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Diablo 4 Build

MrRonit's Charge Auradin (1 Button Zoomer/AFK Build)

Season 11
presentationPaladin
Boss Killer
Dungeon Push
Infernal Hordes
Item Reliant
Pit Pusher
Hardcore
Speed Farm
End Game
Verified
Holy Light Aura
Shield Charge
Consecration
Fanaticism Aura
Defiance Aura
Updated on Jan 25, 2026
Jan 25, 2026

Build Overview

Welcome to MrRonit's Shield Charge Auradin build - this is a very powerful variant of the classical Auradin build that scales Holy Light Aura!

The core of the build is the same - we use Holy Light Aura combined with the Ceh rune to have multiple sources of Holy Light Aura that does damage! As a result we can also use this build for AFK Farming as well! Holy Light Aura scales with attack speed so we are able to stack a TONNE of this through the build and Shield Charge lets us use items which boost attack speed even further!

What makes this version so powerful is that Shield Charge adds free damage reduction, free attack speed and further free damage through various interactions by just replacing your move button. It's a FREE OFFENSIVE/DEFENSIVE BUFF to the auradin build!

In Version 2.0 of the build we now use Juggernaut which is BUGGED and boosts ALL SKILLS' damage! If you are coming from my first video then please watch Version 2.0 video below to understand this better!

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Endgame V2.0 Build Video Explained: https://youtu.be/xRLvAwkZ25k

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Endgame Build Video V1.0: https://youtu.be/DrqjPdiFz3E

Strengths and Weaknesses

  • Incredibly powerful for Speed Farming
  • Incredibly powerful for Pit Pushing
  • 1 Button/AFK Build - Very Easy To Play
  • Very Tanky Thanks To Shield Charge
  • Needs some gear to get online!

Build Variants

The full endgame version that requires Mythic Uniques such as Heir of Perdition, Shroud of False Death and Ring of Starless Skies

Where to Obtain Uniques for the build:

1) Dawnfire - Varshan

2) Griswold's Opus- drops from Duriel, Andariel or Harbinger

3) Herald of Zakarum - drops from Andariel or Harbinger

Assigned Skills

Primary
1
Secondary
1
5
5
5
Oaths

Holy Light Aura/ Defiance Aura /
Fanaticism Aura are all their for their PASSIVE BENEFIT

Just bind Shield Charge to your movement button and hold that down and WIN!

The Juggernaut Oath is bugged in a good way and now applies to ALL SKILLS including Holy Light Aura so we use this to scale our damage! With Aspect of the Juggernaut's Covenant this damage boost becomes 210% (up from 60%)!

Use Consecration on stronger enemies/bosses to gain 15% damage boost from Enhanced Consecration

Equipment

HelmHeir of Perdition
Chest armorShroud of False Death
GlovesDawnfire
PantsAspect of the Indomitable
BootsWildbolt Aspect
AmuletAspect of the Juggernaut's Covenant
Ring 1Ring of Starless Skies
Ring 2Aspect of Holy Punishment
WeaponGriswold's Opus
OffhandHerald of Zakarum

Mythic Uniques

1) Heir of Perdition - 60% multiplicative damage bonus and critical strike chance

2) Shroud of False Death - +1 to all passives is a 60-70% multiplicative damage boost

3) Ring of Starless Skies - Thanks to Shield Charge and Relentless Charge we transform it into a core skill meaning we can now use Ring of Starless Skies for a further 50% multiplicative damage boost and Ring of Starless Skies also has a TONNE of Attack speed!

Uniques

  • Dawnfire and Griswold's Opus are MASSIVE damage boosts for Holy Light Aura
  • Herald of Zakarum gives 50% more strength which in turn is a huge damage boost as strength gives more armor and then this gives more damage through Castle - I prefer this to a legendary shield for this variant of auradin as it does not rely on Arbiter so we don't need to squeeze in other legendary aspects like Aspect of Celestial Strife and Aspect of Ascension

Runes are very important

You need

  • Ceh and Bac runes to summon spirit wolves which also eminate Holy Light Aura
  • Neo and Lum - this means we generate primary resource along with Honed which generates faith! This means we can use Shield Charge infinitely!

Tempers

  • Holy Light Aura Potency is very important as it multiplicatively boosts our aura damage
  • En Garde helps us hit the block chance cap and gives us more armor forCastle - BUT once we are block chance capped, you want to temper everything else for Holy Light Aura Potency!

Stats

1) Cap Attack Speed to 100% (using Elixir of Advantage)

2) Cap Crit Chance to 100%

Sanctifications

There are SO MANY powerful sanctifications - nearly any of the mythic unique sanctifications such as The Grandfather, Ring of Starless Skies, Harlequin Crest or Heir of Perdition are going to be MASSIVE damage boosts but these rolls are rare!

Look out for Useful Offensive/Defensive Aspects - anything that gives more armor is useful through Castle

Look out for strength, critical strike chance, holy damage, fire damage, as more common affixes that can help as well!

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N.B Mobalytics display is bugged - temper rings for Holy Damage instead of Fire Damage!

Elixirs and Incenses

ElixirElixir of Advantage
Core IncenseAncient Times
Defensive IncenseSong of the Mountain
Resistance IncenseSoothing Spices

Elixir of Advantage helps us to reach the Attack Speed Cap

Skill Tree

Available0 (0)
Spent59 (12)

Paragon Board

Board Order

1. Castle

2. Shield Bearer

3. Preacher

4. Beacon

Glyph Levelling Priority

1. Spirit

2. Honed

3. Judicator

4. Canny

5. Exploit

Divine Gifts

Andariel
CorruptedEssence of Anguish
PurifiedEssence of Screams
Azmodan
CorruptedEssence of Hellfire
PurifiedEssence of Sin
Belial
CorruptedEssence of Shadows
PurifiedEssence of Lies
Duriel
CorruptedEssence of Squalor
PurifiedEssence of Pain

You can interchange Essence of Screams and Essence of Anguish. The movement speed is good for faster farming but Essence of Screams for resistances is better for pushing!

Mercenary

Subo gives more critical strike damage

Varyna gives more attack speed through blood thirst!

How it Plays

1) Bind Shield Charge to mouse move button or one button on controller

2) Press said button and move around and win!

Optional - Press Consecration on stronger enemy packs/pit bosses to boost damage and weaken enemies!


AFK version - stand around and your wolves will kill everything!

How it Works

The core of this build remains a classical Holy Light Aura, Dawnfire and Ceh rune build.

Our Ceh rune spirit wolves also eminate Holy Light Aura and apply freeze to enemies which is nice!

We scale Holy Light Aura damage with attack speed!

Thanks to Shield Charge and Relentless Charge we transform it into a core skill meaning we can now use Ring of Starless Skies for a further 50% multiplicative damage boost and Ring of Starless Skies also has a TONNE of Attack speed!

Shield Charge gives us a free bonus to damage reduction instead of moving and generates stacks of resolve through Enhanced Shield Charge. This means we can use the Juggernaut Oath which is bugged and boosts damage currently to ALL SKILLS not just juggernaut skills! So our Holy Light Aura is boosted significantly! This it taken even further by putting Aspect of the Juggernaut's Covenant on our amulet so Juggernaut Oath now gives us a 210% multiplicative damage boost!

Consecration has now also been added which drops an AoE effect onto the ground where within enemies are weakened and you gain 15% damage to you and your wolves through Enhanced Consecration!

Changelog

09/01/26 - V2 Shield Charge Auradin - Juggernaut Oath Added!

02/01/26 - V1 Shield Charge Auradin!

Video

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