Main Skills Used
Whirling Assault provides a way to attack groups of enemies, build combo and maintain momentum, other skills can be used, but
Whirling Assault seems to be the best due to high damage, large aoe and quicker combo generation.
Flicker Strike allows us to rapidly jump between enemies, making mapping incredibly satisfying once the build is working properly.
Falling Thunder provides additional area damage and can clear large groups of enemies when you find yourself in a "oh s**t" moments! Plus
Falling Thunder slams is the best looking skill on the game!
The aim is to keep moving, maintain charge generation and avoid unnecessary downtime between attacks. If you maintain the charges, you will maintain the clear speed.
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Power Charge Generation
Power Charges are at the heart of this build.
Both
Flicker Strike and
Falling Thunder benefit tremendously from having charges available, meaning our goal is to generate, retain and use them as efficiently as possible.
We're using Living Lightning II and
Reaper's Invocation as part of our charge-generation setup, if you have the spirit or an amulet with
Cast on Critical you can use that instead of
Reaper's Invocation.
Important to remember that
Reaper's Invocation is a manual skill, this means you have to press a button or key when it is at 100%.
The best way(s) to do this is:
- Melee attack, Living Lightning II paired with Ailith's Chimes will gain power charges
- Activate
Charged Staff - Repeat step 1
Flicker Strike the enemies- Press
Reaper's Invocation to regain charges - Rinse and repeat
If you don't have Ailith's Chimes (under level 65), just repeat the steps, but remember to press
Reaper's Invocation after they are dead.
Charge retention is extremely valuable because it allows us to continue attacking without constantly having to rebuild our entire charge pool.
The important part isn't just how many charges you have. It's how consistently you can use them.
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Power Charge Generation (Martial Artist)
Due to
Martial Artist having the
Martial Master ascendancy, running
Cast on Critical or
Reaper's Invocation isn't really necessary as
Whirling Assault paired with Ailith's Chimes will gain charges anyway.
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Generating Power Charges - Reapers Invocation or CoC
Reaper's Invocation works off melee hits, so every time you use
Flicker Strike, you will have enough energy to use
Reaper's Invocation, this will activate
Profane Ritual and get power charges from the dead corpses. This allows you to rinse and repeat
Flicker Strike.
In
Reaper's Invocation we want to shorten the duration as much as possible, this is why we take Compressed Duration II, Overabundance I and Swift Affliction III, then we socket Charge Profusion II for power charges.
Cast on Critical is the same as
Reaper's Invocation but it is based on crit. Every time you crit, you generate energy, this will then get
Cast on Critical to proc automatically and cast
Profane Ritual to consume the corpses to gain power charges.
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200% Delirium Maps or High Cold Damage
In 200% deli maps, or if you have really high cold enemies may shatter and not leave as many charges, this is why Ailith's Chimes and Culmination II paired with Living Lightning II comes in clutch as that will generate charges.