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PoE 2 Build

[0.5] Fist Monk Leveling Guide

Updated on Jun 14, 2026
Jun 14, 2026

Build Overview

This planner will teach you how to run your Martial Artist Monk through your campaign into Maps. The benefits of this Ascendancy is that you will not need to worry about finding a weapon, as it's not needed for the campaign.

Use the variant tabs to learn about the skill set up for each act, including the rotations, why we use each skill and more. The gear will be a basic set up, as the only thing I really focused on was getting any Energy Shield, Evasion, and Resistances.

Before you start maps Watch Here

Once you reach maps use the Endgame Planner to continue on.

Strengths and Weaknesses

  • Boss Damage
  • Big Clear Damage
  • Map Capable

Build Variants

This set up does require you to have Lochtonial Caress and will not work without it. If you do not want to purchase it, you can continue using your set up from Act 3. It works perfectly fine and can compete to Maps. You will slot Whirling Assault into Hollow Form. You will only be casting Hollow Form as your attacks. This works in combination with Way of the Stonefist. Way of the Stonefist changes how Lochtonial Caress works and adds new interactions for it. This will now give you a chance on hit to gain Power Charges so you will no longer need to do anything else to buff your characters other that Hollow Form

Equipment

item
6
item
1
item
3
item
4
item
5
item
2
item
7
item
8
Equipment Priority
+8

Skill Gems

Support Gem Requirements:

Str 15

Dex 5

Int 0

1

Hollow Form

whirlingassaultplayer
supportmeleephysicaldamageplayer
supportarmourbreakplayertwo
2

Wind Dancer

supportprecisionplayer
supportvitalityplayer
Gem Priority
+5

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Freythorn — The King in the Mists
+30 to Spirit
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
25% increased Mana Regeneration Rate
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
The Molten Vault — The Molten Vault
Reforging Bench
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
Abandoned Prison — Goddess of Justice
30% increased Mana Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
15% increased Global Defences
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

How it Plays

Lightning Rotation (Act 1)

  • Cast Glacial Cascade to get Monsters to low life.
  • Cast Killing Palm to gain Power Charge
  • Cast Falling Thunder

Lightning Rotation (Act 2)

  • Cast Storm Wave to apply Shock
  • Cast Siphoning Strike to remove Shock and gain Power Charge
  • Cast Falling Thunder
    • Alternate Siphoning Strike and Falling Thunder for bosses

Lightning Rotation (Act 3, 4, Interlude)

  • Cast Killing Palm on Hollow Focus bells to gain Power Charge
  • Cast Charged Staff when when at full stacks of Power Charge
  • Cast Killing Palm on Hollow Focus bells to gain Power Charge
  • Cast Falling Thunder at the start of the next pack
  • Cast Storm Wave to apply Shock
  • Cast Siphoning Strike to remove Shock and gain Power Charge
  • Cast Falling Thunder
    • Alternate Siphoning Strike and Falling Thunder for bosses

Whirlwind Assault Rotation

  • Cast Whirling Assault

How it Works

Build Overview

This will will be using Hollow Palm Technique allowing us to remove our weapons, but still gain benefits of having a weapon on. It's important to look for items like Hermit Garb which has both Energy Shield and Evasion Rating. You gain buffs based on how much of each you have on your Body Armor.

The build relies on Power Charges which are gained from Killing Palm, Siphoning Strike and Lochtonial Caress. See the variant tabs for break downs of each source by Act. Power Charges are used to enhance Falling Thunder, Charged Staff and Whirling Assault.

Key Campaign Notes

Act 1

Start with Glacial Cascade as your first ability, having a ranged option to start and get the hang of the flow of the Monk helps. Falling Thunder will be your next Skill gem.

The Act 1 boss can be very challenging. Even if you don't have a lot of damage, if you stack Cold Resistance it makes the fight very manageable to do. You goal will be to get as close to 75% as you can. It's ok to drop some damage gear just for this fight.

Make sure you follow the quest to Freythron to unlock your first Spirit Gem. This will give you Herald of Thunder and the 30 Spirit you need to activate it. Once you equip Herald of Thunder right click the icon to activate it.

Act 2

Transitioning to a full lightning damage build in this act gives you more synergy for all your abilities. At level 22 use your first VII Skill Gem to get Storm Wave. If you've saved two VII skill gems take Siphoning Strike next.

The Act 2 boss is very heavy into lightning damage, so stacking Lightning Resistance makes the fight a lot more manageable. You will want to start saving for this early on. You can check Una for Topaz Ring again sacrificing a little damage for survivability.

If you have experience doing the Trials of Sekhemas this build will fly through it as soon as you can unlock it. This will give you access to Hollow Focus which will add to your overall damage. If you want to add in Killing Palm to build charges using your Ghost Bells you can do that as well.

Act 3

You will add more damage this Act through Charged Staff and Hollow Resonance after you complete Trials of Chaos. Use your first IX Skill Gem on Charged Staff so you can take advantage of the extra damage.

Trials of Chaos can be very challenging. It has a lot of random challenges that make it harder that can be tough to predict. In order to prepare for this, wait several levels past when you first unlock it. Work on building up your Energy Shield and Evasion Rating before you head in. Once completed take Hollow Resonance.

The Act 3 boss uses several different types of attack. This fight may take a couple tries to learn the mechanics, but the combination of Siphoning Strike with Falling Thunder made the fight very fast and easy.

Don't miss The Azak Bog where you'll get your next Spirit Gem and 30 more Spirit. With this you'll take Wind Dancer to gain additional Evasion Rating.

Act 4

This Act we transitioned into Whirling Assault at level 41. In order to get this to work you'll need to find or purchase Lochtonial Caress. If you do not want to take this option, continue with your Act 3 loadout. You will also need to respect your Ascendancy skill points, removing Hollow Focus and Hollow Resonance. You will add in Hollow Form which you socket Whirling Assault into. You also need Way of the Stonefist to convert your Lochtonial Caress to better gloves. This will change your Lochtonial Caress to give you chance to gain Power Charges on hit.

Spend this act continuing to work on Energy Shield and Evasion Rating. The final boss fight can be a long one that will be repeated if you die. Make sure your defenses are set up for it.

Interlude

For these three Interludes nothing is going to change for your skills. This set up will carry you into Maps. Here is the Endgame Guide

Video Guide

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