FAQ
Why are we using
Preacher Paragon Board?
- TL;DR: It's much more damage.
Preacher gives much more damage than the description might insinuate - the tooltip is wrong.- The Damage Formula for
Preacher is: - 1 + (0.65 * [1 + Sum of Attack Speed])
- Without any Attack Speed, this results in:
- 1 + (0.65 * [1 + 0]) = 1.65 => 65%[x] multiplier.
- At 100% increased Attack Speed, this results in
- 1 + (0.65 * [1 + 1]) = 2.3 => 130%[x] multiplier.
- However, with the Attack Speed Bonus from
Fanaticism Aura being in Cap2, we can easily reach: - 1 + (0.65 * [1 + 1.7]) = 2.755 => 175.5%[x] multiplier
What makes
Judgement Day and
Judicator so good?
Judgement Day's tooltip is incorrect. Despite the tooltip saying up to 90%[x], the stacks of 6%[x] are compounding, resulting in 1.06 ^ 15 = 2.396 i.e. 139.6%[x] instead. Therefore, we pick it over
Coat of Arms as it is simply more damage with how easy it is to stack up Judgement through
Reach of the Law and
Rite of Judgement.
Judicator slots in perfectly and gives us a better Oath than
Disciple which does not help us in any way when we already have
Arbiter of Justice equipped.- The Judgement synergy with
Blessed Shield
Shield of Justice is very potent.
Why are we not playing
Ring of Starless Skies?
- Because we reset our Evade with
Words of Sacrifice
Rally. It counts as an Attack and therefore we do not need to cast
Blessed Shield after every Evade. So, we do not benefit from Starless Skies passive. - This allows us to use a legendary ring with the
Aspect of Proselytizing aspect, which is more damage on average, even factoring in the lost +Ranks to Core Skills. - You also have less issues with Faith upkeep, as you not only spend less Faith, but can also temper Valor Skills Restore X Faith on your now free Ring Slot.
I can not find an Amulet like the one listed in the build, what others stats can I use?
- Amulets with so many passives are indeed a very rare, once in a season sight. Instead of passives, other useful stats include:
- Strength (At least some more damage)
- Attack Speed (if not capped)
- Cooldown Reduction (if not capped)
- Critical Strike Chance (if not capped)
- Lucky Hit: Chance to make Enemies Vulnerable for 2 seconds (if not present elsewhere)
- All Resistances (generally useful)
- Fire Resistance (to survive the nasty fire explosion Elite affixes)
- "What about the other passives?"
Conviction only adds a bit of Attack Speed in Cap1.
Riposte is a decent choice.
Iron Sharpens Iron is a good alternative to the passives listed in the planner.
Dizzying Blow is not ideal because we do not apply much Crowd Control.
Fortitude is a very good replacement.
Crack in the Armor is hinges on Vulnerable which might not be applied at all times.
Where are we getting Fortified from?
Essence of Lies as Purified Divine Gift Fortifies you for 1% Life per second.- To count as being Fortified, any amount of Fortification will do.
- We boost the Fortified amount with some magic nodes on
Preacher. - Raheir, your mercenary, also provides a bit of Fortify through his ability.
Elixirs and Incenses
It's important to run Elixirs and Incenses at all times. Not only because they increase your Experience gain but also because they provide very strong combat boosts.
For Elixirs you want to use
Elixir of Advantage II to increase your Attack Speed. If you are already capped on Attack Speed, use
Elixir of Iron Barbs II for more Armor.
For Incenses you want to use
Spiral Morning for All Stats to reach requirements for Paragon Nodes if you do not have
Shroud of False Death, otherwise use
Ancient Times for Strength.
Song of the Mountain for Armor and
Soothing Spices for All Resistances and more Armor.