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PoE Build

[3.28] Lolcohol Kinetic Fusillade Warden

3.28 Mirage
Verified
presentationRanger
presentationWarden
Featured
Updated on Mar 2, 2026
Mar 2, 2026

Path of Building Code

Build Overview

This is my Kinetic Fusillade Warden guide for PoE 3.28 Mirage League.

Leveling 1-67

Leveling Guide: https://mobalytics.gg/poe/profile/lolcohol/builds/3-28-lolcohol-kf-warden-leveling

Why Warden?

1. Warden has massive burst damage that compensates for the loss of Grafts. The uptime on Tinctures and Unbound Avatar are very high too.

2. Oath of Winter/Unbound Avatar Permafreeze: a defensive layer that doesn't show up in PoB is Freeze, which this build will do to everything.

3. It's different. I played Elementalist, Scion and Oshabi on KF last league and wanted to play something differnet.

Strengths and Weaknesses

  • Very high burst DPS
  • Good Clear
  • Fun and Fast
  • Blaster
  • A lot of Suffix pressure
  • Balancing act between Skill Effect Duration, Attack Speed and # of Projectiles
  • Very meta so some mandatory Uniques might be expensive early

Build Variants

This is the early endgame variant of the Kinetic Fusillade league starter build for PoE 3.28

Equipment

Kinetic Wand
Timeclasp
Assassin's Mitts
Regicide Mask
Sentinel Jacket
Heavy Belt
Warped Timepiece
Ruby Ring
Leper's Alms
Murder Boots
Divine Life Flask
Prismatic Tincture
Jade Flask
Quicksilver Flask
Diamond Flask
Hypnotic Prism
Impossible Escape
Lethal Pride [14372; 5; Wind Dancer]
Morbid Call
Oblivion Glisten
Spirit Essence
Spirit Essence

Timeclasp and Warped Timepiece are likely to be quite expensive early league due to the popularity of Kinetic Fusillade. Aim for ones with as much Reduced Skill Effect Duration and as low Attack Speed as possible early on.

Uniques

  • Timeclasp: Aim for one with as much Reduced Skill Effect Duration and as low Attack Speed as Possible. For example, 17-20% Reduced Skill Effect Duration, 11% increased Attack Speed
  • Warped Timepiece: Same as Timeclasp - Low Reduced Skill Effect Duration and Attack Speed
  • Leper's Alms: is a great piece of equipment early on as it provides a large amount of Energy Shield and Evasion and Shared Suffering gives us a pseudo Chill/Shock/Ignite immunity.

The reason for the need of these values on these particular mods is discussed in the How It Works section of the guide

Prismatic Tincture

Once we allocate Seasoned Hunter, we can use a Tincture. Try to get a Prismatic Tincture with:

  • Don't forget to add Quality with Glassblower's Baubles once you get a good Tincture
  • Implicit: 90-100% increased Elemental Damage with Attacks (can use a Blessed Orb)
  • Prefix: Increased Effect, or Reduced Mana Burn Rate, or Cooldown Recovery Rate
  • Suffix: Elemental Penetration is best, Critical Multiplier is second. DO NOT GET INCREASED ATTACK SPEED

Gloves, Boots, Helmet, Chest - Evasion/Energy Shield Bases

Life, Resistances and Strength are the main mods we're looking for these gear slots (use the Crafting Bench for Strength). For specific pieces:

  • Gloves: Aim for some Flat Damage to Attacks on Prefixes as well as Accuracy on Suffixes. You can also use Doedre's Tenure early for a big chunk of #% increased Spell Damage, but this can make capping your resistances hadr
  • Chest: Try to get one with high ES/Evasion, without Maximum Life so that you can allocate the Life Mastery that grants 15% increased Life if Body Armour has no Life modifiers
  • Boots: Movement Speed

Wand

  • Prefixes: Flat local Lightning and Cold Damage on your Wand. Fire works too early on. #% increased Spell Damage is also good for Kinetic Fusillade's damage
  • Benched "Attacks with this Weapon Penetrate #% Elemental Resistances" is strong if you have an empty Prefix
  • Suffixes: Crit Chance, Crit Multi. Try to not get too much Attack Speed

Shield

You can also opt for a Rare Energy Shield Shield with high ES and Spell Damage and Resistances if you're struggling to cap them. Lycosidae is also a nice Shield to help solve Accuracy early on

Belt

Base: Early, Heavy Belt is great early to help us get to the required Strength to use Less Duration Support

  • Prefixes: Life is most important, increased Elemental Damage with Attacks is great too and # to Energy Shield
  • Suffixes: Strength should come first, then Resistances

Ring

  • Prefixes: Flat Elemental Damage to Attacks, Life. If you have an empty Prefix, you can bench on -# to Mana Cost of Attacks
  • Suffixes: Attributes and Resistances to fill out what you're missing

Passive Tree

main:
123
123
ascendancy:
8
8
Keystones
Magebane
Dexterity provides no inherent bonus to Evasion Rating +1% Chance to Suppress Spell Damage per 15 Dexterity
Ghost Dance
Cannot Recover Energy Shield to above Evasion Rating Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3 When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating
Masteries
Wand Mastery (2)
Intelligence is added to Accuracy Rating with Wands
Wand Attacks fire an additional Projectile
Mana Mastery (1)
12% increased Mana Reservation Efficiency of Skills
Duration Mastery (1)
10% less Skill Effect Duration
Leech Mastery (1)
5% of Leech is Instant
Evasion Mastery (1)
+15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
Reservation Mastery (1)
Auras from your Skills have 10% increased Effect on you
Elemental Mastery (1)
Hits have 15% chance to treat Enemy Monster Elemental Resistance values as inverted
Life Mastery (1)
15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour

Skills

New Item
Sentinel Jacket
Kinetic Fusillade
Trinity
Greater Volley
Less Duration
Sacred Wisps
Immolate
New Item
Regicide Mask
Frostblink
Faster Attacks
Shield Charge
Culling Strike
New Item
Murder Boots
Sigil of Power
More Duration
Increased Area of Effect
Efficacy
New Item
Assassin's Mitts
Assassin's Mark
Lifetap
Mark On Hit
Leper's Alms
Mirrored Spiked Shield
Anger
Wrath
Armageddon Barb
Kinetic Wand
Spellslinger
Tornado
New Item
Assassin's Mitts
Herald of Ice
Leper's Alms
Mirrored Spiked Shield
Precision

How it Plays

Burst

The Warden has some excellent sources of burst damage that are useful when fighting tanky rares and bosses

  1. Tincture
  2. Avatar of the Wilds
  3. Sigil of Power can also be pressed - stand in the ring, spend Mana, do more damage

How it Works

Kinetic Fusillade

Firstly, read the Skill Gem from top to bottom.

This Skill has a very unique function that makes it unlike other skills, and it's important to understand the following points to get the rapid-fire feeling without the delay

Early Kinetic Fusillade

Early on, do not worry about the Gattling Gun feel of Kinetic Fusillade - just stack as much Attack Speed, Reduced Skill Effect Duration and Projectiles (up to a max of either 6 or 12). You shouldn't be concerned with Attack Speed caps like you will need to after transitioning to the next version of the build

Gattling Gun Mode

The main thing is to have your Attack Speed SLOWER than your Duration on the Skill. Once you have the minigun version and start adding more projectiles, there's some complex maths that is involved in making sure you're firing off the maximum number of projectiles without dropping any additional projectiles per attack. Nemrod has created some documents to help with this:

You might need to remove some Attack Speed from your gear to balance this out. It's much easier to lower your Attack Speed than it is to get more Reduced Duration, so unspeccing nodes like Wandslinger and taking the left path of the Disintegration wheel instead of the right can help lower it further. Try to not have #% increased Attack Speed on your Wand if you're really struggling to reduce your Attack Speed

Additional Projectiles

Adding additional Projectiles will cause KF to produce additional projectiles per Attack. Before getting the "minigun" feel of the skill, this will mean you need to perform fewer Attacks to get to max projectiles before releasing. After getting the minigun version, you will fire off as many projectiles as you generate per attack without waiting for the maximum. This is important to understand because the more projectiles we fire, the more #% More damage we get for additional projectiles (read the Skill Gem)

___________________________________________

How to Adjust Attack Speed

To lower Attack Speed

  • Path on the left side of the Wand wheel, instead of the right, at the top of the Tree that contains Fusillade and Disintegration
  • Remove the Wandslinger wheel
  • Get a Timeclasp and Warped Timepiece with the lowest possible Reduced Skill Effect Duration, but also very low increased Attack Speed
  • Make sure your Wand doesn't have any Attack Speed on it (this will massively increase your Attacks per Second)
  • Allocate the Depth Perception wheel instead of Acuity
  • Don't add quality to Lightning Golem, or lower the level of Lightning Golem
  • Remove Blood Rage if you are still using it for some reason
  • Remove sources of Frenzy Charges
  • Remove sources of Onslaught such as with a Silver Flask

To increase Attack Speed:

In order to increase your Attack Speed, just do the opposite of the above (except make sure that your Timeclasp and Warped Timepiece still have the lowest possible Reduced Skill Effect Duration). Other suggestions

  • Add Speed Quality to Warped Timepiece with Accelerating Catalysts (or Abrasive if you are playing SSF and don't have enough Accelerating)

___________________________________________

Map Mods to Avoid

"!eec|tal d|hered|ail"

Build Bricking

  • Monsters reflect 18% of Elemental Damage
  • Monsters have 70% chance to Avoid Elemental Ailments
  • Monsters cannot be Leeched from

Scary

  • Monsters gain (31-35)% of their Physical Damage as Extra Chaos Damage · Monsters Inflict Withered for 2 seconds on Hit
  • Damage as Extra Elemental
  • Additional Projectiles
  • Crit

___________________________________________

Crafting Guides

I've created a series of Breach Trees useful for creating items for this build. This may or may not be as effective as last league (TBD)

___________________________________________

WHICH PANTHEON!?

  • Brine King (Stun Avoidance) and make sure to upgrade for Freeze Immunity
  • Ralakesh: Bleed Avoidance

WHICH BANDIT!?

  • Alira is a great option early as it eases some Suffix pressure from our gear (and we have quite a bit early on)
  • Once Resistances are sorted, swap to Kill All (can be done by selling 20 Orbs of Regret + 1x Onyx Amulet to a Vendor)

Stats

Stats are displayed for the "Level 95" Variant only
Character
Attributes
118 / 
253 / 
205
Movement Speed
127%
Pantheon Major
TheBrineKing
Pantheon Minor
Ralakesh
Charges
Endurance Charges
3
Frenzy Charges
3
Power Charges
5
Defensive
Life
3,339
Energy Shield
1,460
Mana
729
Armour
209
Evasion Rating
11,341
Block
30%
Resistances
75% / 
75% / 
75% / 
-16%
Simulated
Effective Health Pool
22K
Max Hit
7.5K / 
25K / 
25K / 
25K / 
3.7K
Skill DPS Estimation
Kinetic Fusillade
3.8M

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