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PoE 2 Build

[0.3] HOLLOW PALM Unarmed Deadeye - League Starter to Endgame - Ranger Build

0.3 TTE
Starter
Speed Leveling
Verified
presentationRanger
presentationDeadeye
Updated on Nov 20, 2025
Nov 20, 2025

Build Overview

This is guide for my League Starter Build - Unarmed Hollow Palm Deadeye for 0.3

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This guide will help you to pick the gear and gems and will help you out while progressing.

For more info on why DEADEYE and what to keep in mind check the video -------------->

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For this guide we are going to League Start with a Bow

After Reaching lvl 22 we can swap to the Storm Wave for comfortable Non Melee Clear and later on to the Tempest Flurry to move with great speed.

Staggering Palm should be used to get the projectile buff which we will use for screen wide clear.

While Wind Dancer (Or Quarterstaff Strike) can give us Charges to finish off enemies with Falling Thunder

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If you have questions - hit me on Twitch (https://www.twitch.tv/ronarray), I will help!


Strengths and Weaknesses

  • Fast Clear Speed
  • Cool Mark Interactions
  • Easy to Swap Builds if Needed
  • Right side of the Tree
  • Less Defense than Invoker
  • Multiple Buttons to Click

Build Variants

We are starting with Lightning Arrow / Lightning Rod for single target + we will use Stormcaller Arrow to clear packs.

The bow start for Deadeye is very smooth and natural so we can progress fast until the swap to Hollow Palm at Lvl 22-24.

Click Build Variants up there to see progression.

Equipment

item
4
item
8
item
6
item
2
item
7
item
8
item
1
item
3
item
10
item
5
item
item
item
Equipment Priority
+10

For the Initial Gearing you will need to priorities Evasion only or Evasion / Energy Shield hybrid bases.


Skill Gems

Support Gem Requirements:

Str 0

Dex 40

Int 10

1

Lightning Rod

supportmultishotplayer
supportaddedlightningdamageplayer
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2

Stormcaller Arrow

supportmultishotplayer
supportrapidattacksplayer
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3

Lightning Arrow

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4

Herald of Thunder

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5

Freezing Salvo

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supportglaciationplayer
Gem Priority
+8

IMPORTANT - We can Now use same Support Gems in all the skills.

Spending Orbs to add sockets to the Lightning Rod and Stormcaller Arrow is NOT recommended.

Act 1 and VERY early game:

Take Lightning Arrow as your first gem and Lightning Rod from the first chest and use them together for basic progression.

Lightning Rod should be used for single target and you can trigger it with Lightning Arrow with no delay. So shoot

Get Stormcaller Arrow as fast as it is available around lvl 5-6 and use it to clear packs while you are running around.

Early Game Supports:

Scattershot is your first pick for Lightning Rod + Chain for Lightning Arrow to improve single target DMG.

After that you can get a second Scattershot to use with Stormcaller Arrow and add Martial Tempo for QoL or Lightning Infusion if you need more damage to clear packs.

Clearing Packs:

To clear the packs while running through we will use Stormcaller Arrow. That skill sticks an arrow to the enemy or piece of terrain and that arrow is hit with lightning after a little duration.

It has a good AoE, nice damage and a very decent chance to shock which will activate Innervate from Herald of Thunder

Now you can also add Scattershot to the Stormcaller Arrow setup to improve it even further.

Single target for Bosses and Rares:

Lightning Rod is our main single target damaging skill.

Since there is a delay to trigger Rods for other skills we should use Lightning Arrow with Chain + Martial Tempo for that .

Mechanic Itself is very simple, just use a Lightning Rod a few times and after that spam Lightning Arrow until boss is down or Lightning Rod disappeared. Rinse and Repeat!

Faster Movement:

In 0.3 you will have a Spring bonus after dodge rolling so use it to make yourself faster.

Shield Charge with a weapon swap is still possible but can feel pretty clunky after changes in 0.3

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

TREE WILL BE UPDATED WHEN WE WILL HAVE FULL INFO


At the Start just take all projectile damage to improve your Early Campaign.

Clean Shot and Blinding Strike will be a priority.

You will need to swap a few point to get into Lvl 22+ Version which is Unarmed.

Hollow Palm Notable Location will be to the right and up from General Electric so this is the main reason we are going there.

Hollow Palm scaling is still NOT CONFIRMED so if it will not scale good, rushing there will be not the best idea, do it at your own risk.

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
Not Specified1 choice
Hunting Grounds — The Crowbell
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Freythorn — The King in the Mists
Not Specified1 choice
Ogham Farmlands — Una's Hut
Not Specified1 choice
Ogham Manor — Candlemass, the Living Rite
Not Specified1 choice
Keth — Kabala, Constrictor Queen
Not Specified1 choice
Valley of the Titans — Medallion
Not Specified2 choices
Deshar — Final Letter
Not Specified1 choice
The Spires of Deshar — Sisters of Garukhan
Not Specified1 choice
Jungle Ruins — Mighty Silverfist
Not Specified1 choice
The Venom Crypts — Venom Draught
Not Specified3 choices
Jiquani's Machinarium — Blackjaw, the Remnant
Not Specified1 choice
The Azak Bog — Ignagduk, the Bog Witch
Not Specified1 choice
The Molten Vault — The Molten Vault
Not Specified1 choice
Aggorat — Blood Sacrifice
Not Specified1 choice
Journey's End — Captain Hartlin
Not Specified1 choice
Eye of Hinekora — Navali's Rest
Not Specified1 choice
Halls of the Dead — Yama The White
Not Specified1 choice
Halls of the Dead — Tawhoa's Test
Not Specified2 choices
Abandoned Prison — Goddess of Justice
Not Specified2 choices
Halls of the Dead — Tasalio's Test
Not Specified2 choices
Halls of the Dead — Ngamahu's Test
Not Specified2 choices
Wolvenhold — Oswin, the Dread Warden
Not Specified1 choice
The Khari Crossing — Akthi and Anundr
Not Specified1 choice
The Khari Crossing — Molten Shrine
Not Specified1 choice
Qimah — Tabana's Pillar
Not Specified7 choices
Kriar Village — Lythara, the Wayward Spear
Not Specified1 choice
Howling Caves — The Abominable Yeti
Not Specified1 choice

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