[0.2 Updated] NUKE Storm Wave Invoker (T4 Simu / T4 Bosses / All Content)


Build Overview
BUILD GETTING UPDATES WHILE TESTING IN 0.2
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LEAGUE STARTER FOR 0.2 - https://mobalytics.gg/poe-2/builds/ronarray-nuke-storm-wave-league-starter
BUILD UPDATE For 0.2.0 Dawn of The Hunt League --------------->
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Other materials:
Atlas for 0.2 - https://youtu.be/EyF_VJ_8gts
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IN 0.2 We got some changes, but the build survived just fine.
Watch this video for initial 0.2 Info - https://youtu.be/-fBE-l3eqYY
This Invoker Monk Build utilizes Storm Wave - destroying the whole screen with almost 100% Crit + Upheaval.
For Bosses we have Tempest Flurry +
Cast on Shock Damage Burst with Freeze which stunlock pinnacles and deletes them FAST with
Tempest Bell.
If you have questions - hit me on Twitch, I will help!
Build Variants
CHANGE VERSIONS BY CLICKING ON THEM
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Equipment












Weapon:
For weapon Aiming for higher Physical damage + Elemental Damage with Attacks is the way for Prefixes.
At Suffixes getting + to level of Melee skills + Critical Chance / Critical Damage is the best combination as well.
For runes, go with Crit Damage or Iron.
Chest Armor:
For the body armor you need to focus on rolling Energy Shield prefixes to guarantee maximum amount of spirit from the Ascendency passive.
You can still roll resistances there too.
Helmet:
Take one with as much ES as possible.
Gloves:
Gloves are playing huge role in our DPS, rolling Attack Speed / Lightning Damage and Level of Melee Skills there helps a lot.
Aim to get at least 2 of those out of the 3 - the rest are ES and Defensive stats.
Hand of Wisdom and Action is nerfed heavily in 0.2 and no longer viable.
Boots:
At the boots we need at least 20% Movement speed to feel comfortable.
The rest is Rarity + Some Resistances.
Amulet:
Amulet provides a lot of ES and Mana and can also help to improve the damage, since we can roll Critical Hit Chance, Critical Hit damage and Melee Skills levels there as well.
For tankiness we need to anoint
Subterfuge Mask
It is the MAIN SOURCE OF ALL EVASION.
Rings:
Getting Mana regeneration on Rings is VERY Important to fix mana issues in the endgame. Also rolles RARITY which helps a lot.
If you will have some place for Lightning Damage to Attacks or %Lightning Damage To it would be even better.
Use Catalysts to improve resistances your rings can provide too.
IMPORTANT Jewels:
Running Gain 5-10% of maximum Energy Shield as additional Stun Threshold is MANDATORY to avoid getting stunned.
The rest stats at jewels are Crit Damage / Crit Chance / Elemental Damage.
Flasks:
Getting 30% of recovery applied instantly at mana flask can help a lot with sustain on bosses.
In 0.2.0 League Olroth's Resolve can be useful as well to quickly recover lost ES.
Melting Maelstrom can come in handy but not too important.
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Skill Gems
Support Gem Requirements:
Str 30
Dex 50
Int 50

Storm Wave







Blink





Herald of Thunder





Tempest Flurry






Cast on Shock







Tempest Bell







Ghost Dance



Herald of Ash


We are now using Storm Wave with Upheaval and Ambush to provide AOE and better clear.
Against Bosses (Mostly Pinnacles) we are using Tempest Flurry and
Tempest Bell to proc
Cast on Shock and melt them fast.
IMPORTANT - move Martial Tempo to
Tempest Flurry when you fight Pinnacles.
If
Cast on Shock is not triggered often enough for you - replace it with
Cast on Critical with the same setup.
Storm Wave supports in order of importance:
Martial Tempo, Upheaval, Primal Armament, Ambush.
Ambush is great because it provides MORE Crit Chance and not increased, helping us reach to the cap.
That way if we have at least 50% Crit chance we can have almost 100% with Ambush while hitting full health enemies.
0.2 CHANGES:
In 0.2 Dawn of the Hunt we lost Grim Feast since it no longer can be used. To compensate for that change we will need to get more ES across the board to survive harder encounters.
Adding Iron runes OR Blasphemy with at least 1 Curse instead should help us to survive better.
Subterfuge Mask on the amulet is now MANDATORY for hander encounters which will help regenerating ES together with
Ghost Dance
Tempest Bell also got nerfed in 0.2 so I expect less damage at bosses, but it shouldn't be a big issue since the Pinnacles were taking only 2-3 seconds before.
And the last part Cast on Shock energy generation is also lowered in 0.2 but it is not a big issue since Energy Retention can compensate for it.
Comet now looks like a better option for
Cast on Shock setup since
Eye of Winter not providing critical weakness anymore.
If you lack Spirit:
In such case use Cast on Shock ONLY Against Pinnacles and drop
Herald of Thunder +
Herald of Ash to activate it.
While running normal maps use Herald of Thunder +
Herald of Ash and drop
Cast on Shock.
KEEP
Herald of Ash AT LOW LVL IF YOU LACK STR
Aura Priority:
1. Herald of Thunder
4. Herald of Ash
2. Blink
3. Ghost Dance
5. Blasphemy if you like it or have spirit.
Quality Priority:
1. Storm Wave for bigger area of effect.
2. Blink for better CDR.
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Passive Tree
We are still going full Lightning Crit, Investing heavily into both Crit Chance / Crit Bonus nodes.
Make sure that you are picking Conservative Casting IF you have mana issues. Otherwise mana should feel better in 0.2.0
IF YOU ARE SHORT ON POINTS - DROP JEWEL SOCKETS
Subterfuge Mask as anoint on the amulet is MANDATORY to have Evasion, so get it asap to survive better.
NEW Nodes Close to the CI can help with stuns / chill / freeze. Will add them later on.
Ascendancy Order:
1. Sunder my Enemies...
2. I am the Thunder...
3. Lead me through Grace...
4. Unbound Avatar
How it Plays
Hit Everything with Storm Wave - enjoy.
Blink around for mobility just because we can.
Hit Bosses with Tempest Flurry and put
Tempest Bell to increase the damage and help trigger
Cast on Shock
Changelog
BUILD IS UPDATED For new Path of Exile 2 League - 0.2.0 Dawn of the Hunt