A really cheap and Absolutely Stunning Build using the alternate version of
Boneshatter,
Boneshatter of Carnage. This build will leave anything you touch Stunned! for over 10 secs!
Boneshatter of Carnage Juggernaut - A Absolutely Stunning Build!
Path of Building Code
Build Overview
Strengths and Weaknesses
- Off Meta
- Melee
- Stuns Everything
- Quite Tanky
- Excellent clear
- Off Meta
- Not Ranged
- Requires specific uniques
- Cant do certain mods
- Huge Str Requirement
Build Variants
Budget Version of Build with barely any currency spent yet, capable of doing all content till tier 16's, but absolutely folds in front of tier 17's and Uber Bosses. As the both the damage and defense is very low to take on that level of content.
But you can easily do any other content and take out all normal pinnacle bosses for void stones.
Equipment

















Regarding equipment, there have been several changes and upgrades for this update.
Lets start with foul born version of
Meginord's Vise, which provides upto 15% chance to deal triple but requires 752 strength to equip. To equip these you will need to have strength on most of your gear, but nicely rolled rings and a good rare amulet or even
Astramentis can solve this issue. Just make sure to anoint it with
Endurance for an additional charge.
Next we are now using
Arn's Anguish, this unique belts converts all our endurance charges into brutal charges, which provide 3% chance to deal triple damage and increased stun threshold per charge. Look for belt with atleast 15% increased maximum life.
Since we have converted all endurance charges to brutal charges we lose all the benefits of endurance charges, so to retain the benefit of endurance charges use
Ralakesh's Impatience (Endurance), with these boots we count as having our maximum endurance charges all the time, so we no longer need to generate endurance charges and our endurance charges can also never be stolen or lost by any map modifiers.
There are few more additions to build such as the
The Writhing Jar, to easily keep fortify up and quickly generate brutal charges when theres no nearby monsters to hit and the Iron Wood Tincture which provides huge stun threshold reduction and stun duration. Roll reduced mana burn rate and increased attack speed on it.
if you want you can use
Conquest Lamellar as your body armor base, as you can convert all evasion rating into armor using
Iron Reflexes. If you want to use a pure armor base you should use
Royal Plate as base.
Lastly for Grafts use
Hardening Uulgraft and
Impaling Uulgraft, both should have reduced stun threshold reduction.
Passive Tree
After finishing the Final Lab take
Untiring, this will easily allow you to sustain your trauma stacks and provide massive health regeneration.
Theres also a Watcher's Eye for Purity of Elements and Pride we are using now. As you can get chaos resistance from Purity of Elements and intimate from Pride for just 1 divine, so its definitely worth it.
Skills





























In this Update i have added
Hypothermia Support as the last support for the 6 link setup. You must have Mace Mastery for Chill on hit for this to work.
I have also added back
Flesh and Stone back to the build, for this you will need to use
Enlighten Support Level 3 with
Pride,
Purity of Elements and
Flesh and Stone to have enough to reliably use your skills.
Ignore the
Haste on ralakesh impatience, it does nothing it was just on the boots when i bought them.
Since we now have enough armor i have also created a
Cast when Damage Taken Support setup with
Vaal Molten Shell with
Warlord's Mark in the mix. Make sure
Cast when Damage Taken Support is not higher then level 12 and
Vaal Molten Shell as well as
Warlord's Mark is not higher then level 15.
Changelog
3rd Dec: Published the Guide, Updated till campaign and Budget Version.
Stats
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