Anivia (1G) - Invoker

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Anivia is an Invoker with the ability Frostbite. She shoots an ice shard at a target. The ice shard deals (AP) magic damage. If they are chilled the damage critically strikes.
Due to this bonus ability, when they are chilled the damage critically strikes, then Anivia will not need to make a Jeweled Gauntlet since she will already critically strike! Anivia will often end up on late game Freljord boards due to her Invoker synergy easily trying with Lissandra’s Invoker synergy.
Tryndamere (2G) - Slayer

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Tryndamere is a 2 gold unit who has the ability Undying Rage. He becomes enraged for 5 seconds and while enraged he gains (AP) durability and attacks are replaced with a strike that deals (AD) physical damage. He ignores a percent of armor against chilled enemies making it possible to avoid building Last Whisper on him and go for raw damage instead.
Tryndamere also benefits from Ashe being on the board through Bloodsword Bond. Your strongest copies permanently increase in their power on kill. This makes Ashe and Tryndamere a reroll option in Freljord.
Ashe (2G) - Quickstriker

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Ashe is a Quickstriker who has the ability True Ice Arrow for 60 mana. She fires an arrow at a target that deals (AD & AP) physical damage to them and (AD & AP) damage to adjacent enemies. Targets below a certain max health take true damage instead. She 30% chills all enemies hit for 3 seconds.
Ashe applying chill to units will be part of the engine for Freljord as multiple units need chill to get their bonus ability such as Tryndamere ignoring armor or Anivia critically striking.
Ashe also has unique benefits when Tryndamere is on the board through Bloodsword Bond. When Ashe attacks with Tryndamere on the board, the strongest Ashe fires a bonus arrow for every 0.05% Attack Damage granted to Tryndamere by Bloodsword bond. These arrows deal 0.07% physical damage!
With both Ashe and Tryndamere being 2 cost Freljord units, expect them to be rerolled together to 3 star in some team compositions!
Sejuani (3G) - Defender

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Sejuani is the only 3 gold unit of the Freljord and she is also a tank. This makes it possible that she may be rerolled with Ashe and Tryndamere at times. Her ability, Winter’s Wrath, gives her (AP) shield for 4 seconds, and she strikes in a cone and a line. Enemies hit by the strike take (AP) magic damage and are chilled for 4 seconds. If they are already chilled, stun them for 1 second.
Sejuani’s ability is insane as she can chill as well as stun units. This will make her positioning critical as being able to hit already chilled units to stun them up will do a lot of this comp. Overall, the Freljord composition will have a lot of crowd control between Sejuani, towers dying, and Lissandra’s ability which we will go to next!
Lissandra (4G) - Invoker

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Lissandra is one of two 4 cost units in the Freljord. She is also an Invoker which pairs nicely with Anivia. Her ability Frozen Tomb encases a target in ice, stunning them for 1.5 seconds and dealing (AP) magic damage.
All enemies within 2 hexes of them split (AP) magic damage. If the target dies, shards fly out and split excess damage between the two nearest enemies. Chilled enemies also take additional damage from Frozen Tomb!
Braum (4G) - Warden

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Braum is a Warden with the ability Unbreakable Frost. With his ability, he raises his shield for 4 seconds, gaining (AP) Durability and redirecting projectiles towards Braum instead. When hit, he deals (Armor & AP) magic damage to nearby enemies and 30% chills them for 2 seconds.
Braum is an easy way to apply chill to a lot of units at one time as he essentially deflects and gives enemies chills. He will be on Freljord most boards due to this ability and the Warden effect.
Volibear (5G) - Bruiser

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To cap off Freljord, we have the final unit at 5 gold - Volibear! Volibear is a Bruiser which pairs nicely with a variety of bruisers.
Volibear’s ability is a 20 mana Relentless Storm which he bites a target and marks them, dealing (AD & Health) physical damage, increased by 0.6% if they are already marked.
After casting 5 times, he leaps to a nearby hex, activating Stormbringer and dealing (Health & AD) physical damage to enemies within a two hex radius. Stormbringer gains Health and Attack speed with every 2 seconds summoning a lightning bolt on a nearby enemy and dealing (Health & AP) magic damage. Takedowns summon a bolt on fallen enemies!
Volibear is loaded with a lot of damage! Something interesting is that he requires 5 casts to get his Stormbringer going which means we might even see a mana item on him.
It is also possible that he ends up being full tank with some utility such as a bloodthirster for healing to ensure he stays alive long enough to get his Stormbringer going and he scales off of health and attack damage. Full attack damage could also be possible depending on his scaling.
There will likely be a few different ways to build Volibear that players will have to experiment with!
Thanks for reading! If you want to try and come up with your own team comps for Set 16, check out our Team Builder. For a full overview on the new set, check out our TFT Set 16 Reveal Page.