[NEW BUILD AVAILABLE] Woolie's Armor Break Warbringer
Build Overview
// THIRD EDICT UPDATE //
the build has been fully revamped into a new version with a new guide - FIREBRINGER: https://mobalytics.gg/poe-2/builds/firebringer-league-start-woolie
as for now, I will have this build remain marked as 0.2 (essentially obsolete) but may make future changes to update it fully to 0.3.
Build Variants
My current version of the build - REQUIRES 3 (total) STRONG 2H MACES!
Equipment
REFER TO THE "Build Variants" TAB FOR LEVELING!
The gear you see above is my exact character on the 0.1 patch.
YOU ABSOLUTELY NEED A
Cultist Greathammer AS YOUR MACE IN ORDER FOR
Mace Strike TO CLEAR THE SCREEN!
if you run a different basetype, you should use
Stampede as your clearing skill, instead.
Stampede + Armour Explosion + Fire Infusion + Magnified Effect + Stomping Ground (if
Giant's Blood) / Aftershock (if not)
// WEAPON SETS //
the build planner does not work with
Giant's Blood - you are looking for TWO mauls with similar stats to the
Expert Forge Maul in "Weapon Set 2"
these will cost a pretty penny (5-10div each, likely) but, once you have the $$ for them, you will likely TRIPLE your overall single target damage, using them + the new weapon set passive points.
for skills, toggle
Infernal Cry and
Sunder for Weapon Set II (ONLY) and keep everything else normal.
If you have 90+ dex, you can also put
Herald of Ash and
Scavenged Plating on Weapon Set I (ONLY) and add
Attrition to Set II (ONLY)
now, you will automatically swap to Set II when using your single-target skills but you will need to manually switch back to Set I as soon as you are done attacking, as you won't be able to block at all until you're back in Set I! I recommend using
Raise Shield, as its cast time is very short.
// STATS TO LOOK FOR //
you will likely need a couple rolls of "+accuracy" to ensure your hit chance is 95%+, otherwise, you will miss your attacks (and cry)
thankfully, accuracy is a prefix mod on weapons, helmets, gloves and jewelry, so it won't be too hard to find.
other than that, here are other mods to look for:
--Weapons--
Prefixes
+phys, %phys, %phys/acc ("hybrid")
**PREFIXES ARE, BY FAR, THE MOST IMPORTANT STATS TO HAVE IN ORDER TO DEAL DAMAGE**
Suffixes
+lvl melee skills, %reduced attribute requirements (GREATLY helps with
Giant's Blood), +str, %inc attack speed (PRIORITIZE HIGHEST FLAT DMG POSSIBLE - attack speed is just "icing on the cake"), %phys leech
--Armor & Shield--
Prefixes
+life, +spirit (body), +/%armor, %movespeed (boots)
Suffixes
%resistances, +str, %additional phys dmg reduction (shield), +lvl melee skills (gloves), %attack speed (gloves)
You do NOT need block chance on your shield!
The way
Renly's Training works is that it essentially ignores your shield's block value and simply puts "40%" in its place.
--Jewelry--
Prefixes
+life, %life (amulet), +spirit (amulet), +accuracy
Suffixes
%resistances, +charm slots (belt), +str, +lvl melee skills (amulet), +all attributes
--Charms--
these don't really matter tbh - I just run a
Golden Charm for more loot
// RUNES & SOUL CORES //
top priority is to CAP ELEMENTAL RESISTANCES, so simply socket any runes you need to achieve that goal.
however, it's better to cap ele res from the actual mods on the gear (rather than by socketing runes) so it'd be wise to spend a few more exalts on a piece of gear that has 10-20% more res than another, cheaper piece.
past ele res, chaos res & %life are the next best soul cores. try to fit in as many %life ones as possible while maintaining 50%+ chaos res.
for your weapon, Iron Runes (20% phys each) are almost always the correct choice but, for
Giant's Blood, you can also socket a "Soul Core of Cholotl" which turns 20% of the str req into dex, HOWEVER, the dex req WILL ALSO BE TRIPLED!
only do this if you know what you're doing!
Skill Gems
Support Gem Requirements:
Str 85
Dex 10
Int 30
Sunder
Infernal Cry
Ancestral Warrior Totem
Herald of Ash
Time of Need
Scavenged Plating
Mace Strike
Leap Slam
Attrition


























IF YOU ARE IN THE CAMPAIGN OR ENDGAME BUT HAVEN'T SPEC'D
Giant's Blood YET:
please select your respective "Build Variant" for the relevant skill loadout to your current point of progression!
**YOU ABSOLUTELY NEED A
Cultist Greathammer AS YOUR MACE IN ORDER FOR
Mace Strike TO CLEAR THE SCREEN!
if you run a different basetype, you should use
Stampede as your clearing skill, instead.
Stampede + Armour Explosion + Fire Infusion + Magnified Effect + Aftershock + Primal Armament
--AURAS--
aura priority:
Herald of Ash >
Time of Need >
Scavenged Plating
when you complete the campaign, you should have 100 max spirit without any "+Spirit" modifiers on gear, so you can only add Precision for the time being.
once you reach a total of 135 Spirit (body armor and/or amulet mods) you can add the remaining supports: Cannibalism + Vitality (try to put them on
Time of Need in prep for Weapon Sets)
also, once you get even more extra Dex & Int (more max supports), add Physical Mastery to
Scavenged Plating and Fire Mastery to
Herald of Ash
finally, once you get Weapon Sets up and going, move
Herald of Ash and
Scavenged Plating over to Set I and add
Attrition to Set II. Make sure your supports (Precision, Vitality and Cannibalism) are all socketed in
Time of Need, so that they apply when you're in either Weapon Set!
--GEM QUALITY--
priority order:
1)
Infernal Cry
2)
Scavenged Plating
3)
Sunder
do the rest as you see fit
Passive Tree
REFER TO THE "Build Variants" TAB FOR LEVELING TREES!
do NOT spec
Blood Magic until you have TWO ADDITIONAL STRONG 2h maces (weapon set II) ready to go!
we have to run
Blood Magic because our ability costs literally become more than our entire mana pool with two "+lvl of melee skills" maces lmfao
Refer to the "WEAPON SETS" header under the "Equipment" section for more info.
--JEWELS--
mods in priority order:
%bleed on hit (most important),
%block chance,
+rage when hit by enemy (only need one of these),
+rage on melee hit (and unspec out of the passive point going into
Prolonged Fury),
%dmg against fully broken armor,
+%maximum res,
%warcry cooldown recovery
%stun threshold
all other stats don't really make a difference
How it Plays
1) break armor
2) shout
3) slam
How it Works
// HOW ARMOR EXPLOSION WORKS //
Mace Strike + the
Cultist Greathammer mace basetype allows the implicit AoE explosion from the hammer + Armour Explosion support and various "Area of Effect" passive nodes (+ Magnified Effect support) to explode the screen.
however, due to the implicit AoE providing our clear, this means that using a
Cultist Greathammer is REQUIRED TO HAVE
Mace Strike POP YOUR SCREEN! if you have a good mace that is NOT the correct basetype, you should use
Stampede instead.
Stampede + Armour Explosion + Fire Infusion + Magnified Effect + Aftershock + Primal Armament
regardless,
Mace Strike /
Stampede is for clearing only.
toss in a quick
Infernal Cry +
Sunder when you find a tanky foe (remember to break their armor first w/
Ancestral Warrior Totem for a guaranteed crit!)
Ancestral Warrior Totem is to safely armor break scary / hard-to-reach enemies, plus rage regen due to Font of Rage.
Leap Slam for movement + regen
that's all there is to it!
break armor -> shout -> slam -> repeat
Changelog
8/27 - created an entirely new version of this build, here https://mobalytics.gg/poe-2/builds/firebringer-league-start-woolie
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