menu
MobalyticsUse your favourite features in-game with our Desktop App
STS 2 Guide

How Ancients Work

Beginner
Mechanics
Updated on Jun 2, 2026
Jun 2, 2026

Overview

Ancients are mysterious non-playable characters that offer powerful and unique blessings at the start of each Act. These replace the Boss Relics from the original Slay the Spire, while opening up a fresh design space that allows for more novel interactions.

How Ancients Work

Just like in Slay the Spire 1, each run begins with Neow, Mother of Resurrection. She offers a random assortment of benefits, some of which may come with a downside.

However, upon entering both Act 2 and Act 3, players will discover a variety of new Ancients. Each Act has its own individual random pool.

slay the spire 2 neow mother of resurrection

Potential Choices

  • Arcane Scroll: Obtain a random Rare Card.
  • Booming Conch: At the start of Elite combats, draw 2 additional cards.
  • Cursed Pearl: Receive Greed. Gain 333 Gold.
  • Golden Pearl: Upon pickup, gain 150 Gold.
  • Hefty Tablet: Choose 1 of 3 Rare cards to add to your Deck. Add 1 Injury to your Deck.
  • Large Capsule: Obtain 2 random Relics. Add an additional Strike and Defend to your Deck.
  • Lava Rock: The Act 1 Boss drops 2 Relics.
  • Lead Paperweight: Choose 1 of 2 Colorless cards to add to your Deck.
  • Leafy Poultice: Transform 1 of your Strikes and 1 of your Defends. Lose 10 Max HP.
  • Lost Coffer: Gain 1 card reward and procure1 random Potion.
  • Massive Scroll (Multiplayer Only): Choose 1 of 3 Multiplayer Colorless Cards to add to your Deck.
  • Neow's Bones: Gain 2 random Neow Relics. Add 1 random Curse to your Deck.
  • Neow's Talisman: Upgrade 1 of your Strikes and 1 of your Defends.
  • Neow's Torment: Add 1 Neow's Fury to your Deck.
  • New Leaf: Transform 1 card.
  • Nutritious Oyster: Raise your Max HP by 11.
  • Phial Holster: Gain 1 potion slot and procure 2 random potions.
  • Pomander: Upgrade a card.
  • Precarious Shears: Remove 2 cards from your Deck and lose 16 HP.
  • Precise Scissors: Remove 1 card from your Deck.
  • Scroll Boxes: Lose all Gold. Choose 1 of 2 packs of cards to add to your Deck.
  • Silver Crucible: The first 3 card rewards you see are Upgraded. The first Treasure Chest you open is empty.
  • Small Capsule: Obtain a random Relic.
  • Stone Humidifier: Whenever you Rest at a Rest Site, raise your Max HP by 5.
  • Winged Boots: You may ignore paths when choosing the next rooms to travel to 3 times.

Act 2 Ancients

Orobas

slay the spire 2 ancient orobas

Potential Choices

  • Alchemical Coffer: Gain 4 potion slots filled with random potions.
  • Archaic Tooth: Transform [Starter Card] into [Ancient Starter Card].
  • Driftwood: You may reroll each card reward once.
  • Electric Shrymp: Enchant a Skill with Imbued.
  • Glass Eye: Upon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card.
  • Prismatic Gem: Gain Energy at the start of each turn. Card rewards now contain cards from other colors.
  • Radiant Pearl: At the start of each combat, add 1 Luminesce into your Hand.
  • Sand Castle: Upgrade 6 random cards.
  • Sea Glass: See 15 cards from [Random Character]. Choose any number of them to add to your Deck.
  • Touch of Orobas: Replace [Starter Relic] with [Ancient Starter Relic].

Pael

slay the spire 2 ancient pael

Potential Choices

  • Pael's Blood: At the start of your turn, draw 1 additional card.
  • Pael's Claw: Enchant all Defends with Goopy.
  • Pael's Eye: The first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.
  • Pael's Flesh: Gain an additional Energy at the start of your 3rd turn, and every turn after that.
  • Pael's Growth: Enchant a card with Clone.
  • Pael's Horn: Add 2 Relax to your Deck.
  • Pael's Legion: Doubles Block gained from a card, then goes to sleep for 2 turns.
  • Pael's Tears: If you end your turn with unspent Energy, gain an additional 2 Energy next turn.
  • Pael's Tooth: Remove 5 cards from your Deck. After each combat, randomly add 1 back Upgraded.
  • Pael's Wing: You may sacrifice card rewards to Pael. Every 2 sacrifices, obtain a Relic.

Tezcatara

slay the spire 2 ancient tezcatara

Potential Choices

  • Biiig Hug: Remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.
  • Golden Compass: Replace the Act 2 Map with a single special path.
  • Nutritious Soup: Enchant all Strikes in your Deck with Tezcatara's Ember.
  • Pumpkin Candle: Gain Energy at the start of each turn. Extinguishes at the start of Act 3.
  • Seal of Gold: At the start of your turn, spend 5 Gold to gain Energy.
  • Storybook: Add 1 Brightest Flame into your Deck.
  • Toasty Mittens: At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
  • Toy Box: Obtain 4 Wax Relics. Every 3 combats, your left-most Wax Relic will melt away.
  • Very Hot Cocoa: Start each combat with an additional 4 Energy.
  • Yummy Cookie: Upgrade 4 cards.

Act 3 Ancients

Nonupeipe

slay the spire 2 ancient nonupeipe

Potential Choices

  • Beautiful Bracelet: Choose 3 cards in your Deck. Enchant them with Swift 3.
  • Blessed Antler: Gain Energy at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.
  • Brilliant Scarf: The 5th card you play each turn is free.
  • Delicate Frond: At the start of each combat, fill all empty potion slots with random potions.
  • Diamond Diadem: Whenever you play 2 or fewer cards in a turn, take half damage from enemies.
  • Fur Coat: Mark 7 random combats. Enemies in those rooms have 1 HP.
  • Glitter: Enchant all card rewards with Glam.
  • Jewelry Box: Add 1 Apotheosis to your Deck.
  • Looming Fruit: Raise your Max HP by 31.
  • Signet Ring: Upon pickup, gain 999 Gold.

Tanx

slay the spire 2 ancient tanx

Potential Choices

  • Claws: Transform up to 6 cards into Maul.
  • Crossbow: At the start of your turn, add a random Attack into your Hand. It costs 0 Energy this turn.
  • Iron Club: Every 4 cards you play, draw 1 card.
  • Meat Cleaver: You may Cook at Rest Sites.
  • Sai: At the start of your turn, gain 7 Block.
  • Spiked Gauntlets: Gain Energy at the start of each turn. Powers cost 1 more Energy.
  • Tanx's Whistle: Add 1 Whistle to your Deck.
  • Throwing Axe: The first card you play each combat is played an extra time.
  • Tri-Boomerang: Choose 3 Attacks in your Deck. Enchant them with Instinct.
  • War Hammer: Whenever you kill an Elite, Upgrade 4 random cards.

Vakuu

slay the spire 2 ancient vakuu

Potential Choices

  • Blood-Soaked Rose: Add 1 Enthralled to your Deck. Gain Energy at the start of each turn.
  • Choices Paradox: At the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card.
  • Distinguished Cape: Lose 9 Max HP. Add 3 Apparitions to your Deck.
  • Fiddle: At the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
  • Jeweled Mask: At the start of combat put a random Power from your Draw Pile into your Hand, it's free to play.
  • Lord's Parasol: When you encounter the Merchant, immediately obtain EVERYTHING he sells.
  • Music Box: Create an Ethereal copy of the first Attack you play each turn.
  • Preserved Fog: Remove 3 cards from your Deck. Add Folly to your Deck.
  • Sere Talon: Add 2 random Curses and 3 Wishes to your Deck.
  • Whispering Earring: Gain Energy at the start of each turn. Vakuu plays your first turn for you.

Shared Ancients (Act 2 & 3)

Darv

slay the spire 2 ancient darv

Potential Choices

  • Astrolabe: Transform 3 cards, then Upgrade them.
  • Black Star: Elites drop an additional Relic when defeated.
  • Calling Bell: Obtain a unique Curse and 3 Relics.
  • Dusty Tome: Obtain [Character Specific Ancient Card].
  • Ectoplasm: You can no longer gain Gold. Gain Energy at the start of each turn.
  • Empty Cage: Remove 2 cards from your Deck.
  • Pandora's Box: Transform ALL Strikes and Defends.
  • Philosopher's Stone: Gain Energy at the start of each turn. ALL enemies start combat with 1 Strength.
  • Runic Pyramid: At the end of your turn, you no longer discard your Hand.
  • Snecko Eye: At the start of your turn, draw 2 additional cards. Start each combat Confused.
  • Sozu: Gain Energy at the start of each turn. You can no longer obtain potions.
  • Velvet Choker: Gain Energy at the start of each turn. You cannot play more than 6 cards per turn.

Table of Contents

Latest Guides

How Enchantments Work
By Mobalytics ∙Updated on Jun 2, 2026
Beginner
Mechanics
Beginner
Mechanics
How Ancients Work
By Mobalytics ∙Updated on Jun 2, 2026
Beginner
Mechanics
Beginner
Mechanics
Beta Patch v0.100.0 - All Card Changes
By Mobalytics ∙Updated on Mar 21, 2026
News
News
Slay the Spire 2 Ultimate Beginner Guide
By Mobalytics ∙Updated on Mar 19, 2026
Beginner
Beginner