This build is all about using
Onslaughter for damage and it's multiple augments w/
Raging Inferno to ONE PUNCH enemies and melt bosses in a singular
Onslaughter activation.
Bossing is based around
Thermal Diffusion and mobbing is very flexible.
This build is all about using
Onslaughter for damage and it's multiple augments w/
Raging Inferno to ONE PUNCH enemies and melt bosses in a singular
Onslaughter activation.
Bossing is based around
Thermal Diffusion and mobbing is very flexible.













Calamity - used for melee damage to ONE PUNCH ENEMIES with either high enough melee damage or with
Raging Inferno DoT
Thermal Diffusion - used for bossing with a high capacity shield. The damage boost is additive with base onslaughter damage before the damage formula is applied making it VERY STRONG. My capacity is a little over 100k which adds about 20k additional base damage onto the 7k base damage
Pyroclast - great for mobbing as it keeps up our action skill. Do not need the damage from
Thermal Diffusion as the
Raging Inferno DoT will finish off the enemy.
Fellfrost and
Fulminating Fist - solid mobbing damage. Although converted to fire because of
Furnace effect.
Fulminating Fist isn't the best but it is fun.
Stormcutter - Ranged melee application. Also helps with our Action Skill and Ordnance upkeep
Discombobulate - increased crit chance for more
Raging Inferno procs
Heavy Plate - increase shield for
Thermal Diffusion
What Burns Within - increases
Onslaughter damage
Gut Punch - Damage boost that double dips
Forged In Steel - Immunity to damage which helps survivability.
The Best Defense - Overshield for survivability
Catastrophe - Increased crit chance for proccing
Raging Inferno. Shock part kept up from
Electrical Fire DoT.
Fists of Stone - Using
Slippy and
Tempered Pyre you can easily keep up
Stormcutter
Electrical Fire - Take our
Raging Inferno and divide it by 50% and have a double dipped shock dot. Allowing us to easily cover shielded enemies. This skill itself does not double dip but if using a double dipping skill it takes that base damage. This is a key skill
Executioner - crit damage applies to
Raging Inferno
Gathering Storm - double dips into
Raging Inferno but not around during bossing
Tempered Pyre and
Twin Tempers - used to proc
Gut Punch,
Fists of Stone, and
The Best Defense
Herald's Call - used to increase damage of
Electrical Fire shock DoT
Raging Inferno - double dipping status effect skill. Does not benefit from skill damage. Carries bossing and makes mobbing very easy. This is a key skill
Wildheart - increased status damage for our DoTs







You will want to hold any splash weapon to benefit from the gun splash damage bonus on your Enhancement. When holding a splash gun and having gun splash damage it will act as all damage dealt. Making it an excellent stat stick. I go with the Stellium which is a high DoT
Maliwan Shotgun which is easy to use with the Primed Potency Enhancement. Solid to shoot with mobbing
Jakobs Pistol Vial Launcher Underbarrel - This damage boost is great for min maxing. You can shoot the vial at the enemy then swap to the splash gun.
Slippy - procs
Fists of Stone and
Gut Punch. Get points with +1 charge
Order Energy Shield Triple Turtle - Highest possible shield capacity found is around 65k. This is for
Thermal Diffusion
Firewerks - great for mobbing. Can still use this with
Thermal Diffusion even though the shield capacity is a lot lower.
Watts 4 Dinner - decent bonus element and survivability during mobbing.
Melee Crit Chance or Skill Crit Chance is VERY noticeable and helpful as a passive. Gives consistency for DoTs which I prefer over basic soup damage boosts.
Furnace - points in
Raging Inferno for stronger DoTs
Triple Bypass - used for
Now With Caffeine to cycle
Onslaughter
Get with Damage Dealt or Elemental Damage for min maxing damage that double dips into
Raging Inferno
Anything goes for enhancement that matches with your gun of choice as long as it has the gun splash passive
If going with my recommended gun of choice the Stellium then get the Primed Potency Enhancement.





2/3
Action Fist - great damage boosts
2/3
Reel Big Fist - great damage boosts
1/3
Baker - increased shield capacity for
Thermal Diffusion
1/3
God Killer - used for good damage boost if not using
Thermal Diffusion during mobbing.
Now With Caffeine - cycle
Onslaughter easily
A Honed Mind - more crit chance for proccing
Raging Inferno
The Best Defense - damage boost that double dips
I Am A Gun - damage applies to our Action Skill
Very simple. Activate
Onslaughter and get punching!
Use
Stormcutter to keep up your Action Skill and Ordnance
Throw
Slippy to get back
Stormcutter
Shoot Vial Launcher for damage boost.
Throw
Slippy to apply
Gut Punch
Activate
Onslaughter and get punching!
When
Onslaughter runs out use your
Triple Bypass to quickly get back your action skill
Use
Stormcutter whenever just not before punching as it could accidentally proc
Electrical Fire which we want to keep for our big punches.
October 27th 2025 - Build video linked!
October 25th 2025 - Build released
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