All the Augments in League of Legends Arena Mode
Arena Mode is Riot Games’ newest introduction to the League of Legends game. It is a 2 player game mode that is intended to be quick and simple. In this game mode, you play with a friend and battle it out against 7 other teams.
In each round, you become stronger and stronger and can pick up Augments to further increase your strength. There are quite a few Augments to choose from, and in this Mobalytics article, we intend to break down all of the Augments and describe what they do, when you may want to pick them, and provide you with some additional information that will help you in Arena Mode!
Before we begin, we’ve already made several articles on this game mode. You can find them on the Mobalytics Blog.
What Are Augments in Arena Mode?
Augments are special effects that can empower your champion’s kit and enable you to adjust your champion play style while forcing the enemy to adapt to what is thrown their way. There are over 100 different Augments to choose from, and they come in different tiers: Silver, Gold and Prismatic.
We will break down each of these Augments into their categories. I can’t really recommend a champion for every single Augment, but I will say that you should just have fun with it and try out unique and new things and see what works for you!
Silver Augments
Silver Augments are good, but not nearly as good as the Gold or Prismatic.
ADAPt
- AD is converted to AP. AP is increased by 10% as well.
Blunt Force:
- Gain 15% Attack Damage.
Buff Buddies:
- You gain permanent Red and Blue Buffs.
Castle:
- Gain the Castle Summoner Spell, which allows you to swap places with your ally.
Clothesline
- Form a tether between you and your ally that burns enemies in a small radius.
Contract Killer
- At the start of each combat round, mark a champion on the enemy team. The mark causes them to take 15% increased damage and gives you gold when you kill them.
Deft:
- Gain 60% Attack Speed.
Dematerialize
- Getting a takedown grant permanent AD or AP.
Don’t Blink:
- Deal more damage to enemies the faster you are than them.
Don’t Chase
- Gain Singed’s Q.
Erosion:
- Damaging enemies shreds 1.5% Armor and Magic Resist for four seconds.
EscAPADe:
- Convert 100% of your AP into bonus AD.
Executioner:
- Deal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
Fallen Aegis:
- Start combat with a Black Shield that blocks magic damage for 15 seconds.
First Aid Kit:
- Gain 25% heal and shield power.
Flashbang
- Using Flash creates an explosion that deals damage and slows enemies.
Frost Wraith:
- Root enemies every 7 seconds.
Frozen Foundations
- Replace Flee with Frozen Foundations, which summons a wall and knocks enemies away.
Fully Automated
- Augments with an automatic effect have tier cooldowns reduced.
Goredrink
- Gain 20% omnivamp.
Guilty Pleasure:
- Immobilizing enemy champs heal you.
Heavy Hitter
- Basic attacks deal bonus physical damage equal to 3.5% of your maximum health.
Hold Very Still
- Gain Teemo’s Passive.
Homeguard
- Gain movement speed, which you lose after taking damage.
Ice Cold:
- Your slowing effects reduce movement speed by an extra 100.
Infernal Soul:
- You gain the Infernal Soul.
Juice Box:
- Each round, you and your teammate get an additional juice for free.
Light ’em Up:
- Every fourth attack deals additional magic damage.
Mind to Matter:
- Gain Leblanc’s W Passive. You summon a clone for yourself once you take 30% max health.
Mountain Soul:
- Gain the Mountain Soul.
Now You See Me:
- Replace Flee with Now You See Me. Casting dash or a blink leaves behind a mark. Activating this spell allows you to blink back to the location mark.
Ocean Soul:
- Gain the Ocean Soul.
Repulsor:
- On dropping below 60 or 30% Health, nearby enemies are Knocked Back.
Scoped Weapon
- Gain additional attack range.
Self Destruct
- Have a bomb attached to you that detonates after 15 seconds.
Serve Beyond Death
- Upon taking fatal damage, you are born again but take a lot of damage. If you get a kill, you will no longer take true damage.
Shadow Runner
- After casting an ability with a dash or blink, you gain additional movement speed.
Slap Around
- Immobilising a champ gives you bonus AD or AP.
Snowball Fight!
- Replace Flee with Mark/Dash.
Sonic Boom:
- Buffing, healing, or shielding an ally deals damage and slows enemies around them.
Spin to Win
- Spinning abilities deal additional damage.
Stackosaurus Rex
- Increase the number of stacks you gain from abilities by 75%.
Tank It Or Leave It
- Gain Critical Defend Chance equal to 100% critical strike chance, up to 60%. Additionally, gain 20% critical strike chance.
Tormentor:
- Immobilizing enemies applies a burn that deals damage over time and applies on-hits.
Typhoon:
- Your attacks fire a bolt at an additional target that deals reduced damage and on-hits.
Ultimate Unstoppable
- Casting your Ultimate makes you immune from CC for 3 seconds.
Virtuous Cycle
- Cycle: Your heals grant extra shields, and your shields grant extra healing.
Vulnerability:
- Your item and damage over time effects can critically strike. Gain 50% crit chance.
Warmup Routine:
- Gain the Warmup Routine Summoner Spell. Warmup Routine allows you to channel to increase your damage for the rest of the round.
Witchful Thinking:
- Gain 70 Ability Power.
Gold Augments
These Augments are the middle-ground Augments.
Big Brain
- Gain a shield that absorbs 300% AP.
Blood Brothers
- Gain Darius’ Passive.
Bread and Butter
- Your Q gains 200 ability haste.
Bread and Cheese
- Your champion’s E ability has 200 ability haste.
Bread And Jam
- Your champion’s W ability has 200 ability haste.
Banner of Command:
- Active Spell: Increase your teammate’s size and grant them 15% HP, AD, AP, and attack speed for 10 seconds.
Cannon Fodder:
- You enter combat launching from a cannon.
Celestial Body:
- Gain 1250 additional health, but your damage output is reduced by 10%.
Combo Master:
- Gain the Electrocute and Phase Rush Runes.
Critical healing
- Your heals and shields now have a chance equal to 100% critical strike chance to increase in effectiveness by 50%. Additionally, gain 20% critical strike chance.
Dawnbringer’s Resolve:
- Upon dropping below 50% health, heal for 30% max health over three seconds.
Defensive Maneuvers:
- Gain the Defensive Maneuvers Summoner Spell, which casts both Summoner Barrier and Heal on you and your teammate.
Die Another Day:
- Gain the Die Another Day Summoner Spell, which creates a zone where no unit can die for four seconds.
Dive Bomber:
- Your team’s first death each round explodes, dealing massive damage.
Etheral Weapon
- Your abilities now apply on-hit effects.
Extendo Arm:
- Automatically fire a Blitzcrank hook every 12 seconds at a nearby enemy champion.
Firebrand:
- Attacks apply an infinitely stacking Burn, dealing damage over time.
From Beginning to End:
- Gain First Strike and Dark Harvest Runes.
Holy Fire
- Your heals and shields fire a missile to the nearest enemy that deals damage to them.
Impassable
- Gain the Aftershcok and Glacial Augment Runes.
It’s Killing Time
- After using your Ultimate, you apply Zed’s Ultimate to all enemies that deal some damage to them after 5 seconds.
It’s Critical:
- Gain 40% Crit Chance.
Keystone Conjurer:
- Gain Summon Aery and Arcane Comet Runes.
Lightning Strikes:
- Gain Attack Damage scaling with your attack speed.
Magic Missile
- Dealing damage with an ability within 1000 units fires 3 missiles at the target that deal true damage.
Marksmage
- Basic attacks deal bonus physical damage equal to 100% AP.
Minionmancer
- Pets deal 60% increased damage as well as gain 60% bonus health and size.
Ok Boomerang:
- Automatically fire a boomerang at a nearby enemy every 7s.
Oathswarn
- Replace Flee with Kalista’s Ultimate
You can use Kalistar’s Ultimate on your ally.
Parasitic Relationship
- Heal for 15% of the damage dealt by your ally.
Outlaw’s Grit:
- Your Movement Abilities grant you 15 Armor and Magic Resist, stacking up to five times.
Perseverance:
- Gain hugely increased Health Regen, which is further increased while low on Health.
Phenomenal Evil:
- Permanently gain one Ability Power when you hit enemies with Abilities.
Quest: Angel of Retribution
- Quest: heal allies for 2500 health total, or mitigate 2500 damage for them.
- You will gain 100% bonus attack speed and empower your autos as a reward.
Quest: Steel Your Heart
- Quest: obtain Heartsteel and accumulate at least 325 bonus health.
- As a reward, you gain bonus health and health regen.
Quest: Urf’s Champion
- Quest: Get 10 champ takedowns
- As a reward, you’ll be given The Golden Spatula.
Restart
- Your basic abilities’ cooldowns are refreshed every 10 seconds.
Restless Restoration
- By moving around the arena, you will gain some healing.
Rabble Rousing:
- Using an Ability heals you for 2% max Health.
Recursion:
- Gain 45 Ability Haste.
Restless Restoration:
- You constantly heal (based on your max Health while moving, increased by distance travelled.)
Searing Dawn:
- Your Abilities mark enemies, causing them to take extra damage from your ally’s next effect.
Scopier Weapons
- Gain bonus range.
Skilled Sniper
- Hitting an enemy with a basic ability at over 700 units reduces the cooldown of that ability to 0.5 seconds.
Shrink Ray:
- Your Attacks reduce an enemy’s damage by 20% for three seconds.
Soul Siphon:
- Gain 20% crit chance, and 35% lifesteal on critical strikes.
The Brutalizer:
- Gain 25 Attack Damage, 10 Ability Haste, and 10 Lethality.
Thread the Needle:
- Gain 30% Armor Penetration and Magic Penetration.
Twice as Nice:
- Your “per round” Augments activate an additional time, on round start gain 100g or 500xp at random (twice), and affects Blood Pact, Castle, Danbringer’s Resolve, Fallen Aegis, Kamikaze, Repulsor, and Ultimate Backup.
Twice Thrice
- Basic attacks grant a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.
Vanish:
- Gain the Vanish Summoner Spell, turning you Invisible.
Vengeance:
- Gain massively increased damage and Omnivamp while your partner is dead.
Willing Sacrifice:
- When your ally drops below 30% Health, trade some of your health for a Shield on your ally.
With Haste:
- Gin Move Speed is equal to double your Ability Haste.
Prismatic
These are the best Augments in the game.
Accelerating Sorcery:
- Using an Ability grants seven Ability Haste, stacking infinitely.
Back to Basics:
- Gain increased damage, Damage, healing, Shielding and Ability Haste but you cannot use your Ultimate Ability.
Blade Waltz:
- Gain the Blade Waltz Summoner Spell, making you untargetable while you dash at and damage enemies repeatedly.
Can’t Touch This:
- Casting your Ultimate also makes you Invulnerable for a short duration.
Center of the Universe
- Gain Aurelion Sol’s Passive.
Chain Lightning
- Dealing damage to one target deals damage to a nearby champion too.
Chauffeur:
- You are attached to your ally and can’t move on your own. Your bonus movespeed is also granted to your ally, and you gain Ability Haste and Attack Speed.
Circle of Death
- Healing you do cause you to deal damage to the nearest champion.
Courage of the Colossus:
- Gain a shield scaling with max Health after immobilizing an enemy champion.
Dashing
- Abilities with dashes or blinks gain additional ability haste.
Draw Your Sword
- Become melee, gain extra AD, AS, health, movement speed, and life steal.
Earthwake:
- Your movement abilities leave behind a trail that detonates after one second.
Eureka:
- Gain Ability Haste equal to 20% of your Ability Power.
Feel the Burn:
- Gain the Feel the Burn Summoner Spell, casting Ignite and Exhaust on all nearby enemy champions.
Fey Magic
- Damaging enemies with your Ult briefly polymorphs them.
Gamba Anvil
- Gain 1000 gold. Prismatic Anvils cost is reduced by 1000, and the resale value of Prismatic Items is reduced by 500.
Giant Slayer
- Become smaller but gain additional movement speed and deal extra damage to champs who are bigger than you.
Goliath:
- Become large, gaining 30% Health and 30% Adaptive Force at the cost of 50% Attack Speed.
Infernal Conduit:
- Your Abilities apply a stacking Burn, dealing magic Damage over time. Your burn effects reduce your basic ability cooldowns.
Jeweled Gauntlet:
- Your Abilities can critically strike, and gain 20% Crit Chance.
Laser Eyes
- Fire a laser in the direction you’re facing.
Mad Scientist:
- On round start, you grow large (Attack Damage and Health), or tiny (Gain Ability Haste and Move Speed).
Master of Duality:
- Your Attacks grant you stacking Ability Power and your Abilities grant you Attack Damage.
Mystic Punch:
- Your Attacks reduce your cooldowns by one second.
Nesting Doll
- After taking lethal damage, you can revive yourself in 2 seconds without the help of an ally. Each time you respawn, you will have less health and size.
Omni-Soul:
- Gain three random Dragon Souls.
Orbital Laser
- Replace Flee with Orbital Laser. Upon cast, fire down on a target location dealing massive damage.
Quest: Wooglet’s Witchcap
- Gain a Needlessly Large Rod that has extra AP.
- Quest: Obtain Needlessly Large Rod, Rabadon’s Deathcap and Zhonya’s Hourglass.
- Upon completing the quest, you convert the items into Wooglet’s Witchcap
Quantum Computing:
- Automatically slash in a circle around you, dealing bonus damage on the outer edge every 15 seconds. Your Automatic Augments are affected by Ability Haste.
Raid Boss
- For the first 9 seconds, you’re trapped in the middle of the battlefield. While imprisoned, you gain damage reduction, and increased stats. Upon being damaged to 50% max health, you’re set free and gain additional stats.
Scopiest Weapons
- Gain bonus attack range.
Slow Cooker:
- Every second, apply a stacking Burn to nearby enemy champions scaling with your Max Health stacking infinitely.
Spellwake
- Hitting an enemy champion with an ability sends a trail from you to the location they were hit, which deals damage.
Spirit Link:
- 40% of damage dealt to your ally is redirected to you, and 40% of healing they receive is given to you as well.
Summoner’s Roulette:
- After casting a Summoner Spell, gain a random new one that’s on cooldown for seven seconds.
Symphony of War:
- Gain Lethal Tempo and Conqueror Runes.
Tap Dancer:
- Your Attacks grant you 10 Move Speed, stacking infinitely. Gain AS equal to 10% of your MS.
Trueshot Prodigy:
- When you damage a champion from far away, fire a Trueshot Barrage at them.
Ultimate Revolution:
- Once per round, refresh your Ultimate Ability after casting it.
Wisdom of Ages:
- Gain 1 level now, and 1 bonus level every other round. Your level cap is removed.
Best Augments in Season 14
In previous versions of Arena Mode, we usually saw the same champions being played over and over again, however with there being more players in each game (and matchup), we get to see more champions being played, which offers a unique freshness to the game mode.
With the introduction of different Augments, there have been some really standout Augments that you will see over and over again. The first is Goliath, which makes tanks stronger and healthier. Tanks and champions with CC are really popular like Galio, and this Augment goes hand-in-hand with them.
To counter the number of tanks being played, there is another S-tier Augment called Thread the Needle, which offers armor and a magic pen. This Augment definitely helps damage-dealing champions kill tanks. Without it to without purchasing those penetration items, you will really struggle to kill any of these tanks, as they are so tanky.
But if you don’t pick this option, Magic Missile might be for you! It helps spam champions who deal damage over time take down tanks as well. Champions like Malzahar, Brand or Lillia can use this to break through those tanky stats.
Strong duelling and poke champions, or any champion that uses their Q often, would benefit from taking Bread and Butter, an Augment that gives you ability haste. This is a really good Rune and offers a ton of additional playmaking potential. For instance, Fiora or Hecarim can just spam their Q over and over again.
Witchful Thinking can provide free AP if you love free damage, while The Brutalizer and Lightning Strikes can give you additional AD and empower your auto-attacks. These additional stats will ensure your basic attacks and abilities can deal a lot of damage, which definitely helps against those meta tank champions.
In Conclusion
If you have played any amount of Arena Mode lately, you will see quite a few tanks are being played, and tanks are usually picked or ban. However, in this new version of Arena Mode, you have a lot of options to beat them unlike previous versions of Arena Mode. Naturally, there will be stronger champions and strong Arena Duos around, but you have a lot of options to counter the best champions, and we’ve only listed a few of them.
We hope you have found this article interesting and useful. For more Arena articles, head to the Mobalytics Blog.
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