This section will go over general gearing advice along with tips to make your leveling experience easier. I recommend taking a read through this while leveling. The Loot Filter is color coded, please read that section below.
Act 1 & 2 Regex - "(fi|co|li).+res|^\+.*ills$|Runn|rint|Glint|Heav"
Loot Filter & Colors
I have a Filter for this build that you can use to level or as an Endgame Filter thats tailored for this build. There are two options, first you can go to the Filterblade link and make a copy that you can go edit or you can go to my profile on the PoE website and click Follow on it. This will give you a auto-updating verison of it that will be downloaded into the game for you. Every time I make a change, this will be sent to you as well.
Filterblade Link
Profile Link
The Loot Filter will have a few different colors signifying important items in different ways.
Green w/ Yellow Text - Rare Evasion or Evasion/Es Gear for you to pick up.
Pink w/ Black Text - Normal/Blue Bows & Quivers for you to attempt to craft with Trans & Aug.
Red Background - Items to pick up and Salvage for various useful currencies.
SUPER IMPORTANT PLEASE READ
The Act 2 Boss will be the major wall you have to get through. This Boss is awful and will be a miserable fight. There is something you can do to make it better but you MUST be aware of this at all times.
You must pick up 1 Socket items and use the Salvaging Bench once unlocked to build up Artificer's Orbs. You will need two of them before the Act 2 Boss. You also must save ALL Exalted Orbs for the Weapon craft we will do right before it. These two things will make the Boss significantly easier.
The Leveling Filter will have socketed items highlighted for you to pick up. Keep them in your Stash until you can Salvage them if needed.
At the same time, try to see if you can afford
Wake of Destruction if you get especially lucky with Exalted Orb drops. This will trivialise this issue and all leveling in general up to Maps.
Making Act 1 Easier
Act 1 should be very comfortable with
Lightning Arrow given Bow leveling is pretty simple. Even with that said, there is quite a lot you can do to make it less painful.
First, look out for any Bows with Sockets on them, these will likely be better than any other Weapon due to you being able to put runes into them such as
Lesser Desert Rune,
Lesser Storm Rune,
Lesser Glacial Rune or
Lesser Tempered Rune. While Runes are somewhat rare, you should use them as soon as you can find them as once we unlock
Hollow Palm Technique all of these Weapon Runes will never be useful to you again.
You will get quite a lot of Orbs of Transmutation & Augmentation throughout Act 1 and you should try to use them all as you get them. Your priority order will be:
- Weapon
- Boots
- Gloves/Rings/Amulets
- Everything else
Gear Stats
The Loot Filter will constantly show you Blue & White Bows for you to pick up until
Hollow Palm Technique , you should grab them often and to quickly check what stats you roll on them they will be in Pink Text. If you happen to get a +1/+2 Bow Skills, your whole leveling experience will be a lot easier. Otherwise you are just looking for Added and % Increased Physical Damage or any Added Elemental Prefixes. Physical Damage rolls are always better due to them being bigger.
On top of this, if you can find a pair of Gloves with the "Gain x Life per Enemy Hit with Attacks" roll you will have significantly better sustain. Early leveling is painful with no good recovery and this roll actually makes the first 10 Levels a lot more comfier. The same can be said about trying to find 1-2 Life Regeneration rolls if possible.
On the rest of your gear, try to use Armour bases for the first few levels while you have the Strength for it until you eventually have to swap to Evasion bases due to Attributes. You can pick up some Str/Int nodes if needed on the Passive Tree.
You are just looking for Life & Resistances on all of your gear to begin with, but if you can find Added x Damage of any type on your Gloves, Rings & Amulet that would help quite a bit too.
Important - After a few zones you should have enough Gold to use the Gambling Vendor. I recommend first checking the Gear Vendor in Town every time you go back for +1/2 Bows and if there are none to consider using the Gambling Vendor for some Bows. If you do not have a Weapon with useful stats from a Transmute/Aug you should try to buy a new Bow. I also recommend saving for Rings/Amulets towards the end of Act 1 as you will likely not have any drop until Act 2.
Act 2
Make sure to save all Exalted Orbs for the Act 2 End Boss.
In Act 2, your main battle will be with your Weapon. You should look for a
Recurve Bow base ASAP and you should try to find one with % Physical Damage on it. Try to pick up white Bows off the ground and Transmute & Augment them.
At this point you should start to Disenchant Rare Items you don't need into Regal Shards to make sure you have 1-3 Regal Orbs ready to go for the Act 2 Boss.
Preparing for the Act 2 Boss
The Act 2 Boss will be the major wall you have to get through. This Boss is awful and will be a miserable fight. There is something you can do to make it better but you MUST be aware of this at all times.
You need to obtain a good
Dualstring Bow before the fight. If you do not have one this fight will be awful. To accomplish this, you must save ALL Exalted Orbs that drop, save as much Gold as possible & obtain 2 Artificer's Orbs before the fight.
Starting at Level 28 you can get
Dualstring Bows to drop and you should pick up every single one of them and use a Orb of Transmutation & Orb of Augmentation on them. You are looking for one with % Physical Damage on it and ideally Attack Speed.
If you do not find one by the time you need to fight the Boss, you will have to farm the Dreadnaught area for them until you manage to craft a good one. Even if it takes you from Level 26 to 30, you must have a
Dualstring Bow. (This is a direct quote from Tyty)
You can also go to Risu in the Act 2 town and Gamble your gold until you find one with % Physical Damage on it.
From there, you should Aug & Regal it and see if it ends up rolling either Attack Speed or an Added Damage stat. If it does, you should then Exalted Orb Slam it hoping for better Prefixes. Lastly, put two
Lesser Iron Runes in it. With this you should be able to kill the Boss with relative ease. If you can make it past this, you are fine to make it to Hollow Palm.
Lastly, make sure you upgrade to a
Colossal Life Flask &
Colossal Mana Flask for the fight to make it a little bit more reasonable.
Act 3 & Beyond
For Act 3 everything will stay the same as before with the exception of us getting ready for
Hollow Palm Technique. The plan is to go and kill the Bog Witch and unlock your second Spirit Gem. You will pick up
Combat Frenzy and swap as soon as you unlock both
Resonance & Hollow Palm.
Try to save as many Skill & Support Gems as possible to make sure you can get the majority of the gems you need.
At the start of Act 3 make sure you stop at the Orok Campfire in the Sandswept Marsh and kill the two Rare Monsters in there. There will be a Chest you can open for a Lesser Jeweller's Orb which will allow you to 4-Link your
Storm Wave once you swap over. You should be fine with a 3-Link
Lightning Arrow &
Lightning Rod until then.
The swap to Hollow Palm is discussed in the Hollow Palm Swap Build Variant that you can swap to above which will change this section along with the Skills & Passive Tree sections to the relevant info.