Overview
The above stats are by no means an exact blueprint of what the build requires. The Eye Symbol when you Highlight an item in the Equipment above signals the Stats you should Look To Prioritise First.
You won't reasonably get items with the above stats before level 6 so just get the best you can. The below covers the overall Stat Priorities for this stage of the game:
Attribute Priority
- Dexterity
- Intelligence (As Required)
- Strength (As Required)
Stat Priorities
- Movement Speed
- Minion Skills
- Maximum Life
- Attributes (Dexterity, Strength, Intelligence)
- Elemental Resistances (Fire, Lightning, Cold)
- Chaos Resistance
- Increased Evasion Rating
- Gain Deflection Equal To X% of Evasion Rating
Mobility
Movement Speed should be your absolute priority #1 when starting out a new character.
This allows you to move and attack better as well as stay away from groups of enemies trying to swarm you and avoid big attacks from bosses.
Your life will be forever better when you have Movement Speed on your Boots.
Offence
Offence can be scaled in many ways but early on you can look for the following:
- Physical Damage (On weapon through
The Catha's Balance) - Minion Ranks
For Mana Sustain you can rely on you basic Mana Pool and Mana Flask early on but any additional Mana Affixes will make this less of an issue.
After this the Levelling Passive Tree Trail will scale your damage so you can focus on defences and utility on your gear.
Defence
I'd highly recommend stacking Maximum Life along with as much resistances as you can get hold of.
Evasion will be your primary source of defence on this build so we want to stack it where ever we can.
You can reasonably stack Evasion along with Maximum Life to stay alive so long as you have some amount of Resistances.
I can't emphasise enough how important Resistances are for staying alive so make sure to prioritise this where you can.
It's also important to note that Deflection begins to be a big part of your Endgame survivability so we start to stack that multiplying off our Evasion.
Offhand
The recommended offhand item now we have started to build our army of Companions is a Sceptre which allows us access to Buffs to our Companions as well as Increased Spirit.
Flasks
I would take whatever flasks have the highest heal amount over the shortest time and not worry about these too much else early on.
Charms
We swap over to taking Charms that combat the various different Damage Over Time mechanics in the game at this point.
We will have so much Evasion and Deflection that Hit Damage becomes far less dangerous to us than DoT Damage which completely bypasses our main layer of defence.
The following Charms will be very useful:
Ruby Charm
Antidote Charm
Staunching Charm
If you come across any of the following Unique Charms you can use these instead:
Beira's Anguish
Arakaali's Gift
Sanguis Heroum
Uniques
Sylvan's Effigy
- Unlocks the power of the Entire Zoo (See Endgame Guide for further details)
Meginord's Girdle
- Useful for reaching Strength Requirements early as well as granting a bit of Cold Resistance.
Jewel Stat Priorities
Sapphire
- Minions have +X% Elemental Resistance.
- Increased Presence Area of Effect
- Increased Area of Effect
Emerald
- Companions Have X% Increased Damage
- Companions Have X% Increased Maximum Life
- Increased Evasion Rating
- Increased Magnitude of Shock You Inflict
- Increased Chance To Inflict Ailments
- Increased Elemental Ailment Threshold
Ruby
- Minions have X% Additional Physical Damage Reduction