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PoE 2 Build

NUKE Crit Wave Invoker (T4 Simu / T4 Bosses / All Content)

presentationMonk
presentationInvoker
Verified
Ronarray
End Game
Starter
Updated on Feb 5, 2025
Feb 5, 2025

Build Overview

BUILD IS UPDATED LIVE WHILE TESTING

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FULL ENDGAME GUIDES:

LIFE VERSION - https://youtu.be/SOt78mTmUdY

CI / ES + X2 Heralds - https://youtu.be/322Nudp8h1Q

HOW TO BOSS - https://youtu.be/fKMufy9uKDA

T4 Simulacrum TANKY Setup + ALL My Items ------------------>

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Other materials:

ENDGAME Atlas - https://youtu.be/tW_1pG7U3WM

My Lootfilter - https://youtu.be/DN1y5Jig5Wc

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All Versions are still playable - click build Variants.

No Swap Final Version coming soon!

This Invoker Monk Build utilizes - destroying the whole screen with almost 100% Crit + Upheaval + Huge Herald of Ice Procs.

For Bosses we have + Damage Burst with Freeze and Electrocution which stunlock pinnacles and deletes them FAST with .

EARLY GAME Has Slightly Different setups, please refer to EARLY GAME Marked Text later on in the sections.

If you have questions - hit me on Twitch, I will help!

Check OUT VERSIONS DOWN THERE.

Build Variants

FULL GUIDE with more info - https://youtu.be/SOt78mTmUdY

CHANGE VERSIONS BY CLICKING ON THEM

Life + Ev Variant

Select another Variant

Equipment

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Weapon:

For weapon Aiming for higher Physical damage + Elemental Damage with Attacks is the way for Prefixes.

At Suffixes getting + to level of Melee skills + Critical Chance / Critical Damage is the best combination as well.

For runes, go with Crit Damage or Iron.

Chest Armor:

For the body armor you need to focus on rolling Pure Evasion or Evasion / Energy Shield prefixes to guarantee maximum amount of spirit from the Ascendency passive.

You can still roll Life + resistances there but focusing on higher Evasion / Es is mandatory.

Helmet:

Getting Critical Hit Chance as a Suffix here helps a lot, if you have space you can also get Rarity - otherwise just aim for Health + Mana, some evasion and resistances.

Gloves:

Gloves are playing huge role in our DPS, rolling Attack Speed / Lightning Damage and Level of Melee Skills there helps a lot.

Aim to get at least 2 of those out of the 3 - the rest are Life and Defensive stats.

is a decent option as well but if you cant afford it just play with rare instead.

Boots:

At the boots we need at least 20% Movement speed to feel comfortable. Getting some Life + Resistances + Rarity on top of it is good too.

Amulet:

Amulet provides a lot of Life and can also help to improve the damage, since we can roll Critical Hit Chance, Critical Hit damage and Melee Skills levels there as well.

Good Anoint Choices are , or as a cheap option - can also be an option

Rings:

is mandatory to improve clear, second ring is a rare.

Here you need to aim for life, mana and resistances balancing out the rest of the gear. Getting Mana regeneration on Rings is VERY Important to fix mana issues in the endgame.

If you will have some place for Lightning Damage to Attacks or %Lightning Damage To it would be even better.

Use Catalysts to improve resistances your rings can provide too.

Jewels:

Going for Jewels, you need to Aim for Critical Hit Chance first and pick one of the following:

Crit Damage, Attack Speed, Elemental Damage or Attack damage with Staff.

Rolling 1 Red Jewel with Rage on Melee hit is also important for better DPS.

Flasks:

Getting 30% of recovery applied instantly at mana flask can help a lot with sustain on bosses.

EARLY GAME:

Focus on the Weapon first and if possible try to buy one from trade website.

Aim for as High Phys DPS as you can to feel comfortable.

The rest of the items should help you with some resistances and provide enough life / energy shield to withstand boss attacks.

Life + Ev Variant

Select another Variant

Skill Gems

Support Gem Requirements:

Str 30

Dex 80

Int 50

Tempest Flurry

Item

Tempest Flurry
supportfasterattackplayer
supportelectrocuteplayer
supportpracticedcomboplayer
supportrageplayer
supportaddedlightningdamageplayer

Storm Wave

Storm Wave
supportupheavalplayer
supportinnervateplayer
supportambushplayer
supportweaponelementaldamageplayer
supportheftplayer

Charged Staff

Charged Staff
moredurationsupportplayer
supportoverchargeplayer
supportchancetoshockplayer

Wind Dancer

Wind Dancer
supportpinplayer
supportblindplayer
supportmaimplayer

Combat Frenzy

Combat Frenzy
supportmultiplechargesplayer

Blink

Blink
supportcooldownreductionplayer
supportclarityplayer

Unbound Avatar

Unbound Avatar
supportfiremasteryplayer
supportlightningmasteryplayer

Herald of Ice

Herald of Ice
supportaddedcolddamageplayer
supportcoldmasteryplayer
supportincreasedareaofeffectplayer

Cast on Shock

Cast on Shock
eyeofwinterplayer
supportimpetusplayer
supportinspirationplayer
supportslowerprojectilesplayer

Tempest Bell

Tempest Bell
supportclosecombatplayer
supportincreaselimitplayer
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supportleverageplayer
supportmanaleechplayer

DROP ONE HERALD IF YOU DONT HAVE SLOTS

Against Bosses (Mostly Pinnacles) we are using and to proc and melt them fast.

NO GEM SWAPS REQUIRED!

supports in order of importance:

Ambush, Innervate, Upheaval, and Primal Armament.

is great because it provides MORE Crit Chance and not increased, helping us reach to the cap.

will also proc consistently while clearing for more damage.

IF YOU ARE NOT PROCING HERALD ENOUGH - More Cold dmg could help, also replace Light Infusion on the Storm Wave if you have it, Heft can work as an option.

helps with Clear so get it in asap.


is here for pure survivability, it can also Blind and Pin enemies when they hit the character.


together with provides Power Charges every time when we electrocute an enemy.

Using on Flurry is NECESARRY FOR CHARGES at Bosses.


is mandatory to improve mobility.


is mostly for bosses.


You can also use for manual curse cast if you prefer to and have space.

If you are Short on Spirit or Want more defense auras - drop Cast on Shock, it is good mostly for Pinnacles.

Aura Priority:

1.

2.

3.

4.

5.

Quality Priority:

1. for bigger area of effect.

2. for more evasion / 1 more stage.

3. for better CDR.

EARLY GAME:

At the start you can use Auto Attack + Falling Thunder and Killing Palm for Charge generation.

Use Tempest Flurry as your main skill, supports are Martial Tempo + Crescedo / Lightning Infusion or Concentrated.

Use Orb Of Storms with Overabundance + Control Destructions for additional Damage.

Tempest Bell plays a HUGE role Early, so spam it when you can.

Repick to the Storm Wave if you need some range when it is available.

You can still use Cast On Shock - to pair it with COMET to damage bosses better while leveling - make sure that you have mana nodes to support it.

Swap to the main Build around end of the campaign.


Life + Ev Variant

Select another Variant

Passive Tree

main:
8
123
set 1:
20
20
set 2:
20
20

IMPORTANT - and are necessary to trigger Chill without other Cold damage sources.
You will need approximately 350+ Cold damage on the Wave to Clear the Screen with 1 tap.


Otherwise we are still going full Lightning Crit, Investing heavily into both Crit Chance / Crit Bonus nodes.

Make sure that you are picking both , for mana fix.

Going for more Jewel Sockets is good for the endgame but if you are:

SHORT ON POINTS - DROP JEWEL SOCKETS.

Ascendancy Order:

1.

2.

3.

4.

EARLY GAME:

Try to take , , and as fast as possible.

Progress into and right after - you will respec those in the endgame.

Invest into Crit only after all the above around 50-60 Lvl.

How it Plays

Hit Everything with - enjoy.

around for mobility just because we can.

Video Guide

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