Rest sites allow you to either heal or upgrade cards. While healing can be necessary when you are low on health, upgrading cards provides long-term advantages. Your HP pool is a resource; any point above 1 is technically not needed.
That's not to say you should run around on 1 HP all the time! You still need to be able to tank the bad draws and awkward Elite fights. But Slay the Spire rewards aggressive decision making and as such you should be questioning whether you really need that health when you're at a Rest site.
The opportunity cost of healing is missing out on a card upgrade (unless you have the
Miniature Tent of course!) which can be quite a high price to pay indeed.
That said, while some upgrades dramatically improve a card’s effect, others offer only minor improvements. Learning which upgrades provide the biggest impact can significantly improve your runs.
To see how a card changes when it's upgraded, open up your deck, right click the card, and select "Upgraded". There are two criteria to consider when deciding whether or not to upgrade a card:
- The overall upgrade value
- How important the card is to your win condition
A perfect example of a great upgrade target would be
Defragment. An upgrade will literally double the cards power and, If you are playing an
Orb deck on
Defect, this is incredibly useful.
A card like
Pommel Strike increases not only its damage but doubles its Draw too. This is a great upgrade effect but the card itself is not pivotal to many builds so you many want to think twice before upgrading it over something else.
A card like
Leading Strike only increases its damage when upgraded. It's good for Act 1 but likely not part of your long-term strategy (unless you are building a
Shiv deck, which the upgrade does nothing to help), so this is an unlikely Upgrade target.