NUKE Crit Wave Lightning Invoker
Build Overview
BUILD IS UPDATED LIVE WHILE TESTING:
FULL ENDGAME GUIDE - https://youtu.be/SOt78mTmUdY
EARLY Atlas - https://youtu.be/tLKaC2c9IaQ
ENDGAME Atlas - https://youtu.be/tW_1pG7U3WM
My Lootfilter - https://youtu.be/DN1y5Jig5Wc
CI / Energy Shield + DOUBLE Herald & My Items + Gameplay -------------->
All Previous versions are still playable - click build Variants, we currently have Full Life, Energy Shield and Old versions.
This Invoker Monk Build utilizes Storm Wave - destroying the whole screen with almost 100% Crit + Upheaval + Huge Herald of Ice Procs.
For Bosses we have Tempest Flurry + Cast on Shock Damage Burst with Freeze and Electrocution which stunlock pinnacles and deletes them FAST with Tempest Bell.
EARLY GAME Has Slightly Different setups, please refer to EARLY GAME Marked Text later on in the sections.
If you have questions - hit me on Twitch, I will help!
Check OUT VERSIONS DOWN THERE.
Build Variants
FULL GUIDE with more info - https://youtu.be/SOt78mTmUdY
CHANGE VERSIONS BY CLICKING ON THEM
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Equipment
Weapon:
For weapon Aiming for higher Physical damage + Elemental Damage with Attacks is the way for Prefixes.
At Suffixes getting + to level of Melee skills + Critical Chance / Attack Speed is the best combination as well.
For runes, go with Iron to increase Physical further.
Chest Armor:
For the body armor you need to focus on rolling Pure Evasion or Evasion / Energy Shield prefixes to guarantee maximum amount of spirit from the Ascendency passive.
You can still roll Life + resistances there but focusing on higher Evasion / Es is mandatory.
Helmet:
Getting Critical Hit Chance as a Suffix here helps a lot, if you have space you can also get Rarity - otherwise just aim for Health + Mana, some evasion and resistances.
Gloves:
Gloves are playing huge role in our DPS, rolling Attack Speed / Lightning Damage and Level of Melee Skills there helps a lot.
Aim to get at least 2 of those out of the 3 - the rest are Life and Defensive stats.
Hand of Wisdom and Action is a decent option as well but if you cant afford it just play with rare instead.
Boots:
At the boots we need at least 20% Movement speed to feel comfortable. Getting some Life + Resistances + Rarity on top of it is good too.
Amulet:
Amulet provides a lot of Life and can also help to improve the damage, since we can roll Critical Hit Chance, Critical Hit damage and Melee Skills levels there as well.
Good Anoint Choices are Stormcharged, Overwhelming Strike or Sundering as a cheap option - Smash can also be an option
Rings:
Polcirkeln is mandatory to improve clear, second ring is a rare.
Here you need to aim for life, mana and resistances balancing out the rest of the gear. Getting Mana regeneration on Rings is VERY Important to fix mana issues in the endgame.
If you will have some place for Lightning Damage to Attacks or %Lightning Damage To it would be even better.
Use Catalysts to improve resistances your rings can provide too.
Jewels:
Going for Jewels, you need to Aim for Critical Hit Chance first and pick one of the following:
Crit Damage, Attack Speed, Elemental Damage or Attack damage with Staff.
Rolling 1 Red Jewel with Rage on Melee hit is also important for better DPS.
Flasks:
Getting 30% of recovery applied instantly at mana flask can help a lot with sustain on bosses.
EARLY GAME:
Focus on the Weapon first and if possible try to buy one from trade website.
Aim for as High Phys DPS as you can to feel comfortable.
The rest of the items should help you with some resistances and provide enough life / energy shield to withstand boss attacks.
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Skill Gems
Support Gem Requirements:
Str 30
Dex 75
Int 55
Tempest Flurry
Item
Storm Wave
Charged Staff
Wind Dancer
Combat Frenzy
Blink
Unbound Avatar
Herald of Ice
Cast on Shock
Tempest Bell
We are now using Storm Wave with Upheaval and Ambush to proc explosions from Herald of Ice with Polcirkeln to Clear Screens.
Against Bosses (Mostly Pinnacles) we are using Tempest Flurry and Tempest Bell to proc Cast on Shock and melt them fast.
NO GEM SWAPS REQUIRED!
Storm Wave supports in order of importance:
Ambush, Innervate, Upheaval, and Primal Armament.
Ambush is great because it provides MORE Crit Chance and not increased, helping us reach to the cap.
Innervate will also proc consistently while clearing for more damage.
IF YOU ARE NOT PROCING HERALD ENOUGH - More Cold dmg could help, also replace Light Infusion on the Storm Wave if you have it, Heft can work as an option.
Herald of Ice helps with Clear so get it in asap.
Wind Dancer is here for pure survivability, it can also Blind and Pin enemies when they hit the character.
Combat Frenzy together with Resonance provides Power Charges every time when we electrocute an enemy.
Using Electrocute on Flurry is NECESARRY FOR CHARGES at Bosses.
Blink is mandatory to improve mobility.
Cast on Shock is mostly for bosses.
You can also use Hand of Chayula for manual curse cast if you prefer to and have space.
If you are Short on Spirit or Want more defense auras - drop Cast on Shock, it is good mostly for Pinnacles.
Aura Priority:
1. Herald of Ice
2. Wind Dancer
3. Combat Frenzy
4. Blink
5. Cast on Shock
Quality Priority:
1. Storm Wave for bigger area of effect.
2. Wind Dancer for more evasion / 1 more stage.
3. Blink for better CDR.
EARLY GAME:
At the start you can use Auto Attack + Falling Thunder and Killing Palm for Charge generation.
Use Tempest Flurry as your main skill, supports are Martial Tempo + Crescedo / Lightning Infusion or Concentrated.
Use Orb Of Storms with Overabundance + Control Destructions for additional Damage.
Tempest Bell plays a HUGE role Early, so spam it when you can.
Repick to the Storm Wave if you need some range when it is available.
You can still use Cast On Shock - to pair it with COMET to damage bosses better while leveling - make sure that you have mana nodes to support it.
Swap to the main Build around end of the campaign.
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Passive Tree
IMPORTANT - I am the Blizzard... and Essence of the Mountain are necessary to trigger Chill without other Cold damage sources.
You will need approximately 350+ Cold damage on the Wave to Clear the Screen with 1 tap.
Otherwise we are still going full Lightning Crit, Investing heavily into both Crit Chance / Crit Bonus nodes.
Make sure that you are picking both Conservative Casting, Deep Trance for mana fix.
Going for more Jewel Sockets is good for the endgame but if you are:
SHORT ON POINTS - DROP JEWEL SOCKETS.
Ascendancy Order:
1. Sunder my Enemies...
2. I am the Blizzard...
3. Lead me through Grace...
4. ...and I Shall Rage
EARLY GAME:
Try to take Flow State, Essence of the Storm, Tenfold Attacks and Killer Instinct as fast as possible.
Progress into Alternating Current and Echoing Thunder right after - you will respec those in the endgame.
Invest into Crit only after all the above around 50-60 Lvl.
How it Plays
Hit Everything with Storm Wave which will almost always trigger explosion to clear everything.
Use Tempest Flurry for Bosses.
Blink around for mobility just because we can.