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PoE 2 Build

[0.5 UPDATED] Hyper SPEED - Hollow Palm Monk Build - League Starter to Endgame

presentationMonk
presentationMartial Artist
Starter
Speed Leveling
End Game
0.5 RotA
Verified
Updated on Jun 21, 2026
Jun 21, 2026

Build Overview

This is IN DEPTH Guide for my Unarmed Hollow Palm Monk Build for 0.5

If you have questions - hit me on Twitch (twitch.tv/ronarray), I will help!

If you wanna League Start Martial Artist - use this build guide and swap to SPEED later.

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In 0.5 the Hyper Speed Build is BACK! Now we can use Martial Artist Ascendancy for Monk to boost the build speed and get 9 - 12 attacks per second like in the good old times.

❗GUIDE IS BEING UPDATED FOR 0.5 LIVE - SAVE IT TO NOT MISS CHANGES

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This guide will lead you from League Start to Endgame and will cover everything you need to do to level your Hollow Palm Monk Build.

In the Endgame we are going to utilize Tempest Flurry to FLY through maps at HYPER SPEED + Staggering Palm which provides great clear with projectiles. Check the video to see how it works.

We can also use Hollow Focus + Living Lightning II + Culmination II to generate Power Charges to fuel both - Charged Staff for even better clear and Falling Thunder to almost one shot bosses. Tech will be explained in the Skill section down Below.

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Campaign Rewards

Venom: Stun Threshold

Tattoos: Resistances

Pillars: Global Defense

Shark Fin: 30% Evasion/ES/Armour (Kaoms)

Strengths and Weaknesses

  • Hyper SPEED (9 - 12+ Attacks Per second)
  • Dont need Main Weapon
  • Great Clear
  • Pretty TANKY (6k+ES /60% Evasion / Deflect)
  • Multiple Buttons
  • Buff Management

Build Variants

HYPER SPEED Hollow Palm Build Variant without expensive gems except one for AS.

If you wanna League Start Monk - use this build guide and swap to SPEED ENDGAME later when you get currency.

Equipment

item
3
item
1
item
9
item
5
item
4
item
6
item
8
item
7
item
item
item
item
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Equipment Priority
+9

❗ How to Craft Armour + Amulet - Step by Step Guide

❗ How to Craft Rings + Weapon - Step by Step Guide

❗ How to Craft 5 mod ES Jewel - Step By Step Guide

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▸ Helmet

  • The most important stat on the Helmet is Energy Shield. Try to aim for a helmet with 450+ Energy Shield, ideally 500+.
  • Second important stat is Critical Strike Chance, get it as high as you can.
  • Other important thing to get is Resistances.

▸ Body Armour

  • As with the Helmet, Energy Shield (and Evasion) are the most important stats. Aim for 1500+ Evasion and 400+ Energy Shield.
  • Get Resistances to reach the cap
  • Get Deflection or Faster Start of Energy Shield Recharge as the last stat

▸ Gloves

Since this is a Martial Artist build gloves will be transformed with Way of the Stonefist

Getting gloves with good stats is VERY important.

  • Get 2 high Tier flat damage: Added Fire / Lightning / Cold / Phys Damage to Attacks, any x2 combo.
  • Tier 1 flat Evasion rating or hybrid to boost speed with Hollow Palm Technique.
  • Cast Speed when on Full life is amazing because it's transformed into Attack Speed on full life. And we're always on Full life.
  • It's nice to have Dexterity, because when transformed it gives a chance to shoot an extra projectile.

▸ Boots

  • Deflection Rating is the most important stat, since it helps us boost survivability.
  • Getting High evasion and ES is very important too, since it boosts both survivability and Attack Speed due to Hollow Palm Technique that we use in the build
  • Movement Speed is less important, since we mostly move using Tempest Flurry.

▸ Amulet

  • +3 Melee Levels is very important for damage, since we don't get a lot of extra levels anywhere else. It can be boosted to +4 with Breach craft (see the video above)
  • if you can get Absent Amulet with free Trinity it will be perfect for the build.
  • Defences (Energy Shield and Evasion Rating) are great to have.
  • Instill Stimulants so it will give you As with Lavianga's Spirits

▸ Belt

  • Basic belt is Shavronne's Satchel
  • To recover Shield when using life flask, make sure your flask has INSTANT recovery %.

▸ Ring

  • Flat Fire, Cold and Lightning are a huge boost to dmg.
  • ❗ONE OF THE RINGS SHOULD HAVE: Leech Physical damage as Mana
  • Resistances as much as possible, rings are your main source of resistances.
  • If one of your rings is good enough, use Kalandra's Touch

▸Jewels

  • Try to use Time Lost Sapphire with Energy Shield + x2 Crit Bonuses
  • Rest of the jewels should have Stun Threshold / Crit Chance + Dmg / ES

Skill Gems

Support Gem Requirements:

Str 35

Dex 90

Int 75

1

Hollow Focus

Level 20

supportcooldownrecoveryplayertwo
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supportculminationplayertwo
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2

Hollow Resonance

Level 20

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supportblindplayertwo
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supportclosecombatplayertwo
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3

Trinity

Level 20

4

Charged Staff

Level 18

prolongeddurationsupportplayertwo
supportcullingstrikeplayertwo
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supportblazingcriticalplayer
5

Falling Thunder

Level 19

supportpinpointcriticalplayer
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supportblindsideplayer
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6

Killing Palm

Level 12

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7

Herald of Ash

Level 4

supportmagnifiedareaplayertwo
8

Wind Dancer

Level 15

supportblindplayertwo
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9

Tempest Flurry

Level 5

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supportefficiencyplayertwo
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10

Staggering Palm

Level 20

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11

Ghost Dance

Level 18

supportcooldownrecoveryplayertwo
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Gem Priority
+40

▸ How we generate POWER CHARGES:

To generate Power Charges we need to add Living Lightning II + Culmination II + Ailith's Chimes Supports to the Hollow Focus.

❗ADD GEMS EXACTLY IN THAT ORDER

That way you will generate combo for it (even if you cant see them) and when combo will be expended and you will get Power charges to activate your Charged Staff or use Falling Thunder

On bosses you can also use Killing Palm on Hollow Focus bells before the fight starts to get max charges

▸ How to Use Staggering Palm for Clear:

To get the buff from Staggering Palm you will need to use it on Hollow Focus bells a few times every 30s. Look at your left corner to check if the buff is active.

When you are fighting - it is possible to just hold down Staggering Palm button to spam it + auto use it on newly spawning bells to regain the buff.

▸ How to use Falling Thunder as a Finisher / Against Rares:

In this Monk build we are attacking at Hyper Speed with Tempest Flurry and natively will generate Power Chargers pretty often.

Just use Falling Thunder if you encountered Rare monster or boss that you are not melting fast enough but use it ONLY when you have all 5 Charges up.

Make sure that you critical chance for the skill is always at 83%+ with Pinpoint Critical added so it will be 100% with Daze Passives and Blindside

IMPORTANT - ALWAYS hit the boss at least a few times before using Falling Thunder to Daze and Blind it.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

▸ How to NOT Get Stunned

  • You can pick 1 Stun Threshold notable on the way to Abasement or proceed even further down the line if you're still getting stunned
  • Get "Gain % of Energy Shield as Stun Threshold" on Jewels
  • You can also pick stun Threshold as Venom Reward


Quest Rewards

Check which quests you’ve completed on your character
ClearfellBeira of the Rotten Pack
+10% to Cold Resistance
Hunting GroundsThe Crowbell
Grants Two Weapon Set Passive Skill Points
FreythornThe King in the Mists
+30 to Spirit
Ogham FarmlandsUna's Hut
Grants Two Weapon Set Passive Skill Points
Ogham ManorCandlemass, the Living Rite
+20 to maximum Life
KethKabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the TitansMedallion
30% increased Charm Charges gained
+1 Charm Slot
DesharFinal Letter
Grants Two Weapon Set Passive Skill Points
The Spires of DesharSisters of Garukhan
+10% to Lightning Resistance
Jungle RuinsMighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom CryptsVenom Draught
25% increased Stun Threshold
Jiquani's MachinariumBlackjaw, the Remnant
+10% to Fire Resistance
The Azak BogIgnagduk, the Bog Witch
+30 to Spirit
The Molten VaultThe Molten Vault
Reforging Bench
AggoratBlood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's EndCaptain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Eye of HinekoraNavali's Rest
5% increased Maximum Mana
Halls of the DeadYama The White
Grants Two Weapon Set Passive Skill Points
Halls of the DeadTawhoa's Test
+5% to Lightning Resistance
Abandoned PrisonGoddess of Justice
30% increased Life Recovery from Flasks
Halls of the DeadTasalio's Test
+5% to Cold Resistance
Halls of the DeadNgamahu's Test
+5% to Fire Resistance
Halls of the DeadTribal Medicine
30% increased Armour, Evasion and Energy Shield
WolvenholdOswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari CrossingAkthi and Anundr
Two Weapon Set Passive Skill Points
The Khari CrossingMolten Shrine
5% increased Maximum Life
QimahTabana's Pillar
15% increased Armour, Evasion and Energy Shield
Kriar VillageLythara, the Wayward Spear
+40 to Spirit
Howling CavesThe Abominable Yeti
Grants Two Weapon Set Passive Skill Points

Changelog

Updated for 0.5 new League.

Video Guide

Build Planner Export

Export this build variant directly to your game.

Path of Building Code

Table of Contents

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