League of LegendsPatch Notes

League of Legends 14.10 Patch Notes Breakdown

League of Legends 14.10 Patch Notes Breakdown (Mid-Season Patch)

Welcome to our patch notes breakdown for League of Legends Season 14!

Let’s break down all the new changes in LoL coming this week.

We recommend following along with the official 14.9 patch notes since we won’t be listing all the specific stat changes, but rather, focusing on the impact of the changes and the champions updated place in the current meta.

If you’re wondering how these changes will affect the meta, check out our LoL champion tier list!

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Buffs, Nerfs, and Changes

Corki (Rework)

  • Corki is getting a rework on this patch. They are trying to move him away from the mid-lane, and go into the ADC role again.
  • A bunch of base stats are changed.
  • His Package is no longer a part of his Passive, which is ideal as this was not a good spell. The damage type is changed to full AD and true damage.
  • Q damage and speed is changed, but is basically the same.
  • W is the exact same, except it now costs more mana and now scales.
  • For Corki’s E, the damage type is change fully to physical damage, and the cooldown is reduced. It will be better at dealing with tanks with the armor and MR shred.
  • For his Ultimate, the damage is changed (it no longer scales with AP).
  • The mana cost is increased, and you have less ammo slots. The recharge time is also increased.
  • All-in-all, Corki is not going to be as strong of a poke champion. I think these changes are good for Corki.

Cho’Gath (buff)

  • E cap against monsters is increased, and damage cap against minions is reduced. These changes will help him in the Top, Mid and Jungle roles.

K’Sante (buff)

  • Base stats are improved which will help with his sustain in and out of the lane.
  • His E base shield is increased in the later ranks. This is going to help him with trading in lane, and in team fights too.

Skarner (changed)

  • Q damage and mana costs are changed. It now also deals more damage to structures, which will help him in both the Top and Jungle role.
  • His E damage is changed, and his Ultimate useability has changed too. All-in-all, some interesting changes to Skarner, so we will just need to wait and see how they play out.

Tryndamere (buff)

  • His Passive critical strike chance cap is increased.

Viego (buff)

  • His Q healing vs minions is heavily increased. We might see Viego being played in a lane soon.

Yasuo (changed)

  • His Passive critical strike is changed.

Yone (changed)

  • Yone’s Passive critical strike chance multiplier is reduced, but the bonus AD is increased.

Item Changes

Corrupting Potion

  • Corrupting Potion is removed from the game.


  • Build Path changed: Bandleglass Mirror replaced with Blasting Wand and 2x Forbidden Idol.
  • Heal and Shield Power increased to 16%.
  • Ability Power increased from 40 to 60.
  • Base Mana Regeneration reduced from 150% to 100%.
  • 3% Heal and Shield and 5 Ability Power per 100% Base Mana Regeneration nerfed to 2% Heal and Shield and 10 Ability Power per 100% Base Mana Regeneration.
  • Summoner Spell Haste and Ability Haste are both removed. This champion will be better for enchanters now.

Echoes of Helia

  • Max stacks are reduced, but the damage per stack is increased.
  • Heal per stack is increased, too.

Shurelya’s Battlesong

  • Move Speed reduced.
  • AP reduced.
  • Anathema’s Chains
  • It has been removed from the game.

Warmog’s Armor

  • Warmog’s now gives 1000 health instead of 750.
  • But its health per 5 seconds is reduced.
  • It will be a good buff for every tank wanting to acquire this item.


  • The health is increased, and so is the Awe.

Winter’s Approach

  • The build path has changed, and it now gives 550 health instead of 400. Awe is also increased.

Bami’s Cinder

  • Price has decreased, gives 100 less health, and now 5 ability haste. This seems like a good change and will help a lot of tanks early on.

Hollow Radiance

  • Health is reduced by 150, and gives 10 ability haste.

Sunfire Aegis

  • Health is reduced, but it does give 10 ability haste. I feel this item change can go either way; it might be good or might be bad.

Randuin’s Omen

  • Randuin’s now gives more armor, less health, and the cooldown is increased. But the slow is increased. Rock Solid Passive is removed.

Unending Despair

  • Trigger rate changed from 7 seconds to 5.

Abyssal Mask

  • Price is decreased.
  • It gives less magic resistance.
  • Unmake Passive is changed.

Knight’s Vow

  • The build path is changed, gives less armor but now gives a lot of base health regen.

Zeke’s Convergence

  • The build path is the same as Locket.
  • It provides more health, but less armor. It now gives 25 MR, and 10 ability haste. The extra 250 mana is removed.

Banshee’s Veil

  • Build path has changed to Needlessly Large Rod, Verdant Barrier and 250 gold. So it’s increased by 100 gold.

Blackfire Torch (new item)

  • Lost Chapter + Fated Ashes + 700 Gold (2800 gold total cost).
  • It gives 90 AP, 600 mana and 25 ability haste.
  • It’s Passive, Baleful Blaze, makes enemies hit with abilities take burn damage. For each enemy, monster or large monster affected, you gain 4% AP.
  • Obviously, this is an AP item, so expect it to be brought on poke champions like Syndra, Zyra, and Vel’Koz.

Fated Ashes (new item)

  • Amplifying Tome + 500 Gold (900 gold total cost).
  • Fated Ashe provides 40 AP.
  • Dealing damage with abilities causes enemies to burn for 7 magic damage per second for 3 seconds. Deals 20 bonus damage per second to monsters.
  • I think champions with AOE abilities will use this item.

Luden’s Companion

  • It is no longer a charged item, has a 12-second cooldown, and always fires 6 shots.
  • Base damage is increased.

Liandry’s Torment

  • The build path is now Haunting Guise + Fated Ashes + 800 Gold.

Verdant Barrier

  • The build path has changed, and the total cost is down.

Overlord’s Bloodmail (new item)

  • Tunneler + Tunneler + 1000 Gold is this items build path.
  • It costs 3300 gold and gives you 40 AD, 500 health, 2 passives that give you extra AD that scales with health, and additional damage according to your missing health.
  • This item will be used on champions like Darius, Fiora or Renekton.

Black Cleaver

  • It gives more armor reduction, and the capped max armor reduction is increased, too.

Plated Steelcaps

  • The cost is down. It gives more armor but provides less basic attack reduction. It is probably not a rush item anymore for melee vs ranged matchups.

Boots of Mobility

  • Removed from the game.

Symbiotic Soles (new item)

  • The cost of this item is 900 gold. It provides 35 movement speed, and your recall is empowered. After traveling 150,000 units, it is upgraded to Synchronized Souls.

Synchronized Souls

  • Gives 45 movement speed.
  • Your recall is still empowered, but you gain 45 movement speed out of combat.


  • Bloodthirster’s new build path is BF Sword + Pickaxe + Vampiric Sceptre + 325 Gold.
  • It gives 80 AD, but no longer grants extra AD above 70% Health, and there is no additional crit chance.

The Collector

  • The new build path is BF Sword + Serrated Dirk + Cloak of Agility + 300 Gold.
  • Its cost is increased by 100 gold, but gives 5 additional damage. The lethality is decreased.

Essence Reaver

  • BF Sword + Caulfield’s Warhammer + Cloak of Agility + 200 Gold.
  • The cost is increased by 300 gold.
  • Basic attacks refund mana on-hit.
  • It now gives 5 additional crit, ability haste and attack damage.

Immortal Shieldbow

  • Pickaxe + Noonquiver + 725 Gold is Immortal Shieldbow’s new build path.
  • It no longer gives life steal, and it gives 5 AD.

Infinity Edge

  • Total cost is increased by 100 gold.
  • It now gives 25% crit chance instead of 20%. It gives 80 AD instead of 65 AD.
    Kircheis Shard
  • Has been removed from the game.

Kraken Slayer

  • The build path has changed and is now built from Rectrix + Hearthbound Axe + Recurve Bow + 200 Gold.
  • The cost is increased by 100 gold, and it no longer gives crit chance.
  • It now provides 7% movement speed, 10 more AD, and 5% more attack speed.
  • Every 3rd auto is empowered.

Lord Dominik’s Regards

  • Armor pen is up, crit strike chance is up, gives more AD, too.

Mercurial Scimitar

  • Its new build is Quicksilver Sash + Pickaxe + Vampiric Sceptre + 225 Gold.
  • Its cost is increased by 300 gold, no longer giving any crit strike chance.
  • Now provides 10% life steal though.

Mortal Reminder

  • Mortal Reminder’s crit strike chance is increased by 5%, so it will help those AD champs deal with tanks a little easier.

Navori Flickerblade (Navori Quickblades)

  • This is basically a new name for this item; it acts similar but is changed…
  • The build path is now Dagger + Zeal + Dagger + 900 Gold.
  • Cost is reduced by 700 gold, which is quite helpful.
  • It also has 5% additional critical strike chance, and now refunds 15% instead of 12% of your Ultimate.
  • It provides 7% movement speed, and 40% AS. However, the haste and AD is removed.


  • The build path has changed to Long Sword + Cloak of Agility + 450 Gold.
  • It now gives crit, but the additional on-hit damage is removed.

Phantom Dancer

  • Phantom Dancer’s new build is as follows Dagger + Zeal + Dagger + 900 Gold.
  • Total cost is reduced by 200 gold.
  • It gives 12% movement speed instead of 10%.
  • Crit is increased, as is the attack speed. However, it no longer gives AD.

Rapid Firecannon

  • RFC’s new build is Zeal + Scout’s Slingshot + 600 Gold.
  • The cost is reduced by 400 gold, though.
  • It gives 5% extra crit chance, and 0 additional damage. The attack speed is up, however.

Runaan’s Hurricane

  • The recipe for Runaan’s is changed to Zeal + Scout’s Slingshot + 600 Gold.
  • The cost is reduced, and no longer gives any on-hit damage.
  • Bolt AD scaling and critical strike chance are increased though.

Statikk Shiv

  • This item’s build path is now Scout’s Slingshot + Hearthbound Axe + 700 Gold.
  • It no longer gives crit strike chance and gives 10% more attack speed.
  • The Passives are new!
  • Electrospark: Killing non-champions fires chain lightning that deals 90 magic damage hitting up to 6 additional targets (3s cooldown, 500 bounce range)
  • Electroshock: Takedowns on champions instead deals x3 damage and has no cooldown, no bounce cap (technically 186 if you want to know), and 650 bounce range


  • Stormrazor is removed from the game.


  • Terminus’ new build consists of Hearthbound Axe + Recurve Bow + 1000 gold.
  • It gives less AD but more AS. I don’t see why this change has gone through, feels kinda pointless to be honest.

Voltaic Cyclosword

  • The build path has changed to Brutalizer + Long Sword + Long Sword + 863 Gold.

Zephyr (new item)

  • The build path for Zephyr is Berserker’s Greaves + 2000 Gold, which means the total cost is 3100 Gold.
  • It still counts as a Boots slot item.
  • It provides 45 AS and MS. The Passive gives you more movement speed.
  • Basically, you can upgrade your Berserker Graves after level 15 to this item.

Hearthbound Axe

  • This item’s new build path is Long Sword + Dagger + Long Sword + 300 Gold.
  • The total cost is increased by 150 gold.
  • It gives 5 more AD but 5 less attack speed.

Recurve Bow

  • Recurve Bow’s on-hit damage is switched from magical to physical. I don’t think this is a bad change at all. It will still benefit those on-hit champs, as they usually have both AP and AD scaling (Varus and Kog, for example).

Scout’s Slingshot (new item)

  • This new item’s build path consists of Dagger + 600 Gold.
  • It costs 900 gold and provides 20% attack speed.
  • For its Passive, damaging champion deals additional magical damage. Attacks reduce this cooldown by 1 second.
  • So, this is a new attack speed item that could potentially be good for on-hit champions like Kog’Maw.


  • Crit chance is increased.


  • Provides less attack speed. So it will not be as good early on for some champions.

Summoner Spells


  • Ghost’s cooldown is increased by 30 seconds.
  • The duration is decreased to 10 seconds.


  • The cooldown is increased to 240 seconds from 210 seconds.
  • Tenacity is increased by 10%.


  • Exhaust cooldown is increased by 30%.
  • The slow is increased.
  • I expect this spell to be picked up more frequently now.


  • Duration is increased, as well as the shield strength.


  • The range is increased slightly.



  • The Predator has been removed.

Hail of Blades

  • Attack speed is decreased for ranged champions.

Ingenious Hunter

  • Ingenious Hunter has been removed.

Sudden Impact

  • It now deals additional damage to an enemy after a champion has used a dash, blink, or when exiting from stealth. A much nicer change.

Relentless Hunter

  • Out of Combat Movement Speed is changed from 5 + 8 per stack to 0 + 8 per stack.

Lethal Tempo

  • Lethal Tempo is removed from the game.

Press the Attack

  • Hitting an enemy champion with 3 consecutive basic attacks deals 40-180 (based on level) bonus adaptive damage and amplifies your damage dealt by 8% until you leave combat.


  • Overheal has been removed from the game.
  • Of all of the removals so far, this one makes the most sense.

Absorb Life (new Rune)

  • Killing a target restores some health.
  • This belongs to the Precision Rune tree.

Legend: Tenacity

  • This Rune has been removed.

Legend: Haste (new Rune)

  • Tenacity has been replaced with Haste. You gain bonus ability haste, up to a maximum of 15 stacks.

Cut Down

  • Deal 8% increased damage (except true damage) to champions above 60% maximum health.

Fleet Footwork

  • The heal is changed, and the movement speed duration is changed too.

Font of Life

  • Slowing or immobilizing an enemy champion heals you and a nearby ally with the least health for 10-50 health (70% for ranged users).

Inspiration Tree is getting a switch up…

Future’s Market

  • Future’s Market is being removed.

Cash Back

  • Get some gold back when you purchase a Legendary item.

Minion Dematerializer

  • This Rune is being removed.

Jack of All Trades (new Rune)

  • From what I can tell, you basically get additional stacks depending on your item stats.
  • At 5 and 10 stacks, you get a bunch of adaptive force.
  • It could be interesting; Enchanters might want to use this new Rune.

Time Warp Tonic

  • It no longer reduces the healing of potions.
  • Upfront healing is increased, but it no longer gives bonus movement speed.

First Strike

  • Gold gained is increased.
  • Damage Amp is increased.
  • Don’t really think it will make much of a difference, honestly.

Thank you for reading. We hope you enjoyed this patch breakdown. How do you feel about this patch? Let us know in the comments. As always, if you have any questions, find us in our Discord!