Stormweaver League Starter


Build Overview
This build is an Archmage Stormweaver Mana-Stacker. We make use of
Archmage,
Pure Power,
Arcane Intensity,
Force of Will and
Mind Over Matter to get almost ridiculous mana-scaling.
Our Skill usage will transform throughout the playthrough but we will end up playing Spark as it is the skill with the best scaling.
Build Variants
This version is incredibly costly and OP. It uses Cast on Shock
Lightning Conduit to do disgusting amounts of damage.
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Equipment












We will annoint Frazzled.
In this version, we will use Maximum Mana Soul Cores on our Shield, Rarity Soul Cores on Gloves and Boots and Energy Shield Runes on Helm and Body Armour. We can also use Maximum Mana Soul Cores instead of Rarity on Gloves and Boots or maximum DPS/Survivability.
We will use the Melting Maelstrom Ultimate Mana Flask.
60 between Spirit on our Body Armour and Amulet is Mandatory to run Cast on Shock. Ideally, we have all 60 on our Amulet.
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Skill Gems
Support Gem Requirements:
Str 10
Dex 45
Int 55

Spark







Orb of Storms







Conductivity




Mana Tempest




Archmage



Cast on Shock







Sigil of Power



Blink



The Support Gems are in order of importance.Blink is used for Mapping.
Sigil of Power is used for Bossing.
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Passive Tree
You will want Shock Magnitude/Meta Energy Jewels and an Against the Darkness Unique Jewel with % Maximum Mana + % Intellect on the Socket nearest to Resonance.
If we can get an 80%+ The Adorned Unique Jewel we will want to use Magic Jewels everywhere.
Our priority affixes on Jewels are:
1. 2% Mana on Kill on one or two Jewels
2. Shock Magnitude
3. Meta Skills Gain Increased Energy
4. Critical Hit Chance / Critical Damage Bonus
5. Skill Effect Duration
6. Cast Speed
7. Lightning Damage / Spell Damage
How it Plays
This build is very simple to understand and also play. It mostly spams Spark, with
Orb of Storms for added damage. The rest of the skills simply increase the damage of these two.
Mana Tempest should be used sparingly as
Mind Over Matter makes our Mana Pool also our Life Pool. 20% Gem Quality makes the
Mana Tempest effect last 1 second after moving out which we can use it, cast some
Sparks while we move out of it, keep casting
Sparks for 1 second and then re-cast
Mana Tempest.
It is very important to note that because of Ether Flow we want to constantly be moving.
Blink on a weapon swap with
Crest of Ardura, which provides Cooldown Reduction, is used for mobility. Don't forget to make your
Spark and
Orb of Storms Weapon Set 1 ONLY; that way as soon as you cast them you swap back to your combat Weapon Set.
On Bosses we want our weapon swap to be a Chiming Staff to cast
Sigil of Power.
We can also cast Conductivity on bosses for more damage. Make sure to have it cast with your secondary Weapon Set.
The general flow of play is to teleport with Blink for mobility, drop down
Orb of Storms, cast
Mana Tempest and spam
Spark while moving away from the
Mana Tempest. We then repeat the process.
How it Works
Leveling
Our leveling plan is to play Spark, which is given to us at the start of the game, and combine it with
Flame Wall when we get our first Skill Gem soon after. This combination is especially potent as
Flame Wall adds added Fire Damage to all projectiles that pass through it. We will support
Spark with
Acceleration and Persistence. Next we will add Arcane Tempo and Fortress to
Flame Wall.
Whenever we get higher level Skill Gems we will increase the level of Spark followed by
Flame Wall. Once we have both at level 2 we can unlock
Orb of Storms for more damage. This is a principle that will apply all throughout your playthrough as you should almost always choose to buff the skills you're using rather than acquiring new ones. Huge powerspikes like
Mana Tempest are the exception.
Our first buff of choice will be Grim Feast. There is no great first option and this will help with clear sustain. We will finally use
Archmage once we get access to it and have enough Spirit to use it.
Mana Tempest will be an incredibly powerful skill to unlock and really unleash
Spark's full potential. It is not necessary to stand inside it permanently as the cooldown is very low and the mana cost ramps up heavily.
Endgame
The unifying idea of this build in the endgame is making use of Archmage,
Pure Power,
Arcane Intensity,
Force of Will and
Mind Over Matter to make Mana and Intellect a dual source of offense and defense.
Ascendancy
Stormweaver is the perfect choice for an Archmage build because, not only is it genericly good with
Strike Twice,
Scouring Winds and
Heart of the Storm, but more importantly it provides us with
Constant Gale and
Force of Will.
Archmage is an incredibly powerful multiplier that presents a problem builds have to solve to utilize it: how do I sustain the Mana Cost increase? The answer is Arcane Surge, provided by
Constant Gale, and
Force of Will, which plays perfectly into the build as we already want to stack Mana.
Lastly, the Stormweaver Ascendancy contains 4% Maximum Mana nodes which are very rare on the Passive Tree.
I recommend grabbing Constant Gale followed by
Force of Will. We will then unlock
Heart of the Storm and lastly,
Scouring Winds.
Chaos InnoculationChaos Inoculation should ONLY be taken once you have 2500-3000+ ES, you will be too squishy if you take it earlier.
Prioritize getting a good ES Body Armor, Helmet and The Everlasting Gaze.
Mind Over Matter and Eldritch BatteryMind Over Matter and
Eldritch Battery should ONLY be taken once you have around 3k+ Mana, 3k+ ES with
Eldritch Battery on and
The Everlasting Gaze. If you don't have
The Everlasting Gaze DO NOT use
Mind Over Matter and
Eldritch Battery as you will be far too squishy.
Gem Quality
Gem Quality, provided by Gemcutter Prisms, is incredibly powerful on this build.
Quality on Archmage increases the damage bonus it provides.
Quality on Spark increases the projectiles it casts.
Quality on Mana Tempest makes the very powerful effect last up to 1 second after leaving the area.
How to Use Blink + Archmage
To use both we must have a weapon swap with a shield, preferably Crest of Ardura to lower the cooldown of
Blink. We will then keybind the
Raise Shield associated with our second Weapon Set and make
Blink activate on Weapon Set 2. Now when we use
Raise Shield, followed by our Dodge Roll it will make us
Blink. To swap back to our main Weapon Set automatically, we must make sure our
Spark,
Orb of Storms and
Mana Tempest are Weapon Set 1 only.
Changelog
01/08/2025
Sorry for the hiatus I had a nasty flu
Removed Magic Find
Updated Endgame
Updating Giga Endgame -> Pure Mana CoS
12/23/2024
Added Magic Find Variant
12/19/2024
Improved Text
12/17/2024
Added Variants
12/12/2024
Further edits and optimizations.
12/10/2024
Swapped Ball Lightning to
Spark