This setup is generally what to look for and reflective of ENDGAME BEST IN SLOT, my actual gear is no where near this spicy and the build is extremely strong without going this far. We want as much damage as possible, massive evasion on our body armour, more then 2,000 Max Life, and 15% below capped Elemental Resistances WITHOUT our Rings so we can transition to using Thief's Torment as soon as we have the capital for it.
Amulet
For the Amulet we want 30 or 45 Spirit, Maximum Life, and +2-3 Projectile Levels above all else, Wind Dancer is a massive increase to Evasion, and we need every bit we can get to run Acrobatics. So spirit is non negotiable.
Cheap Anoint: High Alert
Good Anoint: Essence of the Storm
BIS Anoint: Wild Storm
Bow
Dual String Bows are very much meta for this build thanks to how additional arrows interact with Lightning Rod. The Best in Slot bow would cost several mirrors worth of currency to create, so curve your expectations and pick up a bow with 400+ DPS either fully physical or physical + lightning. For the suffixes take anything that's useful and call it a day, Attack Speed, Crit, Dexterity, or even Mana on Kill. 2 additional arrows is VERY Expensive but VERY Strong if you can afford it somehow.
Primed Quiver or Visceral Quiver, Both are Good!
Primed Quiver is BiS but Visceral is a runner up and often much cheaper with better stats then what you'll find Primed Quivers for on the trade site. So definitely consider it, my current quiver is Visceral with tiers that would cost atleast 20 divs on a primed quiver but I got it for 2 in exchange for some attack speed.
Ring
Thief's Torment is simply the best ring for this build, without it, it is impossible to sustain mana against pinnacle encounters and your flask will quickly run dry, not to mention it provides an infinite battery for mapping as well. Standard rings might be very powerful in their own way but the power of infinity is greater, and that's what you get with this thing.
Gloves
If you can manage to keep your Elemental Resistances maxed out and have the extra Divines for it, Hand of Wisdom and Action are a massive increase to the overall DPS of this build, far more then the amount you could get through a standard pair of gloves BUT IT WILL BE EXTREMELY EXPENSIVE to keep your Resistances capped thanks to also running Thief's Torment, so make sure you are prepared for that before running them and otherwise find a good set of Dexterity based gloves with Max Life, Physical and Lightning Flat Damage, and Resistances.
Gear
For your Body Armour, Helmet, and Boots you'll stack as much Evasion and Max Life and Resistances as possible in addition to 30% or more Movement speed on the Boots. You are not likely to cap Chaos Resistance running this build and honestly that's fine, the sources of chaos damage that are lethal in PoE 2 compared to PoE 1 are much better telegraphed and easier to avoid. Just make sure to not load your map device up with #% extra damage as chaos for the enemy. Ideally your Body Armour will be a Studded Vest with 1800+ Evasion to take full advantage of Beastial Skin, otherwise you are unlikely to have enough Evasion to run Acrobatics comfortably.
JEWELS
Prefixes: 20% total Quiver Effect is desired for the 100% breakpoint granting an extra projectile level, beyond that we want either Evasion + Damage % prefixes, or Damage + Damage on the rest.
Suffixes: Attack Speed, Attack Speed with Bows, Movement Speed.
You can also go for 5x 15% increased effect of equipped quiver jewels if you're filthy rich.
No Ring
Without Thief's Torment I highly recommend only running a Ultimate Mana Flask with % recovery while low mana and passive charge gain, otherwise you're going to have issues on pinnacle fights with mana regen and sustain. Make sure to quality it as well.
SHOULD I USE ACROBATICS?
If your Evasion without Tailwind is at 70% or higher with Acrobatics you should probably use Acrobatics, If you lose tailwind and drop down into the 60s it's not going to feel good. Work towards getting enough evasion to use Acrobatics, or just get really good at not slipping in AoE puddles.
Charms
Thawing Charm is the only worthwhile endgame choice for us, if you get frozen you'll die shortly after having no way to continually heal the incoming chip damage or regenerate your tailwind while CC'd to protect yourself.