▸ Chest Armor
We run Hybrid Armour to get both bonuses from
Hollow Palm Technique - Attack Speed AND Critical Chance.
Aim for ~1400+ Evasion and ~500 Energy Shield.
Secondary useful stats are:
- Faster Start of ES Recharge
- Resistances
- Deflection
▸ Helmet
We're receiving Evasion from
Subterfuge Mask that we instill on the Amulet. Aim for at least 400+ ES on the helmet (with 20% Quality and
Greater Iron Rune).
20% Critical Strike Chance on the Helmet is helping a lot. Perfectly you should also get some resistances.
▸ Gloves
Gloves contribute massively to our DPS. Rolling modifiers like Attack Speed, FLAT Lightning/Cold/Phys Damage, or +Level to Melee Skills makes a big difference. Try to aim for at least two out of these three; the remaining slots can be filled with ES and defensive stats.
Priority order is: +Level to Melee Skills → Lightning/Fire Damage → Attack Speed (lowest priority).
▸ Boots
On boots, aim for at least 25% Movement Speed to feel smooth while playing. The other key stats are Item Rarity and some Resistances.
Boots can also be a solid source of Energy Shield, so if your budget allows, try to get 250+ ES on them.
▸ Amulet
Focus on getting Amulet with high ES and damage stats like Critical Crit Chance, Critical Hit Damage and +Lvl of Melee Skills.
The Priority order is:
- Melee Skills > Crit Chance > Energy Shield > The rest is less important.
We can anoint
Subterfuge Mask to feel tankier or use
Stormcharged for Damage.
▸ Rings:
❗❗❗ IMPORTANT Rings give A LOT of damage to attack builds. Focus on getting Flat Damage (Adds X Lightning OR Cold Damage to Attacks).
Both Lightning and Cold Damage will work good for the Ice Strike build.
You can also roll Resistances, Mana, other flat damage types (Lightning for shock), and Item Rarity on rings.
At least one ring should provide Mana or Mana Regeneration for smoother gameplay.
Use Catalysts to boost damage - Reaver or Esh’s Catalyst work best.
▸ Belt:
The Belt we use is Darkness Enthroned OR
Headhunter for mapping.
❗❗❗ Belts differ depending on their equipment type stat, make sure you buy the correct one, otherwise you will be unable to use Runes.
Two options for the belt, pick the one that you need at the moment. My current preference is defensive option.
▸ Defensive
- Pick the belt with "This item gains bonuses from Socketed Items as though it was a Body Armour"
- Socket
Craiceann's Rune of Recovery and
Atmohua's Soul Core of Retreat to get HUGE ES Recharge Rate and super low delay.
▸ Offensive
- Get the belt with Gloves Stats
- Socket
Thane Grannell's Rune of Mastery - You can also socket x2
Talisman of Sirrius if you have enough budget.
▸ Jewels (Important):
You can get "Damage as Extra Lightning" on your Heart of the Well Abyss Jewel to get a better uptime of Shocks. Also get RAGE from the jewel as well (Ruby or Heart of the Well).
Useful Stats for Rare Jewels:
- Energy Shield
- Crit Dmg Multiplier / Crit Chance
- Additional Stun Threshold based on ES
- At least one jewel with Rage gain on Melee Hit
You can also use Time Lost Sapphire around Walker of the Wilds to get bonuses from
Stupefy,
Dizzying Hits,
Heartstopping,
Struck Through
For that Sapphire, look into Energy Shield / Crit / Global Def Nodes.
▸ Rarity:
To integrate Item Rarity into the build, aim to roll it on Boots, Rings, Gloves, or Helmet. These slots usually have enough flexibility to fit Rarity without sacrificing core stats, making them the most efficient places to pick it up. Treat Rarity as a bonus stat, it's nice to have for farming, but always prioritize core defensive and damage stats first.