Ascendancy Order
Barya of Kelari
Kelari's Deception
Barya of Ruzhan
Ruzhan's Trap
The Fourth Teaching
Sacred Rituals
Leveling
Campaign Leveling Guide is Here!
Damage Scaling
- Minion Levels — this also increases minion survivability!
- +4 Sceptre
- +3 Amulet
- +2 Helmet
- +2 Focus (abyss desecrate mod, can't be targeted)
- Increased Minion Critical Hit Chance and Critical Damage Bonus
- Jewels and Sceptre are the best source of crit mods
- Increased minion damage
- Cast Speed is nice quality of life as it speeds up the cast time of Command Skills
Annoints
- Earlygame:
Long Distance Relationship - Lategame:
Warlord Leader - Alternatives:
-
Gigantic Following, drop Hulking Minions
Spiral into Depression
This Build Without Minions?
- While this could be played without minions, you'd lose a large amount of damage from Muster,
At your Command, and all of the passive damage from minions — so it's not recommended
Minion Resistances
With
Crystalline Flesh and the entire
Living Death wheel: Minions have 78% elemental resistances with a maximum of 86%. Either spend 1 point on the 8% elemental resistance pathing node inside of the
Lord of Horrors wheel, or get 8%+ minion elemental resistance from a
Sapphire jewel
Attributes
Attributes will likely be tight on this build as we have an extra two ascendancy skills worth of support gems — keep an eye out for attributes on gear!
Chaos Innoculation
After reaching somewhere around 6000+ energy shield is a good time to start thinking about pathing to
Chaos Inoculation. This will let you ignore all chaos damage, chaos resistance, bleed, and poison entirely.
NOTE: Unspec
Heavy Buffer when you take
Chaos Inoculation. If you don't, you will die instantly when you get hit by any damage — this is not ideal, especially in Hardcore!
Lategame Additions
- Add Brutus' Brain to
Skeletal Cleric - Drop Meat Shield II & Last Gasp
- Uul-Netol's Embrace on
Kelari, the Tainted Sands allows us to drop
Splintering Force, however it's rare and expensive - Xoph's Pyre on
Ruzhan, the Blazing Sword, swap out Hulking Minions or Magnified Area II, however this is also rare and expensive - Tecrod's Revenge may have some potential for bossing if running
Skeletal Reaver
Varashta's Blessing appears to currently be bugged and doesn't work correctly, if it gets fixed it'll be worth using
Time-Lost Jewel
Sacred Rituals could be dropped for
Baryanic Leylines if more damage is desired lategame at the cost of physical mitigation, however the best mods on these jewels are very expensive:
- The Ideal 3 mods on a
Time-Lost Sapphire: - Notable Passive Skills in Radius also grant Minions have (5—10)% increased Critical Hit Chance
- Notable Passive Skills in Radius also grant Minions have (6—12)% increased Critical Damage Bonus
- Upgrades Radius to Large
Any good 4th mod is a bonus
It'll usually be placed in the center jewel socket directly above the starting area. It's worth grabbing the three infusion notables for 4 points:
Shocking Limit,
Infernal Limit, and
Frozen Limit as they'll be in the radius
Limb Upgrades
Inside Vaal Temple in Flesh Surgeon (Tier 3) rooms, there are options that grant your character stat bonuses. These stats are lost on death! You can have a total of 2 Arm upgrades and 2 Leg upgrades
From best to worst:
- Arms:
- (6—10)% increased Cast Speed
- (15—25)% increased Presence Area of Effect
- (12—16)% increased Curse Magnitude
- Legs:
- (5—10)% reduced Movement Speed Penalty from using Skills while moving
- (6—10)% increased Movement Speed while Sprinting
- (15—25)% increased Stun Threshold
- (20—30)% increased Mana Regeneration Rate while moving