League of Legends 14.5 Patch Notes Breakdown
Welcome to our patch notes breakdown for League of Legends Season 14!
Let’s break down all the new changes in LoL coming this week.
We recommend following along with the official 14.5 patch notes since we won’t be listing all the specific stat changes, but rather, focusing on the impact of the changes and the champions updated place in the current meta.
If you’re wondering how these changes will affect the meta, check out our LoL champion tier list!
Buffs, Nerfs and Changes
Champion Changes
Bel’Veth (nerf)
- Her E damage reduction is decreased.
Brand (nerf)
- Passive damage to monsters has increased. This will help him in the Supp and Mid roles.
- For his Ultimate, the cooldown is increased, and the damage is decreased.
Evelynn (nerf)
- Her Q damage is decreased.
Jarvan IV (buff)
- His armour growth is increased. So he will be tankier.
- For his Q, the cooldown is decreased. This will help him in the lane and the Jungle roles.
Kayn (buff)
- His passive healing through Darkin is increased.
- His Ultimate healing in Darkin form is also increased.
Kog’Maw (buff)
- Passive is now easier to hit.
- Q cast time is adjusted, so it is more fluid.
- His E slow is increased, and his Ultimate damage is increased. Expect him to be played more often, especially with some of the other stronger champions being nerfed.
Maokai (nerf)
- These nerfs will negatively impact him in the Top, Jungle and Support roles.
- His base movement speed is reduced.
- Q damage to monsters is increased.
- His W cooldown is increased.
Nidalee (nerf)
- She has less base movement speed.
- Q damage to hunted targets is down.
Rek’Sai (changed)
- We recommend reading it for yourself as there’s a lot to digest here.
- Her base stats are changed: basically, the animations are affected.
- For her Q, the same things are adjusted.
- For her W, unborrowing will now damage previously knocked-up targets, and it will also knock up all large monsters in range.
- Her E will deal more damage, and so will her Ultimate.
Senna (nerf)
- Q bonus AD is nerfed. This is going to impact her in the ADC and Support roles.
Seraphine (changed)
- Her base stats are changed.
- Her Passive no longer has a damage modifier.
- Its damage is also changed.
- For Seraphine’s Q, the speed, cooldown, cost and damage are adjusted.
- Her W cooldown is shorter, the cost is reduced, and the shield strength is increased: but at the cost of less bonus movementspeed.
- For Seraphine’s E, the cooldown now scales and is longer early, but shorter late.
- The cost is now 60 at all ranks, and the damage is increased. The slow also scales (weaker early, stronger late), but it is worse for wave clear.
- For her Ultimate, They are reducing the AP scaling, and the Ultimate is on a longer cooldown too.
Sivir (buff)
- Her base armor is increased.
Smolder (nerf)
- Q damage is now adjusted.
- Smolder’s E is also adjusted.
- For his Ultimate, the damage is decreased, but the heal and sweet spot damage are both increased.
Twisted Fate (nerf)
- TF has been popping off lately, so obviously he is going to get nerfed.
- E bonus attack speed and damage are both decreased.
Vayne (nerf)
- Vayne is another champion who is dominating Solo Queue right now.
- These changes will impact her in both the top and support roles.
- Passive bonus movement speed is deceased, and the Q cooldown is increased early on.
Veigar (buff)
- His Q and Ultimate are getting buffed. He will be a stronger Mid, ADC and Support champion this patch!
Vex (buff)
- Passive damage is increased.
- Her E and Passive interaction is adjusted.
Wukong (buff)
- His Passive is now stronger overall.
Yorick (nerf)
- The passive is adjusted.
- E bonus damage is decreased.
- Ultimate is now weaker overall.
- Let’s face it, he is mega-busted in the right hands. These nerfs should tone him down a bit.
Zac (nerf)
- His W damage is reduced.
Item Changes
Celestial Opposition
- Cooldown is decreased, while the slow is increased. The strength of the slow is also increased.
Dream Maker
- Damage is weaker early, but stronger late.
Frozen Heart
- The price is increased, and it gives less armor.
Heartsteel
- Proc damage is changed.
Solstice Sleigh
- The cooldown of Solstice Sleigh has increased. The health is changed, and doesn’t give as much bonus movement speed.
Spear of Shojin
- Spells now only grant 1 stack per cast.
- Attack-based spells now add a stack.
- Damage from champion passives should no longer grant stacks.
- These changes will impact a lot of champions.
Sunfire Aegis
- Gives more health and deals more damage.
Lich Bane
- Now offers less bonus AP.
Stormsurge
- Movement Speed is increased. I felt this item was really strong, so I don’t understand why they’re buffing it.
Hextech Rocketbelt
- The cost is increased, but it now gives an extra 10 AP.
Thank you for reading. We hope you enjoyed this patch breakdown. How do you feel about this patch? Let us know in the comments. As always, if you have any questions, find us in our Discord!
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