League of Legends 12.22 Patch Notes Breakdown

League of Legends 12.22 Patch Notes Breakdown

League of Legends 12.22 Patch Notes Breakdown

Welcome to our patch notes breakdown for League of Legends Season 12! Let’s break down all the new changes in LoL coming this week.

We recommend following along with the official 12.22 patch notes since we won’t be listing all the specific stat changes, but rather, focusing on the impact of the changes and the champions updated place in the current meta.

If you’re wondering how these changes will affect the meta, check out our LoL champion tier list!

Welcome to Mobalytics S12 Pre-season changes! This guide’s going to be long, so strap yourself in.

Patch 11.22 Overview

Jungle Changes

New Dragon

  • The Chemtech Dragon is back, but it has different buffs now!
  • The buff it provides your team is a stacking buff that gives tenacity and improved healing and shielding power. The soul provides the team with 10% increased damage resistance, and 10% extra damage when they’re below 50% health.
  • With this buff, the map does change. The major changes are that the fruit, blast cone and the blooms are much better and more useful.

Camp Adjustments

  • Camps are easier to kill.
  • Slow-clearing Junglers should be stronger and be able to clear more effectively.
  • The Rift Scuttle spawns later on.
  • Sustain in the jungle has changed, so fewer champions will clear with little to no health.
  • There are new mechanics to sustain and damage for jungle camps.

XP Changes:

  • Junglers will gain less minion XP before their pet evolution.
  • All large monsters will give less gold to non-Junglers.
  • All large monsters give less XP to non-Junglers.
  • Large monsters give extra XP to Junglers.

All of the jungle camps have changed slightly. Basically, they have extra health, less damage, but now have individual buffs.

Jungle Companions

Jungle companions now follow you around the jungle and help you clear. They help you clear the jungle and provide buffs as the game goes along. They evolve to provide you with additional buffs.

Patch 11.22 Pets

There are 3 companions:


  • Gain a shield after killing a monster or when you’ve been out of combat for 10 seconds. Players gain tenacity while the shield is up.


  • Generate ember stacks. At 100 stacks, the next time you damage an enemy, they will be slowed and burnt.


  • Gain bonus movement speed after entering a bush. This is increased when killing a monster.

All companions provide a buff that reduces damage from monsters while 2 allies are nearby.

The range on the camps has changed too. Previously you could take 2 camps at once, but one mistake and it could leave you losing one of the camps. They have improved the ranges to make jungling easier.

Ping Wheel Changes

Patch 11.22 Ping Wheel

  • There are more pings coming this season. It will hopefully improve communication within League of Legends. I believe this is a good change, but it will take some time to get used too.
  • With this, you can now also track your teams wards, and time the enemy wards too!

Lane XP Changes

  • Mid lane and Top lane are getting extra XP, while the bottom lane duo are getting less.
  • However, the amount of gold you get from mid-lane minions will be reduced early on.

Mythic Changes

Jak’Sho, The Protean

Patch 12.22 Jak'Sho

  • It costs 3000 gold.
  • It gives 400 health, 30 armor, 30 magic resistance and 20 ability haste.
  • This item is for tanks as it gives you addition armor and magic resistance, but it also lets you deal a lot of damage once you become empowered.
  • The items mythic gives 5 armor and 5 magic resistance to other Legendary items.

The Unspoken Parasite

  • This is the Ornn upgrade to Jak’Sho, the Protean.
  • It gives more health, armor, MR and haste.

Radiant Virtue

Patch 12.22 Radiant Virtue

  • This item costs 3000 gold, gives 400 health, 30 armor, 30 magic resistance and 20 ability haste.
  • When activating your Ultimate, you gain additional health. Allies nearby get ability haste and heal slightly.
  • The items mythic gives 100 health to other Legendary items.

Primordial Dawn

  • Is the Ornn upgraded item.
  • It gives more health, armor, MR and haste.


Patch 12.22 Heartsteel

  • Heartsteel costs 3200. It provides 800 health, gives 200 health regeen and 20 ability haste.
  • Charge up an attack against a champion, the deals additional damage to the target.
  • The items mythic passive increases your size, and gives you extra health.


  • It is the Ornn upgraded version of this item.
  • It gives extra health, health regen and ability haste.
  • Iceborn Gauntlet (which is formerly Frostfire Gauntlet)
  • The cost is increased, it gives less health. Double the usual amount of armor you will get with this item, but you no longer get any MR.
  • Similar Passive as before.

Rod of Ages

Patch 12.22 RoA

  • RoA costs 3200, provides 60 ability power, gives 300 health and 400 mana.
  • This item gives 20 health, 20 mana and 4 AP every minute. At 10 minute mark, you level up.

Infinite Convergence

  • Ornn’s upgrade gives more AP, health and mana.

Catalyst of Aeons

Patch 12.22 Catalyst of Aeons

  • It costs 1100 gold, gives 225 health and 300 mana.
  • You will restore mana equal to damage taken from enemy champions, and health equal to mana spent.

Abyssal Mask

Patch 12.22 Abyssal Mask

  • The cost has increased. It gives more health, now gives mana, and some extra magic resistance.
  • Restore mana equal to some of the damage taken, and health equal to mana spent.

Randuin’s Omen

Patch 12.22 Randuins

  • The cost has increased, health increased, armor is down and no longer gives ability haste.
  • The items active will now slow enemies, and it also decreases crit strike damage taken.

Sunfire Aegis

Patch 12.22 Sunfire

  • Sunfire is no longer a Mythic item.
  • The cost is decreased, health is down, and the armor is up. Unfortunatly, it no longer gives MR and no longer gives haste.
  • Flametouch has been removed.

Turbo Chemtank

Patch 12.22 Turbo Chemtank

  • This item is no longer a Mythic item.
  • It costs less gold, gives more gold. The magic resistance is doubled, but no longer gives any armor. Furthermore, it gives less ability haste.
  • The Refuel passive has been removed.

Aegis of the Legion

Patch 12.22 Hydra

  • Cost is reduced.

Ravenous Hydra

Patch 12.22 Hydra

  • The cost is decreased.
  • The amount of damage it deals is changed.
  • Overall, this change empowers melee champions and will be good on fighters or brusiers.


Patch 12.22 Tiamat

  • Damage is changed.

Spear of Shojin

Patch 12.22 Spear

  • The cost is 3400. It gives 65 AD, provides 300 health, and 20 ability haste.
  • Non-Ultimate spells gain ability haste. You will also gain movement speed based on your missing health.

Champion buffs and nerfs

Cho’gath (buff)

Patch 12.22 Cho

  • The Ultimate damage has been increased.
  • This will help him in the Jungle, Top and Mid roles.

Lillia (changed)

Patch 12.22 Lillia

  • Lillia is now melee.
  • Her base health is down, but her health growth has increased.
  • Healing vs champions is changed.

Nunu (buff)

Patch 12.22 Nunu

  • Q damage against monsters is increased.

Rakan (changed)

Patch 12.22 Rakan

  • He is now melee.

Summoner Spells


Patch 12.22 Smite

  • Smite damage is changed and now relies on how many stacks you have.

Thank you for reading, we hope you enjoyed this patch breakdown. How do you feel about this patch? Let us know in the comments. As always, if you have any questions, find us in our Discord!