In this Defect guide for Slay the Spire 2, we'll cover the fundamental strategies to help you build decks and master the character.
STS 2 Slay the Spire 2: Defect Guide and Overview
Overview
The
Defect returns to Slay the Spire 2 with a complete glow-up. Rebuilt with a bulkier, more advanced chassis, it remains the Spire's master of elemental orbs and tactical programming, but its toolkit has been upgraded to handle the new challenges of the 1,000-year skip.
Its starting Relic is the Cracked Core, which Channels 1 Lightning Orb at the start of combat.
Strengths And Weaknesses
- Diverse playstyles
- Strong Power options
- Unique Orb mechanics
- Can heal after combat
- Less burst damage
- Some cards have to juggle immediate benefit with long term sustainability
- Some RNG elements
Decks
The
Defect's gameplay revolves around Channel and Evoke for elemental Orbs, but with new layers of mechanical complexity and deck-thinning capabilities.
The fan favorite Claw decks will also be making their grand return.
Claw Deck
A spammy 0 mana attack focused deck that cycles and enhances cheap attacks, notably
Claw, to devastating effect.
Key Cards
Early Commons
Claw - the bread and butter of this build. A few of these early and it's time to full-send!
Momentum Strike - can be reduced to 0
Energy which synergises with other cards in the deck
Beam Cell - easy
Vulnerable applicator
Go for the Eyes - easy
Weak applicator
Flash of Steel - good shop pickup to keep cycling
Early Uncommons
Scrape - primary and key tool for cycling
Scrape and other cheap cards
FTL - another 0
Energy card that also gives a bit of draw
Skim - seeing as your cards are cheap, your main issue will be card draw.
Hologram - puts
Claw (and later more importantly
Scrape /
All for One) back in your hand. Upgrade to remove the Exhaust
High Synergy
Great potential payoffs, but requires more commitment to the archetype.
All for One - incredible for getting your
Claw and others back in to your hand
Feral - essentially an
Echo Form but for 0
Energy cards, and it's cheaper to set up
Machine Learning - helps with draw, but with
All for One this becomes a little redundant
Panache - spam cards, trigger Panache!
Secret Weapon - pull out
All for One or
Scrape to get things moving
Relics
Iron Club is a great draw tool- The likes of
Nunchaku,
Shuriken,
Kunai,
Ornamental Fan, and
Kusarigama all work wonders when spamming cards
Power Cell gets you started
Tips
- As you don't use
Orbs, stacking some Frost as passive
Block can be a good idea - It can be tempting to take all 0
Energy cards, but remember that you primarily want to draw
Claw. Bloating the deck can make finding it harder
All Defect Cards
Simple Orb Deck
Cycle
Orbs for a balanced playstyle and passive benefits. Focuses mostly on Lightning and Frost
Orbs
Key Cards
Early Commons
Ball Lightning - decent early damage with
Orb upside
Cold Snap - like
Ball Lightning but for defense
Coolheaded - great overall card for any
Defect deck. When upgraded draws 2 cards
Barrage - Often a 1
Energy 15 damage with multi hit upside
Compile Driver - powerful draw tool
Lightning Rod - not a great
Block card but decent Lightning generator
Early Uncommons
Glacier - solid defense option
Chaos - like
Zap but can hit Dark and Plasma
Capacitor - more orbs for more end of turn effects. Pairs great with
Focus, but hinders Evoke
Loop - great with
Focus
Thunder - racks up damage as you cycle through
Orbs
Hailstorm - extra AoE damage with Frost
High Synergy
Great potential payoffs, but requires more commitment to the archetype.
Defragment - take as many of these as you can and/or upgrade them
Modded - good until it costs 2
Energy
Multi-Cast - great finisher with some
Focus, extra
Energy from Plasma, and Dark orbs
Voltaic - great late round finisher - excess
Orbs will instantly be Evoked
Tesla Coil - good with extra Orb Slots and some
Focus
Relics
Emotion Chip - great if you can manage damage taken
Gold-Plated Cables - simple
Orb benefit
Metronome - should be Channelling a lot with this deck, making this free AoE 30 damage
Runic Capacitor - not always needed, but good if you have a lot of Frost or Dark
Data Disk -
Focus is always welcome- There tend to be a lot of
Power Cards in
Defect decks and this is no exception. Any Power synergy Relics will be beneficial, such as
Lost Wisp,
Game Piece,
Jeweled Mask, etc
Tips
- Cycling through
Orbs by Channelling new ones will Evoke them to unleash their full potential. You do not have to worry about your Orb slots too much in a balanced Orb deck such as this. - Having high
Focus and having multiple Channel effects will frequently Evoke your
Orbs which is the core route to success with this deck - If you wish to play more conservatively with a focus on
Block, then increase your Orb slots and draft Frost Channel cards.
Barrage will benefit from the increased Orb slots, while Dark Orbs from cards such as
Darkness will have time to cook behind your Frost Orbs with extra Orb slots.