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STS 2 Guide

How Enchantments Work

Beginner
Mechanics
Updated on Mar 11, 2026
Mar 11, 2026

Overview

Enchantments are a brand new type of modifier that will apply directly to your cards. Similar to upgrades, these improve a card's performance, and may unlock some exciting combo potential.

Unlike their evil counterpart Afflictions, Enchantments you apply will remain until the end of the run. However, like almost everything in the Spire, a positive gain often comes with negative repercussions.

How Enchantments Work

Enchantments are noted with a unique symbol (see the right card image below), but can also have additional text added with a purple font.

slay the spire 2 corrupted enchantment example

The example displayed has the Corrupted Enchantment, which increases the card's damage by 50% at the cost of losing 3 HP each time it's played. That's a big sizeable boost, but at a relevant cost.

Where Are Enchantments Found?

So far we know that Enchantments can be found via rare Events, but it was explicitly teased that there are other methods to obtain them too.

slay the spire 2 symbiote event example

All Enchantments

This list is currently a work in progress, so be sure to check back later for more updates!

Adroit

  • Gain 3 Block.

Corrupted

  • Deal 50% more damage, but lose 2 HP.

Glam

  • This card has Replay once per combat.

Imbued

  • This card is played automatically at the start of each combat.

Instinct

  • Decrease the cost of this card by 1.

Momentum

  • Increase this card's attack damage by X this combat when played.

Nimble

  • Increases Block gained from this card by X.

Perfect Fit

  • Whenever this would be shuffled into your Draw Pile, place it on the top instead.

Royally Approved

  • This card has Innate and Retain.

Sharp

  • Increases damage on this card by X.

Slither

  • When you draw this card, randomize its cost from 0 to 3.

Soul's Power

  • This card loses Exhaust.

Sown

  • The first time you play this card each combat, gain Energy.

Swift

  • The first time you play this card, draw 1 card.

Vigorous

  • The first time this card is played, it deals X additional damage.

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