▸ How we generate POWER CHARGES:
To generate Power Charges we need to add Culmination II + Ailith Chimes Supports to the
Wind Dancer.
That way you will generate combo for it (even if you cant see them) and when any enemy will hit you triggering shockwave from
Wind Dancer combo will be expended and you will get MAX Power charges.
Video with Timestamp for full explanation of the tech - https://youtu.be/V2FWrgtQvB0?si=7PwpYrv33EeCIoVk&t=452
▸ How to Use
Staggering Palm for Clear:
To get the buff from
Staggering Palm you will need to use it a few times every 30s and stun the enemy with it. Look at your left corner to check if the buff is active.
if you are not stunning often enough - add more flat dmg on rings and use skill more often.
Video with Timestamp for full explanation of the tech - https://youtu.be/V2FWrgtQvB0?si=g9eKedFBQwYXBtfI&t=325
▸
Tempest Flurry Supports and Options (Speed / Mana / Combo):
In this Monk build we have a lot of options for
Tempest Flurry supports.
In my setup Efficiency II is necessary to fix mana / provide Quality of Life, but if you just want more DMG you can drop it.
If you are using Rigwald's Ferocity, make sure that you have weapon set 1 ON and NOT Weapon Set 2. That way you will get speed bonus instead of Damage one.
Both Crescendo II and Rage III can give us 15% MORE Attack speed which is very important to reach hyper speed. So keep them both in the build.
In some situations Rage III can be replaced since it is NOT providing a bonus when you are at maximum rage. You can swap it to Elemental Armament II for more damage if you generate Rage fast already.
FOR BOSSES you can also replace Efficiency II with Practiced Combo to prepare your finisher faster, but in the most situations it is unnecessary.
▸ Auras Priority / What to do if you don't have enough Spirit:
This build is VERY Flexible in terms of Spirit and Auras since it is Invoker and
Lead me through Grace... with good body armour provides A LOT of it.
If for some reason you don't have enough just drop Precision I, Clarity I or Clarity II or all of those.
Priority for the rest of the auras will be:
1.
Wind Dancer
2.
Convalescence
3.
Herald of Thunder
4.
Blasphemy
5.
Ghost Dance
▸ How to use
Falling Thunder as a Finisher / Against Rares:
In this Monk build we are attacking at Hyper Speed with
Tempest Flurry and natively will generate A LOT of combo. So to properly use
Falling Thunder you just need to add Culmination II and Pinpoint Critical.
Make sure that you critical chance for the skill is always at 100% with Pinpoint Critical added.
Ideally you will need to use the skill when you have 5 Power Charges for maximum damage, so let the boss or rare hit you ONCE to get the charges from
Wind Dancer.
IMPORTANT - If you are using Ambrosia - make sure that you have 120+ Charges in your Mana Flask.
▸ How to Fight bosses FASTER (Like Arbiter):
In that case you can swap Culmination II and Ailith's Chimes + Charge Profusion II to
Quarterstaff Strike and use it once when you have a lot of combos to get your charges so you can use
Falling Thunder right after.
▸ How to Get enough Attributes
Except for your main skills, you DON'T need to get everything else to lvl 20 if you DON'T have enough stats.
▸ Curse Level for
Blasphemy:
For
Temporal Chains to work properly make sure that you have at as high as possible (level 18+) so it will be applied to stronger enemies too.