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PoE 2 Guide

Essences Guide - PoE 2

Beginner
Crafting
Updated on Sep 19, 2025
Sep 19, 2025

Overview

This guide covers the functionality of Essences in Path of Exile 2. Essences are a crafting Currency that can be used to add specific modifiers to items and come in different levels of quality which affects their power


How to Find Essences

You'll start encountering Imprisoned Essence monsters within the first Act of Path of Exile 2's campaign. These are monsters frozen in time that you can release by clicking on them three times. The imprisoned monster will be empowered by the Essence it contains, granting it new abilities. If you are able to defeat the monster, it will drop the Essence it was empowered by.


You can also affect Essences with Vaal Orbs which can either change the Essences the imprisoned monster is affected by, by either upgrading, downgrading, changing their type entirely, or instantly releasing the monster

Essence Type and Quality

There are 19 types of normal Essences, which each add modifiers of a specific type. Essences also appear in different Quality types: Lesser, Normal, Greater, Perfect and Corrupted

Quality

  • Lesser, Normal and Greater: upgrades a Magic item to a Rare item with a guaranteed modifier
  • Perfect: Removes a random modifier, then adds a guaranteed modifier
  • Corrupted: Removes a random modifier, then adds a guaranteed modifier

Defence

Essence

Function

Lesser

Normal

Greater

Perfect

Body

Life

Mind

Mana

Enhancement

Armour/Evasion/Energy Shield

Martial Damage

Essence

Function

Lesser

Normal

Greater

Perfect

Flames

Fire Damage

Electricity

Lightning Damage

Ice

Cold Damage

Abrasion

Physical Damage

Haste

Attack Speed

Battle

Accuracy

Seeking

Critical Hit Chance

Spell and Minion Damage

Essence

Function

Lesser

Normal

Greater

Perfect

Sorcery

Spell Damage

Alacrity

Cast Speed

Seeking

Critical Hit Chance for Spells

Command

Minion Damage

Resistance

Essence

Function

Lesser

Normal

Greater

Perfect

Insulation

Fire Resistance

Grounding

Lightning Resistance

Thawing

Cold Resistance

Ruin

Chaos Resistance

Other

Essence

Function

Lesser

Normal

Greater

Perfect

Infinite

Attributes

Opulence

Increased Rarity of Items Found


Lesser Essences

Lesser Essences

Lesser, Normal and Greater Essences function similarly to Regal Orbs in that they upgrade a Magic Item to a Rare item with a specific guaranteed modifier. These are fairly common during the Campaign and are useful for creating marginal upgrades

  • Jewellery: Rings and Amulets
  • Armour: Boots, Gloves, Helmet, Body Armour
  • Equipment: All Equippable Items

Icon

Essence

Function

Body

  • Armour or Belt: +30-39 to Maximum Life
  • Jewellery: +20-29 to Maximum Life

Mind

  • Belt, Boots, Gloves, Helmet, Jewellery: +25-34 to Maximum Mana

Enhancement

  • Armour: 27-42% increased Armour, Evasion or Energy Shield

Will apply Armour to an Armour Base, Evasion to an Evasion Base, Energy Shield to an Energy Shield Base

Flames

  • One Handed Melee Weapon or Bow
    • Adds (4-6) to (7-10) Fire Damage
  • Two Handed Melee Weapon or Crossbow
    • Adds (6-9) to (10-16) Fire Damage

Electricity

  • One Handed Melee Weapon or Bow
    • Adds 1 to (13-19) Lightning Damage
  • Two Handed Melee Weapon or Crossbow
    • Adds (1-2) to (19-27) Lightning Damage

Ice

  • One Handed Melee Weapon or Bow
    • Adds (3-5) to (6-9) Cold Damage
  • Two Handed Melee Weapon or Crossbow
    • Adds (5-8) to (9-14) Cold Damage

Abrasion

  • One Handed Melee Weapon or Bow
    • Adds (4-6) to (7-11) Physical Damage
  • Two Handed Melee Weapon or Crossbow
    • Adds (5-8) to (10-15) Physical Damage

Haste

  • Martial Weapon: (11-13)% increased Attack Speed

Battle

  • Martial Weapon: +(61-84) to Accuracy Rating

Sorcery

  • Focus or Wand (35-44)% increased Spell Damage
  • Staff: (50-64)% increased Spell Damage

Alacrity

  • Focus or Wand: (13-16)% increased Cast Speed
  • Staff: (20-25)% increased Cast Speed

Seeking

  • Martial Weapon: +(1.51-2.1)% to Critical Hit Chance
  • Focus or Wand: (34-39)% increased Critical Hit Chance for Spells
  • Staff: (50-59)% increased Critical Hit Chance for Spells

Command

  • Sceptre: Allies in your Presence deal (35-44)% increased Damage

Insulation

  • Armour, Belt or Jewellery: +(11-15)% to Fire Resistance

Grounding

  • Armour, Belt or Jewellery: +(11-15)% to Lightning Resistance

Thawing

  • Armour, Belt or Jewellery: +(11-15)% to Cold Resistance

Ruin

  • Armour, Belt or Jewellery: +(4-7)% to Chaos Resistance

Infinite

  • Equipment: +(9-12) to Strength, Dexterity or Intelligence

Opulence

  • Boots, Gloves, Helmet or Jewellery: (11-14)% increased Rarity of Items found


Normal Essences

Icon

Essence

Function

Body

  • Belt, Body Armour, Helmet or Shield: +(85-99) to maximum Life
  • Amulet, Boots, Gloves or Ring: +(70-84) to maximum Life

Mind

  • Belt, Boots, Gloves or Helmet: +(65-79) to maximum Mana
  • Jewellery: +(80-89) to maximum Mana

Enhancement

  • Armour: (56-67)% increased Armour, Evasion or Energy Shield

Flames

  • One Handed Melee Weapon or Bow
    • Adds (20-24) to (32-37) Fire Damage
  • Two Handed Melee Weapon or Crossbow
    • Adds (30-37) to (45-56) Fire Damage

Electricity

  • One Handed Melee Weapon or Bow
    • Adds (1-3) to (55-60) Lightning Damage
  • Two Handed Melee Weapon or Crossbow
    • Adds (1-4) to (80-88) Lightning Damage

Ice

  • One Handed Melee Weapon or Bow
    • Adds (17-20) to (26-32) Cold Damage
  • Two Handed Melee Weapon or Crossbow
    • Adds (25-30) to (38-46) Cold Damage

Abrasion

  • One Handed Melee Weapon or Bow
    • Adds (10-15) to (18-26) Physical Damage
  • Two Handed Melee Weapon or Crossbow
    • Adds (14-21) to (25-37) Physical Damage

Haste

  • Martial Weapon: (17-19)% increased Attack Speed

Battle

  • Martial Weapon: +(124-167) to Accuracy Rating

Sorcery

  • Focus or Wand: (55-64)% increased Spell Damage
  • Staff: (80-94)% increased Spell Damage

Alacrity

  • Focus or Wand: (17-20)% increased Cast Speed
  • Staff: (26-31)% increased Cast Speed

Seeking

  • Martial Weapon: +(2.11-2.7)% to Critical Hit Chance
  • Focus or Wand: (40-46)% increased Critical Hit Chance for Spells
  • Staff: (60-69)% increased Critical Hit Chance for Spells

Command

  • Sceptre: Allies in your Presence deal (55-64)% increased Damage

Insulation

  • Armour, Belt or Jewellery: +(21-25)% to Fire Resistance

Grounding

  • Armour, Belt or Jewellery: +(21-25)% to Lightning Resistance

Thawing

  • Armour, Belt or Jewellery: +(21-25)% to Cold Resistance

Ruin

  • Armour, Belt or Jewellery: +(8-11)% to Chaos Resistance

Infinite

  • Equipment: +(17-20) to Strength, Dexterity or Intelligence

Opulence

  • Boots, Gloves, Helmet or Jewellery: (15-18)% increased Rarity of Items found

Greater Essences

Icon

Essence

Function

Body

  • Belt, Body Armour, Helmet or Shield: +(100-119) to maximum Life
  • Amulet, Boots or Gloves: +(85-99) to maximum Life

Mind

  • Belt, Boots, Gloves or Helmet: +(80-89) to maximum Mana
  • Jewellery: +(90-104) to maximum Mana

Enhancement

  • Armour: (68-79)% increased Armour, Evasion or Energy Shield

Flames

  • One Handed Melee Weapon or Bow
    • Adds (35-44) to (56-71) Fire Damage
  • Two Handed Melee Weapon or Crossbow
    • Adds (56-70) to (84-107) Fire Damage

Electricity

  • One Handed Melee Weapon or Bow
    • Adds (1-6) to (85-107) Lightning Damage
  • Two Handed Melee Weapon or Crossbow
    • Adds (1-8) to (128-162) Lightning Damage

Ice

  • One Handed Melee Weapon or Bow
    • Adds (31-38) to (47-59) Cold Damage
  • Two Handed Melee Weapon or Crossbow
    • Adds (46-57) to (70-88) Cold Damage

Abrasion

  • One Handed Melee Weapon or Bow
    • Adds (16-24) to (28-42) Physical Damage
  • Two Handed Melee Weapon or Crossbow
    • Adds (23-35) to (39-59) Physical Damage

Haste

  • Martial Weapon: (23-25)% increased Attack Speed

Battle

  • Martial Weapon, Gloves or Quiver: +(237-346) to Accuracy Rating

Sorcery

  • Focus or Wand: (75-89)% increased Spell Damage
  • Staff: (110-129)% increased Spell Damage

Alacrity

  • Focus or Wand: (25-28)% increased Cast Speed
  • Staff: (38-43)% increased Cast Speed

Seeking

  • Martial Weapon: +(3.11-3.8)% to Critical Hit Chance
  • Focus or Wand: (47-53)% increased Critical Hit Chance for Spells
  • Staff: (70-79)% increased Critical Hit Chance for Spells

Command

  • Sceptre: Allies in your Presence deal (75-89)% increased Damage

Insulation

  • Armour, Belt or Jewellery: +(31-35)% to Fire Resistance

Grounding

  • Armour, Belt or Jewellery: +(31-35)% to Lightning Resistance

Thawing

  • Armour, Belt or Jewellery: +(31-35)% to Cold Resistance

Ruin

  • Armour, Belt or Jewellery: +(16-19)% to Chaos Resistance

Infinite

  • Equipment: +(25-27) to Strength, Dexterity or Intelligence

Opulence

  • Boots, Gloves, Helmet or Jewellery: (19-21)% increased Rarity of Items found

Perfect Essences

Perfect Essences function differently to their Lesser, Normal and Greater counterparts, in that they first remove a modifier and then add a new modifier. These modifiers are special and often cannot be acquired from any other source other than Perfect Essences. These can be extremely powerful and can be used to elevate already strong items into incredibly powerful endgame items.

It is important to take note of which of these modifiers are Prefixes and Suffixes. This matters because this information can be used to ensure that the Perfect Essence removes either a Prefix or Suffix when applying it

  • If a Perfect Essence modifier is a Suffix, and an item's Suffixes are full, the Perfect Essence will be forced to remove a Suffix modifier in order to make space to add the Perfect Essence modifier. The same applies to Perfect Essence Prefixes
  • This means that in some cases players can craft half their item first (either the Prefixes or Suffixes), before safely completing the other half with Perfect Essences

Icon

Essence

Function

Prefix/Suffix

Body

  • Body Armour: (8-10)% increased maximum Life

Prefix

Mind

  • Ring: (4-6)% increased maximum Mana

Prefix

Enhancement

  • Amulet: (20-30)% increased Global Defences

Prefix

Flames

  • One Handed Melee Weapon or Bow
    • Gain (15-20)% of Damage as Extra Fire Damage
  • Two Handed Melee Weapon or Crossbow
    • Gain (25-33)% of Damage as Extra Fire Damage

Prefix

Electricity

  • One Handed Melee Weapon or Bow
    • Gain (15-20)% of Damage as Extra Lightning Damage
  • Two Handed Melee Weapon or Crossbow
    • Gain (25-33)% of Damage as Extra Lightning Damage

Prefix

Ice

  • One Handed Melee Weapon or Bow
    • Gain (15-20)% of Damage as Extra Cold Damage
  • Two Handed Melee Weapon or Crossbow
    • Gain (25-33)% of Damage as Extra Cold Damage

Prefix

Abrasion

  • One Handed Melee Weapon or Bow
    • Gain (15-20)% of Damage as Extra Physical Damage
  • Two Handed Melee Weapon or Crossbow
    • Gain (25-33)% of Damage as Extra Physical Damage

Prefix

Haste

  • Martial Weapon: (20-25)% chance to gain Onslaught on Killing Hits with this Weapon

Suffix

Battle

  • One Handed Melee Weapon or Bow
    • +4 to Level of all Attack Skills
  • Two Handed Melee Weapon or Crossbow
    • +6 to Level of all Attack Skills

Suffix

Sorcery

  • Focus or Wand: +3 to Level of all Spell Skills
  • Staff: +5 to Level of all Spell Skills

Suffix

Alacrity

  • Focus or Wand: (18-20)% increased Mana Cost Efficiency
  • Staff: (28-32)% increased Mana Cost Efficiency

Suffix

Seeking

  • Body Armour: Hits against you have (40-50)% reduced Critical Damage Bonus

Suffix

Command

  • Sceptre: Aura Skills have (15-20)% increased Magnitudes

Suffix

Insulation

  • Belt: (26-30)% of Fire Damage taken Recouped as Life

Suffix

Grounding

  • Gloves: (26-30)% of Lightning Damage taken Recouped as Life

Suffix

Thawing

  • Helmet: (26-30)% of Cold Damage taken Recouped as Life

Suffix

Ruin

  • Body Armour: (10-15)% of Physical Damage from Hits taken as Chaos Damage

Prefix

Infinite

  • Amulet: (7-10)% increased Strength, Dexterity or Intelligence

Suffix

Opulence

  • Gloves: (10-15)% increased Quantity of Gold Dropped by Slain Enemies

Suffix

Corrupted Essences

Corrupted Essences are a special type of Essence that can be obtained by using a Vaal Orb on a Perfect Essence you find in Maps

Corrupted Essences function by first removing a random modifier from a Rare item, then adding a guaranteed modifier. Similarly to Perfect Essences, knowing if these are Prefixes or Suffixes can work to your advantage

Icon

Corrupted Essence

Function

Prefix/Suffix

Delirium

  • Body Armour: Allocates a random Notable Passive Skill

Prefix

Horror

  • Gloves or Boots: 100% increased effect of Socketed Items

Suffix

Insanity

  • Belt: On Corruption, Item gains two Enchantments

Suffix

Hysteria

  • Helmet: +1 to Level of all Minion Skills (Suffix)
  • Body Armour: (64-97) to (97-145) Physical Thorns damage (Prefix)
  • Gloves: (25-29)% increased Critical Damage Bonus (Suffix)
  • Boots: 30% increased Movement Speed (Prefix)
  • Ring: (50-59)% increased Mana Regeneration Rate (Suffix)
  • Amulet: (19-21)% of Damage taken Recouped as Life
  • Belt: +(254-304) to Stun Threshold (Suffix)
  • Shield: (20-24)% increased Block chance
  • Quiver: (43-50)% increased Damage with Bow Skills (Prefix)
  • Focus: (41-45)% increased Energy Shield Recharge Rate

Varied

There is also an Abyss Essence which can be obtained from Essences that intersect with Abysses you find in Maps. This can be used to add a rather nebulous modifier to items that seems to increase the odds of Revealing a higher tier modifier when using Desecrated Currency on items. This will be discussed in another guide

Icon

Essence

Function

Abyss

  • Removes a random modifier and augments a Rare item with a new guaranteed modifier
  • Equipment: Mark of the Abyssal Lord



Essence Atlas Points

There are also points on the Atlas Passive Tree that can be allocated to improve the odds of finding more and better Essences in your Maps

Click to Enlarge

Atlas Point

Effect

Essence Chance

(Small Passives)

  • Your Maps have 40% increased chance to contain Essences

Essence Type Selector

  • Allows for a choice of one of three points that increase the odds of finding Essences of a specific type

Harmonic Corruption

  • 37% chance when Corrupting Essence Monsters in your Maps to Corrupt them an additional time

Merging Worlds

  • 25% chance for Modifiers on Essence Monsters in your Maps to be replaced with Essences
  • When a Monster if your Maps is Possesed by a Sacred Spirit, it is also Possessed by another random Spirit

Resonant Lattice

  • Essences found in your Maps have 30% increased chance to be Perfect Essences
  • 30% chance for minions of Essence Monsters in your Maps to be Magic

Merging Worlds might be confusing, but to explain it in simpler terms: imagine you have a Rare Monster in your maps with four modifiers such as Magma Barrier, Hasted, Extra Cold Damage and Invulnerability Aura. If this monster spawns in the Map as an imprisoned Essence monster, there's a 25% chance for this Monster to instead have 4+ Essences affecting it, instead of its usual Rare monster modifiers. With this Passive Point, it is possible to find a single monster affected by 4, 5, 6+ Essences, resulting in a pretty big loot explosion if you're able to defeat it

Closing

If you'd like to learn more about Crafting or see some of these Essences in action, check out some of our crafting guides below:

Endgame Guides


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