Ancients are mysterious non-playable characters that offer powerful and unique blessings at the start of each Act. These replace the Boss Relics from the original Slay the Spire, while opening up a fresh design space that allows for more novel interactions.
We've only seen teasers so far, so remember to check back again later once we discover more details!
How Ancients Work
Just like in Slay the Spire 1, each run begins with Neow, Mother of Resurrection. She offers a random assortment of benefits, some of which may come with a downside.
However, upon entering both Act 2 and Act 3, players will discover a variety of new Ancients. Each Act will have its own individual random pool.
How many Ancients will there be...?
Act 2 Ancients
Tezcatara
Tezcatara offers a large amount of upfront power, giving players an immediate spike as they enter Act 2. The trade-off is that each reward is fleeting, meaning it won't likely contribute to later Boss fights.
The Golden Path appears to create an easier route, likely less threatening than normal.
Wax Choker grants a whopping FOUR Relics, which would be insane, if they weren't temporary.
Heap of Coals increases the power of Strikes, but locks you into them for the run (see below).
We're still missing the details, but the devs have revealed that the "Tezcatara's Ember" Enchantment can reduce the cost of your Strikes. However, it also makes them a permanent part of your deck, with no way to remove them later (perhaps still transformable?).
Overall, this is an exciting sneak peak into what's possible, and we can't wait to explore each option!