RELEASE giant
Tornado that absorb ignite, chilled, and shocked ground, increasing their damage by 4x, applying all kinds of debuffs to enemies, and melting them. Meanwhile,
Apocalypse rains elemental damage down upon your enemies.
🔥🌪️Triple elemental TORNADO🌪️🔥
Build Overview
Strengths and Weaknesses
- 🌪️TORNADO🌪️
- Excellent single target damage and reasonable clear
- Off-meta, cheap to build
- No Waystone affixes that brick the build
- A bit clunky, 4 buttons to combine
- Minor bug that causes inconvenience (burning scription Not always proc
- 10% mov speed boots
- You see nothing but 🌪️TORNADOES🌪️
Build Variants
A simple and inexpensive variant of the build that works excellently up to T15+
Equipment









I added several affixes that work in the build to make your search easier, since we are not yet at the build maximization stage.
In short, we seek to cap our resistances and +life, focusing on heavy Energy Shield in Body Armor and Gloves.
It's good to have at least 2 affixes for cast speed. Cast speed doesn't directly increase the build's DPS, but it greatly improves the quality of life when clearing maps, so you don't need to focus on it too much.
Unfortunately
Tornado is DoT and critical doesn't work. So we have some extra prefixes available to fill that can be filled with all types of elemental damage (fire, ice, and electric). All of them increase the damage of our build.
Skill Gems
Support Gem Requirements:
Str 30
Dex 35
Int 80
Tornado
Elemental Weakness
Frost Bomb
Ice Nova
Apocalypse
Sigil of Power
Elemental Conflux
Convalescence





























Sigil of Power it is a Staff skill
If you're finding your map clear slow, use Short Fuse II instead of Compressed Duration II . This way you can collect infusions more easily and make your ice
Tornado easier to use. However, Short Fuse II reduces the amount of Exposure you inflict on bosses, so it's worse for killing elites/robust bosses.
Passive Tree
*You should use Weapon Swap to use Elemental Weakness with your secondary weapon, enhanced by passive points.
Jewels
Here are some Jewels suffixes and prefixes for you to search for; the ones in bold are the best affixes.
- Prefix
- % increased maximum Energy Shield
- % increased Spell Damage
- % increased Elemental Damage
- % increased Area of Effect
- Suffix
- Recover 2% of maximum Mana on Kill
- % increased Mana Regeneration Rate
- % increased Cast Speed
- Gain additional Stun Threshold equal to % of maximum Energy Shield
How it Plays
So the first step is always to create a
Frost Bomb whenever you want , which will only serve to create Cold Infusion. I usually like to use it on the clear paths ahead of me.
When you encounter mobs, just use
Elemental Weakness *, which will create a ignited ground while reducing their resistance. Try to get relatively close to the mobs, which
Wake of Destruction will create a shocked ground, and finally cast
Tornado. Remember that your maximum tornadoes in this build is 3.
If you encounter an elite, you can power up your tornado with the third element by releasing
Ice Nova. If you have Cold Infusion, it will create a chilled ground. You can always use
Ice Nova empowered for defensive purposes as well.
At the beginning of the maps, or in very dangerous elites, I use
Apocalypse, which greatly increases your damage. But since it takes time to regenerate, I try to save it for the map bosses.
For bosses, use
Sigil of Power to further increase your damage.
Too many mobs around you? Use
Convalescence to help you stay alive.
Wolf Pack is just a defensive layer of the build. Poor boys...
*You should use Weapon Swap to use Elemental Weakness with your secondary weapon, enhanced by passive points.
**Unfortunately, there is a bug with Burning Inscription that creates our ignited ground, which causes your elemental weakness to occasionally not create ignited ground. From what I've observed, this bug occurs when you cast
Elemental Weakness and try to drop something on top of the circle before it bursts, which you'll naturally try to do using
Tornado or
Ice Nova. So I recommend you cast
Tornado first, and then
Elemental Weakness.
How it Works
Thanks to
Idol of Maxarius together with
Wisdom of the Maji, and
Idol of Uldurn, our maximum number of
Tornado is 3.
We take advantage of the triple elemental damage of our tornado to make our damage search more flexible, seeking all types of elemental damage (fire, ice, and electric).
Changelog
=====21/12/2025 v3====
I changed practically all the Support gems to be able to inflict a LOT of elemental exposure on our
Frost Bomb. I've included a few more details in the skill descriptions. Thanks Kripp for the idea.
=====21/12/2025 v2====
At the request of some, I added a second “best way” I found to apply shocked ground without using
Wake of Destruction
=====21/12/2025====
I added a final version of the build. Along with this, I made some changes to the passives and edited some texts to clarify a few things that are better for the build, and much more information about good Jewels. Many changes were made to achieve more resilience with Energy Shield in equipment/jewels.
=====18/12/2025====
I changed some passive skill points to gain more Energy Shield.
=====17/12/2025====
I finished a consistent version of the end-game build, adding a new category.
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