Kinetic Fusillade
Firstly, read the Skill Gem from top to bottom.
This Skill has a very unique function that makes it unlike other skills, and it's important to understand the following points to get the rapid-fire feeling without the delay
Early Kinetic Fusillade
Early on, do not worry about the Gattling Gun feel of Kinetic Fusillade - just stack as much Attack Speed, Reduced Skill Effect Duration and Projectiles (up to a max of either 6 or 12). You shouldn't be concerned with Attack Speed caps like you will need to after transitioning to the next version of the build
Gattling Gun Mode
The main thing is to have your Attack Speed SLOWER than your Duration on the Skill. Once you have the minigun version and start adding more projectiles, there's some complex maths that is involved in making sure you're firing off the maximum number of projectiles without dropping any additional projectiles per attack. Nemrod has created some documents to help with this:
You might need to remove some Attack Speed from your gear to balance this out. It's much easier to lower your Attack Speed than it is to get more Reduced Duration, so unspeccing nodes like
Wandslinger and taking the left path of the
Disintegration wheel instead of the right can help lower it further. Try to not have #% increased Attack Speed on your Wand if you're really struggling to reduce your Attack Speed
Additional Projectiles
Adding additional Projectiles will cause KF to produce additional projectiles per Attack. Before getting the "minigun" feel of the skill, this will mean you need to perform fewer Attacks to get to max projectiles before releasing. After getting the minigun version, you will fire off as many projectiles as you generate per attack without waiting for the maximum. This is important to understand because the more projectiles we fire, the more #% More damage we get for additional projectiles (read the Skill Gem)
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How to Adjust Attack Speed
To lower Attack Speed
- Path on the left side of the Wand wheel, instead of the right, at the top of the Tree that contains
Fusillade and
Disintegration - Remove the
Wandslinger wheel - Get a
Timeclasp and
Warped Timepiece with the lowest possible Reduced Skill Effect Duration, but also very low increased Attack Speed - Make sure your Wand doesn't have any Attack Speed on it (this will massively increase your Attacks per Second)
- Allocate the
Depth Perception wheel instead of
Acuity - Don't add quality to Lightning Golem, or lower the level of Lightning Golem
- Remove
Blood Rage if you are still using it for some reason - Remove sources of Frenzy Charges
- Remove sources of Onslaught such as with a
Silver Flask
To increase Attack Speed:
In order to increase your Attack Speed, just do the opposite of the above (except make sure that your Timeclasp and Warped Timepiece still have the lowest possible Reduced Skill Effect Duration). Other suggestions
- Add Speed Quality to Warped Timepiece with Accelerating Catalysts (or Abrasive if you are playing SSF and don't have enough Accelerating)
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Map Mods to Avoid
"!eec|tal d|hered|ail"
Build Bricking
- Monsters reflect 18% of Elemental Damage
- Monsters have 70% chance to Avoid Elemental Ailments
- Monsters cannot be Leeched from
Scary
- Monsters gain (31-35)% of their Physical Damage as Extra Chaos Damage · Monsters Inflict Withered for 2 seconds on Hit
- Damage as Extra Elemental
- Additional Projectiles
- Crit
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Crafting Guides
I've created a series of Breach Trees useful for creating items for this build. This may or may not be as effective as last league (TBD)
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WHICH PANTHEON!?
- Brine King (Stun Avoidance) and make sure to upgrade for Freeze Immunity
- Ralakesh: Bleed Avoidance
WHICH BANDIT!?
- Alira is a great option early as it eases some Suffix pressure from our gear (and we have quite a bit early on)
- Once Resistances are sorted, swap to Kill All (can be done by selling 20 Orbs of Regret + 1x Onyx Amulet to a Vendor)