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PoE 2 Build

[0.3] NUKE Storm Wave + Flicker Invoker Build (T4 Simu / T4 OneShots / All Content)

Verified
Ronarray
End Game
Starter
presentationMonk
presentationInvoker
0.3 TTE
presentationEnd Game
Updated on Nov 20, 2025
Nov 20, 2025

Build Overview

BUILD IS UPDATED FOR 0.3 - Video + Gameplay + Items

I will keep it up to date in the next leagues as well!

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League Start / Early Build - LINK

Hollow Palm SPEED Version - LINK

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In 0.3 We got some changes, but the build is still Strong.

Flicker Strike Still can be used as a Finisher even if Sacrifice should be allocated in both Weapon Sets, so the setup requires more spirit.

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This Invoker Monk Build utilizes Storm Wave - destroying enemies with almost 100% Crit Chance + AoE Upheaval + Herald of Ash / Herald of Thunder.

For Bosses we have Flicker Strike + Infernal Cry to ONE TAP even T4 Pinnacles.

That way Build can avoid downsides of Flicker Strike inconsistency in maps while keeping all cool bonuses to one shot stuff with it.

The Build is very Tanky, enough to clear T4 Simulacrum or Juiced T16's and has GREAT Sustain with ES Recharge + Instant Flask recovery.

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USE BUILD VARIANTS BELOW TO SEE BOSS / TANK SWAPS

If you have questions - hit me on Twitch https://www.twitch.tv/ronarray I will help!

Strengths and Weaknesses

  • Very Tanky
  • Great Sustain
  • One Shots T4
  • 100% Crit Chance
  • Chaos + DoT Immunity
  • Charge Management for Bosses
  • Can be Mana Hungry
  • Requires some Weapon Set setup

Build Variants

Equipment

item
2
item
3
item
1
item
8
item
9
item
4
item
2
item
10
item
5
item
11
item
item
item
item
6
item
item
item
item
item
Equipment Priority
+11

Weapon:

For weapon Aiming for higher Physical damage + Elemental Damage with Attacks is the way for Prefixes.

At Suffixes getting + to level of Melee skills + Critical Chance / Critical Damage is the best combination as well. Make sure that you have 11% or Higher Crit Chance on the weapon to cap the crit.

Stat Priority should be:

Melee Levels > Crit Chance > Crit Damage > DPS > Ele Damage with Attacks > The Rest

For runes, go with Crit Damage Soul Core of Ticaba.

If you cant afford those using Greater Iron Rune could be a good option.

Weapon SWAP (Important):

At the Weapon Swap we will need to use any Rattling Sceptre to get some skeletons up + Redblade Banner to improve the Infernal Cry.

Add some Soul Core of Zantipi to the Redblade Banner to make STR requirement lower.

Also make sure that you clicked on + to summon MORE skeletons at the second weapon set too.

Chest Armor:

For the body armor you need to focus on rolling Energy Shield prefixes to guarantee maximum amount of spirit from the Ascendency passive.

You can still roll resistances there too but maximizing amount of ES is the main goal.

Helmet:

Take one with as much ES as possible to increase your pool and mminimize the chance for one shots. Aim for at least 350-400 ES on the helmet after quality and Greater Iron Rune

Rolling some Critical Hit Chance (20%+) is recommended. If you can get Resistances it will be perfect.

Gloves:

Gloves are playing huge role in our DPS, rolling Attack Speed / Lightning Damage and Level of Melee Skills there helps a lot. Aim to get at least 2 of those out of the 3 - the rest are ES and Defensive stats.

Priority should be:

+to Melee Skills >> Lightning / Fire Damage >> Attack Speed is less important

Use Thane Grannell's Rune of Mastery to get more dmg OR Boar Talisman if you don't have RAGE on the Jewels.

Boots:

At the boots we need at least 25% Movement speed to feel comfortable.

The rest is Rarity + Some Resistances. It can also be a good source of Energy Shield so you can get at least 250+ ES there if you have the budget.

Amulet:

Amulet provides a lot of ES and damage, since we can roll Critical Hit Chance, Critical Hit damage and +Melee Skills levels which are great. Priority should be:

Melee Skills > Crit Chance > Energy Shield > The rest is less important.

We need to anoint Stormcharged for extra dmg.

Rings:

IMPORTANT - To fit all skills in the list you will need at least 1 Unset Ring

For the rest of the stats - Rings should provide Flat Lightning damage to improve DMG.

You can also roll resistances, mana, other types of flat damage (fire would be the best) and rarity there.

Make sure to have at least 1 ring with Mana / Mana Regeneration to feel better.

Use Catalysts to improve damage - Reaver Catalyst or Esh's Catalyst would be perfect for that.

Belt:

Shavronne's Satchel is an Amazing option for the belt right now because Ingenuity got nerfed pretty heavily and now provides only 5-10% of DPS.

Shavronne's Satchel provides great QoL making our Life Flask applied to ES so we can drop Eternal Youth from the build and KEEP RECHARGE making the sustain very comfortable.

If you want a DPS option - use Darkness Enthroned with Talisman of Sirrius

IMPORTANT - For Belt to work properly it SHOULD be Combined with Olroth's Resolve or Instant Life Flask (where some % recovery is instant).

You can get a corrupted version for some resistances or ES% and INT from it comes in handy too.

Jewels (Important):

2% Of Mana Recovery on Kill is MANDATORY to fix your man. Perfectly you need to run 2 or even 3 of those. After that look for Energy Shield % + Critical Hit Chance.

Heart of the Well can help you with Rage Generation and add extra dmg.

Against the Darkness with extra Lightning Damage is recommended, it can be relatively cheap without the second stat. Place it around One with the Storm

Flasks:

Olroth's Resolve is the best option for Life Flask - if you cant afford it run any Life Flask with % of instant Recovery. Instant recovery is Necessary for Shavronne's Satchel to work properly.

For Mana Flask just aim to get as many Charges as you can. Perfectly your mana Flask should have ~120 Charges for Ambrosia

Rarity:

To get the Rarity into the build you can roll some on the Boots, Rings, Gloves or Helmet.

It is usually recommended to only focus on ES for Helmet so try to get enough for your goals from the rest of the items mentioned.

Skill Gems

Support Gem Requirements:

Str 35

Dex 65

Int 45

Expand all

Storm Wave

Storm Wave
supportaddedlightningdamageplayer
supportbranchingfissuresplayertwo
supportdeliberationplayer
supportelementalarmamentplayertwo
supportrapidattacksplayertwo

Flicker Strike

Flicker Strike
supportperpetualchargeplayer
supportoverextendplayer
supportambrosiaplayer
supportinevitablecriticalsplayer
supportexciseplayer

Charged Staff

Charged Staff
supportcullingstrikeplayertwo
prolongeddurationsupportplayertwo
supportinnervateplayer
supportaddedlightningdamageplayer

Herald of Ash

Herald of Ash
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supportfiremasteryplayer

Herald of Thunder

Herald of Thunder
supportfarcombatplayer
supportaddedlightningdamageplayer
supportelementalarmamentplayertwo

Unbound Avatar

Unbound Avatar
supportcoldmasteryplayer

Infernal Cry

Infernal Cry
supportragingcryplayer
supportenragedwarcryplayer
supportsecondwindplayer

Profane Ritual

Profane Ritual
supportchargeprofusionplayer
supportunleashplayer

Sacrifice

Sacrifice
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Skeletal Warrior

Skeletal Warrior

Cast on Critical

Cast on Critical
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supportincreaselimitplayer
supportefficiencyplayertwo
supportboundlessenergyplayertwo

IMPORTANT

1. Click on Boss Variation Above to See swap for T4 Pinnacles (It is 1 Gem + 1 Item only).

2. You will need at least 1 Unset Ring with Grant Additional Skill Slot to Fit ALL Skills

3. Make sure that Profane Ritual, Infernal Cry are set ONLY to Weapon Set 2 while Cast on Critical Herald of Ash are set to Set 1

4. Sacrifice should now be active in both Weapon sets (1 and 2) in 0.3

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We are now using Storm Wave with Upheaval and Pinpoint Critical to provide AOE and better clear.

Against Bosses we will use Flicker Strike together with Infernal Cry and Unbound Avatar (if we have it up) to deal HUGE Amount of damage and one tap even T4 Pinnacles.

Cast on Critical + Profane Ritual is going to generate charges for us and Sacrifice will be used to generate before boss fights.


How to Generate Charges on Bosses:

In 0.3 you will need to have Sacrifice active in BOTH Weapon Sets. We dropped some spirit gems to achieve that.

To generate charges before the boss fight you will need to swap to weapon set 2 so it will summon your Skeletal Warrior from Rattling Sceptre.

Now just cast Profane Ritual at them and receive charges.

After you are at maximum (usually 6 or 7) cast Charged Staff and get to the maximum charges again before entering the fight and casting the Flicker Strike.

How to Generate Charges in Maps:

In maps charges are generated automatically from your Cast on Critical + Profane Ritual setup.

You can use those charges to cast Charged Staff with 100% uptime and use Flicker Strike against Map bosses or tougher rares if you like it.

Do NOT Flicker into the packs of monsters, it can lead to the bad results - Just clear them with your Storm Wave instead.

What Improves our Clear:

To improve the clear speed we are using Branching Fissures II at wave together with nice explosions from Herald of Ash and additional help from Herald of Thunder.

What If I don't have an Additional Skill Slot:

In such case you will need to drop 1 Skill and will have a few options which one:

1. Cast on Critical - CoC there to just generate charges and can be dropped without losing too much. You can always just weapon swap to

2. Infernal Cry - since cry is used mostly for pinnacles you can drop it and add it back replacing one of the Heralds before the Pinnacle fight.

Potential Swaps:

When you are fighting T4 Pinnacles - add Overcharge to your Charged Staff for more damage.

You can also replace Inevitable Critical or Excise with Concentrated Effect or Close Combat for Flicker Strike setup if you have too much crit chance on the weapon and already have 100%.

Convalescence can be replaced with Wind Dancer or Blink or even Blasphemy if you have enough spirit or would like it more.

What If you Lack Spirit:

Make sure that Sacrifice is allocated IN BOTH in the weapon Set 2 and Weapon Set 1.

In such case start with dropping Persistent Supports. Precision is the first one to drop.

After that Herbalism and even Clarity if you still out of spirit.

Can we use BLINK to be Faster:

If you feel like Blink is necessary for comfortable gameplay for you - deactivate Sacrifice and run Blink it instead. Get Sacrifice back for boss fights.

How to Sustain your ES:

Shavronne's Satchel will make your flask regenerate ES so you can just heal yourself with Flask if needed. Make sure that for it to work you will have Flask with INSTANT Recovery or Olroth's Resolve Herbalism will help a lot with it making our recovery pretty big from a single flask use.

You will also constantly recover your ES since you have Recharge with only ~2seconds delay so just try to run back and avoid enemies if you need to recharge.


Rotation Against Pinnacle Bosses:

You can check the item + gem swap for T4 Pinnacles in the Build VERSIONS Above. Just Click to see it.

Charges --> Charged Staff --> Charges Again --> Wait for Boss to Spawn (His Health will Appear) -->

Unbound Avatar if you have it --> Infernal Cry Twice --> Flicker Strike

More info about rotation with timestamp - https://youtu.be/JrsFRvOKblg?t=760

Quality Priority:

Flicker Strike → Cast on Critical → Storm Wave → The Rest is less important.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

We are still going full Lightning Crit, Investing heavily into both Crit Chance / Crit Bonus nodes.

How to get RAGE:

Rage sgould be generated from Heart of the Well mod OR Boar Talisman in the gloves.

Flasks and Recovery:

For Shavronne's Satchel to work properly you will need Ultimate Life Flask with Instant Life recovery OR Olroth's Resolve.

How to Cap Crit Chance:

For that we will need to take all Crit chance nodes that are in the way. If you have a choice between Crit Chance and Crit Damage - Always Pick Crit Chance if you are not capped.

We are also using Rare jewels with Crit Chance and you can read about those above.

Pinpoint Critical should help a lot to reach ~90% Crit chance for Storm Wave

And for Flicker Strike combo of Excise + Inevitable Critical should bring you close to 100% Crit.

If you are NOT Close to 100% at Flicker Strike try to drop Throatseeker and invest points into small 10% Crit Chance Nodes around.

Mana Management:

We are using 2 (or even 3) Jewels with 2% Mana on Kill so it should be enough in the most cases.

Adding Clarity + Mana / Mana Regeneration on Rings should help a lot so make sure that you have at least 1 Ring with some mana.

If it is still not enough pick Conservative Casting for 3 points lowering your mana cost.

You can also use Efficiency IIas a support for Storm Wave if your damage is high enough.

If You are lower level / short on Points:

In such case you can drop Maiming Strike, Pure Energy, One with the Storm or small ES + Evasion nodes.

Stuns + Freeze Avoidance:

To make sure you are not getting stunned too often or frozen we are using Dampening Shield + 8% Stun and Ailment Small Passive close to Chaos Inoculation.

Apart from that Stone Charm + Thawing Charm should help with it as well.

If it is still not enough and Ailments / Stuns are bothering - take Abasement + Shimmering Mirage

Those nodes are in the tree a little to the right from Chaos Inoculation

Why Charge Nodes are Important:

Both Overflowing Power AND The Power Within can boost our DPS and pretty important to the build. More charges will give us more flat damage from Charged Staff AND Improve the damage cap of Flicker Strike as well.

So make sure you have both allocated early.

Ascendancy Order:

1. Sunder my Enemies...

2. I am the Thunder...

3. Lead me through Grace...

4. Unbound Avatar

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