Welcome to my favorite way to play Amon in Borderlands 4! This guide is centered heavily around melee but has a lot of options when it come's to using guns as well. This build is capable of soloing UVHM 5 and is great as a leveling guide as you play through the game! There is an accompanied video which is linked on this page as well if you'd prefer that format and want to see the build in action.
Borderlands 4 Build
Amon
Onslaughter
The Only Onslaughter Guide You'll Ever Need!
Leveling
End Game
Build Overview
Skill Tree
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Onslaughter
Amon's character trait is that he has an action skill (AS) along with a
Forgeskill. Think of this as a mini AS that is VERY DIFFERENT. Some things only proc off of
Forgeskills, as where some proc from AS.
Onslaughter is your AS and it has a lot going for it. Upon pressing the AS button, you gain 18 seconds of buffs. Your shield has constant regeneration, your guns and melee deal 25% bonus fire damage, you move 30% faster, and you gain a new ability... Rocket Punch. This allows you to lunge very far at your enemies and deal tons of damage. Keep in mind this scales with melee, skill, and fire damage so be on the lookout for things that buff those!
Let's go over each skill together!
Impetus: This is a kill skill that gives shield and movement back on kill for 15 seconds, it's a really great skill without much more to add. Keep in mind, it stacks up to 3 times and has synergies with the specialization trees seeing as you can increase your gun damage with your move speed.
What Burns Within: This is super simple, you do 30% more fire damage at 5/5. It's a pretty good buff and gives bonus damage to literally everything you do. When you use Onslaughter, all of your melees and bullets fired gain bonus fire damage so this just gives it a little boost. Personally I just don't find it interesting so I skip it.
Discombobulate: 25% chance to crit with melee. If you're willing to have some RNG it's great, otherwise I'd recommend Heavy Plate.
Heavy Plate: More shield, that's all.
Wield the Storm: This skill just increases status effect damage and duration. DOTs in this game are actually quite powerful but seeing as we really want melee damage, we'll skip it here.
Gut Punch: This is one of your main skills. Whenever you punch an enemy or hit them with any sort of ordnance, you have a chance to weaken the enemy hit (the duration and chance can be increased by skills like
Wield the Storm). Once weakened, the enemy deals 40% less damage and take 20% which is a huge DPS boost while also keeping you safe. You'll want to be throwing nades anytime you can before you kill them (for more reasons than just this)
Tritanium Knuckles: This skill is very simple, it buffs your melee damage along with your skill damage. As stated earlier, your rocket punch counts as both so it receives double buffs from this. It's a great skill that I often run.
Forged In Steel: This is one of
Amon's best skills down this tree. By using your
Forgeskill (NOT YOUR AS) you gain 6 full seconds of invulnerability. This means literally nothing can down you, including yourself. If you're using something like a rocket or spread launcher, you can be point blank and you'll never down yourself!
Bullet Storm: This is a fairly good skill that I often skip. Applying DOTs gives bonus gun damage. Very simple but I'm all about melee damage so I go without it, your gun damage will still be great.
Metal Urge: This is one of the better AS cooldown rate skills in the game. At first it looks sorta mid until you start looking into it a bit more. At 5/5 it gives 2.5% cooldown rate for 12 seconds after dealing any gun damage. What you may not notice is that it stacks up to 20 times, that means you can get a whopping 50% quicker cooldown for
Onslaughter!
The Best Defense: This grants overshield based off of YOUR melee damage. This is a skill that benefits even from just 1 point put in. 3% doesn't sound like much, but when you do 10's of thousands of damage every swing, you start getting insane overshields that easily prevent you from getting down or taking damage over time effects.
Below are your 3 split paths of your skill tree. As a whole, I'd advise against the right tree unless you have something specific in mind. We're going to look through them starting with the left tree.
Bloodlust: We're actually going to start with this as the next two skills have direct synergy.
Bloodlust is another skill that 1/5 is good enough. 3% lifesteal is HUGE when you deal 10,000 damage. The reload speed is nice but definitely unnecessary.
Berserk: This is one of
Amon's BEST skills in any tree. Simply put, once you activate your
Forgeskill (NOT YOUR AS) you have 15 seconds of slow immunity and 30% bonus damage on all guns and melee. We often use the
Hot Slugger in this build so we'll use it as an example. If it normally does 10,000 damage, now it will do 1,3000 damage assuming
Berserk is active. You can keep it active using the next skill...
There Is Only Red: This is a kill skill that's only active when
Berserk is. Every kill you get will restore 9 seconds of
Berserk and grant a 60% bonus to the cryo damage added from
Berserk.
This can stack 10 times up to a total of 600%! If we're already doing 3000 extra damage from
Berserk with a
Hot Slugger then add on the bonus 600%, you're now doing 18,000 more damage! This is on top of the already existing 10,000 base damage from the
Hot Slugger itself. Never pass up these two skills if you're already down here.
Rimebreak: Another 1/3 skill. On shield break you instantly freeze all of the nearby enemies and get some shield back. It's useful but can only happen once every 45 seconds.
Brimming Vigor: I don't actually like this one very much. It's not a bad skill at all, however, the melee damage is less than the bonuses of
Tritanium Knuckles since it only gets full bonus while your health is full which it often isn't. The added health is nice and gives this skill a reason to exsist.
My Touch Is Death: If you're going to use this skill, you really need to max it out. This gives a 1/4 chance on melee to proc all of your kill skills, this includes
Berserk. Most of the time this is sort of useless since you'll kill most enemies in 1-2 hits, however, if you're fighting a boss that doesn't have many mobs it'll prove very useful. Remember that every skill grants another 9 seconds of
Berserk which is a huge portion of your damage. So if you fight a boss and start punching him, you have a decent chance to keep up that damage bonus, each proc will also be adding more stacks of
There Is Only Red, further increasing your damage.
Into the Fray: Moving over to the middle tree, this skill is really a no brainer. You gain increased damage dealt and decreased damage taken based off of your distance from the target, reaching full effect while you're touching them. The damage bonuses work for both guns and melee which is perfect since
Amon loves to be within punching distance/shotgun distance.
Burning Ramparts: Again, we skip this one as it's a buff to gun fire rate which we really don't need. Most of our damage is melee, and the guns we use are often one-shot reload weapons. The status effect chance is nice, but it's based off of how full your shields are, which they're usually down since we are punching everything.
Harbinger:
Amon gains melee damage and shield capacity per kill, stacking up to 5 times. It's just a good skill.
Rearm: This is another skippable skill for most builds. It refills your mag on each punch which is great an all, but if all of our guns have to reload after 1 shot, it's a lot less powerful.
Maiming Strike: We need 1 point into this skill in order to reach our final skill, otherwise it's unneeded. It's not at all a bad skill, but the weaken debuff doesn't stack and we're already making it happen with our melee and ordnance.
Mortal Flare: This is an amazing skill, I max it out any time I can. At max it deals about 5,000 damage at level 50. When you kill an enemy that you've applied the weakened debuff to, they explode and damage all other enemies nearby.
Catastrophe: Finally moving onto the right tree. When you deal shock damage, you gain crit chance, and when dealing fire damage you gain crit damage. I believe this applies to melee but I can't say for certain. Not a bad skill but not one I get.
Dragon's Breath: This is right up there with
Berserk as being one of
Amon's best skills. After using your ordnance (either throwing a grenade or pulling out and putting away your rocket/minigun) your next shot is transferred to fire and does 100% more damage, staggering enemies you hit. This bonus stacks with everything else we've got so going back to the example from earlier... If
Berserk and
There Is Only Red are making our
Hot Slugger deal 28,000 damage per shot, throwing a grenade before shooting will take it up to 56,000 damage! Surprisingly, it's almost always going to increase your damage output, even if the enemy is resistant to fire. If the enemy is flesh, it's just straight up double damage. Get this skill always.
Judgement: A pretty good skill, it's essentially a psuedo-execute. Would recommend if you have the points.
Fists of Stone: This skill is simultaneously mid and good. At 5/5, melee attacks grant you 10% of your
Forgeskill cooldown back, this is recommended if you've got a build where your
Forgeskillis dealing significant damage.
Crackling Aegis: This is another counterintuitive skill. You gain status effect damage and ordnance damage based off of how full your shield is, but your shield is rarely full.
Electrical Fire: For the final skill, whenever you deal fire damage, you also shock the enemy, and whenever you shock the enemy you also set the enemy on fire. It's okay but has some weird scaling so it can be underwhelming. I believe the DOT will deal 10% of the DOT that procced it. So if your fire DOT is only doing 100 DPS, the shock created by this skill will only do 10 DPS.
Notes
Augments, Capstones, and Items
Starting out with the Augments
Pyroclast: This is one of the first available augments and also one of my favorites. During
Onslaughter, you're surrounded by a ball of fire that damages all enemies within range. Every kill you get increases the damage of this by 20%, up to 200% total. Not only that, but each kill now restores 20% of your AS duration meaning you can stay in
Onslaughter permanently with enough kills!
Thermal Diffusion: This is one 2 augments that I would advise against. Rocket Punch gains double radius, and increased damage based off of your max shield capacity. You can also choose to deal fire damage or cry with your melee, however it's entirely outclassed by the next augment.
Fellfrost: Do not sleep on this augment. It's one of the best mobbing skills in his tree and allows
Amon to one-shot the majority of enemies. After pressing the AS button (it doesn't work if you use the melee key for some reason) you can choose to press the AS button again to swing a giant cry sword in a large radius in front of you. This will instantly kill anything below 25% HP aside from bosses. Keep in mind, if an enemy is at 50% HP, and this drops them down to 22%, it will still count for the execute. This and
Pyroclast are must-have augments for general mobbing.
Force of Nature: I swap to this anytime I'm planning to fight a boss. Simply put, when you deal gun damage in
Onslaughter, you apply stacks to the enemy. When you Rocket Punch, melee, or use a
Forgeskill on the enemy, they explode doing heavy damage. The reason this comes into play is the fact that each stack detonates for 100% of the damage that was dealt. So if you stack
Berserk and use
Dragon's Breath while shooting an enemy with the
Hot Slugger you might be able to do close to 60,000 damage per shot. If you can stack that up by shooting the enemy 10 times, you'll now do a 600,000 damage burst to them and nearby enemies if you use a
Forgeskill to detonate the stacks. Absolutely insane damage augment.
Fulminating Fist: You send out a shock lighting wave that can be spammed. I haven't used it much but it wasn't good when I did. I don't use this one.
Capstones
Hoarcleave: This turns your Molten Hammer
Forgeskill into a ranged cryo blade that penetrates enemies and instantly freezes anything it touches (including some bosses!). It has a short cooldown and is amazing at proccing your stacks from
Force of Nature. Enemies also detonate when killed by
Hoarcleave and it's great for activating
Forged In Steel. I use this 80% of the time.
Molten Roil: This is an upgrade for Molten Hammer. It essentially takes 40% of the damage you dealt to the enemy with the hammer and creates a fire pyre underneath them to release all of that damage. It's a good capstone and if you enjoy the hammer, definitely go with this.
Stormcutter: I admittedly haven't used this one. To my knowledge it's quite powerful as it restores cooldown, restores duration if you're in AS already, and gives your ordnance back. The only real problem with this skill is that it requires you to fully go down the right tree which is by far the worst.
Items and Gear
- Luckily,
Amon can use a wide variety of gear and I encourage you to try out things for yourself. If something looks interesting, use it! I've used just about everything on
Amon and while some of it was less than stellar, most everything did just find killing the enemies, even in UVHM 5. However I will get into some specifics. - For gun's you'll want to be looking for any sort of Jakobs shotgun. These are amazing on
Amon since they have very high damage per shot. Keep in mind, this means that skills like
Berserk or
Dragon's Breath will be giving HUGE bonuses to your shots! Also they have direct synergy with
Into the Fray as they will be dealing more damage at close range than normal. One of my favorite techniques is to play this sort of like Shotgun Zer0 from BL2. Activate your action skill, throw a nade, use your Rocket Punch to get close to the enemy, and use your shotgun to take them down. - Any Jakobs shotgun will work, however I'd highly highly recommend the
Hot Slugger (from the Callous Harbinger of Annihilating Death in Terminus Range),
Rainbow Vomit (from Leader Willem in Carcadia Burn),
T.K's Wave (from Rocken Roller from Carcadia Burn) or a shotgun with a spread launcher attachment if you want to become broken OP. You could also think about the
Hellwalker (from Saddleback in Terminus Range) however it's been heavily gutted since it's debut in BL3 so it's honestly not great. It does play acool little guitar riff each shot tho :) also it spawns with mostly the same parts everytime, meaning it's pretty much just a decent purple Jakobs shotgun that can be farmed consistently. - You can also try out automatic weapons, you won't be one-shotting but you will be having a lot of fun! One of my current favorites is the
Wombo Combo (from the Rippa Roadbirds in Carcadia Burn) as it does high DPS, can come in any element, and shoots zip rockets that deal high damage meaning
Berserk gets pretty big bonuses from it. Vladof underbarreled guns also work great, flamethrowers have obvious synergy, and underbarrel shotguns can do crazy high DPS. - For repkit, look for anything with Hard Hitter as it'll add bonus melee damage for 6 seconds. If you plan to be fighting bosses, you may also want to look for an Amp repkit so you can increase your detonation damage with
Force of Nature. Any purple kit will do, however you can also look for the
War Paint (from Saddleback in Terminus Range) as it'll provide move speed and fire rate or the
Triple Bypass (from Backhive in The Fadefields). The
Triple Bypass gives 3 charges to your repkit and increases the duration of the effects, meaning you can potentially get 30 full seconds of bonus melee damage. - For your ordnance, use anything you like but this build works best with grenades and specifically ones with a low cooldown or high charges. This is because we want to hit as many enemies with
Gut Punch as we can for the weaken effect and we want to be activating
Dragon's Breath whenever we can. My go-to grenades are the
Jelly (from Splashzone in The Fadefields) or the
Swarm (from Sidney Pointylegs in The Fadefields). The
Jelly will do a lot more damage as a grenade but the
Swarm will be much better at activating
Gut Punch. You could also use a crit knife, however that'll likely get nerfed and I don't like being too broken so I avoid it. - For classmods, you're going to want to look for literally anything buffing up the red tree or anything that provides bonuses to
Forgeskills in the other trees. For legendary classmods you'll want either the
Forge Master (from Radix in the Carcadia Vault) for more
Forgeskill cooldown or the
Furnace (from Idolator Sol in The Fadefields). The
Furnace is going to be your best option as it converts
Hoarcleave to fire and increases fire damage by a significant amount. The skills it buffs are amazing too, but you'll want to look for one that gives good boosts to both
Mortal Flare and
Dragon's Breath. - For shields, be on the lookout for anything with the Berserker effect or any armor bases shield that grants melee damage on segment break. These shields provide a huge damage boost to each of your punches. Assuming you're far enough through the game you can get the
Heavyweight (frome the Vile Prototype in Terminus Range) which will be your absolute best option. It doubles your melee damage assuming you have armor segments left but breaks the segments in the process. The math on this is multiplicative to my knowledge, meaning it can hit some absolutely crazy numbers! Other great options are the
Firewerks (once again from Splashzone in The Fadefields) and the
Super Soldier (from Vile Lictor in Terminus Range). - The enhancements are 100% up to you and what you're using. Unfortunately it appears that the legendary enhancements can only be found as world drops so there's no reliable way to farm them. Look for one that buffs up whatever weapon type you use more, and pay attention to the smaller passives for anything spicy.
Gameplay Loop
- Most of the gameplay loop will end up playing out the same. Always remember to change your augments on the fly to provide whatever you need at the time. Anytime you AREN'T fighting a boss, put on either
Pyroclast or
Fellfrost for some crazy mobbing potential (you could also use
Force of Nature but it's very overkill). Now once you enter a mobbing area, always start by using your
Forgeskill to proc
Berserk. Aim for as many kills as you can to achieve higher stacks of
There Is Only Red. Enter your
Onslaughter and start swinging. For
Pyroclast based builds you'll want to be swinging, throwing nades, and shooting anything you're close/can't punch the enemy. Remember that
Dragon's Breath will always proc simply by throwing a grenade (it doesn't even have to hit anything) and it has no cooldown, spam it as much as you can to keep your damage up. Your goal with
Pyroclast is to continue getting kills to increase your
Onslaughter timer and stay in your AS permanently. - If you're running a
Fellfrost build it's gonna be a lot easier. Simply activate
Onslaughter, find an enemy, press the AS button, press it again after your Rocket Punch, and everything should die. Remember to always try and keep
Berserk up by getting kills, it's one of your biggest damage bonuses. Also when using
Fellfrost you can swing your camera around to hit all sorts of enemies with the second swing, it'll always execute enemies below 25% which should mean a Rocket Punch into
Fellfrost combo should kill pretty much every mob every time. - For bossing, make sure you swap to
Force of Nature. Ideally you have a high damage shotgun to stack this up. Enter the arena, use an Amp repkit if you have one, activate your
Forgeskill to proc
Berserk, activate
Onslaughter for bonus damage and to be able to stack
Force of Nature, then throw a grenade. You're now fully ready to shoot the enemy. Shoot at the boss while still in your AS (aim for the crit), if this gains you 10 stacks of
Force of Nature (which can be viewed above the healthbar) then you're ready to Rocket Punch them and detonate all of the stacks. After that, throw another nade, shoot again, Rocket Punch again. If you're using something like the
Hot Slugger, you're gonna use a similar but different approach. Since the
Hot Slugger only shoots one projectile, the enemy will only accumulate 1 stack at a time, so you'll need to manually continue shooting them for more stacks. Enter arena, repkit, use your
Forgeskill, activate
Onslaughter, throw nade, shoot
Hot Slugger (at the boss crit spot if possible), throw nade, shoot
Hot Slugger, throw nade, shoot
Hot Slugger, rinse and repeat until at least 5 stacks, then Rocket Punch. - If you're using a spread launcher for bossing, do the same as instructed above, but this time you only need to shoot once and punch once. It should be enough damage to one-shot the majority of bosses assuming you land all shots of the spread launcher.
In Conclusion
That is the end of this build. I really really hope you were able to learn something from this. Please experiment with different guns, different skills, different shields, etc. Player creativity is what discovers all of the fun builds we get to try out!
Super duper huge thanks to DominicTheChemnerd for absolutely carrying me through all of this information and teaching me how almost every one of
Amon's skills work! Moxsy has some great videos online if you're interested in checking out some really broken glitches on
Amon, and I stream a bunch if you wanna see some gameplay :)
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