This is the Headhunter variant of my Kinetic Fusillade Warden build. Many people have been asking for an update on this, so I decided to make a guide. I'll add additional information below.
Original Kinetic Fusillade Warden Guide: https://mobalytics.gg/poe/profile/lolcohol/builds/3-28-lolcohol-kinetic-fusillade-warden
Path of Building Code
Build Overview
Strengths and Weaknesses
- Incredible clear
- Super fast and fun
- Great for Breach, Legion, or anything with high mob density
- Excellent single-target
- Much more expensive than original version
Build Variants
This version requires a few major changes over the original:
Dusk Ring is required in your Left Ring slot. This is in order to get our Skill Effect Duration even lower to account for stealing modifiers such as Soul Eater from Rare enemies. Unfortunately, this ring is extremely expensive - just make sure you search for one that IS NOT MIRRORED so that you can craft on it. I crafted this by Reforging Chaos with Harvest, but a better way would be with Essence of Scorn for Crit Multi, or Essence of Torment for flat Lightning Damage. You can also opt for Shaper influence for some special damage modifiers, but I'll need to release a guide for that to explain fully. Just stick with the basics for now
Headhunter is of course required and the key piece of the build that allows it to blast extremely high end mapping content such as juiced Breach- A good
Timeclasp and
Warped Timepiece are required with as good Reduced Skill Effect Duration as possible. My version currently only runs 19% reduced with high Attack Speed and Speed Quality from Catalysts, but I will buy a 20% soon - Shield: instead of using Leper's Alms, I'm using a Titanium Spirit Shield with high Energy Shield and Spell Damage. This does mean we need to find Ailment Immunity elsewhere:
Stormshroud is required to be Ailment Immune. This will require finding 100% chance to Avoid being Shocked. You can get this from Eater/Exarch Boot Implicits (with Boots like these - Stormshroud Boot Crafting Guide), with Essence of Torment on Boots/Belt (if not using Headhunter), or on Abyss Jewels that can roll Chance to Avoid being Shocked. You can also roll this mod on Flasks but it isn't reliable enough to use without Mageblood- Helmet: I'm now opting for a high Energy Shield Helmet and taking the Energy Shield Mastery for 100% ES from Helmet. I need to recraft my Helmet but the idea is there. The major change this means is we lose the 15% Spell Suppression Mastery because our Helmet no longer has Evasion Rating. This means you need to find this Suppression elsewhere, be it on your Boots, Gloves, Chest, or from acquiring more Dexterity to improve the Suppression gained from
Magebane - Wand is improved. I have written and video guides for that here: Kinetic Fusillade Wand Crafting Guide
Spellslinger linked with
Lightning Warp. This will require more Mana Reservation Efficiency. Try to get a higher roll on your Reservation Helmet Implicit, use
Enlighten Support with your other Auras, and take the Wand Mastery that improves Reservation Efficiency of Spellslinger. You can keep your Lightning Warp at Level 1 - The Flasks are different:
Dying Sun for additional Projectiles for a HUGE DPS increase,
Silver Flask for Onslaught - we don't need our feet since we're Spellslinging with Lightning Warp to Move, so you can use this instead of a Quicksilver Flask.
Oriath's End is optional but can help a bit with clear. Something like a
Wine of the Prophet or
Progenesis would be better.
Equipment



















Passive Tree
main:
123
123
ascendancy:
8
8
Keystones
Magebane
Dexterity provides no inherent bonus to Evasion Rating
+1% Chance to Suppress Spell Damage per 15 Dexterity
Ghost Dance
Cannot Recover Energy Shield to above Evasion Rating
Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3
When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating
Masteries
Wand Mastery (2)
25% increased Mana Reservation Efficiency of Skills Supported by Spellslinger
Wand Attacks fire an additional Projectile
Evasion Mastery (1)
100% increased Evasion Rating from Equipped Body Armour
Attack Mastery (1)
Monsters cannot Block your Attacks
Duration Mastery (1)
10% less Skill Effect Duration
Energy Shield Mastery (1)
100% increased Energy Shield from Equipped Helmet
Elemental Mastery (1)
Hits have 15% chance to treat Enemy Monster Elemental Resistance values as inverted
Leech Mastery (1)
5% of Leech is Instant
Charge Mastery (1)
100% increased Charge Duration
Critical Mastery (1)
+25% to Critical Strike Multiplier against Unique Enemies
Mana Mastery (1)
12% increased Mana Reservation Efficiency of Skills
Mark Mastery (1)
10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
Reservation Mastery (1)
8% increased Damage for each of your Aura or Herald Skills affecting you
Life Mastery (1)
15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Skills

Bramble Ward
Necrotic Armour

Kinetic Fusillade

Less Duration

Sacred Wisps

Greater Volley

Trinity

Immolate

Increased Critical Strikes

Dire Visage
Lich's Circlet

Precision

Herald of Ice

Wrath

Enlighten

Beast Chant
Kinetic Wand

Assassin's Mark

Lifetap

Mark On Hit

Viper Hand
Phantom Mitts

Spellslinger

Tornado

Lightning Warp

Tempest Ward
Titanium Spirit Shield

Frostblink
Stats
Character
Attributes
114Â /Â
307Â /Â
255
Movement Speed
158%
Charges
Endurance Charges
3
Frenzy Charges
3
Power Charges
5
Defensive
Life
3,351
Energy Shield
3,118
Mana
780
Armour
0
Evasion Rating
23,870
Block
25%
Resistances
80%Â /Â
75%Â /Â
75%Â /Â
26%
Simulated
Effective Health Pool
37K
Max Hit
10KÂ /Â
41KÂ /Â
33KÂ /Â
33KÂ /Â
5.8K
Skill DPS Estimation
Kinetic Fusillade22M
Table of Contents
Featured Builds
Become a Creator
Want to earn rewards by sharing your builds with your community?



