Dooley's Season 5 Expansion is finally here, and this brand new package of items introduces more of the Flying mechanic beyond what we've seen from Stelle.
With an additional Core and some interesting new support, Dooley's ready to take to the skies!
Credit to Mr. Fruit for the full Expansion reveal, along with the item images presented below.
New Items Revealed
Chaff
Chaff is a really cool passive utility item that can generate a good amount of Shield under the right circumstances. It can essentially function as a pre-nerf Duct Tape, assuming you can place fast Burn triggers beside it.
Additionally, it comes with a unique built-in safeguard against Destroy effects. Considering how important positioning is for Dooley, this is a nice bonus that can keep your build safe from an unlucky destruction.
Hover Tech
Hover Tech provides a massive amount of Crit Chance for its size and tier, however, it does come with a few hoops. It of course only provides the bonus to Flying items, while also having the stipulation that removes Flying after a Crit.
This makes the effect rather fleeting on its own, so you'll likely want additional Flying support to ensure its consistency. Although as a Medium item, it's gotta do a lot of work in order to justify its inclusion, especially for Dooley.
Launch Pad
Launch Pad is another Flying support item with a very straightforward active effect. However, on top of this, it has a built-in Warm Hugs effect that also extends to Flying items.
One key difference about this passive effect (compared to the skill) is that it can be scaled. If paired with something like an Ignition Core, Launch Pad could actually apply an insane amount of Burn. I'm not fully convinced yet, but it certainly has potential.
Launcher Core
Launcher Core seems like a conditional version of The Core. It has the potential to Charge multiple items on board, while also being Charged itself. However, one huge benefit is that it doesn't have any positional requirements, meaning it's possible to maximize both halves of its effect at the same time.
Now with that said, there are a number of hoops you need to jump through to make it work effectively. You're going to want Friend and/or Flying items to get it off the ground, because otherwise it'll take too long before it actually does anything.
We'll have to wait and see how it all comes together, but I'm optimistic, as it definitely has the potential to reach heights like no other.
Levitation Pad
Levitation Pad provides a Cog-like effect, except with the addition of Flying and more precise positioning. It's not particularly exciting, though I imagine it'll be a solid roleplayer for early to mid game variants of the Flying archetype.
Party Float
Party Float combines Friends with Flying, creating a new type of unique strategy. The combination of Flying's Freeze/Slow prevention alongside Party Float's passive Cooldown reduction means your Friends will move very quickly.
Its passive Shielding effect feels reminiscent of Dooltron, granting the build a solid amount of sustain against everything other than Poison. There's definitely potential here, but it ultimately comes down to the Friends that support it.
Propeller Hat
Propeller Hat seems like a great way to kickstart the Launcher Core, especially considering it can Charge itself if it gains Flying. As a Medium-sized item it's a pretty big commitment for Dooley, but the Haste effect is really powerful in a dedicated Flying setup. The effect is great, but is it worth the space?
Radar Module
Radar Module is like a limited reverse Building Crescendo without the debuff. If used against opponents with spammy boards it's a really solid form of Crit scaling.
However, seeing as its effect is very matchup dependent, I don't expect it'll see too much play. Plus, passive positional items need to be really good to justify a slot for Dooley (ex. Metronome), as keep in mind they don't help Charge the Core. It seems serviceable early on, but otherwise it's underwhelming.
Terry-Dactyl
Terry-Dactyl looks like the Flying equivalent of Yetarian Club, and that's saying a lot. It deals a huge amount of base Damage while having extremely high Charge potential.
One interesting observation to note is that Dooley doesn't have the "stop Flying" support that Stelle has. Hover Tech is the only one, but this doesn't apply to Terry-Dactyl because its Damage is passive (meaning it can't Crit).
So unless you're able to pick up support from Stelle's pool, Terry-Dactyl will need to land by itself. Although all that said, with enough Dinosaurs/Flying items it shouldn't be too difficult. I have high expectations for this build, and I think there's a chance it becomes Dooley's own Yetarian Club.
Unstable Grav Well
Unstable Grav Well is a really cool piece of interaction. Its board-wide Flying effect provides protection for your entire board, and depending on the matchup, the its Destroy effect could be game-breaking.
Blowing up passive items is a cool design space, especially knowing how impactful many of them are. It feels like a means of addressing a problem without completely removing it from existence.