Lightning Arrow
Lightning Arrow is core to the build as you'd expect, Utilized to quickly combo with our other core skill lightning rods to detonate the rods under large packs of enemies, or otherwise used on it's own to take out weaker packs of mobs. If you get OP Enough you can slot in Nova Projectiles instead of Elemental Armament II and not even need to aim anymore to destroy the whole screen.
Lightning Rod
Lightning Rod is our main combo and our main source of damage for bosses wholesale, each rod fired into the ground is chained to up to 6 times dealing their initial damage once again in what ends up being a large explosive radius with a limit of 20 rods in the ground at a time. Any chains from sources outside
Lightning Arrow will now only cause a maximum of One Detonation per Second.
During Mapping we'll be chaining
Lightning Arrow &
Lightning Rod interchangeably as needed based on the threats presented to clear the map with the help of
Herald of Thunder. During boss fights try your best to keep 20 total lightning rods below the boss and then set them off with
Lightning Arrow .
Herald of Thunder
Herald of Thunder Is the best supplement to wave clear in the entire game at the moment and this build utilizes it wonderfully, early on it'll only equate to a few extra bolts of lightning but once you level it up and improve it's quality you start to really see the sparks fly as bolts of lightning deploy onto every target cascading across the screen following your
Lightning Arrow . On top of that each individual
Lightning Rod implanted in the ground counts as an attack and can proc herald of thunder, meaning firing one lightning rod and one lightning arrow at a rare results in them not only taking damage from all of the rods and the lightning arrow but all the procs we had chambered from
Herald of Thunder.
Wind Dancer
Wind Dancer Was nerfed significantly as far as the total evasion it grants, but it's still a large increase in survivability and the cooldown is now much faster after the charges are spent. Making this still a worthwhile increase to your Evasion Rating.
Voltaic Mark
Voltaic Mark In the campaign and early endgame this mark provides the build some extra AoE clear and provides us some extra shock chance and Shock Magnitude against Rares, the mana cost is now significantly reduced from the previous league as well, so make sure to use it regularly. Make sure to maintain this mark at all times against Bosses to boost your Shock Magnitude and Shock Chance for optimal DPS.
Electrocuting Arrow
Electrocuting Arrow Has been reworked to no longer force movement and is all around less garbage, It's now a way to build up a 5 second stun on bosses & rares reliably making it a staple of our kit once again. Use this anytime crowd control could be useful, as that time window allows you to easily stack up and utilize your
Lightning Rod.
Barrage
Barrage has a much lower cooldown then 0.1, and as our Attack Speed is likely abysmal for the majority of campaign, this ability allows us to instantly spill out a triple cast of
Lightning Rod under bosses when they move around, and instantly on new packs of mobs we come into contact with while playing through the campaign for some serious burst damage. Keep this ability on cooldown and use it regularly, if you already have
Lightning Rod deployed when the cooldown comes up, fire off a triple cast of
Lightning Arrow instead, if the pack is extremely weak you can instantly pop it by casting a
Voltaic Mark
Barrage
Lightning Arrow combo!
Rhoa Mount
Rhoa Mount cancels 80% of the movement penalty on
Lightning Arrow,
Lightning Rod,
Electrocuting Arrow, and
Voltaic Mark, so it greatly improves how quickly you can clear maps, and allows you to speed through the end of the campaign extremely quickly. However If you get stunned while on the Rhoa, you'll become heavy stunned from 3 seconds and have your evasion disabled, making it extremely likely you'll die so don't use it in HC. With the addition of Sprint, You can choose to play without it although it not be as good.
Quality Priority
We are starting with
Herald of Thunder because the extra 2 strikes per proc are the most significant improvement to our clearing capability, followed by
Lightning Rod,
Voltaic Mark, and
Electrocuting Arrow for more Boss DPS. After that you'll likely be able to quality anything you like by then.