affix.

    When GA and MW don't align you are most likely in the presence of a stat with a certain threshold you have to meet or a cap and those will be explicitly stated in the guide anyways.

    In the case of Uniques GA and MW, progression standards are generally shifted by one as they are easier to MW because they have 4 affixes and also easier to acquire with multiple GAs.

    Frequently Asked Questions

    Why are we Focusing so much on the Shadow Clone?

    Because Shadow Clone scales off our damage on top of so many other multipliers it ends up doing 3x+ our actual damage.

    Changelog

    10/08/2025

    • Patch 2.4.1 Update

    09/21/2025

    • S10 Update

    07/12/2025

    • Re-Updating as guide had a database issue

    06/30/2025

    • S9 Updates

    04/28/2025

    • S8 updates

    01/20/2025

    • S7 Updates

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