Jane Doe ZZZ Overview
Welcome to our Zenless Zone Zero Jane Doe guide. We’ll cover everything you need to know about her skills, builds, teams, and more.
![]() Jane Doe |
![]() CISRT |
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![]() S Rank |
![]() Physical |
![]() Anomaly |
Version 1.1 has been out for almost a week now, and Jane Doe is a playable character in the Story. With this, we know Jane’s full kit and how she fits into the game.
Apologies for spoilers, but Jane Doe is part of NEPS (New Eridu Public Security), and she is a Physical Anomaly Agent. With Jane, we now have a third Anomaly Agent, which will look to power up the current Anomaly roster.
Many players are expecting Jane to work well with Grace, pairing together for a powerful Disorder team.
When it comes to Piper, Jane seems likely to be a replacement rather than a teammate. While they can work together, both being Physical creates an overlap that isn’t desired.
Seth is also an A-Rank Agent that synergizes with Anomaly, and he will be featured on Jane’s banner as well. Since he is Electric/Defense, he will be the link that activates Grace’s Additional Ability if you don’t have Rina.
ZZZ Jane Doe Release Date
Jane Doe will be releasing in the second half of Version 1.1, on September 4th, 2024. Here’s a look at her upcoming banner.
ZZZ Jane Doe Skills
Kit Overview
If you don’t want to read every little skill, here’s an overview of Jane’s skills and overall kit.
Core Passive/AA
Jane’s Core Passive allows Assault to Crit for the entire team. There are conditions to fulfill, but this allows any Agent like Piper or Nekomata to Crit on Assault with Jane on the team.
This Assault Crit is not like regular Crit. The Crit Rate and DMG scale with Jane’s Anomaly Proficiency, so you don’t need/want to build Crit stats on Jane.
Jane Doe’s AA gives her faster Anomaly Buildup, and requires either another NEPS Agent (Zhu Yuan, Qingyi, Seth) or ANY Anomaly Agent (Grace, Piper).
Two Dodges
Jane has a unique mechanic where she has two dodges. Some skills like her Dash Attack will be different depending on which Dodge triggers it, the first or second.
Special Meter – Passion Stream
As you attack with Jane, trigger Perfect Dodge, or Defensive Assist, she will accumulate Passion. Once filled, Jane enters the Passion state, increasing her ATK based on Anomaly Proficiency and increasing her Anomaly Buildup Rate.
Once you enter the Passion State, you will also gain one usage of her enhanced Basic Attack (Salchow Jump). You trigger this by holding down Basic Attack, which causes Jane to spin and deal consecutive attacks, similar to Piper’s EX Special.
Using Jane’s Chain Attack or Ultimate lets you directly enter Passion Stream with max Passion and gives you another charge of Salchow Jump.
From testing, you should be able to use Salchow Jump twice by using Chain Attack/Ultimate even if Jane is already in the Passion state.
Team Role
Overall, Jane’s kit feels like a mixture of Nekomata and Piper. Her kit wants her to be on field, which is perfect for the “detonator” role in a Disorder team. In these teams, you trigger Shock with Grace, swap to Jane, and proc Disorder from Assault.
While Jane can also be played with Nekomata or Piper, there appears to be more synergy by pairing her with a non-Physical Anomaly Agent for Disorder.
Core Skills
Core Passive: Insight (Lv 4/6)
When Jane’s attacks hit an enemy, it causes them to enter the Gnawed state, lasting for 10s. If any squad member triggers Assault on an enemy in the Gnawed state and causes the Flinch effect, the Flinch effect duration is extended by 5s, and Assault DMG has a chance to trigger a critical hit, with a base CRIT Rate of 31% and CRIT DMG of 50%. Each point of Jane’s Anomaly Proficiency further increases this CRIT Rate by 0.13%.
Additional Ability: Sore Spot
When another character in your squad is an Anomaly character or shares the same Faction:
Jane’s Physical Anomaly Buildup Rate is increased by 20%. When the enemy is already suffering from an Attribute Anomaly, Jane’s Physical Anomaly Buildup towards the target is increased by an additional 15%.
Basic Attack ![Zenless Zone Zero Basic Attack Button](https://cdnportal.mobalytics.gg/production/2024/06/Zenless-Zone-Zero-Basic-Attack-Button.png)
Basic Attack: Dancing Blades
Press Basic Attack to activate: Unleashes up to 6 attacks in front, dealing Physical DMG.
Passion
When Jane triggers Perfect Dodge, Defensive Assist, or performs a move that deals DMG to the enemy, she accumulates Passion Stream. Upon reaching the maximum Passion Stream, Jane enters the Passion state.
While in the Passion state, Jane’s Physical Anomaly Buildup Rate is increased by 25%. Additionally, if Jane’s Anomaly Proficiency exceeds 120, each extra point raises her ATK by 2, up to a maximum of 600.
In the Passion state, Jane’s skills that deal damage consume Passion Stream. Activating a Perfect Dodge or Defensive Assist regenerates Passion Stream. Jane exits the Passion state when all of her Passion Stream is consumed.
Basic Attack: Salchow Jump
Entering the Passion state grants Jane one use of Basic Attack: Salchow Jump. When available, hold Basic Attack to activate:
Launch rapid consecutive attacks forward, followed by a Finishing Move, dealing Physical DMG. Hold the button during the consecutive attacks to extend the skill duration. Release Basic Attack to trigger the Finishing Move early.
Anti-Interrupt level is increased during the consecutive attacks, and Jane takes 40% reduced DMG. Jane is invulnerable during the Finishing Move. Using and damaging an enemy with Basic Attack: Salchow Jump while in the Passion state generates Passion Stream.
Dodge ![Zenless Zone Zero Dodge](https://cdnportal.mobalytics.gg/production/2024/05/Zenless-Zone-Zero-Dodge.png)
Dodge: Phantom
Press Dodge to activate. A rapid dodge. Character is invulnerable while using this skill. Jane has an extra dodge. Before she enters the Passion state, she alternates between the two dodges. After entering the Passion state, Jane can pass through enemies in front when dodging.
Dash Attack: Edge Jump
Press Basic Attack during a dodge to activate: If after the first dodge, launch an upward slash in front, dealing Physical DMG. If after the second dodge, perform a consecutive slashes in front, dealing Physical DMG.
Dash Attack: Phantom Thrust
While in the Passion state, press Basic Attack during a dodge to activate: Launch three quick rushing slashes in front, dealing Physical DMG.
Dodge Counter: Swift Shadow
Press Basic Attack during a Perfect Dodge to activate: If the first dodge, unleash multiple slashes at enemies in front, followed by a downward thrust, dealing Physical DMG. If after the second dodge, leap up and deliver three consecutive attacks to enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
Dodge Counter: Swift Shadow Dance
While in the Passion state, press Basic Attack during a Perfect Dodge to activate: Slash enemies in front quickly multiple times, dealing Physical DMG. Character is invulnerable while using this skill.
Assist ![Assist](https://cdnportal.mobalytics.gg/production/2024/07/Assist.png)
Quick Assist: Dark Thorn
When the on-field character is launched, press Assist to activate: Unleash multiple slashes at enemies in front, followed by a downward thrust, dealing Physical DMG. Character is invulnerable while using this skill.
Quick Assist: Lutz Jump
While in the Passion state, when the on-field character is launched, press Assist to activate: Slash enemies in front quickly multiple times, dealing Physical DMG. Character is invulnerable while using this skill.
Defensive Assist: Last Defense
When the on-field character is about to be attacked, press Assist to activate: Parries the enemy’s attack, dealing massive Daze. Character is invulnerable while using this skill.
Assist Follow-Up: Gale Sweep
Press Basic Attack after a Defensive Assist to activate: Leap up and swiftly slash the enemy, then execute a wide sweeping slash across a large area in front, dealing Physical DMG. Character is invulnerable while using this skill.
Special Attack ![Zenless Zone Zero EX Special Attack](https://cdnportal.mobalytics.gg/production/2024/05/Zenless-Zone-Zero-EX-Special-Attack.png)
Special Attack: Aerial Sweep
Press Special Attack to activate: Leaps into the air to launch consecutive kicks forward, then sweeps across, dealing Physical DMG. Anti-Interrupt level is increased while using this skill.
EX Special Attack: Aerial Sweep – Clearout
With enough Energy, press EX Special Attack to activate: Leaps into the air to launch multiple consecutive kicks forward, then sweeps across, dealing massive Physical DMG. Character is invulnerable while using this skill.
Chain Attack ![Zenless Zone Zero Ultimate](https://cdnportal.mobalytics.gg/production/2024/05/Zenless-Zone-Zero-Ultimate.png)
Chain Attack: Flowers of Sin
When a Chain Attack is triggered, select the character to activate: Weaves between and slashes enemies in a large area in front, dealing massive Physical DMG.
Jane directly enters the Passion state upon activating the skill, and gains max Passion Stream. Character is invulnerable while using this skill.
Ultimate: Final Curtain
When Decibel Rating is at Maximum, press Ultimate to activate: Weaves between and slashes enemies with a powerful attack in a large area in front, followed by a Finishing Move, dealing massive Physical DMG.
Jane directly enters the Passion state upon activating the skill, and gains max Passion Stream. Character is invulnerable while using this skill.
Jane Doe ZZZ Mindscape Cinema
Check back later for more information on Jane Doe’s Mindscape Cinema. We’ll be sure to update as soon as we learn the official details.
Jane Doe ZZZ Build Guide Overview
As with most Anomaly Agents, Jane simply wants Anomaly stats. Many parts of her kit scale with Anomaly Proficiency, so getting good Substats on your Drives will be important.
You want to hit 420 Anomaly Proficiency to max her ATK buff on AA, giving a 600 ATK buff in Passion state. This will also get you close to 100% Crit Rate on Assault through her Core Passive.
W-Engine
- Sharpened Stinger
- Weeping Gemini R5
- Rainforest Gourmet R5
Drive Disc
- Freedom Blues (4)
Fanged Metal (2) - Freedom Blues (2)
Fanged Metal (2)
Flex (2)
Main Stat
- (4) Anomaly Proficiency
- (5) Physical DMG%
- (6) Anomaly Mastery
Substats
- Anomaly Proficiency
- ATK%
- ATK
- PEN
ZZZ Jane Doe Best W-Engines
Without a doubt, Jane Doe’s best W-Engine will be her signature weapon. This will feature on the W-Engine Banner during her release. Unfortunately, we don’t know the full details yet, such as how much better this weapon is over the F2P options.
Sharpened Stinger
Weeping Gemini R5
ATK: 46/594 – ATK%: 10%/25%
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
Rainforest Gourmet R5
ATK: 46/594 – Anomaly Proficiency: 30/75
For every 10 Energy consumed, the equipper gains a buff that increases ATK by 4% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.
When it comes to Weeping Gemini vs Rainforest Gourmet, both provide very strong buffs and are solid options to use. Both are craftable, so you’ll eventually be able to max them out to R5.
For Disorder teams, people generally prefer Weeping Gemini as you can stack up the Anomaly Proficiency buff easily. (ie Grace)
If you’re using Jane in another team (such as with Nekomata), Rainforest Gourmet will likely be a better alternative. This is because you won’t be triggering Anomaly as often, so Rainforest Gourmet provides a nicer bonus and a solid 75 Anomaly Proficiency at max level.
ZZZ Jane Doe Drive Disc
Freedom Blues
- (2) Increases Anomaly Proficiency by 30.
- (4)When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.
When it comes to Drive Discs, we recommend picking Freedom Blues as your 4-piece bonus. While you can use Freedom Blues (2), the Anomaly Buildup RES shred is quite impactful, especially for tougher bosses.
Just make sure to use your EX Special before unloading attacks with Jane to make use of the Anomaly Buildup RES shred.
Furthermore, Jane’s kit doesn’t revolve around her EX Special like Grace’s does. This means you can time your EX Special well to make the most out of the buff.
For example, you can use your EX Special right after entering Passion Stream and inflict massive Anomaly with Salchow Jump. (Enhanced Basic Spin move)
2-Piece
For the 2-piece bonus, Fanged Metal (2) will provide a nice Physical DMG boost, while Swing Jazz (2) will provide Energy Regen. Energy Regen isn’t that important for Jane, since her kit is well rounded while other Anomaly Agents focus on their EX Special.
So while Fanged Metal is preferred, Swing Jazz is still decent and you should use whichever one you farm more efficiently on your account.
Lastly, you can also run a 2/2/2-piece flex set such as Freedom Blues (2), Fanged Metal (2), and Swing Jazz (2). Other sets like Hormone Punk (10% ATK) or Puffer Electro (8% Pen Ratio) can also be used.
This is a solid alternative if you don’t have a good Freedom Blues (4) set. We still prefer Freedom Blues (4), but depending on your account, going 2/2/2 can be good as well.
ZZZ Jane Doe Drive Disc Stats
When it comes to stats, it’s mostly the same for Anomaly Agents. Partitions IV and VI are for Anomaly while Partition V will be the matching Attribute DMG.
Main Stats
- (4) Anomaly Proficiency
- (5) Physical DMG%
- (6) Anomaly Mastery
Substats
- Anomaly Proficiency
- ATK%
- ATK
- PEN
When it comes to substats, it’s fairly straightforward. Anomaly Proficiency is the priority. After that, you can look for damage stats like ATK%/PEN.
Jane Doe Skill Priority
Core Skills > Basic Attack > Special Attack ≈ Chain Attack ≈ Dodge > Assist
Almost every Agent looks to level up their Core Skill first. This increases their base stats and upgrades their Core Passive.
Unlike the other Anomaly Agents, you actually want to increase all of Jane’s Skills. This is because she acts more like a traditional on-field DPS. The only difference being she scales her damage through Anomaly rather than Crit.
ZZZ Jane Doe Teams
Jane Doe + Grace Team
[ZZZ Grace Guide] [ZZZ Seth Guide]
Without a doubt, Grace looks to be Jane’s best partner. Grace will apply a strong Shock on the enemy, and Jane can trigger Disorder by proccing Assault.
Jane’s Assault Crit will increase her damage, but it won’t increase the Disorder damage from trigger. We don’t know if Disorder damage scales with Jane’s Assault Crit if you order Assault -> Shock.
For a third Agent, we have Seth. Seth’s kit provides an Anomaly Proficiency buff and shield, making him a perfect “Support” for the team. (Seth is Defense)
Lastly, Seth is Electric, meaning he will activate Grace’s Additional Ability. Rina looks to also be a strong third Agent option, as she provides utility for Shock and PEN Ratio for the entire team.
Jane Doe + Nekomata Team
[ZZZ Nekomata Guide] [ZZZ Qingyi Guide]
Another team that can work well with Jane is a Nekomata team. Nekomata’s kit deals more damage when anyone triggers Assault on the enemy, which Jane does extremely well as an Anomaly Agent. This turns Nekomata into more of a Burst DPS while Jane is your primary on-field DPS during the Stun window.
This team is slightly similar to the Mono Electric team we see with Anton/Grace/Rina. Unfortunately, we don’t have a Physical Support/Stun Agent, so, for the last slot, I used Qingyi instead.
The main issue with this team is that Qingyi will take up all of the field time when the enemy is not stunned. This only gives Jane a short window to attack the enemy while stunned, and you may not get great mileage out of her compared to someone like Zhu Yuan.
Jane Doe Piper Team
Lastly, let’s talk about pairing Jane with Piper. In terms of team dynamic, Jane and Piper both fulfill the same role, which is applying Anomaly and triggering Assault.
Because of this overlap, using both together may not be ideal compared to Grace. However, if you don’t have Grace, this team can still be good.
Jane will allow Piper’s Assault to Crit, and Piper will provide a small dmg buff to the team through her AA. Piper can simply swap in and unload her Energy with EX Special, then you can swap back to Jane as the primary on-fielder.
For the third Agent, you can run Lucy as a strong ATK buffer, or Seth for his Anomaly Proficiency buff. You will be able to trigger Disorder with Seth/Lucy, but it will be very infrequent compared to Grace’s fast Anomaly buildup.
In Conclusion
This concludes our Zenless Zone Zero Jane Doe Guide.
Jane Doe is an exciting release, as she will be the third Anomaly Agent in the game. Unfortunately she’s also Physical, so she likely will just be a better Piper in most cases.
In the current meta, Jane will be a great buff to Anomaly teams or even Nekomata teams. In the future, as more Anomaly Agents release, Jane will continue to be relevant as a strong Disorder detonator.
Thanks for Reading! For more resources, check out our other Zenless Zone Zero Guides such as our ZZZ Tier List or ZZZ Best Teams.