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PoE 2 Build

Stormweaver League Starter

presentationSorceress
presentationStormweaver
Starter
Verified
Featured
Updated on Dec 21, 2024
Dec 21, 2024

Build Overview

This build is an Archmage Stormweaver Mana-Stacker. We make use of Archmage, Pure Power, Arcane Intensity, Force of Will and Mind Over Matter to get almost ridiculous mana-scaling.

Our Skill usage will transform throughout the playthrough but we will end up playing Spark as it is the skill with the best scaling.


Build Variants

Endgame Variant

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Equipment

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This is a guideline for the type of affixes you should look for on items you acquire and craft in the endgame but it's unrealistic to expect to find items with all the perfect affixes early on.

On the Amulet we will Anoint Tides of Change (Paranoia, Suffering, Fear) or Mental Toughness (Envy, Fear, Greed) if we are not sustaining our Mana. If we are incredibly rich we can Anoint Lightning Rod.

Stat Prio
Overall we want to maximize our Energy Shield, Mana and Resistances. Offensively we care about Levels to Lightning Skills, Mana and Cast Speed, with a secondary focus on Spell Damage/Lightning Damage.


Helm: Similar to Chest but with a bigger emphasis on Resistances and Mana. Also insert an Iron Rune.
Chest: Prioritize the largest Energy Shield possible. Insert two Iron Runes. Get Resistances if possible. Try to get Reduced Ignite Duration on your Chest as not only does it hurt hard, it also stops your Energy Shield Regen.
Shield: Prioritize Block and Resistances. Strength = Intellect as you can lower the amount of Strength on your Passive Tree after unlocking the ability to use your Shield. Very endgame we will swap for a Focus.
Gloves: Same as Helm.
Boots: Here we will prioritize Mana and Movement Speed over Energy Shield, still getting as much Energy Shield as possible.
Rings: There are only three Prefixes that are good for us: Mana, Lightning Damage and Rarity, only Mana is truly important. Resistances, Cast Speed and Intelligence are the useful Suffixes.
Wand: By far the most important Affix is +4-5 Level of Lightning Skills. Then Mana, Cast Speed and lastly Spell Damage/Lightning Damage.

Endgame Variant

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Skill Gems

Support Gem Requirements:

Str 15

Dex 25

Int 45

Spark

Spark
supportfasterprojectilesplayer
moredurationsupportplayer
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supportcontrolleddestructionplayer
supportfastercastplayer

Orb of Storms

Orb of Storms
supportlightningexposureplayer
supportchancetoshockplayer
supportconsideredcastingplayer
supportoverchargeplayer
supportmanafountainplayer

Conductivity

Conductivity
supportcurseeffectplayer
supportfocusedcurseplayer
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Mana Tempest

Mana Tempest
supportempowereddamageplayer

Archmage

Archmage
supportlightningmasteryplayer

Blink

Blink
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The Support Gems are in order of importance.

Endgame Variant

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Passive Tree

main:
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122
set 1:
20
20
set 2:
20
20


Rubies are a very strong budget option as they can roll two of our best stats: Skill Effect Duration and Block Chance but overall Emeralds and Sapphires are better.

The ideal Jewels have the following stats:
Emeralds
Tier S
- Projectile Pierce
- Projectile Speed
- Movement Speed
Tier A
- Shock Magnitude

- Projectile Damage

- Lightning Damage

- Lightning Penetration

Sapphires
Tier S
- Maximum Energy Shield

- Faster Energy Shield Recharge Rate
- Skill Effect Duration
Tier A
- Cast Speed
- Spell Damage
- Mana Regeneration
- Energy Shield Recharge Rate

Rubies
Tier S
- Block Chance

- Skill Effect Duration




How it Plays

This build is very simple to understand and also play. It mostly spams Spark, with Orb of Storms for added damage. The rest of the skills simply increase the damage of these two.

Mana Tempest should be used sparingly as Mind Over Matter makes our Mana Pool also our Life Pool. 20% Gem Quality makes the Mana Tempest effect last 1 second after moving out which we can use it, cast some Sparks while we move out of it, keep casting Sparks for 1 second and then re-cast Mana Tempest.

It is very important to note that because of Ether Flow we want to constantly be moving.

Blink on a weapon swap with Crest of Ardura, which provides Cooldown Reduction, is used for mobility. Don't forget to make your Spark and Orb of Storms Weapon Set 1 ONLY; that way as soon as you cast them you swap back to your combat Weapon Set.

We can also cast Conductivity on bosses for more damage. Make sure to have it cast with your secondary Weapon Set.

The general flow of play is to teleport with Blink for mobility, drop down Orb of Storms, cast Mana Tempest and spam Spark while moving away from the Mana Tempest. We then repeat the process.

How it Works

Leveling

Our leveling plan is to play Spark, which is given to us at the start of the game, and combine it with Flame Wall when we get our first Skill Gem soon after. This combination is especially potent as Flame Wall adds added Fire Damage to all projectiles that pass through it. We will support Spark with Acceleration and Persistence. Next we will add Arcane Tempo and Fortress to Flame Wall.

Whenever we get higher level Skill Gems we will increase the level of Spark followed by Flame Wall. Once we have both at level 2 we can unlock Orb of Storms for more damage. This is a principle that will apply all throughout your playthrough as you should almost always choose to buff the skills you're using rather than acquiring new ones. Huge powerspikes like Mana Tempest are the exception.

Our first buff of choice will be Grim Feast. There is no great first option and this will help with clear sustain. We will finally use Archmage once we get access to it and have enough Spirit to use it.

Mana Tempest will be an incredibly powerful skill to unlock and really unleash Spark's full potential. It is not necessary to stand inside it permanently as the cooldown is very low and the mana cost ramps up heavily.

Endgame

The unifying idea of this build in the endgame is making use of Archmage, Pure Power, Arcane Intensity, Force of Will and Mind Over Matter to make Mana and Intellect a dual source of offense and defense.

Ascendancy

Stormweaver is the perfect choice for an Archmage build because, not only is it genericly good with Strike Twice, Scouring Winds and Heart of the Storm, but more importantly it provides us with Constant Gale and Force of Will.

Archmage is an incredibly powerful multiplier that presents a problem builds have to solve to utilize it: how do I sustain the Mana Cost increase? The answer is Arcane Surge, provided by Constant Gale, and Force of Will, which plays perfectly into the build as we already want to stack Mana.

Lastly, the Stormweaver Ascendancy contains 4% Maximum Mana nodes which are very rare on the Passive Tree.

I recommend grabbing Constant Gale followed by Force of Will. We will then unlock Heart of the Storm and lastly, Scouring Winds.

Chaos Innoculation

Chaos Inoculation should ONLY be taken once you have 2500-3000+ ES, you will be too squishy if you take it earlier.

Prioritize getting a good ES Body Armor, Helmet and The Everlasting Gaze.

Mind Over Matter and Eldritch Battery

Mind Over Matter and Eldritch Battery should ONLY be taken once you have around 3k+ Mana, 3k+ ES with Eldritch Battery on andMidnight Braid.

Gem Quality

Gem Quality, provided by Gemcutter Prisms, is incredibly powerful on this build.

Quality on Archmage increases the damage bonus it provides.
Quality on Spark increases the projectiles it casts.
Quality on Mana Tempest makes the very powerful effect last up to 1 second after leaving the area.

How to Use Blink + Archmage

To use both we must have a weapon swap with a shield, preferably Crest of Ardura to lower the cooldown of Blink. We will then keybind the Raise Shield associated with our second Weapon Set and make Blink activate on Weapon Set 2. Now when we use Raise Shield, followed by our Dodge Roll it will make us Blink. To swap back to our main Weapon Set automatically, we must make sure our Spark, Orb of Storms and Mana Tempest are Weapon Set 1 only.

Changelog

12/19/2024
Improved Text

12/17/2024
Added Variants

12/12/2024
Further edits and optimizations.

12/10/2024
Swapped Ball Lightning to Spark

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