This guide will explain the setup for crafting ES and ES/EV Body Armour with the Genesis Tree.
This requires most of the Points on the Tree to be unlocked, but some can be left out in case you haven't unlocked them all.
Optional Points will be marked with an asterisk (*) to note that they can be left out in case you don't have enough Points
Energy Shield Body Armour
Notable
Minor Point
Result
Guardian Flesh
Body Armour
5000% increased chance for Body Armour
More Intelligence Items
Increases the odds we get Energy Shield gear
Less Strength/Dexterity Items*
Optional
Reduces the chance we get Evasion or Armour gear
Forsaken Technique
Reduced Physical Modifier Chance
Lowers the chance to get the Reflect prefix, increasing our odds to hit Energy Shield prefixes
Forsaken Zeal
None
None of these tags appear on Body Armours. Take the small Point leading up to it if you have enough
Forsaken Soul
Life Modifiers
Reduces the chance to hit Life prefixes that can take up space for our ES modifiers
Devoted Technique
Optional
You can select a higher chance for Fire/Cold/Lightning/Chaos modifiers to appear, in case you need a specific Resistance
Devoted Zeal
None
None of these tags appear on Body Armours. Take the small Point leading up to it if you have enough
Devoted Soul
Defence
Increases the chance we get Energy Shield prefixes
Solid Cysts*
Optional
33% chance for an item to have a Fractured modifier. Optional, cut if not enough Points
Arterial Mesh
Increases the chance for 5-Links and 6-Links. Not optional
Basic Nurturing*
Optional
Random amount of Quality. Optional
Additional Item Chance
Optional
Take the small hanging Points to have a higher chance of birthing additional Items
This Tree aims to cut out as many unwanted modifiers as possible (namely Life on the Prefixes), while increasing the odds of getting the modifiers we do want, such as Energy Shield. This method can often produce extremely high Energy Shield Body Armours, often with 6 Links and good Fractures
Evasion/Energy Shield Body Armour
This tTee can be adjusted to produce Energy Shield and Evasion gear by simply swapping the "Less Chance of Dexterity Items" to "Increased Dexterity Items"