Destiny 2 Best Titan Armor Tier List (PVP)
Welcome to our PVP Destiny 2 exotic armor tier list for Titan!
The armor will be organized by S/A/B/C tiers with specific categories for Helmet, Gauntlets, Chest, and Legs.
To learn more about our methodology, head to the bottom of the article.
Note: White represents Witch Queen Exotic, teal represents Arc subclass, red represents Solar subclass, purple represents Void subclass, and blue represents Stasis subclass.
If you’re looking for our other armor tier lists, check them out here:
Destiny 2 Titan Armor Tier List for PVP
- Loreley Splendor Helmet
- Citan’s Ramparts
- One-Eyed Mask
- An Insurmountable Skullfort
- No Backup Plans
- Heart of Inmost Light
- Crest of Alpha Lupi
- Antaeus Wards
- Lion Rampant
- Mask of the Quiet One
- Precious Scars
- Khepri’s Horn
- Eternal Warrior
- Wormgod Caress
- Ursa Furiosa
- Icefall Mantle
- Doom Fang Pauldron
- ACD/0 Feedback Fence
- Ashen Wake
- Hallowfire Heart
- Phoenix Cradle
- The Path of Burning Steps
- Peregrine Greaves
- MK. 44 Stand Asides
- Helm of Saint-14
- Second Chance
- Aeon Safe
- Actium War Rig
- Severance Enclosure
- Cuirass of the Falling Star
Loreley Splendor Helmet
This drops mid-gun fight and gives you a huge advantage especially when peek shooting to heal bit by bit mid-fight.
These are fantastic to get area control as the shield still functions to take ground, but has the added benefit of being able to set up the shield about anywhere to push enemies off angles due to you being able to shoot them as they try to destroy the shield.
Sprint speed for relocating is huge in PvP and the chain lightning ability is fantastic to hit multiple enemies, especially now that the titan has multiple mid-range melee options and ballistic slams which can kill 3 enemies if they are grouped.
The tracking is the big boost here. The overshield is nice as it gives half your total health worth in a shield.
An Insurmountable Skullfort
Good for a hot swap and it’s a decent neutral game exotic. Can become real good if Arc 3.0 gives a strong melee option.
No Backup Plans
Void Titan is strong and this only adds to the shields it can get.
Great neutral game exotic for melees due to the lunge range. It has the added bonus of increased damage for melee and super when surrounded by 3+ enemies.
A very easy-to-use exotic with a solid effect. Not much to say for this one as it just gives you an extra grenade.
Heart of Inmost Light
Can be used for some cheeky 1 hit kill setups but those can take more work than they are worth. The ability cooldown boost is always nice.
Crest of Alpha Lupi
Makes barricade heal you and your teammates. Great utility to get back into a fight, and pairs nicely with bubble as it makes an extra orb which allows your teammates to get their longer cooldown supers sooner.
Great exotic for those who play shotguns. They are even very useful for general primary play when sliding around corners as you can bait a sniper shot or make the opponent miss their first primary shot to get an upper hand in a fight.
These are S tier if you love using Dead Man’s Tale. These aren’t S tier in general because of how many weapons struggle with hip fire accuracy
Mask of the Quiet One
The ability regen and the healing is underwhelming. Not worth the slot especially if playing solar and you can use Loreley.
Nice in trials for the shield. The perk itself is rather limited for the health boost as your weapon needs to match your subclass.
Gives a little boost to your barricade
An arc hot swap there. Makes you very tanky while in super as it gives overshield and prevents precision damage, but Skullfort is a better option as kills give health and extend the duration.
This has potential, but the damage boost only lasts 5 seconds so it is quite hard to chain kills together.
Hot swap for super if you want with these. Otherwise no use for them.
This exotic has a lot of potential if you are holding an area down, but it takes away your movement, prevents you from getting class ability cooldown, and takes away the utility of the barricade altogether.
Doom Fang Pauldron
You can get your super quickly with this exotic which has become quite valuable due to the longer cooldown. The boost is only 10% on melee kill and it has to be a powered melee kill, the latter really hampers this exotic.
ACD/0 Feedback Fence
You essentially win or trade every melee battle with these. Synthoceps are the better melee exotic.
These turn fusion grenades into a better version of the hammer. It more or less leads to less diversity in your kit as it takes away a grenade that can be used for zone denial.
The cooldown benefit is real nice, but not being able to move through it is a huge detriment that the standard barricade allows you to do.
This exotic is still essentially a worse version of Heart of Inmost Light. The only real benefit over HoIL is that this exotic gives 20 airborne effectiveness.
Sunspots are rather minimally created in PvP, so the benefit of this exotic is rarely received.
SMGs are in a good spot and this exotic does help them out. The issue is that this exotic isn’t game-changing for SMGs and do absolutely nothing for other guns.
The Path of Burning Steps
Stasis isn’t rampant anymore so these get less value from that, and the damage is a bit tough to upkeep.
The main utility of these in PvP is to flex on someone and Captain Falcon knee them out of a super.
MK. 44 Stand Asides
The shield is nice, but it requires you to be full health, and shoulder charge, shield bash, and hammer strike no longer are a 1 hit kill, so this exotic took a hit.
Helm of Saint-14
Can be a swap exotic for bubble, but that is quite unnecessary as any other exotic is still active because bubble is an instant cast and it’s over.
You’re wasting heavy ammo if you pick it up to just block with a sword.
You get a second
These do almost nothing in PvP, not worth the exotic slot.
Actium War Rig
This only helps auto rifles, which are not meta, and the benefit it provides them is very minimal in terms of PvP. Machine guns are affected too, but you have to pick up ammo, and you don’t get enough ammo for the exotic to even activate.
Overall underwhelming. The AoE melee ability of Dunemarchers is vastly superior.
Cuirass of the Falling Star
Extra damage on Thundercrash is just complete overkill, no need for this exotic in PvP.
Exotic Armor Tier List Methodology
When ranking exotics the following criteria are taken into account:
- Is the effect the exotic brings strong?
- If the exotic is class, weapon, or element specific, is that respective class, weapon, or element strong that it is worth building around or does this exotic make that otherwise weak aspect strong?
- Will the exotic have a lot of uptime in which the effect is active or usable?
- If an exotic solely buffs a super it is taken into account that it can be swapped to for just a super, but is not rated as if the exotic is only used when super is casted due to the convenience of a hot swap to a certain exotic for a super and then a swap back.
- Do other exotics perform a similar function or role better?
- Is the exotic good in content that is both low and high difficulty?
- Not necessarily a must use, but these exotics are the strongest and applicable to most if not all situations.
- Slightly less strength and or use cases than S Tier. Some of these exotics are top options for particular situations and are good exotics for most situations.
- Typically only fairly good unless a build solely revolves around the exotic, and even if that is done, the build is less than optimal or is only a good option in a very specific situation. These exotics are worth using if you have limited options otherwise.
- These exotics are typically not worth the slot and their effect is either minimal or extremely niche.
For more meta analysis, check out our other Destiny tier lists.