In this Silent guide for Slay the Spire 2, we'll cover the fundamental strategies to help you build decks and master the character.
STS 2 Slay the Spire 2: Silent Guide and Overview
Overview
In Slay the Spire 2, the Silent remains the agile, tactically complex "Rogue" of the Spire. A master of a thousand cuts and silent toxins, she relies on superior card draw and debilitating debuffs to control the pace of combat.
As a high-finesse character, the Silent emphasizes efficiency and mitigation.
New to Slay the Spire 2, the Silent has the unique Sly keyword, which instantly plays a card once it's discarded from your hand.
Her starting Relic is the
Ring of the Snake which draws her 2 additional cards on turn 1 of combat.

Strengths And Weaknesses
- 'Fast' playstyle, playing multiple cards in a single turn
- High skill ceiling
- Great late game scaling
- Tricky to first grasp
- No healing/health gain
- Low up-front damage, especially early
Decks
The Silent’s mechanics focus on overwhelming the enemy through volume, whether that be a volume of cards, a volume of status effects, or a volume of small, lethal strikes.
Shiv Deck
Generate, buff, and use as many Shiv cards as possible.
Key Cards
Blade Dance, Accuracy, Infinite Blades
By itself, Shiv is not a particularly powerful or useful card. When powered up by Accuracy however (especially if you have multiple), they become a true damage threat. Generating Shivs relies on Blade Dance, Infinite Blades, and Cloak and Dagger.
For extra damage, you can combo Shivs with Envenom and Sadistic Nature and for
Block, After Image can stack up lots of defense when spamming your 0-cost cards.
Relics
- Ninja Scroll for a good Shiv start
- Wrist Blade is essentially a free Accuracy that also works on cards such as Neutralise
- The trio of Shuriken, Kunai, and Ornamental Fan all work wonders when spamming Shivs.
Tips
- Upgrading Infinite Blades makes it appear in your hand at the start of each combat
- This deck is more Relic reliant than others
Poison Deck
A ramping damage deck utlising
Poison that starts slow but gets exponentially more powerful the longer combat lasts.
Key Cards
Deadly Poison, Catalyst
Stack
Poison as fast as possible with cards such as Deadly Poison, Poisoned Stab, and Noxious Fumes. Bane provides good instant damage early. Crippling Cloud is expensive but is one of the few AoE options (aside from Corpse Explosion) that also reduces damage taken. Envenom is only good if you're also running cheap attack cards, but is not generally needed for a
Poison deck to be effective.
Once
Poison is stacked to a decent level, use Catalyst to really ramp the damage. Combine this with Burst for an exponential climb in
Poison stacks.
Relics
- Snecko Skull makes applying
Poison a little easier. - The Specimen is incredibly powerful to give this deck some AoE capatbilities.
Tips
- Staying alive for the first few turns is critical for the slow-starting nature of this deck. Utilising defensive and debuffing cards is paramount.
- Beware of
Artifact as it will block your
Poison application. - Generally not a great deck for AoE damage, alleviated by The Specimen and Corpse Explosion