Ascendancy Order
Barya of Kelari
Kelari's Deception
Barya of Ruzhan
Ruzhan's Trap
The Fourth Teaching
Sacred Rituals
Optional: Lategame, swap
Sacred Rituals to
Baryanic Leylines for a large damage boost
Leveling
Campaign Leveling Guide is Here!
Damage Scaling
- Minion Levels — this also increases minion survivability!
- +4 Sceptre
- +3 Amulet
- +2 Helmet
- +2 Focus (abyss desecrate mod, can't be targeted)
- Increased Minion Critical Hit Chance and Critical Damage Bonus
- Jewels and Sceptre are the best source of crit mods
- Increased minion damage
- Cast Speed is nice quality of life as it speeds up the cast time of Command Skills
Armour Break
Armour Break is vitally important to Kelari's physical damage, and it also has a secondary benefit of buffing the passive damage from many minions
- Earlygame/Midgame: Generally recommend simply running Armour Break III on Kelari since
Splintering Force is a pain to path to on the tree with so many new high value notables, though it is an option. In the midgame, annointing
Splintering Force is ideal to gain an extra support on Kelari - Lategame: The ideal setup is the
Dominion annoint paired with either: - The Breach Genesis Tree mod: (2-4)% Minion Armour Break — prefix from either an Altered Collarbone desecration or the Genesis Tree
- Uul-Netol's Embrace (expensive) on Kelari
Armour Break on
Skeletal Reaver,
Skeletal Sniper,
Skeletal Warrior can sometimes be okay for bossing, however it is no substitute for instant full armour break from Kelari — particularly on tanky rare enemies for mapping
Annoints
- Earlygame:
Splintering Force or
Long Distance Relationship - Lategame:
Dominion — expensive! - Emotions: Potent Liquid Contempt, Concentrated Liquid Suffering, Concentrated Liquid Isolation
- Best endgame annoint for high
Archon of Undeath uptime, but is quite expensive — only put it on your final endgame amulet - Must have another source of reliable Armour Break if annointing this, either through Armour Break III on Kelari or Uul-Netol's Embrace
This Build Without Minions?
- While this could be played without minions, you'd lose a large amount of damage from Muster,
At your Command, and all of the passive damage from minions — so it's not recommended
Minion Resistances
With
Crystalline Flesh and the entire
Living Death wheel: Minions have 78% elemental resistances with a maximum of 86%. Either spend 1 point on the 8% elemental resistance pathing node inside of the
Lord of Horrors wheel, or get 8%+ minion elemental resistance from a
Sapphire jewel
With
Dominion, minion resistances become less important as each time you gain the buff your persistent skeletons are revived
Attributes
Attributes will likely be tight on this build as we have an extra two ascendancy skills worth of support gems — keep an eye out for attributes on gear!
Chaos Innoculation
After reaching somewhere around 6000+ energy shield is a good time to start thinking about pathing to
Chaos Inoculation. This will let you ignore all chaos damage, chaos resistance, bleed, and poison entirely.
NOTE: Unspec
Heavy Buffer when you take
Chaos Inoculation. If you don't, you will die instantly when you get hit by any damage — this is not ideal, especially in Hardcore!
Lategame Additions
- Add Brutus' Brain to
Skeletal Cleric - Drop Meat Shield II & Last Gasp
- Uul-Netol's Embrace on
Kelari, the Tainted Sands allows us to drop
Splintering Force, however it's rare and expensive - Xoph's Pyre on
Ruzhan, the Blazing Sword, swap out Hulking Minions, this is also rare and expensive
Dominion annoint (expensive)
Wolf Pack setup can be useful for 2 things: damage mitigation through Loyalty, and possibly Abyss mods through Amanamu's Tithe
Time-Lost Jewel
Sacred Rituals could be dropped for
Baryanic Leylines if more damage is desired lategame at the cost of physical mitigation, however the best mods on these jewels are very expensive:
- The Ideal 3 mods on a
Time-Lost Sapphire: - Notable Passive Skills in Radius also grant Minions have (5—10)% increased Critical Hit Chance
- Notable Passive Skills in Radius also grant Minions have (6—12)% increased Critical Damage Bonus
- Upgrades Radius to Very Large (crafted with Ancient Potent Liquid Melancholy — Prefix)
As of 0.5, it's possible to make extremely strong 5-mod Time-Lost jewels — making this option even more attractive
Jewel Placement Options
- Top-Center
- Can be paired with a
From Nothing
Ritual Cadence
- Top-Right
- Can be paired with a
From Nothing
Conduit
Limb Upgrades
From best to worst:
- Arms:
- (6—10)% increased Cast Speed
- (15—25)% increased Presence Area of Effect
- (12—16)% increased Curse Magnitude
- Legs:
- (5—10)% reduced Movement Speed Penalty from using Skills while moving
- (6—10)% increased Movement Speed while Sprinting
- (15—25)% increased Stun Threshold
- (20—30)% increased Mana Regeneration Rate while moving