League of LegendsPatch Notes

League of Legends 14.14 Patch Notes Breakdown

League of Legends 14.14 Patch Notes Breakdown

Welcome to our patch notes breakdown for League of Legends Season 14!

Let’s break down all the new changes in LoL coming this week.

We recommend following along with the official 14.14 patch notes since we won’t be listing all the specific stat changes, but rather, focusing on the impact of the changes and the champions updated place in the current meta.

If you’re wondering how these changes will affect the meta, check out our LoL champion tier list!

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Buffs, Nerfs, and Changes

New Champion!

Aurora is coming out this patch. Here at Mobalytics, we’ve been creating a lot of articles to help you play as and against her. Here’s a breakdown of everything we’ve made to help you get started.

Battle Bunny Aurora Splash Crop

Aphelios (buff)

  • Gravitum, Crescendum and Severum damage increased.

Aurelion Sol (buff)

  • Base AD increased.
  • Q initial mana cost increased, sustained mana cost frequency adjusted.
  • W range increased.
  • His E mana cost is reduced, movement speed debuff adjusted.
  • Ultimate changed.

Bel’Veth (nerf)

  • Her attack range reduced.
  • Ultimate bonus attack range increased.

Brand (nerf)

  • E cooldown and damage reduced.

Cho’Gath (nerf)

  • Q magic damage increased.
  • His E damage is also reduced.

Corki (nerf)

  • Base health reduced.

Fiddlesticks (nerf)

  • Q is now blocked by Yasuo’s Wind Wall, Braum’s Unbreakable, and Samira’s Blade Whirl.

Hecarim (changed)

  • Base health growth increased.
  • W duration reduced, healing increased.
  • And his E cooldown is increased in the early ranks, but better later on.

Irelia (changed)

  • Base AD growth reduced.
  • Passive attack speed scaling adjusted.
  • Ult cooldown is changed.

Jayce (buff)

  • Q damage is increased.

Jax (nerf)

  • E cooldown increased.
  • This is a nerf to both the Jungle and Top Role.

Lillia (nerf)

  • Her Passive healing and her E damage are both reduced.

Kindred (nerf)

  • Bonus attack speed reduced, magic damage AP ratio decreased.

Milio (nerf)

  • Passive damage scaling with ally’s AD and burn damage adjusted.
  • Q cooldown reduced, and the range is increased.
  • His W recast range increased and the following speed adjusted.
  • Milio’s shield strength is reduced too.

Nidalee (nerf)

  • W and E damage ratio are changed.

Rumble (nerf)

  • His Q total magic damage reduced, minion damage modifier adjusted, new mechanics for killing minions added.
  • Overall these are nerfs to Rumble.

Sion (buff)

  • W magic damage scaling with the target’s max HP increased.

Smolder (buff)

  • Q damage increased.

Tristana (nerf)

  • Base mana increased.
  • Q mana cost added, attack speed scaling adjusted.
  • Rocket Jump mana cost reduced.

Zed (buff)

  • Q damage increased.
  • E cooldown reduction per enemy champion hit increased.

Zyra (nerf)

  • Passive Plant damage reduced, bonus damage to monsters adjusted.

Items

Warmog’s Armor

  • Health Required increased from 1300 to 1500 bonus health.

Runes

Absorb Life

  • Healing: Adjusted from linear scaling to base stat progression, resulting in a nerf for levels 1-12 and a buff for levels 13-18.

Thank you for reading. We hope you enjoyed this patch breakdown. How do you feel about this patch? Let us know in the comments. As always, if you have any questions, find us in our Discord!

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