Normal Mobs
- Put on
Seal of Command. - Press your burst macro:
Judgement and
Holy Strike in the same second. - Use
Holy Strike and
Judgement whenever they're ready. - From level 20 on, drop
Consecration when you fight more than one mob. - From level 40 on, keep your seal stacking going with
Unsealed Wrath. The steps are below.
Judgement doesn't use up your seal anymore. You don't have to recast it after every Judgement like in Classic. That alone saves a lot of mana.
Elites, Hard Mobs and Players
- Put on
Seal of the Crusader and judge it before the fight with the utility macro. Every damaging ability you have is Holy damage now, so Judgement of the Crusader buffs
Holy Strike,
Consecration, your seal and your Judgements. - Swap to
Seal of Command.
Hammer of Justice, then your burst macro. The Judgement of
Seal of Command deals double damage on stunned targets.- Your melee hits keep the Crusader Judgement up and from level 25 every
Holy Strike refreshes it too. You judge Crusader once and keep it for the whole fight.
Don't do the Crusader step on every normal mob. They die too fast for it.
Seal Stacking with Unsealed Wrath
From level 40 I want
Unsealed Wrath active all the time, not only on bosses. This is my plan from the tooltip, not tested.
Your melee attacks store a copy of your active seal for 15 seconds, stacking up to 3 times. Landing an attack with a different seal uses up all stacks and every stack gets the normal chance of the stored seal to activate. In Classic that was seal twisting. Now it's more like seal stacking.
- Fight with
Seal of Command and swing until you have 3 stacks. - Swap to a different seal before your next swing lands.
- Land your next attack. All stacks get used and
Seal of Command gets one roll per stack. - Put
Seal of Command back on and start again.
You can also do it the other way round: swing with
Seal of Righteousness until you have 3 stacks, swap to
Seal of Command and your next hit unloads the stored Righteousness stacks together with
Seal of Command. In PvP that gives you a lot of burst at once, a bit like
Reckoning.
Those are chances and not guaranteed procs, so some cash-ins will feel great and some won't. On normal mobs that die before your cash-in you just lose the stacks and that's fine.
You have 15 seconds for your 3 stacks, so even a slow two-hander has enough time. You don't need to hit the last 0.1 seconds anymore. You don't need a WeakAura for this. Just turn on the swing timer in Edit Mode, so you can see when your next hit lands and swap your seal before it.
I couldn't test it myself yet. The open question for me is mana. Every seal swap costs mana and I don't know yet how much more we'll drink because of it. Judge often, because
Sanctified Judgement gives you back part of your seal's mana cost. I also still have to test if
Holy Strike builds stacks and which seal is the best one to cash in with. I'll update this as soon as I know.
Macros
Burst macro.
Judgement doesn't trigger the global cooldown, so both go off at the same moment:
#showtooltip
/cast Judgement
/cast Holy Strike
/startattack
Utility macro for elites and players:
#showtooltip
/cast Seal of the Crusader
/cast Judgement
/startattack
I used the burst macro all the time in the beta. Stun,
Judgement,
Holy Strike. That's a lot of burst for a level 20 Paladin.
Mana and Downtime
In Classic a Ret Paladin was drinking all the time. Seal, Judgement, reapply the seal and your mana bar was gone. In Forever mana doesn't really feel like a problem while leveling, even with your full rotation on every mob.
Sanctified Judgement gives you 60 percent of your seal's cost back on every
Judgement.
Benediction makes everything cheaper.
Judgement keeps your seal. And Spirit gives you a lot of mana back. That's what I felt in the beta with
Holy Conduit at level 19. Now it needs 10 points in Holy and comes at 51 and from 40 your seal swaps cost mana, so I expect a bit more downtime. I don't think it's worth going into Holy earlier, because that pushes
Unsealed Wrath too far back. I'll check this again on launch.
As an
Undead you also get
Cannibalize. I often cleared mob after mob for kill quests, ate a corpse after the third or fourth enemy and kept going. With a good weapon I had nearly zero downtime as Ret.
Utility
Righteous Fury from level 10. With a shield you can tank low level dungeons yourself. Swapping from your two-hander to one-hander and shield works with one macro again.
Hammer of Justice to stun a mob that hits hard.
Blessing of Kings from level 20. 10 percent stats on a target for an hour.
Voice of Truth from level 20. 6 seconds of immunity to Silence and Interrupt effects on a 3 minute cooldown.- Salvation, Mass Salvation, Revoke and Blessing of Light are gone. Blizzard confirmed it in the notes of November 2nd.
- No interrupt and no slow. Against runners use
Seal of Justice from level 22. Its Judgement stops them from fleeing.
Raid Utility
Salvation, Mass Salvation, Revoke and Blessing of Light are gone. Blizzard confirmed it in the notes of November 2nd. So Salvation is no longer a reason to bring a Paladin to your raid.