In this breakdown, our three experts analyze the most impactful changes for the 9.10 League of Legends patch update. We’ll discuss the buffs, nerfs, and adjustments regarding champions, items, and Summoner’s Rift itself to understand the patch’s effect on the meta for all roles.
League Patch 9.10’s impact on the roles
State of Top Lane: Hewitt – “prohibit”
- The biggest change to top lane is the huge nerf to Riven. She was given compensation in the form of reduced Q cooldown but the nerf to E cooldown is too much.
- Being able to get multiple shields off increases your survivability exponentially. With the increased E cooldown, Riven might often die before she gets time to use her shield an additional time.
- We also see the return of Sylas with the small buff and build adaptation. We see the resurgence in priority on this champion in competitive play and in the hands of players like TheShy he can seem unstoppable.
- Last but not least, we need to talk about the rising popularity of Darius. If you don’t bring an answer to this guy he can quickly run over the game. The buffs to his healing let him hit a breakpoint in survivability as he can live just long enough to get you into kill range of his ultimate.
- Make sure you have an answer to Darius players and come prepared with Grievous Wounds.
State of Jungle: Adam – “Moriarty”
- Jungle has sort of stabilized since the Scuttle changes as more farm oriented junglers have been coming to the forefront such as Kha’Zix and Rengar who are still good in skirmishes and setting up picks.
- Now that Runic Echos has been buffed, some of the AP champions that like to farm to 6 like Karthus and Eve are rising to A-tier while the early invade champions that are stronger at 3 such as Nidalee or Elise are also seeing some more popularity.
- All and all, at the highest level, the most important aspect for junglers is still early impact just now its spread out between level 3 and 6 power spikes rather than level 2 like before.
- This allows more diversity in picks such as tanks like Sejuani to be viable at the same time as assassins picks or bruisers.
State of Mid: Adam – “Moriarty”
- From the top of Challenger as well as competitive play, you’ll notice some of the more skirmish oriented high mechanical mids such as Sylas and Akali making it into S tier.
- At the moment, high-ELO for mid lane is fairly stable and is in a transition period where high impact early game snowball champions with great outplay potential are still the key but some control mages are starting to seep in as the game pace slows down.
- For now, it won’t fully swap over to a slow pace, but it’s nice to see that both styles of play are viable.
- That being said, the early aggressive outplay style, where you look for 1v1s, roams, and skirmishes is still king even after the Scuttle changes left some room for other styles to grow.
State of Bot Carry: Hewitt – “prohibit”
- Rageblade changes have the most impact on bot lane this patch. Top tiers like Vayne and Kai’Sa are the biggest Rageblade users and they both get a significant damage reduction from the phantom hit change.
- Luckily both of these champions have access to multiple build paths so it might just be a matter of time until we see them regain their former strength.
- Essence Reaver saw a slight buff to see it become more attractive as an option. We’ll see if it becomes a popular option again, check out my Pick of the Patch on Jhin for this 9.10 tier list (link at the top) as it includes the new Essence Reaver.
State of Support: “PicklePants”
- Patch 9.10 is going to be different for many due to another Summoner hitting the Rift. Yuumi is going to have a very high impact at the start due to her being new- so expect to see her frequently for the first week or so.
- For those in the unknown, she is a utility, healing, and shielding Support. She is somewhat similar to Janna or Lulu who will be poking in lane and protecting her carry.
- In addition, there are a few itemization changes for ADC’s. Specifically Essence Reaver and Guinsoo’s Rageblade. Most champions who picked up one of these two items like Vayne, Xayah or Kai’Sa will start off slowly into the patch too while they find their feet with the adjusted item changes.
- As always, Supports who can be proactive in lane and dish out lots of damage quickly are favored compared to champions who wish to sit back and scale.
Buffs, nerfs, and adjustments
- Sometimes it seems like Riot doesn’t want champs to be good in multiple lanes and sometimes it seems like they do.
- In the case of this buff, they’re looking to improve Mid Brand (although it will slightly help Support Brand).
- Overall, it’s nice but won’t make an impact. Brand will just be B-tier for our Normal list at Support only.
- This buff helps Caitlyn’s early game as she’ll now have an additional 20 damage burst when she lands a trap and headshots.
- In a vacuum, this probably wouldn’t be enough to bump her up in the meta. However, the Guinsoo’s nerf will be causing picks like Kog’Maw, Kai’Sa, and Vayne to fall (more on these later).
- As a result, Caitlyn will be bumping up to A-tier on both of our lists.
Fiora (slight buff)
- This is a super-niche change so it’s hard to really call it a buff (it technically is we guess…).
- She’ll have a bit more consistency over the long run as being able to get out of a stun is obviously desirable, however, it only really applies when Braum and Kennen are on the opposing team.
- Fiora will be pretty much the same, at B-tier for high ELO.
- Graves’s Q damage is being buffed across the board after level 1, however, it’s nothing too crazy.
- He’ll be bumping up to B (leaning towards B-minus) on our general list and will remain at B for High-ELO.
Master Yi (adjusted leaning towards buffed)
- The TLDR for Master Yi this patch is that he’s losing attack damage on his E in exchange for more movement speed on his ultimate, increased Q damage on an isolated target, and removed cast times for his Q and W.
- These buffs help out his early game since he didn’t really build AD early so he didn’t get a lot of bonus AD from his E anyway. The isolated Q will help out with single target DPS against camps as well as in 1v1 situations.
- Overall, not much should change as these adjustments were basically compensation for Guinsoo’s getting nerfed. Without them, he’d probably be dropping to A-tier or lower, but with these changes, he’s remaining at S-tier for our general list and is staying at A for high-ELO.
- It’s about damn time. Riven had been a dominant force in solo queue for a good while now and these nerfs are quite harsh.
- One of Riven’s biggest points of frustration was that she was safe and hard to kill for a champion with a ton of kill potential.
- Now, her shield will be coming up less often so she’ll be more of a riskier pick due to reduced overall consistency.
- She’ll also be feeling the Conqueror nerfs so she’ll be losing a bit of overall damage.
- She’s receiving lower CD’s for his Q as “compensation” but it isn’t anywhere near enough to make up for her gutted E.
- She’ll be dropping from S to B on our normal list and S to A in high-ELO.
Shaco (quality of life improvement)
- This is another incredibly specific change – the TLDR is that now, Shaco’s clone will spawn in a predictable fashion when you’re playing him rather than being random as it previously was.
- The way it works is that the real Shaco will appear where your cursor is while the fake one will be in the opposite direction.
- In theory, it could possibly a slight buff since more control is always good, but this really isn’t that meaningful.
Soraka (slightly buffed)
- After her recent changes, Soraka’s receiving a direct buff to the move speed on her Q with less movement speed decay (Riot doesn’t tell us how much).
- This makes Soraka even more difficult to kill and catch during both the laning phase and in skirmishes.
- This is a nice buff but overall, it isn’t enough to really put her over the edge to S tier so she will remain in A tier for both of our lists.
Tryndamere (adjusted, leaning towards buffed)
- Tryn’s getting his E’s CD reduced by 1 second across the board to give him a slight mobility increase.
- In the past, this usually meant that AP builds would rise. However, it seems Riot has anticipated this and has nerfed the E’s AP ratio.
- It’s not much in the big scheme of things – he’ll only be at B-tier on our normal list.
- Vayne lost 20 percent of her Q’s early game CDR during her Ultimate which will hurt her more than you think as now you get punished for maxing W first.
- This means she’ll be losing outplay potential and consistency in duels and teamfights.
- Along with the nerfs to Rageblade that were pretty openly directed at her, we decided to drop her down to A-tier for both lists and not any further as she was just that good before these changes.
- The meta has been favorable around her as someone needs to be able to kill all the popular tanks and bruisers.
Xin Zhao (buffed)
- Xin’s Q is having its CD reduced throughout the early and mid game. This is a nice little buff but isn’t going to be that much of a gamechanger.
- He’ll still be at B-tier for both of our lists, but now he’s leaning more toward a B-plus. We’ll be keeping an eye on him to see if he deserves more than that going forward.
Zyra (quality of life improvement)
- This is another very specific random tuning (which seems to be a theme this patch). TLDR, Zyra’s plants will no longer be one-shotted by on-hit effects like Miss Fortune’s Love Tap.
- You probably guessed it, but Zyra’s place in the meta won’t be changing much as a result of this patch. She’ll remain at A-tier for our normal list and B-tier for high-ELO.
Essence Reaver (buffed)
- This small buff to AD may have a slight impact but it’s hard to tell exactly.
- With Guinsoo’s Rageblade getting worse, we’ll see those types of ADcs fall in popularity since other itemization paths will become more attractive.
- It’s unlikely that a dominant build will revolve around the new Essence Reaver but we should see the likes of Xayah, Sivir, and Jhin giving it a shot more often.
Guinsoo’s Rageblade (nerfed)
- As we alluded to earlier, Rageblade has caused champions like Master Yi and Vayne to be problematic to say the least.
- Here’s some analysis by our expert, Moriarty:
- Rageblade is receiving quite a large nerf with the Phantom Hit going from 2 to 3.
- Before, if you auto’d 10 times with the passive up , you would get 5 Phantom Hits but now it will only be 3 making.
- The loss of 2 Phantom Hits might not seem like much but every auto counts when you need to kill a Nunu or Rammus.
- As for making the mixed pen no longer scale off levels, it’s not actually much of compensation.
- Before, you would complete Rageblade on most champs post-level 9, making it so you have at least 11 percent mixed pen – in most cases now, it’s only a 4 percent buff.
Minor Jungle Item changes
- Hunter’s Talisman (slight buff)
- If you have pets, like Elise’s spiders, they will now inflict burning damage
- Not an impactful change.
- Runic Echoes (buffed)
- With prices getting decreased, AP Junglers will be able to get their enchantment slightly earlier.
- Champs like Evelynn, Karthus, Elise, and Nidalee could potentially rise as a result, so be ready to build MR as we may be seeing team comps with 2-3 mages.
- Conqueror has been a target of public outcry for some time now. Many called for another rework but Riot has opted for a simple reduction in damage from 10% to 8%.
- There are so many champions taking the rune right now so it’s hard to say what the wider impact will be.
- You can expect however that current user will be slightly worse and less oppressive.
Thank you for reading, we hope you enjoyed this patch breakdown. How do you feel about this patch? Let us know in the comments. As always, if you have any questions, find us in our Discord!