Core Mechanics
Damage
Blessed Hammer functions as a satisfying and powerful skill to use because of
Disciples' Halo which converts it into the nostalgic orbitting
Blessed Hammer.
Arbiter of Justice is used for its many potent multipliers such as
Aspect of Celestial Strife,
Aspect of Ascension and the newly introduced
Beru of Light's Epiphany. It also enables the use of
Argent Veil, which lets us cast 2-3 Free
Blessed Hammer when we Evade. This allows us to cast on the move, greatly increasing our speedfarming capabilities.
Disciple naturally fits into the build by giving us [x]50% more damage.
On the Push Variant, we opt for
Fortress because of
Resolve Damage Bonus Fortress which we also combine with
Sentinel and Maximum Resolve Tempering Affixes. In order to maintain good uptime on
Fortress, we use
Holy Light Aura,
Fanaticism Aura and
Defiance Aura with
Resplendence to constantly lower its Cooldown.
Berú of Light's Epiphany is swapped for
Berú of Righteous Will because we can't put points into
Arbiter of Justice and
Fortress at the same time.
In order to enter Arbiter Form with
Disciple and gain more Damage, we use
Condemn, which has a fairly low Cooldown and is lowered further by
Resplendence.
Defenses
We stack Maximum Resolve to give massively increase our survivability with
Aspect of Glynn's Anvil.
Because we can get away with having low Maximum Life, one Life on Hit affix is very strong as it will heal a big % of our total life pool.
Resource Management
Solving Resources early can be quite tricky now that the Lum Rune is gone.
Once we get
Ring of Starless Skies +
Argent Veil, one Faith per Second Affix is just enough to Sustain our Faith.
Without it, we need up to 3 Faith per Second Affixes and a Lucky Hit: Chance to Restore Primary Resources on our Ring can also help.
On the Push variant,
Free Cast Fortress eliminates any problems.
Frequently Asked Questions
How do I Generate Resolve?
Aegis generates 8 Resolve.
Fortress generates 30+ Resolve per second.- This can be cast manually like on the Push variant.
- It can also be cast automatically with
Berú of Light's Epiphany whenever we cast
Arbiter of Justice.
What is Bugged?
Arbiter of Justice has many bugs regarding Movement Speed.
[x]Movement Speed is supposed to allow us to exceed the Movement Speed cap but currently it is only allowing us to get to 210% instead of 255%.
Attack Speed Breakpoints
Because the game's server operates in frames (images), Skills can only be cast in a whole number of frames. This means, for example, that you can't cast a Skill in 10.2 frames. To extend this example further, that means that all Attack Speed values that lead to a cast time of 10.01 to 10.99 frames would mean you end up casting at 11 frames, effectively wasting all Attack Speed gains from 11 frames to 10.01.
For that reason, it is important to reach the Attack Speed Breakpoint of a frame.
You might be wondering how frames translate into actual Cast Speed. Because the server runs at 60 frames per second, the way we translate frames into Cast Speed is with the formula: 60 / Frames = Casts per Second.
Breakpoints:
Masterworking and Greater Affixes Explained
To find everything you need to know about Masterworking and Greater Affixes make sure to check our Tempering and Masterworking Guide out.
Further Questions
If you have any questions about this guide feel free to reach out to me whilst live on Twitch or contact me offline via my Discord.