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PoE 2 Build

[0.5] T15+ Zoo Companion Huntress

presentationHuntress
presentationSpirit Walker
End Game
0.5 RotA
SSF
HC
Creator
Updated on Jun 19, 2026
Jun 19, 2026

Build Overview

This Companion Huntress build focuses on beating the Endgame utilising the power of Companions through the new Spirit Walker Ascendancy.

Check How It Plays below to learn how this Companion Huntress smashes it's way to the Endgame Content.

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Levelling Guide: Zoo Companion Huntress - Levelling

Strengths and Weaknesses

  • Insane Damage
  • Giga-Tanky
  • Lazy Build
  • Lazy Build
  • Hard To See Ground Effects

Build Variants

This build is designed to get you from the start of a fresh league all the way through to mapping. It's more of a guideline of how to get there rather than an exact blueprint. Enjoy.

Pre-Requisites

  • Beaten Arbiters.
  • 114 Intelligence (minimum)
  • 147 Dexterity (minimum)
  • 75 Strength (minimum)
  • 350 Spirit (minimum)
  • All of the Divines (Build requires a lot of currency to max out)

Overview

We are now looking to completely min-max this build by investing into some super high end items that will be hard to come by and very expensive to acquire.

The From Nothing will allow us to specialise into some Minion Nodes such as Vile Mending and Grip of Evil due granting us a lot of Offence and Defence for our Minions.

The Prism of Belief is very expensive and can grant us up to +3 Skill Ranks for Tamed Companions which is extremely powerfuil for the build.

We also looks to optimise our Passive Tree to allow for this and to try remove such a requirement for Deflection from Evasion off our Equipment so we can optimise our stats more effectively.

Campaign Rewards

This are all mapped out below.

Equipment

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9
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Equipment Priority
+10

Overview

The above stats are by no means an exact blueprint of what the build requires. The Eye Symbol when you Highlight an item in the Equipment above signals the Stats you should Look To Prioritise First.

You won't reasonably get items with the above stats before level 6 so just get the best you can. The below covers the overall Stat Priorities for this stage of the game:

Attribute Priority

  • Dexterity
  • Intelligence (As Required)
  • Strength (As Required)

Stat Priorities

  • Movement Speed
  • Minion Skills
  • Maximum Life
  • Attributes (Dexterity, Strength, Intelligence)
  • Elemental Resistances (Fire, Lightning, Cold)
  • Chaos Resistance
  • Increased Evasion Rating
  • Gain Deflection Equal To X% of Evasion Rating
  • Increased Spirit Reservation Efficiency of Skills

Mobility

Movement Speed should be your absolute priority #1 when starting out a new character.

This allows you to move and attack better as well as stay away from groups of enemies trying to swarm you and avoid big attacks from bosses.

Your life will be forever better when you have Movement Speed on your Boots.

Offence

Offence can be scaled in many ways but early on you can look for the following:

  • Physical Damage (On weapon through The Catha's Balance)
  • Minion Ranks

For Mana Sustain you can rely on you basic Mana Pool and Mana Flask early on but any additional Mana Affixes will make this less of an issue.

After this the Levelling Passive Tree Trail will scale your damage so you can focus on defences and utility on your gear.

Defence

I'd highly recommend stacking Maximum Life along with as much resistances as you can get hold of.

Evasion will be your primary source of defence on this build so we want to stack it where ever we can.

You can reasonably stack Evasion along with Maximum Life to stay alive so long as you have some amount of Resistances.

I can't emphasise enough how important Resistances are for staying alive so make sure to prioritise this where you can.

It's also important to note that Deflection begins to be a big part of your Endgame survivability so we start to stack that multiplying off our Evasion.

Offhand

The recommended offhand item now we have started to build our army of Companions is a Sceptre which allows us access to Buffs to our Companions as well as Increased Spirit.

Flasks

I would take whatever flasks have the highest heal amount over the shortest time and not worry about these too much else early on.

Charms

We swap over to taking Charms that combat the various different Damage Over Time mechanics in the game at this point.

We will have so much Evasion and Deflection that Hit Damage becomes far less dangerous to us than DoT Damage which completely bypasses our main layer of defence.

The following Charms will be very useful:

    • Ruby Charm
    • Antidote Charm
    • Staunching Charm

If you come across any of the following Unique Charms you can use these instead:

    • Beira's Anguish
    • Arakaali's Gift
    • Sanguis Heroum

Uniques

Sylvan's Effigy

    • Unlocks the power of the Entire Zoo

Tyranny's Grip

    • Runeforged Version (Can Upgrade at the Verisium Anvil)
    • Highest Base Damage spear you can get at a reasonable cost
    • Strength helps meet attribute requirements

Trenchtimbre

    • +Minion Skills grants Extra Damage and Health to Companions
    • Less Damage than Tyranny's Grip
    • More Defensive than Tyranny's Grip

Darkness Enthroned (helmet)

    • Idol of Ralakesh
    • Primate Idol

Grip of Kulemak

    • Increased Spirit Reservation Efficiency of Skills
    • Recover X% Maximum Life When An Enemy Dies In Your Presence
    • You and Your Allies In Your Presence Have +X% Chaos Resistance

Amulet Anointments

Any of the following Notables would be great for the build:

  • Warlord Leader

Jewel Stat Priorities

From Nothing

    • Access to nodes around Blackflame Covenant
    • Access to Vile Mending
    • Access to Entropic Incarnation
    • Access to Grip of Evil

Prism of Belief

    • +Ranks to Tamed Companions (+3 is maximum and insanely expensive)

Sapphire

    • Minions Deal X% Increased Damage
    • Minions Have X% Increased Attack and Cast Speed
    • Minions Have X% Increased Critical Chance
    • Minions have +X% Elemental Resistance
    • Increased Presence Area of Effect
    • Increased Magnitude of Shock You Inflict
    • Increased Area of Effect

Emerald

    • Companions Have X% Increased Damage
    • Companions Have X% Increased Maximum Life
    • Increased Evasion Rating
    • Increased Magnitude of Shock You Inflict

Ruby

    • Minions have X% Additional Physical Damage Reduction

Skill Gems

Support Gem Requirements:

Str 80

Dex 65

Int 105

1

Discipline

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Wild Protector

Level 19

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Azmerian Wolf

Level 19

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Tame Beast

Level 19

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Tame Beast

Level 19

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Tame Beast

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Tame Beast

Level 19

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Tame Beast

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Wolf Pack

Level 19

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Mana Remnants

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Sniper's Mark

Level 19

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Voltaic Mark

Level 19

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Gem Priority
+41

Skill Gem Overview

A detailed explanation of the skill gems and their various support gems is down below in the How It Works section, so be sure to check that out for a better idea of gem selection and progression.

Note: The attribute requirements are just above the skill gems.

Gem Upgrade Priority

  1. Tame Beast (Mighty Silverfist)
  2. Tame Beast (Vile Vulture)
  3. Tame Beast (All Others)
  4. Wolf Pack
  5. Sniper's Mark
  6. Voltaic Mark

Spirit Gem Upgrade Priority

  1. Mana Remnants

Gem Socket Priority

Jewellers Orbs

  1. Azmerian Wolf (Can Use On Sylvan's Effigy)
  2. Tame Beast (Mighty Silverfist)
  3. Tame Beast (All Others)
  4. Wolf Pack
  5. Sniper's Mark
  6. Voltaic Mark
  7. Mana Remnants

Tame Beast

At this point we can scale up the number of Companions we can have mostly making them Tanky with Auras or supports.

We rely on the Azmerian Wolf, Tame Beast (Mighty Silverfist) and Wild Protector to be our main Damage Dealers.

Capture the best you can but down below is a list of possible good options:

Mighty Silverfist (Unique Boss)

    • Location: Maps
    • Requires: Tame Beast + The Natural Order
    • Cost: 47.4% Spirit (Before Reductions)
    • Support Gems: Muster, Armour Break III, Rage III, Rapid Attacks II, Minion Mastery
    • Modifiers: Extra Crits

Quadrilla

    • Location: Maps
    • Requires: Tame Beast
    • Cost: 42.3% Spirit (Before Reductions)
    • Support Gems: Meat Shield II, Loyalty, Rage III, Rapid Attacks II, Minion Mastery
    • Modifiers: Extra Crits, Enrage

Vile Vulture

    • Location: Maps
    • Requires: Tame Beast
    • Cost: 45.3% Spirit (Before Reductions)
    • Support Gems: Meat Shield II, Romira's Requital, Rage III, Rapid Attacks II, Minion Mastery
    • Modifiers: Magma Barrier, Temporary Invulnerability Aura, Crit Resistant, Physical Damage Aura

Starlit Harvester

    • Location: Maps
    • Requires: Tame Beast
    • Cost: 42.3% Spirit (Before Reductions)
    • Support Gems: Meat Shield II, Loyalty, Rage III, Rapid Attacks II, Minion Mastery
    • Modifiers: Elemental Resistance Aura

Rhex

    • Location: Maps
    • Requires: Tame Beast
    • Cost: 31.2% Spirit (Before Reductions)
    • Support Gems: Meat Shield II, Loyalty, Rage III, Rapid Attacks II, Minion Mastery
    • Modifiers: Energy Shield Aura, Conjures Lightning Storms, Regenerates Life

Nameless Hulk

    • Location: Maps
    • Requires: Tame Beast
    • Cost: 42.3% Spirit (Before Reductions)
    • Support Gems: Meat Shield II, Loyalty, Rage III, Rapid Attacks II, Minion Mastery
    • Modifiers: Hinder Aura, All Damage Shocks

Passive Tree

main:
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set 1:
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set 2:
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Overview

The start nodes are currently set above to go more offensive so you can focus going more defensively with the gear.

Passive Tree Paths

The Passive Tree line colours represent the following:

  • Yellow -> Main Path
  • Pink -> Weapon Set 1
  • Green -> Weapon Set 2

Key Passives

Once we unlock the ability to use Tame Beast we want to start building towards our Army of Companion along with our Wild Protector.

To assist with this we can take Trusted Kinship to allow us to have 2x Companions of Different Types whilst also making the Spirit Reservation much cheaper for Companion Skills but making Non-Companion Skills reserve More Spirit.

This is further assisted by pathing towards Easy Going.

Ascendancies

We go for Wild Protector to begin with because the Bear Companion can act as a Tank for us early on as well as begn to provide Prescence based benefits.

Since we will unlock the ability to utilise Tame Beast during the section of the campaign it makes sense to path towards The Natural Order so we can get ourselves a super strong Unique Companion which no other Ascendancy can make use of.

The The Catha's Balance Provides a Huge Damage Boost based off your Main Hand Weapon Damage, making your Spear useful again. The highest damage weapon will be the best regardless of Attack Speed.

Idolatry is our Final Ascension pushing us towards socketing as many Idols as we can in our equipment to grant our Companions Damage and increase our Skill Spirit Efficiency.

Recommended:

  1. Wild Protector
  2. The Natural Order
  3. The Catha's Balance
  4. Idolatry

Atlas Tree

Standard Tree

    • Unseen Rivers: Vivid
    • Craftsman's Creed: Skill of Hand
    • Well-equipped Opponents: Dexterity
    • Blood on the Stones: Bosses
    • Divined Blessing: Seeking Shrine
    • The Chosen Path: Azmeri Spirits
    • Sacred Sap: Commingled
    • Overlord's Influence: Azmeri Spirit
    • Overlord's Domain: Essence
    • The Journey Ahead: Effectiveness
    • Avatar of Evolution
    • Fabled Showdown
    • Legendary Duels: Renowned Weapons
    • Nemesis Rising: Additional Rare Monster
    • Overlord's Influence: Azmeri Spirit
    • Crystalline Patterns: Opulence
    • Corrupted Lattices: Duplication
    • Essence Dowsing: Ruin
    • Water Mastery: Currency
    • Forest Mastery: Uncut Gems
    • Grass Mastery: Perfect Currency
    • Swamp Mastery: Chaos
    • Desert Mastery: Effectiveness
    • History of the Faridun: Vastiri Woes

Ritual

    • Invigorated Sacrifices: Attrition
    • Traveller's Woe: Tainted

Delirium

    • Recurring Nightmares: Always Different

Breach

    • Breeding Program: Lavish Fruit
    • Shape the Chains: Empower Rares
    • Tear Open the Rift: Major Breach
    • Sole Purpose: Versatility

Abyss

    • Lord of the Pit: Agitation
    • Balance of Power: Kurgal
    • Vile Treasures: Eyes

Vaal Temple

    • Atziri's Assets: Designs


Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Freythorn — The King in the Mists
+30 to Spirit
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
25% increased Stun Threshold
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
The Molten Vault — The Molten Vault
Reforging Bench
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
Abandoned Prison — Goddess of Justice
30% increased Life Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Halls of the Dead — Tribal Medicine
15% of Armour also applies to Elemental Damage
+12% of Evasion Rating is added as Deflection Rating
12% faster start of Energy Shield Recharge
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
+5% to all Elemental Resistances
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

How it Plays

The following steps are the recommended Build Rotation for skill usage:

Before Sylvan's Effigy

  • Cast Entangle to Slow Enemies, Group Them Together and Pin them
  • Cast Ball Lightning to relocate during combat.
  • Cast Lightning Warp onto Ball Lightning or to Cull and Enemy and place Shocked Ground.
  • Sit back and let your Minions Destroy Everything.

After Sylvan's Effigy

  • Cast Entangle to Slow Enemies, Group Them Together and Pin them
  • Cast Sniper's Mark to Mark Stronger Enemies
  • Cast Azmerian Wolf Eternal Hunt on cooldown.
  • Sit back and let your Minions Destroy Everything.

Arbiter Variant

  • Cast Sniper's Mark to Mark Stronger Enemies and created Shocked Ground on Consumption
  • Cast Voltaic Mark to Mark Stronger Enemies after Shocked Ground is consumed for big damage.
  • Cast Azmerian Wolf Eternal Hunt on cooldown.
  • Sit back and let your Minions Destroy Everything.

Repeat each step as necessary

How it Works

FAQ

If you have any questions about this guide feel free to reach out to me whilst live on Twitch, YouTube, Kick or X or contact me offline via my Discord.

Is There A Vendor Regex?

"!regen|block|bow|mace|quarterstaff|armour:|accuracy|energy shield:""resi|\d+% i.+mov|ph.*da|\d l.+da|^\+.*ills$|^\+.*ion skills$|ck spe|o (all a|d)|evasion|spirit"

How Do I Obtain A Sylvan's Effigy?

This is a Level 78+ Rare Drop and can only be dropped through the usual Mechanics with a heavy focus on Rituals and Rogue Exiles to try target Uniques in general.

The other way would be to save Currency and get hold of one on the Market Place.

Changelog

13th June 2026 / v1.1.1

All Variants

  • Updated the Modifiers for Quadrilla Tame Beast as Haste Aura is no longer available to this Companion.

11th June 2026 / v1.1.0

Uber Arbiter

  • Updated Overview
  • Updated Amulet Affxies
  • Replaced Grip of Kulemak with Rare Breach Ring with Minion Modifiers and Resistances
  • Added Idol of the Sycophant to Sylvan's Effigy (If you have two sockets)
  • Replaced Tear Open the Rift: Minor Breach with Tear Open the Rift: Major Breach in Atlas Tree

All Variants

  • Updated Tamed Beast Info

8th June 2026 / v1.0.9

Uber Arbiter

  • Updated Jewel Priorities
  • Added Prism of Belief to Jewels

Other

  • Added Shark Fin reward for Act 4
  • Updated Unique Section

7th June 2026 / v1.0.8

Uber Arbiter

  • Added 2 Secket Tyranny's Grip
  • Added Greater Rune of Leadership to Tyranny's Grip (Costs 4% Elemental Resistance for Minion Lightning Damage)
  • Replaced Essence Harvest with Amanamu's Tithe on Wolf Pack
  • Removed Frazzled as it has low uptime
  • Removed The Noble Wolf in favour of another Jewel Socket
  • Updated Atlas Tree

Other Variants

  • Updated Atlas Tree

5th June 2026 / v1.0.7

Arbiter

  • Removed Entangle
  • Removed Lightning Warp
  • Replaced Pin II with Catha's Brilliance on Wild Protector
  • Replaced Idol of Maxarius with Fox Idol on Body Armour
  • Added Voltaic Mark for persistent Mark after Sniper's Mark has activated and created Shocked Ground.

Other

  • Updated Build Rotation
  • Added Uber Arbiter Variant

4th June 2026 / v1.0.6

Arbiter

  • Changed 1st Rare Ring to Grip of Kulemak
  • Changed Resistance Affixes on Equipment to balance them properly
  • Replaced Minion Splash II with Pin II on Wild Protector
  • Replaced Vitality I with Upwelling I on Discipline

3rd June 2026 / v1.0.5

Arbiter

  • Added Variant
  • Replaced Upheaval I with Upheaval II on Entangle

T15+

  • Updated Variant Requirements
  • Added Wolf Pack to Skill Gems
  • Removed Upwelling I and Vitality I from Discipline to help with Spirit early on
  • Added Rapid Attacks II to Tame Beast (Mighty Silverfist)
  • Changed Second Tame Beast to Vile Vulture with Periodic Invulnerability Aura + Defensive Modifiers.
  • Added Rapid Attacks II to Tame Beast (Vile Vulture)
  • Added Soul Drain to Lightning Warp
  • Replaced Upheaval I with Upheaval II on Entangle
  • Updated Jewel Priorities

2nd June 2026 / v1.0.4

  • Initial Planner Added

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