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STS 2 Guide

Beta Patch v0.100.0 - All Card Changes

News
Updated on Mar 21, 2026
Mar 21, 2026

Overview

The first of many Slay the Spire 2 Beta patches is here! Lots of cards have been changed - mostly nerfs - the the overall intention to reduce power levels and specifically the ease of infinites. Here's a list of all the changes in this patch.


Ironclad

Reworks & Changes

  • Reworked Dominate card:
    • Old: Skill - Cost 1 - Uncommon - "Gain 1 Strength for each Vulnerable on the enemy. Exhaust"
    • New: Skill - Cost 1 - Uncommon - "Apply 1(2) Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust."
  • Reworked Expect a Fight card:
    • Old: Skill - Cost 2(1) - Uncommon - "Gain [E] for each Attack in your Hand."
    • New: Skill - Cost 2(1) - Uncommon - "Gain [E] for each Attack in your Hand. You cannot gain additional [E] this turn."
  • Reworked Spite card:
    • Old: Cost 0 - Attack - Uncommon - "Dea; 6 Damage. If you lost HP this turn, draw 1 card."
    • New: Cost 0 - Attack - Uncommon - "Deal 5 damage. If you lost HP this turn, hits 2(3) times."
  • Reworked Stoke card:
    • Old: Skill - Cost 1 - Rare - "Exhaust your Hand. Draw a card for each card Exhausted. Exhaust."
    • New: Skill - Cost 1 - Rare - "Exhaust your Hand. Add 1 random (Upgraded) card into your Hand for each card Exhausted."

Buffs

  • Buffed Break card:
    • Energy cost decreased from 2 -> 1
    • Damage increased from 20(25) -> 20(30)
  • Buffed Cinder card: Damage increased from 17(22) -> 18(24)
  • Buffed Fight Me! card: self-Strength gain from 2(3) -> 3(4)
  • Buffed Hemokinesis card: Damage increased from 14(19) -> 15(20)
  • Buffed Tremble card: Vulnerable increased from 2(3) -> 3(4)

Nerfs

  • Nerfed Forgotten Ritual card: now Exhausts

Silent

Reworks & Changes

  • Reworked Prepared card into Prepare:
    • Old: Skill - Cost 0 - Common - "Draw 1 card. Discard 1 card."
    • New: Skill - Cost 1 - Common - "Discard 2 cards. Next turn, gain 2(3) Energy."

Buffs

  • Buffed Grand Finale card: Damage increased from 50(60) -> 60(75)
  • Buffed Skewer card: Damage increased from 7(10) -> 8(11)

Nerfs

  • Nerfed Anticipate card: Dexterity decreased from 3(5) -> 2(3)
  • Nerfed Corrosive Wave card: Poison decreased from 3(4) -> 2(3)
  • Nerfed Flick-Flack card: Damage decreased from 7(9) -> 6(8)
  • Nerfed Pinpoint: Damage decreased from 17(22) -> 15(19)
  • Nerfed Untouchable card: Block gain decreased from 9(12) -> 7(9)

Regent

Reworks & Changes

  • Reworked Glow card:
    • Old: Skill - Cost 1 - Common - "Gain 1(2) Star. Draw 2 cards"
    • New: Skill - Cost 1 - Common - "Gain 1(2) Stars. Draw 1 card. Next turn, draw 1 card."
  • Changed BEGONE! card:
    • Old: Attack - Cost 1 - Common - "Deal 4 damage. Choose a card in your Hand to Transform into a Minion Dive Bomb."
    • New: Now a Skill that no longer deals damage. Now creates Minion Strike instead of Minion Dive Bomb
  • Changed CHARGE!! card:
    • Old: Skill - Cost 1 - Uncommon - "Choose 2 cards in your Draw Pile to Transform into Minion Strike."
    • New: now creates Minion Dive Bomb cards instead of Minion Strike cards

Buffs

  • Buffed Bundle of Joy card: Energy cost lowered from 2 -> 1
  • Buffed Collision Course card: Damage increased from 9(12) -> 11(15)
  • Buffed Gather Light card: Block increased from 7(10) -> 8(11)
  • Buffed Heirloom Hammer card: Damage increased from 17(22) -> 20(25)
  • Buffed I Am Invincible card: Block increased from 9(12) -> 10(13)
  • Buffed Kingly Kick card: Damage increased from 24(30) -> 27(35)
  • Buffed Kingly Punch card:
    • Base damage increased from 8(8) -> 8(10)
    • Scaling damage increased from 3(5) -> 4(6)
  • Buffed Minion Dive Bomb card: Energy cost decreased from 1 -> 0
  • Buffed Parry card: Block increased from 6(9) -> 8(11)
  • Buffed Patter card: Block increased from 8(10) -> 9(11)
  • Buffed Solar Strike card: damage increased from 8(9) -> 9(10)
  • Buffed Spoils of Battle card: Forge increased from 10(15) -> 12(17)
  • Buffed Wrought in War card: Forge increased from 5(7) -> 7(9)

Nerfs

  • Nerfed Alignment card: Star cost increased from 2 -> 3
  • Nerfed Minion Strike card: Damage decreased from 7(10) -> 6(9)
  • Nerfed Void Form card:
    • Is now Ethereal
    • Upgrade changed from +1 card -> losing Ethereal

Necrobinder

Reworks & Changes

  • Changed Defy card:
    • Old: Skill - 1 Cost - Common - "Ethereal. Gain 6 Block. Apply 1 Weak."
    • New: upgrade no longer increases Weak, but increases Block by +3 instead of +1
  • Changed Grave Warden card:
    • Old: Skill - 1 Cost - Common - "Gain 8 Block. Add a Soul into your Draw Pile."
    • New: upgrade changed from 8(10) Block -> 8(11) Block and no longer upgrades the Soul

Buffs

  • Buffed Danse Macabre card: Block increased from 3(4) -> 4(6)
  • Buffed Debilitate card: Damage increased from 7(9) -> 10(12)
  • Buffed Sculpting Strike card: Damage increased from 8(11) -> 9(12)

Nerfs

  • Nerfed Banshee's Cry card:
    • Cost increased from 6 -> 9(7)
    • Upgrade no longer increases damage
  • Nerfed Borrowed Time card:
    • Self-Doom increased from 3(3) -> 6(3)
    • Energy gain no longer increases on Upgrade
  • Nerfed Capture Spirit card:
    • HP loss decreased from 3(4) -> 2(3)
    • Souls generated decreased from 3(4) -> 2(3)
  • Nerfed Dirge card: now Exhausts
  • Nerfed Seance card:
      • Cost increased from 0 -> 1(0)
      • Upgrade no longer makes a Soul+

Defect

Reworks & Changes

  • None

Buffs

  • Buffed Rocket Punch card: cost reduction effect now lasts until it is played, instead of just until the end of the turn

Nerfs

Nerfed Hotfix card:

  • Now has Exhaust
  • Upgrade now removes Exhaust instead of increasing Focus

Colorless

Reworks & Changes

  • Changed Discovery card:
    • Old: Skill - Cost 1 - Common - "Choose 1 of 3 random cards to add into your Hand. It costs 0 [E} this turn. Exhaust."
    • New: "It costs 0 [E] this turn." -> "It's free to play this turn." This means that, if the card it generates has a Star cost, this cost is now also reduced to 0 this turn
  • Changed Hidden Gem card:
    • Old: Skill - 1 Cost - Rare - "A random card in your Draw Pile gains Replay 2."
    • New: can no longer be generated in combat by effects like Skill Potion
  • Changed Production card:
    • Old: Skill - 0 Cost - Uncommon - "Gain 2[E]. Exhaust."
    • New: upgrade changed from losing Exhaust -> +1 additional Energy

Buffs

  • Buffed Seeker Strike card: Damage increased from 6(9) -> 9(12)
  • Buffed Eternal Armor card: Plating increased from 7(9) -> 9(12)

Nerfs

  • None

General

General

  • All relics in the shop now cost 25 Gold less
  • Relics that generate Gold (such as Bowler Hatler and Amethyst Aubergine) no longer appear at the Merchant
  • Gloom Ascension now also affects ? rooms
  • Power values can no longer stack above 999,999,999
  • You can no longer acquire epochs in Daily or Custom runs
  • Certain character stats no longer update in Daily or Custom runs

Potions & Relics

  • Buffed Amethyst Aubergine relic: Gold gain increased from 10 -> 15
  • Buffed Book of Five Rings relic: healing increased from 15 -> 20
  • Buffed Bowler Hat relic: Gold gain increased from 20% -> 25%
  • Buffed Permafrost relic: Block gain increased from 6 -> 7
  • Buffed Planisphere relic: HP gain increased from 4 -> 5
  • Buffed Stone Cracker relic: now works in ALL combats but only upgrades 2 cards

Enemies

  • Nerfed Bygone Effigy: Damage decreased from 15(17) -> 13(15) (still attacks with 10 Strength)
  • Buffed Byrdonis: Swoop attack damage increased from 16(18) -> 17(19)
  • Changed Calcified Cultist + Toadpole encounter: now Calcified Cultist + Seapunk
  • Buffed Rocket Claw:
    • Charge Up move Strength gain now scales with Ascension from 2(2) -> 2(3)
    • HP increased from 189(199) -> 199(209)
    • Rage power Strength buffed from 5 -> 6
  • Buffed Crusher Claw:
    • Adapt move Strength gain now scales with Ascension from 2(2) -> 2(3)
    • HP increased from 199(209) -> 209(219)
    • Rage power Strength buffed from 5 -> 6
  • Nerfed Decimillipede: HP decreased from 42(48)-48(56) to 40(46) - 46(52)
  • Nerfed Fabricator: HP value of all bots decreased by 5
  • Changed the Tunneler normal encounter: the Bowlbug is now replaced by a Chomper that gives Dazed status cards on turn 1
  • Nerfed Living Fog encounter: Gas Bomb HP decreased from 10(12) -> 7(8)
  • Buffed The Lost and The Forgotten encounter:
    • Stat stealing now scales with Ascension; increased from 2 -> 3 of their respective stat at A9
    • The Forgotten now deals an additional point of damage for every Dexterity it has
  • Changed Nibbit: now properly scales with Ascension
    • Hiss move now scales from 2 -> 3 Strength on A9
    • Slice move damage now scales from 6 -> 7 on A9
    • Slice move Block now scales from 5 -> 6 on A8
  • Nerfed Phantasmal Gardeners: HP decreased from 28(29)-32(33) -> 26(27)-31(32)
  • Buffed Seapunk: Sea Kick move damage increased from 11(12) -> 11(13)
  • Nerfed Terror Eel:
    • Crash damage now scales from 17(19) -> 16(18)
    • Thrash Vigor now scales from 7 -> 6
  • Changed Test Subject: Phase 2 no longer has the Pounce move, instead will repeat Multi Claw move every turn

Ancients

  • Buffed Neow's Fury card: the number of cards returned to your hand now upgrades from 2 -> 3
  • Nerfed Neow's Leafy Poultice relic: blessing's max HP loss increased from 10 -> 12
  • Nerfed Neow's Precarious Shears relic: blessing's self-damage increased from 13 -> 16
  • Changed Tanx's Tri-Boomerang relic: Instinct enchantment no longer reduces cost, instead doubles damage on enchanted Attacks
  • Changed Vakuu's Preserved Fog relic:
    • Cards removed decreased from 5 -> 3
    • Folly curse is now Ethereal

Events

  • Changed Dense Vegetation event: Trudge On option is now "Lose 8 HP. Gain 61-99 Gold."
  • Changed Endless Conveyor event:
    • Can no longer spawn unless all players have at least 120 Gold (up from 105)
    • "Grab off the Belt" option cost increased from 35 -> 40 Gold
  • Changed Grave of the Forgotten event: can no longer spawn unless every player has a card with Exhaust in their deck
  • Changed Morphic Grove event:
    • Can no longer spawn unless all players have at least 2 transformable cards in their decks
    • Group option now costs ALL of the player's gold
    • In multiplayer, is now a collaborative event
  • Changed Spirit Grafter event: Rejection option is now "Lose 10 HP. Upgrade a card."
  • Changed The Round Tea Party event: can no longer spawn unless all players have at least 12 HP

Multiplayer

  • Nerfed Beacon of Hope card: can no longer be stacked
  • Nerfed Believe in You card: Energy decreased from 3(4)-> 2(3)
  • Nerfed Huddle Up card: now Exhausts