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PoE 2 Build

100M DPS no crit Spark Archmage

presentationSorceress
presentationStormweaver
Creator
End Game
Starter
0.1 Early Access
Updated on Mar 19, 2025
Mar 19, 2025

Build Overview

Take this build guide with a grain of salt as we are still in beta testing of the game and with constant updates, some things might change over the course of the season.

PERFORMANCE FIX! https://youtu.be/2SCpEWKKXuA

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Xesht, Arbiter, Trialmaster Challenge: https://youtu.be/2k_3HY5tdng

Beginner's Atlas Tree Guide: https://youtu.be/mpyreGf8WsU

3 Easy Ways to Power Up: https://youtu.be/h-Sm_oeaUD0

Weapon Skill Sets: https://youtu.be/Jyf5OU6y4aA

100k+ DPS on a BUDGET: https://youtu.be/7s44ZCZGYRQ

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This is a build focusing on maximising its damage through several buffs as is , and most importantly with .

For that reason we are focusing on getting as much mana and intelligence as possible as mana is also our main defensive stat through as we lose all ES with . Intelligence not only gives us increased mana pool, but also DPS increase through .

Because we are not gonna be using life as our life pool, we are gonna pick to get chaos damage immunity, which will further boost our defensives together with .

We will also have insane Crowd Control with Electrocution thanks to making enemies die before they can even start moving!

For more details choose the variant you'd like to follow

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LEVELING BUILD

We can play heavy Energy Shield right off the bat as that will give us tons of survivability as well as mana management through items like and passives like , , and which are extremely close by at the beginning of the tree and combined are very powerful.

Another option is tri-element path. Use to boost with midair to instantly freeze enemies and then finish them off with . Taking , for easier CC and more damage, and then , and plus eventually to max on extra damage per ailment. Get ASAP, especially with this pathing.

Build Variants

This variant focuses on maximing DPS with high risk high reward playstyle as our only source of life will be mana through .

Max DPS - MAIN ( Balanced Budget ) Variant

Select another Variant

Equipment

item
item
item
item
item

Gear in the Equip section is just uniques you might want to look out for! Check stat priorities and further information on what to get, when, how and why!

Early on, gloves are a definite must have! As electrocution will further boost our survivability by crowd controlling the enemy and make transitioning into endgame easier. They also give us Dexterity to more easily reach 52 to activate which is especially powerful while we use . In single target we will proc almost every second thanks to the mark. GET THEM ASAP! Preferably right at level 26 as that will immidiately fix all your "Squishiness".

Another early-game must have piece of equipment is which gives us mana back based on the damage we take, which is especially important when using to sustain our mana better.

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You can change as well as for normal gloves and belt with extra max mana, intelligence, energy shield and resistances to more easily reach the cap. That is especially needed if using and to reach resistance cap as well as to get really high mana pool to scale these items further!

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Eventually, you want to play which gives you increased effect of equipped rings and thus you can get another bulk of stats. And is absolute BiS especially in combination with . These two items together are the best combo you can get for mana stacking builds.

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For a weapon we want to use Wand and Focus as our Wep 1 and a Staff with as our Wep 2.

Stat priority for a wand

  • 4-5 Extra ranks to Lightning skills
  • Extra damage as lightning damage (Preferably replace with Lightning Damage additive as once you have a lot of mana, the relative DPS increase through this multiplier will get lower and lower the more you get of it from Archmage)
  • Cast speed
  • Mana
  • Intelligence
  • Lightning or Spell Damage (Once you reach endgame, you preferably want both to increase the additive bucket ) or Mana on Kill or Mana Regeneration.

Stat priority for armor pieces (generally the most important is to MAX OUT resistances)

  • Maximum Energy shield (+)
  • Increased Energy shield
  • Mana
  • Intelligence
  • Resistance X
  • Resistance X or Reduced Ignite duration or Rarity of items

Stat priority for a staff

  • 6 ranks to ALL spell skills ( To boost our curses and our set to Wep 2. )
  • Mana and Intelligence for Survival
  • Cast Speed
  • Anything

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When using , make sure you get 5%+ mana per soul core and 10+ spirit per soul core. But a rare chest with BiS mods and high ES (750+ give or take) is still the more optimal pick, just WAY MORE expensive.

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Stat priority for focus (Focus is kind of a mix of a weapon with a shield)

  • Mana
  • Extra ranks to all Spell skills
  • Cast speed
  • Intelligence
  • Increased Energy shield
  • Maximum Energy shield (+)

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You can also use which is an incredibly powerful item, especially if you have Soul Cores for 2% max mana to slot in. That will skyrocket our mana to the sky. This shield will further boost the synergy with other items listed above. Make sure to get 3 socket 600%+ one.

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Stat priority for rings

  • Resistance X implicit or Breach Ring
  • Mana
  • Cast speed
  • Intelligence
  • All elemental resistances or Resistance X
  • Rarity of items
  • Lightning damage or Mana Regeneration

Preferably you want to throw Mana Regeneration in the mix on rings as you can get massive amounts of MP/s when combined with .

Stat priority for amulet

  • Spirit ( can be both mod and implicit ) as we want to reach 160-170 for both and with in early game, and later on for . If you want to use both Archmage and CoS in end-game, you might also need it on chest.
  • Increased Maximum Mana
  • +3 ranks to all Spell skills
  • Mana
  • Intelligence
  • All elemental resistances (or Resistance to X to reach cap) or Mana Regeneration

Anointment on the amulet will be , but early on, we will use either over to reach 100% together with jewels, , or for example as a defense option.

together with is a massive 45%~ DPS boost.

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Runes

  • For Body Armour and Helmet we will use Iron Rune to increase the item's Energy Shield and thus our mana ( unless you need to get extra resistances, always have them capped! )
  • For our Shield we will use Soul Cores of Zalatl increase our maximum mana
  • For small armour pieces we will either use Runes to cap on resistances or Soul Cores of Zalatl

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Once you reach comfortable DPS and max resistances, focus on getting as much RARITY of items as possible to improve loot. To around 120%, which is a soft cap.

Max DPS - MAIN ( Balanced Budget ) Variant

Select another Variant

Skill Gems

Support Gem Requirements:

Str 20

Dex 40

Int 80

Spark

Spark
supportfastercastplayer
moredurationsupportplayer
supportinspirationplayer
supportfasterprojectilesplayer
supportcontrolleddestructionplayer

Flame Wall

Flame Wall
supportwallfortressplayer
supportfiremasteryplayer

Orb of Storms

Orb of Storms
supportlightningexposureplayer
supportstripawayplayer
supportincreaselimitplayer
supportoverchargeplayer
supportchancetoshockplayer

Mana Tempest

Mana Tempest
supportempoweredcullplayer
supportempowereddamageplayer

Conductivity

Conductivity
supporthexbloomplayer
supportcurseeffectplayer
supportfocusedcurseplayer

Enfeeble

Enfeeble
supportcursedgroundplayer
supportexpanseplayer
supportincreasedareaofeffectplayer

Archmage

Archmage
supportlightningmasteryplayer

Voltaic Mark

Voltaic Mark

Sigil of Power

Sigil of Power
unbreakablesupportplayer
supportknockbackwaveplayer

Blink

Blink
supportcooldownreductionplayer

Cast on Shock

Cast on Shock
lightningconduitplayer
supportimpetusplayer
supportelementalfocusplayer
supporttempestuoustempoplayer
supportenergyretentionplayer

Focus on getting 4 support slots for and for asap! You can do that by using 1x Lesser Jeweller's Orb and then gambling with Vaal Orb. It might take some time and eventually you will have to get another set of these abilities as we will need to unlock 5th slot as well, which cannot be done after the gem was corrupted. But 5th slot won't come online for a long time! Unless you are lucky with drops to buy it early.

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We are gonna use as our support gem of choice on early on to maximise on clear.

Personal recommendation for first 3 support gems on , for a mix of AoE and Single Target DPS, is , and . You can also choose to get 5x Emeralds with 20% projectile pierce and/or megalomaniac diamond with ( very expensive ) or later on reroll into instead, which is mandatory to do after we instill as we will need to use on our .

Then we get either for better mana sustain or for more damage as our 4th slot. With the other one of the two being our 5th. Early on I recommend to be used on with and as we usually won't have enough mana and stats for to come online. And DPS gem on plus mana conserving gem on will grant you the highest DPS.

You can choose to go immidiately for chaining over piercing, in which case you would replace with for example while still using .

Once you get it is of UTMOST IMPORTANCE! to replace either or with to remove the possibility to crit from !!!

You can shuffle a lot of gems around, further explanation in the video guide. 🥰

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For our , we want to get asap with and . I recommend asking in trade or looking online for Uncut Support Gem 3 to unlock Exposure as they go for like 0.01 exalted orb these days and you can get them right at the beginning of the game. Or ... almost.

If you cannot get your hands on them, then definitely go for for better mana sustain instead. Which will later become either your 4th slot or 5th slot depending on whether you need extra mana regeneration or whether you just wanna do more DPS through . Magnitude of shock is very important as our goal is to reach 2x 100%!

For that reason, we want to be able to eventually sustain mana without and instead use .

As I previously stated, we are gonna start with as it is much easier to get rolling and in combination with it procs all the time even after the nerf letting us one one shot bosses/priority mobs. Once we have enough stats to start using , we will remove it till later, when we use it again.

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To better sustain mana, we are also using early on with , and before we start using . And will continue to use MR with Clarity untill we can slot in . Before you slot in , I suggest using over MR with the same support gems.

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Early on, we will also use to further boost our damage. Later, we will replace this with for better mobility during fights, playing Breaches or just collecting gear faster. We will also move from to so we can use it more often.

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Once we have enough stats and sustain in our build with items like %mana on kill Jewels, we will remove and put back in to further increase our, mostly single target, damage. For that reason, get 170 spirit combined on amulet and chest to be able to also use on our .

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+ +1 skill from corruption and 20% quality (high risk high reward of corrupting after maxing out quality) is the BIGGEST DPS INCREASE we could ever get as it will exponentially scale with our mana.

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This build focuses on curses to get extra survivability ( ) and reduce enemy resistances ( ) combined with applying using to make enemies take ungodly amounts of lightning damage with no way to protect themselves against it. Combine this with that increase the base exposure from 20% to 40% and we are looking at more than -100% lightning resistance on enemies combined!

Our curses also gets further boosted with passives like , , , and making them extremely potent in our build.

will also spread on enemies thanks to and thus we won't have to keep recasting it while chain pulling or in big pulls in general. In super endgame, you will use this pretty much only against bosses or when your gear ain't high enough yet to one shot everything with just .

Eventually, will be able to cover half of the screen and provide a super long lasting 40% damage reduction!!!!

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is not recommended before you have ~3000 mana, maxed out elemental resistances, good mana regen and a jewel with %2 mana per kill for sustain.

Max DPS - MAIN ( Balanced Budget ) Variant

Select another Variant

Passive Tree

main:
23
123
set 1:
-2
20
set 2:
-2
20

We have 123 skill points to distribute, but each skill points lets you distribute both weapon set 1 and weapon set 2, meaning we can essentially go over 123 skill points and power up our build if we use weapon sets accordingly. In our case it is DPS abilities W1 and curse abilities W2.

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We are taking and as our first 2 Ascendancies followed either by if you have loads of mana already or if you do not to further boost our exposure.

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As this build focuses on getting many ranks to our abilities and proccing often, we will need to easily sustain our mana.

We are taking as it also increases the value of . On it's own, LR is around 25% DPS increase, but with WS, it is 30% extra damage!

If you get Agains the Darkness Diamond with %maximum mana per small node + either extra damage as lightning or %maximum intelligence, place it under to maximise on its effect. In this case, I would even more 3 points away from the last jewel slot under and took for not only some extra DPS and Shock Chance, but also increased value to the Against the Darkness Diamond.

We are also using to increase our damage further and to increase energy gain for our . We might theoretically go for as well, but that would require us to have all 123 points available, which is very hard to achieve.

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We can also remove the points from as well as and and instead take 2 more jewel sockets. That would not only give us another 20 intelligence, which would get further boosted ( if available ) through our Against the Darkness Diamond. And we would also get more value out of Adorned Diamond if we ever get that. To be honest, even without Adorned, we could get an extra 40% magnitude and other beneficial stats.

Now .. if we did that, we would lose and thus we would only use . So instead of and , we would add 4th socket and move supported gems from there to give us massive AoE of extra DPS. So it is a more glass cannony variant. It would also make it easier to slot in for even more DPS against pinnacle bosses.

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For jewels, we are gonna be using either Sapphires or Emerlands as those give us the most benefit for our build.

Stat priority for jewels

Sapphire

  • 2% Mana on kill - MUST HAVE ( This will allow us to have literally infinite mana, especially when we get more of these, which in turn will also make us immortal as infinite mana = infinite life thanks to , especially since this build does not use )
  • Magnitude of Shock ( Our aim is to reach 2x 100% )
  • Cast Speed or Skill Effect Duration
  • Spell, Elemental or Lightning Damage

Emerald

  • Magnitude of Shock
  • Projectile pierce ( When paired with anointing on either amulet or through Megalomaniac Jewel )
  • Lightning or Elemental Damage
  • Movement speed

Time-Lost Jewels

Some examples for good Time-Lost Diamonds are to get increased mana and/or intelligence based on the number of small or notable passives in the area (Against the Darkness Diamond). In our case the area around is probably the only good area for time-lost jewels as we do not really pick many nodes close to jewel socket elsewhere, this is especially true when using .

Megalomaniac Diamond - In perfect world, we would use this with and ( or another beneficial passive ) anointed like when combined with Maelstrom Potion, when using on Spark for massive crowd control, when using a shield. There are many good options and it all really comes down to your budget or preference.

And then we would top it off with Adorned for massive boost to everything and million DPS tooltips 😂

How it Plays

VS bosses or groups with priority target

  1. Place down
  2. Curse enemies with and
  3. Mark priority target with
  4. Place down
  5. Place down
  6. Activate (be careful with the usage here, do a few hits and leave)
  7. Hold and watch the enemy BURN!

VS adds early game:

  1. Place down
  2. Place down
  3. Activate (be careful with the usage here, do a few hits and leave)
  4. Hold and watch the enemy BURN!

VS adds end game:

  1. Press , turn brain off 😂

Changelog

22/01 as per request added Infinite Budget variant

Path of Building Code

Video Guide

Table of Contents

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