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PoE 2 Build

Martial Arts Monk Endgame Guide

presentationMonk
presentationMartial Artist
End Game
0.5 RotA
Updated on Jun 5, 2026
Jun 5, 2026

Build Overview

This planner will teach you how to run your Martial Artist Monk through Maps. There will be two set ups for you, depending on how you want to play. You can either run with or without a Weapon!

Using Hollow Palm Technique allows you to remove your weapon and still do a ton of damage. It is not as much damage as using a weapon, but it's not far off. So depending on how you like your game play you can choose your weapon of choice, fists or staves.

Use the variant tabs to learn about the skill set up for each act, including the rotations, why we use each skill and more. The gear will be a basic set up, as the only thing I really focused on was getting any Energy Shield, Evasion, and Resistances.

If you're just getting started with the Monk here's the Leveling Planner

Strengths and Weaknesses

  • Boss Damage
  • Big Clear Damage
  • Map Capable

Build Variants

The set up for the Interlude stays the same as Act 4. It carries all the way until Maps.

Equipment

item
2
item
7
item
5
item
4
item
9
item
8
item
2
item
1
item
3
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6
item
item
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Equipment Priority
+9

Skill Gems

Support Gem Requirements:

Str 15

Dex 5

Int 10

1

Hollow Form

whirlingassaultplayer
supportmeleephysicaldamageplayer
supportarmourbreakplayertwo
supportrageplayerthree
2

Wind Dancer

supportprecisionplayer
supportclarityplayertwo
3

Charge Regulation

supportclarityplayer
Gem Priority
+7

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Freythorn — The King in the Mists
+30 to Spirit
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
25% increased Mana Regeneration Rate
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
The Molten Vault — The Molten Vault
Reforging Bench
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
Abandoned Prison — Goddess of Justice
30% increased Mana Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
15% increased Global Defences
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

How it Plays

Whirlwind Assault Rotation

  • Cast Whirling Assault

How it Works

Build Overview

This build will have two variants depending on your play style. The first will be using Quarter Staves and the second will rely on Hollow Palm Technique. Depending on your gear, if you do not have a strong Quarter Staff, using Hollow Palm Technique will be more than strong enough to carry you through Map 15+. The damage is based off your Skill Gem, so the more you level and the high level Skill Gem you equip, the more damage you do.

To make the build run you will need to get Lochtonial Caress. This combined with Way of the Stonefist changes the stats on Lochtonial Caress to give you a chance to gain Power Charges on hit. When you have a Power Charge and you cast Hollow Form it gains 2 addition Fleeting Images of yourself.

Lochtonial Caress will also be granting you Endurance Charges and Frenzy Charges. Because we'll have all of these we can gain extra buffs from Charge Regulation. You will need extra Spirit to run extra Support Gems. Each Support Gem used costs additional Spirit. You will add in buffs to your Mana Generations with Clarity I and Clarity II. You can run both at the same time, as long as you take 1 and 2.

Hollow Form will level up and gain more slots as your character levels. The first increase is level 65 and the second one is at level 90.

Ascendancy

Your first two Ascendancy points will be Hollow Form and Way of the Stonefist. You will need to complete both in order for this to work properly.

Until you complete your 4th Ascendancy take Hollow Focus.

After you have completed your 4th Ascendancy the build will evolves. With Martial Master all of your hits will be able to gain Combo from all attacks. You'll be able to add in Tempest Bell now, which requires Combo to use. With how often we hit, this should give us up-time on the bell and boost our DPS significantly.

Mana Management

If you're running into Mana Issues and constantly running out, there are a couple solutions:

  • Downgrade your Skill Gem. The higher the Skill Gem Rank the more mana is costs.
  • Efficient Casting and Conservative Casting help by reducing the mana cost of your skills.
  • Make sure you have a Transcendent Mana Flask that restores Charges per second.

Changelog

6/3/26 - Added Rage III to Hollow Form

Video Guide

Build Planner Export

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Table of Contents

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